Search found 69 matches

by makigono1
Mon May 01, 2017 5:59 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Elevation and LOS Obstacles
Replies: 5
Views: 1407

Re: Elevation and LOS Obstacles

Thank you! That's awesome. Oh man, there goes all my free time. BA2 is going to pull me back in again...
pipfromslitherine wrote:It is controlled by the HEIGHTSTEP tweak in config/system.txt (or you can put it into USER.TXT which is probably simpler).

Cheers

Pip
by makigono1
Sat Apr 29, 2017 8:32 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Elevation and LOS Obstacles
Replies: 5
Views: 1407

Re: Elevation and LOS Obstacles

Well, okay, I figured out how to increase LOS distance based on elevation, which is something. I wonder though, is there a way (purely from an artistic/display standpoint) to make the hills appear less tall?
by makigono1
Sat Apr 29, 2017 3:50 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Elevation and LOS Obstacles
Replies: 5
Views: 1407

Re: Elevation and LOS Obstacles

So, high ground is then purely cosmetic in the game?
by makigono1
Sat Apr 29, 2017 9:06 am
Forum: Battle Academy 2 – Eastern Front
Topic: Elevation and LOS Obstacles
Replies: 5
Views: 1407

Elevation and LOS Obstacles

Hi Folks, Back after a long hiatus from gaming, and of course have jumped in to BA2 again. Got a question: has anyone solved the issue of LOS obstructions to units on high ground? If I'm on a hilltop, trees should not obstruct anything but the space directly behind them, not the entire LOS along the...
by makigono1
Fri Apr 28, 2017 5:50 am
Forum: Tech Support
Topic: Screen resolution
Replies: 8
Views: 2634

Re: Screen resolution

Was there ever a solution devised for this problem?
by makigono1
Thu Apr 20, 2017 8:28 pm
Forum: Order of Battle Series
Topic: Order of Battle version 3.3.2 Notes
Replies: 13
Views: 2259

Re: Order of Battle version 3.3.2 Notes

VPaulus wrote:Please use the download mirrors.
Thanks much. Next time I'll try not to be a fool and will actually read all the way to the bottom of the post before freaking out. :-)
by makigono1
Thu Apr 20, 2017 5:40 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Lower res in 3D option
Replies: 3
Views: 550

Re: Lower res in 3D option

Incidentally, my Mac has 4GB RAM (Game spec is 2GB) and 1536MB video RAM (Game spec is 512) using OS 10.12.4, so drivers are as up to date as I can make them.
by makigono1
Thu Apr 20, 2017 5:21 pm
Forum: Order of Battle Series
Topic: Order of Battle version 3.3.2 Notes
Replies: 13
Views: 2259

Re: Order of Battle version 3.3.2 Notes

"You don't have permission to view "...OrderOfBattle-WorldWarII-MacRelease-v332.zip"..."

Link to the zip file fails.
by makigono1
Wed Apr 19, 2017 10:16 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Lower res in 3D option
Replies: 3
Views: 550

Re: Lower res in 3D option

Thanks. Yeah, a change of computer is pretty much not on the cards. Perhaps then there is a way to work around the defects that exist in 2D.
by makigono1
Wed Apr 19, 2017 5:45 am
Forum: Order of Battle : World War II - Tech Support
Topic: Pontoon bridges are invisible in 2D
Replies: 0
Views: 218

Pontoon bridges are invisible in 2D

If the user employs engineers to create a pontoon bridge over a river in 2D mode, the bridge will have the necessary effects (units can cross the river without suffering penalty) but there is no visual indication of the bridge.
by makigono1
Wed Apr 19, 2017 4:41 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Lower res in 3D option
Replies: 3
Views: 550

Lower res in 3D option

Hi Folks, Am running into all sorts of trouble with larger maps if they have forests in them. My computer just can't handle them and it crashes. I really don't want to run in 2D mode, as the game clearly isn't designed to do so (bridges are a great example. They don't really exist in 2D mode as thei...
by makigono1
Tue Apr 18, 2017 11:21 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Engineers in 2D mode
Replies: 0
Views: 284

Engineers in 2D mode

Situation: User running single player in 2D mode, with engineer unit on a road bridge hex, with sufficient resources to destroy bridge. Steps: User selects engineers unit. User selects destroy bridge option. When prompted, user selects hex to move engineers following destruction of bridge. Observed ...
by makigono1
Fri Mar 31, 2017 6:52 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Cromwell Tank?
Replies: 5
Views: 1136

Re: Cromwell Tank?

Oh wow, this is awesome. Just what I needed. Much thanks to you all. Cruiser Mk VI Cromwell in game: https://steamuserimages-a.akamaihd.net/ugc/96106427702573242/0B78C559F05724E69642C733EAB34CB753712EEC/ download: https://www.mediafire.com/?rx26uv2t5d4wqpf H.Balck will produced every wished unit for...
by makigono1
Tue Mar 28, 2017 10:46 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Cromwell Tank?
Replies: 5
Views: 1136

Cromwell Tank?

Hi Folks,
Do any of the DLC include the Cromwell? Looking to do an Operation Goodwood recreation, and while the Shermans are straightforward enough, no Cromwell 3D model.
by makigono1
Tue Mar 28, 2017 6:03 am
Forum: Order of Battle : World War II - Tech Support
Topic: "Replace Original Type" does not seem to function.
Replies: 2
Views: 399

"Replace Original Type" does not seem to function.

Steps: In editor, user adds several units of a given type to the scenario. User adds a trigger, set to execute at the start of a specific game turn, and uses the Change Unit Type effect, with a target unit selected, and new unit type selected. User saves and launches scenario Result: Regardless of w...
by makigono1
Mon Mar 27, 2017 6:32 am
Forum: Order of Battle : World War II - Scenario Design
Topic: "Replace Original Type" What does it do?
Replies: 0
Views: 274

"Replace Original Type" What does it do?

Hi folks. Anyone know what the "replace original type" button does? Context: I can set a trigger with the type "change unit type". When I do, I select a target unit, the type of unit I want to replace it with, and then there is a check box entitled "Replace Original Type". What does this checkbox do...
by makigono1
Mon Mar 27, 2017 4:29 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Guide: Creating Mods
Replies: 58
Views: 13889

Re: Guide: Creating Mods

Can anyone tell me how to access the unit cards for the different units?
by makigono1
Thu Mar 23, 2017 5:11 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Roads Question
Replies: 2
Views: 336

Re: Roads Question

Indeed. By tinkering with the costs in the chassis.txt file in my mod, I was able to make it possible for a wheeled unit to go through dense forest via a road, but impossible for it do so without a road. The reason I was doing this, of course, was with a mind to replacing the artwork and info for a ...
by makigono1
Thu Mar 23, 2017 8:46 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Roads Question
Replies: 2
Views: 336

Roads Question

Is there a reason why a paved road can negate 90% of the effect of forests, but is completely ineffective with dense forest? It would seem to me that a road should negate most of the effect of any terrain it's passing through, other than water, essentially.

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