Search found 93 matches

by makigono1
Tue Aug 10, 2021 6:20 pm
Forum: Battle Academy
Topic: Battle Academy for Mac?
Replies: 7
Views: 3055

Re: Battle Academy for Mac?

Finally got to install the latest PlayOnMac, which supports 64-bit, and am able to once again play Battle Academy (Windows install) through it. And the world is a happier place. God, I love this game.
by makigono1
Wed Feb 24, 2021 6:14 pm
Forum: News & Announcements
Topic: Valor & Victory is coming soon
Replies: 11
Views: 15363

Re: Valor & Victory is coming soon

Looks great. Let me know when it's available on a Mac or iOS device. :roll:
by makigono1
Wed Feb 24, 2021 4:40 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Mac version won't unzip
Replies: 5
Views: 835

Re: Mac version won't unzip

Thank you, yes that works. It's a different link from the one advertised on the website (both the general one and the 'my page' one). The zip file linked here is about 30Mb smaller than that, and it can be unzipped and installed. Again, thanks.
by makigono1
Mon Feb 22, 2021 6:34 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Mac version won't unzip
Replies: 5
Views: 835

Re: Mac version won't unzip

More detail: attempting to unzip the file will cause different errors depending on the tool being used, but always fails about 15% of the way through. With betterZip, the result is an incomplete .dmg about 468Mb in size that cannot be run. In all cases, the errors seem to relate to corrupted or unsu...
by makigono1
Sun Feb 21, 2021 10:29 am
Forum: Order of Battle : World War II - Tech Support
Topic: Mac version won't unzip
Replies: 5
Views: 835

Re: Mac version won't unzip

Not working here either. I don't know whether this is the insult or the injury.
by makigono1
Sun Feb 21, 2021 9:49 am
Forum: Order of Battle Series
Topic: Legacy Patch - v8.6.9 (End of Mac support)
Replies: 7
Views: 4641

Re: Legacy Patch - v8.6.9 (End of Mac support)

I consider this a betrayal to the many of us, Mac users, which faithfully supported this game - and the developers team - for so long. I can't see a reason for you guys didn't care about customers' specificities, many of us even willing to pay more for the adequate version. Couldn't agree more. Utt...
by makigono1
Sat Apr 25, 2020 5:05 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Ships and Fuel
Replies: 2
Views: 1275

Re: Ships and Fuel

Thanks much!
Zekedia222 wrote: Fri Apr 24, 2020 11:58 pm No, ships do not have a fuel system. If you were going to implement it into scenarios, you’d have to do it through triggers and events.
by makigono1
Fri Apr 24, 2020 7:32 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Ships and Fuel
Replies: 2
Views: 1275

Ships and Fuel

Hi Folks,
Can anyone tell me if ships actually have a supply state, a means of setting it in a scenario, and what the means of replenishing that supply state is, please?
by makigono1
Tue Sep 10, 2019 8:45 am
Forum: Battle Academy 2: Modders Corner
Topic: Question: Does anyone know where GetUnitLOS() lives?
Replies: 4
Views: 2396

Re: Question: Does anyone know where GetUnitLOS() lives?

Yes, thanks, but where is that function located in the code? Is it stored in a BSF file, or is it buried in the code and inaccessible? Just curious.
by makigono1
Tue Sep 10, 2019 6:22 am
Forum: Battle Academy 2: Modders Corner
Topic: Question: Does anyone know where GetUnitLOS() lives?
Replies: 4
Views: 2396

Question: Does anyone know where GetUnitLOS() lives?

Hi Folks, got a question. Does anyone know where the function GetUnitLOS() is located?
by makigono1
Fri Sep 06, 2019 6:23 am
Forum: Battle Academy 2: Scenario Design
Topic: LOS test tool in Scenario Editor
Replies: 2
Views: 1580

Re: LOS test tool in Scenario Editor

Thanks very much! That will work just fine for me. I should have thought of that. Thanks again.
by makigono1
Thu Aug 29, 2019 11:54 pm
Forum: Battle Academy 2: Scenario Design
Topic: LOS test tool in Scenario Editor
Replies: 2
Views: 1580

LOS test tool in Scenario Editor

Hi Folks,
Pardon my ignorance here, but is there a tool that I've simply missed that would allow me to test LOS between selected spaces on the map from within the editor, rather than exiting and playing the scenario?
by makigono1
Sun Aug 11, 2019 6:43 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 8.1.0
Replies: 73
Views: 10005

Re: Current Bugs - Version 8.1.0

Sadly, Turn Start won't do. It has to be Move Event, for my purposes. Besides, a graphical issue is a graphical issue. I didn't say it was a terribly important one, of course. But thanks for the suggestion. Apologies if this is a known issue, however, I searched for the rather obvious title of 'repo...
by makigono1
Sat Aug 10, 2019 7:10 am
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 8.1.0
Replies: 73
Views: 10005

Re: Current Bugs - Version 8.1.0

Apologies if this is a known issue, however, I searched for the rather obvious title of 'reposition units' and found nothing. Setup: Game has 3d World enabled. In the scenario editor, with several friendly units placed on the map. 1.) Create a trigger set to: Movement Event>Unit Near Hex (select tar...
by makigono1
Fri Aug 09, 2019 3:25 am
Forum: Order of Battle Series
Topic: Order of Battle updated to v8.1.0!
Replies: 21
Views: 7371

Re: Order of Battle updated to v8.1.0!

Ugh. They STILL haven't fixed the rivers problems or the roads. :roll:
by makigono1
Thu Aug 08, 2019 9:17 pm
Forum: Order of Battle Series
Topic: Order of Battle: Red Star OUT NOW
Replies: 22
Views: 6026

Re: Order of Battle: Red Star OUT NOW

Update: Ah, now I see it. I shouldn't have bothered reading the instructions in the email and instead relied on you! Thank you for posting all those links. Hmm, so Mac is up to spout again, I see. :cry: The installation instructions for Mac say to download the dmg from http://ftp.matrixgames.com/pub...
by makigono1
Thu Aug 08, 2019 6:21 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Adjacent Hex Movement
Replies: 4
Views: 915

Re: Adjacent Hex Movement

Indeed, I totally agree with your point. That's why I was trying to 'cheat' so to speak. It appears (and your knowledge far exceeds mine in this matter) that the roads simply act to reduce the movement points cost to a unit entering that hex by a certain percentage, a percentage that can be tinkered...
by makigono1
Thu Aug 08, 2019 12:50 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Adjacent Hex Movement
Replies: 4
Views: 915

Adjacent Hex Movement

It seems like units are allowed to move into adjacent hexes regardless of the MP cost to them. That is, if one edited chassis.csv so that the cost of a particular terrain type was greater than that a unit had, they would still be able to enter that hex if they began their turn adjacent to it. Is the...
by makigono1
Wed Aug 07, 2019 11:46 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: River Effects
Replies: 7
Views: 1539

Re: River Effects

Of course, then the problem arises of pontoon bridges. Could the engineers build a pontoon bridge under those conditions that would allow the armor to cross? I'll have to try that out. The goal is to have a water obstacle that armor can only cross via bridges, but that infantry and engineers can cro...

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