Search found 8 matches

by MadLuddite
Mon Apr 06, 2015 4:48 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Devs: Please consider improving these game components
Replies: 2
Views: 838

Re: Devs: Please consider improving these game components

Castling would be fine, if it were only permissible to do so before a unit moved or attacked. Otherwise, you would have weak ranged units attacking others, then "kiting" away from them when they are swapped. Resource points are definitely carried over mission to mission. I agree on the Earthshaker c...
by MadLuddite
Fri Apr 03, 2015 8:32 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Guide to understanding Unit and Weapon Stats.
Replies: 9
Views: 18100

Re: Guide to understanding Unit and Weapon Stats.

Can someone explain to me what units in Act I: Invasion campaign are most effective against Mega Armored Nobz and why? What units are best against them in open terrain? What units are best against them within buildings and forts? Ogryn for infantry, Leman Russ weapon upgrade (at range 2) for tanks,...
by MadLuddite
Sat Mar 28, 2015 11:41 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Vulkans Wrath is brutally hard
Replies: 32
Views: 6407

Re: Vulkans Wrath is brutally hard

Kerensky, this is an old argument carried over from PzC, but are players still expected to go into the editor to know what the rate of fire is on a unit? If this is such an essential stat, it should be visible in the GUI so that we can make better informed buy decisions. No, the rate of fire is vis...
by MadLuddite
Wed Mar 25, 2015 9:43 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Total Balance Overhaul, Tyranid Tau Compatible
Replies: 16
Views: 8040

Re: Total Balance Overhaul, Tyranid Tau Compatible

I didn't put much thought into the exact numbers there. My bad. :oops: I just feel that small arms is to effectiver vs. tanks and penetrating fire is too effective vs. infantry. Bringing the damage of small arms down and the shots up could fix that. I agree completely. I do wish it was possible for...
by MadLuddite
Mon Mar 23, 2015 11:22 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Total Balance Overhaul, Tyranid Tau Compatible
Replies: 16
Views: 8040

Re: Total Balance Overhaul, Tyranid Tau Compatible

the Guardsmen will become too effective vs light infantry If you bring up standard anti infantry "rifles" all up by one shot (lasgun, bolter, shoota …) all usually have 2 shots) you get a 50% damage increase. At the same time, you reduce the damage by 15 so they kill 15% less. Makes for an effectiv...
by MadLuddite
Wed Mar 18, 2015 8:37 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: A short list of suggested changes
Replies: 5
Views: 774

Re: A short list of suggested changes

I should make it clear that I love the game overall. It's just that some people might not have the time or know-how to mod the game themselves. A lot of things require Notepad+, and those changes they made would be overwritten with every patch. I do like all of the little add-ons the game is getting...
by MadLuddite
Tue Mar 17, 2015 9:47 am
Forum: Warhammer® 40,000® Armageddon™
Topic: A short list of suggested changes
Replies: 5
Views: 774

A short list of suggested changes

1) Ultramarine units being the cheapest but least powerful overall doesn't make a lot of sense, in-universe or otherwise. They're canonically one of the few chapters that has a pure gene seed, with all of their enhancements intact. At the very least, they should be less specialized, with accuracy an...
by MadLuddite
Tue Mar 17, 2015 9:07 am
Forum: Warhammer® 40,000® Armageddon™
Topic: LOS accuracy reduction
Replies: 4
Views: 930

Re: LOS accuracy reduction

I agree with all of your points, especially about the power of bolters and Space Marines vs. Guard troops. Decrease the attack value of all small arms by 15, but then increase shots from 2 to 3. Then infantry's damage value vs. similar-defense opponents will stay the same, but against higher-defense...

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