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20th February 2007 - Spartan Vista Fix
For Windows Vista users who are having problems running Spartan, please download this dll. It is part of DirectX, which does not get included with Windows Vista. Unzip and place the dll in the game folder, or if this does not work, place it in the windows\sysytem32 folder.
Download dll

30th November 2006 - Spartan Manual
For those of you with the digital download version or if you have just lost your manual, here is the manual in word format for you to download.
Download Spartan Manual

15th June 2005 - Spartan Mods
We've created 3 mods for Spartan that anyone can try out. Just download the mods you want & unzip each one with its directory structure intact to your Spartan dir. To run a mod, install the files as instructed & choose it from the main menu & then just play as normal. If you have any questions post them to the Slitherine forum at forum.
Mod 1 "Berserker"
This is for those of you who think the game is just too easy. It makes the AI much stronger.
Download BerserkerMod.zip
Mod 2 "Barbarians Everywhere"
This make barbarian invasions much more common & more powerful. On some maps its really a matter of seeing how liong you can last rather than trying to win the game! Greece & the civilized areas are easier to play as there are far few barbarians, but the eastern nations & tribal nations have loads of barbarians to deal with.
Download BarbarianMod.zip
Mod 3 "Camp It Up"
Well, we just had a little fun with this.....
Download CampItUpMod.zip

17th April 2005 - Spartan Patch V1.017 (8 MB)
Please make sure you download the correct patch for your version. If you have a Spartan digital download you do not need any patches. In fact, if you try to apply any of these patches to a digital download version of Spartan it will break the game. If you have a boxed copy, check the logos on the box and find the publisher & language which matches your copy & then look below to find a link to someone who is hosting the patch. If you download the wrong patch it will not work with your version.
This patch includes all of the changes in previous patches & will bring any version up to 1.017.
Patch Information
This patch contains all the updates in any previous patches and is the only patch required.
Fixed in V1.017
This patch mainly addresses gameplay & AI issues so there are hundreds of minor tweaks not mentioned, but here are the main changes.
- The difficulty levels have been adjusted as new gamers were finding it far too difficult. After 6 months of playing Spartan we decided the beta testers were no longer the best source of feedback for how hard the game should be!
- The AI no longer starts with many more resources than the player & no longer rushes player at the start of the game
- The AI maintains production of units into the later game & reacts more quickly to the situation presented by the player & other AI sides.
- The starting positions of some nations adjusted to make them more playable - most notably Sparta/Lacedaimon
- The AI’s research choices are now much more balanced allowing the AI to compete with the player on a much more even footing.
- The Persian & Roman invasions are more powerful
- A bug where the buy prices for generals & maintenance was incorrect has been fixed
- The AI will no longer attack you without cause. The AI will now only attack its enemies, so careful attention to diplomacy now really pays off.
- Friendly fire casualties have been reduced
- A bug where relationships were not effected by naval battles has been fixed
- The UI & list box behaviour have been improved to work more like Windows
- The AI deployment logic has been improved
- A bug where you were offered the wrong battle resolution options when the AI attacked one of your fleets has been fixed.
- A bug in the diplomacy order descriptions has been fixed
- The formula used for Auto resolved combats has been improved
Fixed in V1.013
- The AI will gather its troops together for more concerted attacks.
- A bug where the AI would not siege player controlled cities has fixed.
- If you block the AI's path at a river crossing it will now attack the army guarding the pass instead of trying to find an alternative route.
- The way the AI researches has changed. Instead of spreading its research around it now picks one technology to go for and will keep pace with the player in the technology race much more closely.
- The resources the AI was willing to spend at the start of the game have been reduced to stop the AI rushing the player. The AI is now much more conservative and presents a consistent challenge throughout the game instead of peaking and slumping.
- A problem where there would be screen flicker on some graphics cards has been fixed.
- A bug where AI Naval invasions would sometimes get stuck at sea has been fixed.
- A bug where patrolling fleets would sometimes get stuck patrolling and never return to land has been fixed
- The AI will make sure it does not send out more than 10% of its army on naval patrols.
- A bug where some diplomatic actions could earn you hundreds of thousands of silver has been fixed.
- A bug where some buildings failed to display their graphic on the city screen has been fixed.
- Descriptions of units that are not available in the scenario will no longer appear in the Pedia.
- A bug where the Persian invasion force was inactive after an initial assault has been fixed.
- Alliances have been made easier to attain. They do not require such a high relationship and are now a more realistic gameplay option.
- A bug that caused diplomats not to be sent out on some maps has been fixed.
- Sparta has had its woodmill swapped for a farm to ease its food needs at the start of the game and make it far more playable for a new player.
Fixes in V1.009
- BACKSPACE and DELETE keys now cancel the movement path of a selected army at the campaign level
- A mercenary barracks has been added to the build tree - available at Silver Tech 2. It allows you to recruit Mercenary Hoplites who are similar to normal Hoplites, but are cheaper to recruit and very expensive to maintain. Mercenaries are also better trained - i.e. have better combat stats but with lower morale to reflect the lack of loyalty to your cause.
- When you gain a tech level, any research points that spill over are add to the research into the next technology level.
- Difficulty levels have been adjusted to make them more slightly easier on the lower levels as many players were finding Spartan too hard.
- Some players with colour blindness were having problems telling the difference between the morale indicators in battle. The icons are not very big so we did not have many options, but we have tried to differentiate the symbols with shape as much as colour to assist any colour blind players.
- A crash on below min spec machines has been fixed relating to smoke from sieges & castle walls. It was related to the machines not supporting the Pentium Pro instruction, but we have found a work around.
- AI bug where AI would sometimes forget about its armies has been fixed. These armies would freeze and never move again on the campaign map.
- AI bug where the AI would sometimes constantly change its mind about who to attack has been fixed.
- A city in Orestis that had a lumber mill but no wood resources has been given wood level 3.

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