Search found 1091 matches

by 76mm
Mon Oct 14, 2019 9:02 pm
Forum: Field of Glory II
Topic: Please don't make me come and get you.
Replies: 5
Views: 61

Re: Please don't make me come and get you.

Well, that map is a perfect example of why I almost never play Mountain maps; Mountain maps should have lots of rough terrain and favor armies with medium foot and lots of skirmishers. Instead, they generally feature a narrow, flat plain between impassable terrain, perfect for heavy foot armies.
by 76mm
Sat Oct 05, 2019 1:08 pm
Forum: Field of Glory II: Tech Support
Topic: Multiplayer game weirdness
Replies: 5
Views: 111

Re: Multiplayer game weirdness

Thanks, e-mail sent. Seems like I'm the only person affected by this, which is odd...
by 76mm
Fri Oct 04, 2019 3:01 pm
Forum: Field of Glory II: Tech Support
Topic: Multiplayer game weirdness
Replies: 5
Views: 111

Re: Multiplayer game weirdness

rbodleyscott wrote:
Fri Oct 04, 2019 6:18 am
I presume it wasn't a Rise and Fall tournament game?
Nope, standard MP.
pipfromslitherine wrote:
Fri Oct 04, 2019 2:19 pm
Could you please send details of the games to support and they can try and recover them to their pre-outage states.
Will do...but send the details where exactly?
by 76mm
Fri Oct 04, 2019 2:38 am
Forum: Field of Glory II: Tech Support
Topic: Multiplayer game weirdness
Replies: 5
Views: 111

Multiplayer game weirdness

I had two multiplayer games going on...one was my turn, one was the opponents turn. The one that was my turn is now my opponent's turn without me playing a turn, and the one that was the opponent's turn (which was in the early stages) is now over. When I click on the completed game to see the result...
by 76mm
Wed Sep 18, 2019 2:53 pm
Forum: Field of Glory II
Topic: FoG Machine Learning Prediction Project
Replies: 10
Views: 457

Re: FoG Machine Learning Prediction Project

5. Player Stance (defensive, offensive). Generally can be determined where the first melee clashes happen. 6. Terrain of first contact. This is the type of terrain where most of the battle line fist meet in melee. Interesting idea, but I would scratch the two factors above: --In most of my games at...
by 76mm
Mon Sep 09, 2019 12:41 pm
Forum: Field of Glory II
Topic: Cataphracts : Rework Needed ?
Replies: 39
Views: 1329

Re: Cataphracts : Rework Needed ?

I would think that any raw troops would be especially vulnerable to cats--it must have taken extensive training to keep men from cowering, if not fleeing, when charged by huge armored horses...
by 76mm
Sun Sep 08, 2019 1:37 pm
Forum: Field of Glory II
Topic: suggestion : more RALLIED UNITS with events on the battlefield ?
Replies: 23
Views: 720

Re: suggestion : more RALLIED UNITS with events on the battlefield ?

Very frustrating, because in those games i didnt get any rallies from broken at all. This is not actually completely random, because certain armies (ie, Roman) tend not to break until they auto-break (after which there is no chance to rally) while other armies tend to break more easily and thus hav...
by 76mm
Sun Sep 08, 2019 1:34 pm
Forum: Field of Glory II
Topic: suggestion : more RALLIED UNITS with events on the battlefield ?
Replies: 23
Views: 720

Re: suggestion : more RALLIED UNITS with events on the battlefield ?

I certainly don't think the ability for troops to rally should be enhanced. Is there a historical precedent? While I agree with you that units that have already broken should not be easier to rally, I do think that certain circumstances should allow units which are about to break to rally (actually...
by 76mm
Sun Sep 08, 2019 3:20 am
Forum: Field of Glory II
Topic: suggestion : more RALLIED UNITS with events on the battlefield ?
Replies: 23
Views: 720

Re: suggestion : more RALLIED UNITS with events on the battlefield ?

They aren’t counting towards the winning %, they are counting towards their army not breaking so soon. Yes Richard, I know how it works, but the point is that they count when calculating the percentages for victory even though they generally contribute nothing--and cannot contribute anything--to th...
by 76mm
Sat Sep 07, 2019 12:38 pm
Forum: Field of Glory II
Topic: suggestion : more RALLIED UNITS with events on the battlefield ?
Replies: 23
Views: 720

Re: suggestion : more RALLIED UNITS with events on the battlefield ?

