Search found 94 matches

by jeffoot77
Thu Nov 14, 2019 12:35 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Replies: 651
Views: 24198

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

"How did your seabattle go?" --> for the norway scenario, no problem for me, i purchased one more condor! and i purchased an aircraft carrier to refuel my fighters. The problem with the seabattle is that you have to wait planes and reinforcements ( ships) . And as i said before, even with rushing to...
by jeffoot77
Wed Nov 13, 2019 4:42 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Replies: 651
Views: 24198

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

i just finished norway campaign and here is my feedback: - i did'nt manage to use minesuchen aircrafts : when i put a plane over mines ,it can't destroy them . So it is just a plane to detect mines?? like my boats detect mines, i did'nt use theses planes... - the minesweeper boats are fun to play . ...
by jeffoot77
Mon Nov 11, 2019 10:46 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Replies: 651
Views: 24198

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

"If a HQ unit is deployed you will see the binoculars sign" --> ok, but when u have more than 100 units to move and u see a truck, the first thought is : you can move it! The "table" skin is perfect as you have zero difficulty to see if deployed or not . I have juste finished the poland campaign and...
by jeffoot77
Sun Nov 10, 2019 10:17 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Replies: 651
Views: 24198

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

i agree with Terminator, The HQ truck is good but player has difficulty to see differences between HQ truck and when it is deployed (with antenna)

"tables " are a good idea!
by jeffoot77
Sat Nov 09, 2019 5:43 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Replies: 651
Views: 24198

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Thkx for the answer Phcas, i haven't seen the polish commander in krakow ,i must have bad eyes.. :) For the polish commandant; why not fix him in warsaw with strong entrenchment and a lot of strenght like 15 or even 20 ? Warsaw is the last goal and by planes ,it is impossible to bomb him and kill hi...
by jeffoot77
Fri Nov 08, 2019 9:43 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Replies: 651
Views: 24198

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

i have a question about the mod: For the Poland campaign ,there is no Polish commanders(heroes) like Smigly or Kutrzeba (leader of poznan army), why? same question for Polish ace pilots? maybe not to make the units too powerful? so at least why not put their name? and also: why not a polish commanda...
by jeffoot77
Wed Nov 06, 2019 6:08 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Replies: 651
Views: 24198

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

awesome mod, i have already spent many hours on the first mission in poland but also on google to verify if all units have truly existed. I rediscover the poland campaign with this mod and i have learnt so many things .. Big thanks ! edit: for the campaign in poland, i just have two observations to ...
by jeffoot77
Mon Nov 04, 2019 5:26 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Replies: 651
Views: 24198

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031

thanks for the answer.

"Recon aircraft can be recognized by the binocular symbol left to the strength number."
--> i know but i usually move my units just by their skin and i didn't noticed the binocular symbol.. it was too late after moving it.
by jeffoot77
Sun Nov 03, 2019 4:17 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Replies: 651
Views: 24198

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031

Hello, i m beginning the first poland mission ( i m on turn 5) and there is no bug , no problem for playing ( i don't use GME) it is an awsome mod! Thanks for this mod ! I have just some questions : - could you confirm that the "black" units are CORE units? - is it normal that at the end of the AI t...
by jeffoot77
Fri Oct 25, 2019 2:19 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2517
Views: 464091

Re: Battlefield: Europe MOD v2.0

lol why you try to change of subject? you know that i m not english and that i don't use the words i would like to use to make me inderstand. And you know that i just want to give my feed back on the mod. If you don't understand that, you will never get feed back on your mods . I have already myself...
by jeffoot77
Fri Oct 25, 2019 9:50 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2517
Views: 464091

Re: Battlefield: Europe MOD v2.0

"He was already struggling to consolidate his position in Europe. In addition, he could not invade the Vichy France ..."

--> why you always are talking of the historical hitler?
In this mod, i would like to be the Hitler i want to be !
by jeffoot77
Sun Oct 20, 2019 8:59 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2517
Views: 464091

Re: Battlefield: Europe MOD v2.0

"There is?I never knew about that, interesting " --> i think it is by disbanding a lot of units . "it is about following the historical strategic offensives " --> So the player has no really strategy choices. .... why hitler couldn't build a fortification wall in north africa? or why player can't re...
by jeffoot77
Wed Oct 16, 2019 1:50 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2517
Views: 464091

Re: Battlefield: Europe MOD v2.0

"Did you already finished BE at least one time? I do not feel it that way." --> no i must admit that i have never finished it yet because it is too dificult , because the mod doesn't give the opportunity to give me some alternatives to win. When i decided a strategy, i just can't apply it. (like att...
by jeffoot77
Mon Oct 14, 2019 6:54 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2517
Views: 464091

Re: Battlefield: Europe MOD v2.0

thanks McGuba for the explanations, very interesting . I didn"t know about the paratroopers problem : "with IA would be unable to realise this threat and to deal with it" . first I never wanted to impose anything on your mod. besides, as I said, I already used the cheat codes to have this freedom of...
by jeffoot77
Sun Oct 13, 2019 5:29 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2517
Views: 464091

Re: Battlefield: Europe MOD v2.0

"the effort needed is unlikely to be worth it" --> u just have not to block theses countries , it takes 5 minutes to do it. "Also, you can never buy ships of any kind in Panzer Corps in general. Why would you expect the mod to suddenly allow it?" --> i don't understand why you are speaking of the va...
by jeffoot77
Sun Oct 13, 2019 8:22 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2517
Views: 464091

Re: Battlefield: Europe MOD v2.0

yes but no choice, there is no possibilities to make neutral countries in this game . It is not important if there are no units in these countries. To make them possible to invade could give the player more gameplay posibilities. And north africa/ south france should be possible to invade too in 41....
by jeffoot77
Sat Oct 12, 2019 8:55 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2517
Views: 464091

Re: Battlefield: Europe MOD v2.0

thanks for your answer. " The mod starts 1941 with the historical number of units. The Axis had insufficient number of fighter planes to cover all fronts and it is represented here as well. The player has to choose where to focus ." --> ok, but the player start with more than 5000 prestige and canno...
by jeffoot77
Mon Oct 07, 2019 4:58 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2517
Views: 464091

Re: Battlefield: Europe MOD v2.0

hello McGuba, After played the 2.0 version, i have one or two suggestions for your amazing mod. i don't know if someone has already proposed it : (sorry for my school bad english :( - 1 : Always no possibilities to buy new units in 41 at the begginning of barbarossa : i had used cheat code and add 2...
by jeffoot77
Sat Sep 21, 2019 8:12 pm
Forum: Fantasy General II - Invasion
Topic: 3 horrible flaws in this game..
Replies: 18
Views: 987

Re: 3 horrible flaws in this game..

"You asked if someone could give you examples of games where players cannot move after attack. Some examples were given (chess, AoW:Planetfall). What do you answer to that?" --> in chess , there is only ONE ACTION by turn so this is not a game where there is 2 actions by turn! : moving and attacking...
by jeffoot77
Fri Sep 20, 2019 5:09 pm
Forum: Fantasy General II - Invasion
Topic: Where is the fun?
Replies: 10
Views: 666

Re: Where is the fun?

"I am not quite sure what you mean? In our maps we have caves, ruins, shrines, blood oaks, camps and all kinds of different locations, ome even with dialogue and events. Look for the white squares on the mini9 map." --> there is no optional maps with only exploration . Only scenarios maps int he gam...

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