Search found 30 matches

by ogre
Sat Jul 22, 2017 6:09 pm
Forum: Carrier Deck
Topic: Interface suggestion
Replies: 0
Views: 990

Interface suggestion

Interface suggestion. Give player a setting option that locks the view so mouse events will NOT scroll the screen. I hit the stops left/right 100 times more often accidentally than intentionally for scroll purposes. And then there is the mouse move/click for the elevator selection. If mouse is still...
by ogre
Sun Jul 16, 2017 10:08 pm
Forum: Carrier Deck
Topic: Pace
Replies: 2
Views: 1569

Re: Pace

"Pace" is part of the game. It is part click fest, part strategy, and part organization.
by ogre
Thu Jul 06, 2017 3:12 am
Forum: Carrier Deck: Tech Support
Topic: Crash Message
Replies: 1
Views: 734

Crash Message

Operation Anaconda Strike. The three CH-47 are inbound (not yet in landing queue) but I see them in the center display. I start to move my heli's on the pad to make room and get a crash. Here is the report: === Report === [ EXCEPTION: NullReferenceException: Object reference not set to an instance o...
by ogre
Wed Jul 05, 2017 12:21 am
Forum: Carrier Deck
Topic: Suggestions, Questions, and a Comment
Replies: 9
Views: 5352

Suggestions, Questions, and a Comment

Nice game. Suggestions: 1. There needs to be a better way to show the ground threats. When there are multiple threats, they overlap and it's hard to figure out which is associated with which threat line. 2. Move the accelerate button further away from the ship interface; tends to get in the way of t...
by ogre
Tue Jul 04, 2017 5:07 pm
Forum: Carrier Deck
Topic: 1.02 Survival mode lieutenant level
Replies: 1
Views: 1024

Re: 1.02 Survival mode lieutenant level

I think that's the point, yes?
by ogre
Sun Aug 30, 2015 10:46 pm
Forum: Vietnam '65
Topic: Strategy - First Five Turns
Replies: 16
Views: 4395

Re: Strategy - First Five Turns

Well, just imagine how much easier it would have been with air strikes :shock: Have you tried the game with the custom settings cranked up ? The following did me in: Typhoon Weather Elite Enemy Extreme Jungle H&M Start at 45 Random H&M 10000PP Start 355 Difficulty. I got up to about 48 and as low a...
by ogre
Sun Aug 23, 2015 4:15 am
Forum: Vietnam '65
Topic: Strategy - First Five Turns
Replies: 16
Views: 4395

Re: Strategy - First Five Turns

Well, just imagine how much easier it would have been with air strikes :shock: Have you tried the game with the custom settings cranked up ? No, I just play on the vanilla levels. And I"m not saying it's "easy" either. Lots of tactical decisions are required. Not to mention lots of surprises...thos...
by ogre
Sat Aug 22, 2015 12:48 am
Forum: Vietnam '65
Topic: Strategy - First Five Turns
Replies: 16
Views: 4395

Re: Strategy - First Five Turns

Totally agree on the airstrike thing, it just tips the balance the wrong way when you can airstrike every turn :shock: Not so sure the air strike makes that much of a difference. I restarted as 2Lt. Here is end of game two, 2Lt. http://i218.photobucket.com/albums/cc81/lostogre/game%202%20lt_zpsuzrh...
by ogre
Sun Aug 16, 2015 9:50 pm
Forum: Vietnam '65
Topic: Strategy - First Five Turns
Replies: 16
Views: 4395

Strategy - First Five Turns

The following is some strategy on one way to consistently achieve victories. There are other strategies. In fact, part of the “game” is discovering the strategies. So if you're just starting, I'd advise not to read the strategy below. Give it a go yourself. But if you find yourself at a loss (figura...
by ogre
Sat Aug 01, 2015 12:23 am
Forum: Vietnam '65
Topic: The Mecha mystery use
Replies: 39
Views: 6177

Re: The Mecha mystery use

Most of my early game Cobra kills come from intel collected via village or ground combat. Cobra kills from ground combat / from intel collected via ground combat?? You mean after an NVA revealed after succeded in harming one of your unit? Revenge ?! Intel collected from SUCCESSFUL ground combat. Su...
by ogre
Fri Jul 24, 2015 9:21 pm
Forum: Vietnam '65
Topic: The Mecha mystery use
Replies: 39
Views: 6177