The problem even with the current amount of rallying is that the rallied units count towards the victory percentage but in practice they rarely have time to contribute or even return to the front. Effect on victory percentage is especially silly when an unit rallies in a faraway forest where no-one...
by 76mm
Fri Sep 06, 2019 7:06 pm
Forum: Field of Glory II
Topic: Cataphracts : Rework Needed ?
Replies: 39
Views: 1329

Re: Cataphracts : Rework Needed ?

Shock cavalry against medium foot does seem underwhelming regardless though. I mean irregular foot losing only 1 in 5 times on impact seems a bit low Agreed. Disciplined heavy foot is one thing, but irregular foot is something else. If cats can't be counted on to smash irregular foot pretty regular...
by 76mm
Thu Sep 05, 2019 4:13 pm
Forum: Field of Glory II
Topic: Moving through a ZOC
Replies: 78
Views: 1455

Re: Moving through a ZOC

rbodleyscott wrote:
Thu Sep 05, 2019 3:54 pm
...it is because they are members of the Illuminati and have been made privy to secret arcane knowledge.
Dammit, I joined the Freemasons and now find out that only the Illuminati get this info...totally unfair, I tell ya!
by 76mm
Thu Sep 05, 2019 2:49 am
Forum: Field of Glory II
Topic: suggestion : more RALLIED UNITS with events on the battlefield ?
Replies: 23
Views: 720

Re: suggestion : more RALLIED UNITS with events on the battlefield ?

Also maybe increase odds for rallying (or maybe even instant rally) if a disrupted or fragmented unit wins a melee. Not implausible that they could "get their mojo back" if they stick it to the enemy.
by 76mm
Wed Sep 04, 2019 1:16 am
Forum: Field of Glory II
Topic: Field of Glory 2 Allies Feature Explained
Replies: 5
Views: 1876

Re: Field of Glory 2 Allies Feature Explained

This is a really cool feature, although I've not used it yet...
by 76mm
Sun Sep 01, 2019 12:57 am
Forum: Field of Glory II
Topic: Armored Horse Archers?
Replies: 11
Views: 471

Re: Armored Horse Archers?

How do you have that many units in even points battle? Are you playing on non-default map size for the points or is there a mountain/water that narrows the map? The map is actually wider than usual (my usual XL army set up), but there is a river which narrows it quite a bit. Plus he has a ton of ch...
by 76mm
Sat Aug 31, 2019 5:49 pm
Forum: Field of Glory II
Topic: Armored Horse Archers?
Replies: 11
Views: 471

Re: Armored Horse Archers?

The simplest tactic to defeat shooty horse is what I call "the wall of cheap foot". On the standard medium size map, with the standard points count, is very easy to get enough units to build a line across the map and prevent the horse getting around your rear. That alone makes historical shooty hor...
by 76mm
Fri Aug 30, 2019 2:35 pm
Forum: Field of Glory II
Topic: Armored Horse Archers?
Replies: 11
Views: 471

Re: Armored Horse Archers?

vakarr wrote:
Fri Aug 30, 2019 5:44 am
...and you keep them out of charge reach...
But this is part of the problem...for them to shoot their bows they need to be close enough that the enemy can move within charge range by the next turn, if they are not in charge range already?
by 76mm
Mon Aug 26, 2019 6:16 pm
Forum: Field of Glory II
Topic: Armored Horse Archers?
Replies: 11
Views: 471

Re: Armored Horse Archers?

Basically don't allow the infantry army to have a linear line battle, ride around their flanks instead, force them to reorganize constantly and pick off any units you manage to isolate and disrupt. As long as you avoid the line battle you should be able to keep your units out of unfavorable melee p...
by 76mm
Mon Aug 26, 2019 1:03 pm
Forum: Field of Glory II
Topic: Armored Horse Archers?
Replies: 11
Views: 471

Armored Horse Archers?

Did a search for this topic, it's probably been covered before, but I couldn't find anything... I'm currently fighting two battles where a large part (~1/2) of my army is made up of armored horse archers, vs mainly foot armies. I think I'm doing something wrong, because I find these units just about...
by 76mm
Sun Aug 04, 2019 9:42 pm
Forum: Field of Glory: Empires
Topic: Tactical abstract battle system
Replies: 8
Views: 466

Re: Tactical abstract battle system

You don't play the battles, you view them. The fun is in making the choice of the correct units to go to battle, depending on terrain and enemy forces. It's a bit rudimentary right now. This doesn't sound very different from Imperator: Rome...can anyone confirm if they are more or less similar? I c...

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