Search found 24 matches

by vonZipper
Thu Nov 19, 2020 2:28 pm
Forum: Field of Glory II
Topic: Infantry charging heavy cavalry?
Replies: 27
Views: 4392

Re: Infantry charging heavy cavalry?

I know more about 18th/19th centuries than the ancient period, but that was certainly the most common cavalry usage in that period. Not that there weren't outliers of course. Errr... Are you implying cavalry in 18th/19th century regularily charged infantry formations frontally? Because in the rare ...
by vonZipper
Wed Nov 18, 2020 11:22 pm
Forum: Field of Glory II
Topic: Infantry charging heavy cavalry?
Replies: 27
Views: 4392

Re: Infantry charging heavy cavalry?

Well, what would be interesting to hear from our Ancients experts is how common it was for cavalry to charge formed infantry on the battlefield. In my readings and wargaming play in other periods, cavalry would fight cavalry and its main job was to banish the enemy cavalry from the battlefield. Cav...
by vonZipper
Wed Nov 18, 2020 2:39 pm
Forum: Field of Glory II
Topic: Infantry charging heavy cavalry?
Replies: 27
Views: 4392

Infantry charging heavy cavalry?

Is this really historical? I don't mean the off-chance of it happening, but as a normal, reliable battle tactic? It certainly didn't happen with any regularity in the 18th and 19th centuries. In fact, if some cuirassiers saw infantry advancing on them, not in square, they would most likely counter-c...
by vonZipper
Sat Nov 07, 2020 2:15 am
Forum: Stirring Abyss
Topic: Crafting and resources
Replies: 11
Views: 3128

Re: Crafting and resources

I'm having a lot more fun on easy! Plus I'm learning more about the game so I can, hopefully, up the difficulty later.
by vonZipper
Fri Nov 06, 2020 9:15 pm
Forum: Stirring Abyss
Topic: Crafting and resources
Replies: 11
Views: 3128

Re: Crafting and resources

I guess I'll restart on "easy" and see how it goes.
by vonZipper
Thu Nov 05, 2020 11:07 pm
Forum: Stirring Abyss
Topic: Crafting and resources
Replies: 11
Views: 3128

Re: Crafting and resources

I really love the atmosphere and overall design but I would have to agree as well that the game is currently way too unbalanced. It's not hard/fun at the moment, it's hard/un-fun.
by vonZipper
Mon Oct 26, 2020 4:59 pm
Forum: General Discussion
Topic: Slitherine Forum should be HTTPS
Replies: 35
Views: 13331

Re: Slitherine Forum should be HTTPS

HTTPS should really be forced at the server level via htaccess. There is really no reason to allow anything to resolve via HTTP.
by vonZipper
Sun Oct 25, 2020 7:15 pm
Forum: Field of Glory II: Scenario Design
Topic: Adebar's Scenarios
Replies: 8
Views: 2435

Re: Adebar's Scenarios

Really fun scenario, thanks! I ended up with the historical result: Sassanid Phyrric victory (55% to 61%).
by vonZipper
Sun Oct 25, 2020 2:08 pm
Forum: Field of Glory II
Topic: Some combat UI suggestions for the upcomming FoG2:Medieval
Replies: 5
Views: 1182

Re: Some combat UI suggestions for the upcomming FoG2:Medieval

I really like the overall look, but I do think the force comparison bars are a bit too intrusive.
by vonZipper
Thu Jan 17, 2019 6:47 pm
Forum: Field of Glory II
Topic: Adding a little Chaos
Replies: 12
Views: 2645

Re: Adding a little Chaos

My preference would be to reduce visibility and detail of the opposition. I play the game because I want to control my army, however I think there is merit in not being able to 'see' the opposition quality. I know I'm looking at hoplites, but should I know that they are superior, normal or raw? Dri...
by vonZipper
Mon Jan 14, 2019 4:00 pm
Forum: Aggressors: Tech Support
Topic: Enemy seahorses
Replies: 4
Views: 2262

Re: Enemy seahorses

I also have seen transported infantry still visible after their transport was sunk. They only remained visible for two or so turns then disappeared.
by vonZipper
Sun Dec 30, 2018 4:40 pm
Forum: Field of Glory II
Topic: My big issues with this game
Replies: 35
Views: 6053

Re: My big issues with this game

IMHO, in a turn based game like this, time is wiggly, space is wiggly. If the end result is reasonably realistic, then the exact path how you get there can( and will end up) being abstract. So in short the answer really is, its a game mechanic to allow evading types to be able to evade, and still b...
by vonZipper
Fri Dec 28, 2018 1:59 am
Forum: Field of Glory II
Topic: My big issues with this game
Replies: 35
Views: 6053

Re: My big issues with this game

Cohesion test for any evading unit makes a lot of sense. If heavy infantry withdrawing back one square must take a test then surely a group of javelinmen running for their lives from very annoyed legionaries should too. A group of soldiers who turn their back to the enemy and scram is not likely to...
by vonZipper
Thu Dec 27, 2018 7:01 pm
Forum: Field of Glory II
Topic: My big issues with this game
Replies: 35
Views: 6053

Re: My big issues with this game

AP's should take into account what a unit can do in an allotted amount of time. So, let's say, for the sake of argument, each turn a skirmisher can move 200yards. If a skirmisher moves, then evades, then moves next turn. they will have been able to move 200yards farther than a non-evading skirmisher...
by vonZipper
Thu Dec 27, 2018 6:26 pm
Forum: Field of Glory II
Topic: My big issues with this game
Replies: 35
Views: 6053

Re: My big issues with this game

In the case of evading skirmishers it's Igo, Yougo, Igo, Igo again
by vonZipper
Thu Dec 27, 2018 1:56 am
Forum: Field of Glory II
Topic: My big issues with this game
Replies: 35
Views: 6053

Re: My big issues with this game

Skirmishers don’t hold formation. A single person can do an about face in an instant. And? The issue is that an evading skirmish unit can use 2X AP and a non-evading skirmish unit can use X AP. So, just by evading, a skirmish unit can do twice what they can normally. Also skirmishers moving faster ...
by vonZipper
Wed Dec 26, 2018 5:53 pm
Forum: Field of Glory II
Topic: My big issues with this game
Replies: 35
Views: 6053

My big issues with this game

Overall I really like this game, but a couple of mechanisms are just head-scratchers to me. As it stands right now, skirmishers can evade and then take a full turn afterwards. How is this possible? It effectively gives them the ability to use double the AP's of any other troops. I would think that e...
by vonZipper
Thu May 31, 2018 6:58 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach - New Soul Grinder!
Replies: 4
Views: 3232

Re: Sanctus Reach - New Soul Grinder!

Will this be available for owners of the Steam version?
by vonZipper
Mon May 21, 2018 8:17 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach - Horrors of the Warp is announced!
Replies: 20
Views: 10416

Re: Sanctus Reach - Horrors of the Warp is announced!

Can't wait.

Any ideas on release date?

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