Re: The Mecha mystery use

ERISS wrote:
ogre wrote:The Cobra is insane. Best bang for buck in the game.
However the needed GreenBerets are expensive. It balances some.
Most of my early game Cobra kills come from intel collected via village or ground combat.
by ogre
Fri Jul 24, 2015 2:53 am
Forum: Vietnam '65
Topic: The Mecha mystery use
Replies: 39
Views: 6177

Re: The Mecha mystery use

All about the balancing, I think the fact that infantry now detect whilst in an M113 made it more relevant, the two vehicles I personally think have not reached the end of their balancing journey are the Cobra and the armor... :shock: The Cobra is insane. Best bang for buck in the game. Not that I'...
by ogre
Wed Jul 15, 2015 9:34 pm
Forum: Vietnam '65
Topic: Distinguished service medal...
Replies: 8
Views: 1792

Re: Distinguished service medal...

If you're focused on H&M and you know how to play, getting the CMH, the DSM, or POW medal will be very difficult. The problem with DSM is it requires a target rich environment. And a target rich environment requires low H&M. It's a bit ironic in a way because if you are good, you never get the big a...
by ogre
Wed Jul 15, 2015 3:39 am
Forum: Vietnam '65
Topic: Command and Staff College
Replies: 9
Views: 2178

Re: Command and Staff College

Tactic: Starving Sorties & Bingo Blasters How It's Done: Units on Red supply status will not die if loaded on transport or resident in a base at end of turn. Benefit: You can sortie with red supply status units. Just make sure you can either return to base (any base) or get loaded on a transport bef...
by ogre
Tue Jul 14, 2015 8:43 pm
Forum: Vietnam '65
Topic: An interesting series of events....
Replies: 1
Views: 1010

An interesting series of events....

Nothing major, just something for the developers to know about: An ARVN entered a village to collect intel; an NVA unit was on the far side of the village, which was revealed the moment ARVN moved into village. This created the following sequence of events: 1. Announcement that my unit was being amb...
by ogre
Wed Jul 08, 2015 2:28 am
Forum: Vietnam '65
Topic: Command and Staff College
Replies: 9
Views: 2178

Re: Command and Staff College

Tactic: Based Defense.

How it's done: Set up an ambush (claymore) while a unit is in a base.

Benefit: VC/NVA moving to attack the base will trip the claymore...and be engaged by the base defenders.
by ogre
Wed Jul 08, 2015 2:25 am
Forum: Vietnam '65
Topic: Command and Staff College
Replies: 9
Views: 2178

Re: Command and Staff College

If you're willing to spare a chopper, Once a GB performs training for a turn, you can airlift the GB to a spot and perform a recon. Next turn, you can lift the GB back to the base and continue the training. That's an exploit, but not so gamey as it costs a dear chopper duty. So, this should not be ...
by ogre
Sun Jul 05, 2015 11:19 pm
Forum: Vietnam '65
Topic: Command and Staff College
Replies: 9
Views: 2178

Command and Staff College

Spoiler Alert: This thread deals with tactics learned through experience. If you prefer to learn these tactics through game play, then don't read any further. If you would like to learn from other's experience, then read on. Name of Tactic: "Intel-Training" How it's done: ARVN training does not requ...
by ogre
Thu Jun 25, 2015 5:36 am
Forum: Vietnam '65
Topic: Time paradox missing?
Replies: 3
Views: 1292

Re: Time paradox missing?

The NVA base metric takes care of the war weary factor quite nicely.
by ogre
Tue Jun 23, 2015 12:12 am
Forum: Vietnam '65
Topic: Promotions
Replies: 2
Views: 1065

Promotions

How are promotion points calculated?

Napalm update.
Veteran.
Game 1: DV. Promoted to CPT (straight past 1 Lt), although the end screen said 1 Lt.
Game 2: DV. Promoted to LTC (straight past MAJ), although the end screen said MAJ.

Can you get enough promotion points in one game to skip a rank?

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