Commander The Great War - Dev Diary - Episode 3

 Welcome to the third developer diary for Commander The Great War. In the first preview we focused on the two major Central Powers, Germany and Austria. In the second preview we looked at France and Belgium. Now it's the turn of Great Britain and The United States. 

Faction Preview
Episode 3


Great Britain and The United States
For King and Country

Great Britain starts the war with a small but professional army. While effective at slowing down the initial German offensive, these veterans will soon be depleted and will need to be replaced and reinforced by large numbers of fresh recruits. The British Empire has plenty of available manpower through its colonies around the globe.
By the end of the war, British Infantry are reinforced by Indians, South Africans,
Australians, Canadians and many more British Colonies.

While the war in the European mainland requires a significant British contribution, they can not neglect control of the sea and the defence of remote areas such as Egypt and India. British units can be created and deployed in Egypt.


On 15 September 1916 tanks were used on the battlefield for the first time. The appearance of this new weapon initially stunned the Germans, but the machines proved very unreliable. Some believe the weapons were used prematurely, thereby wasting the element of surprise, but the battle provided information needed to improve the tank design, eventually turning it into a effective offensive weapon.

Early tanks are little more effective than infantry, while considerably more expensive.

Much like in reality, the player is confronted with a choice. You can throw your tanks against the enemy as soon as they are available: No spectacular results should be expected, and the opponent now knows what's coming. But it provides experience for the tank units, which can give them an extra boost once they are upgraded to more effective weapons 

Upgraded Armour are effective offensive units.

Alternatively, tanks can be researched and developed in secret, building a strong force of more advanced tanks out of enemy spotting range. This will take a lot of time and resources, but the sudden arrival of a powerful tank force may be enough to break through the trenches of an ill prepared opponent. 

The highest level of tanks are visually represented by light tanks,
but represent a mixture of light and heavy tanks in terms of performance.  

During the later years of the war, both the French and British started development of light tanks, in order to support their heavy and super-heavy tank designs. These lighter and faster vehicles were intended to create and exploit gaps in the enemy lines.

Units can be upgraded in the field, at a higher cost than standard
production but maintaining the experience level of the unit.

 USA War Entry

While neutral for the majority of the war, the United States play a vital role in its conclusion. Once this pool of manpower and equipment is unlocked for the allies, it usually starts the clock for the Central Powers. As more and more American units disembark in French ports, the allies will eventually take the upper hand unless the Central Powers can bring the war to a rapid conclusion.

The USA has virtually unlimited manpower. Once part of the war it is only
a matter of time before the Allies can overwhelm the Central Powers.

The entry date of the United States is affected by events in the war itself. When the Central Powers sink too many allied Convoy ships, diplomatic relations will deteriorate. Thus, more or less aggression can speed up or delay the USA joining the conflict. 

Units lose efficiency when staying in transport ships for too long. After disembarking from a long journey units may require a turn to rest and recover.