Search found 157 matches

by prattaa
Mon Sep 16, 2019 8:49 pm
Forum: Order of Battle Bug Submissions
Topic: [Unit discrepancy] FW 190 A/F/G [New]
Replies: 4
Views: 101

Re: [Unit discrepancy] FW 190 A/F/G [New]

From what I have seen the G had all but two wing root mounted 20 mm cannons removed so it's air attack values should be less than the A which had 4 x 20mm cannons. Also, I am not sure about the discrepancy in F/G ground attack values as they could carry the same bomb load.
by prattaa
Mon Sep 16, 2019 1:17 pm
Forum: Order of Battle Bug Submissions
Topic: [Unit discrepancy] FW 190 A/F/G [New]
Replies: 4
Views: 101

[Unit discrepancy] FW 190 A/F/G [New]

Playing some German campaigns I've run into some very strange stats with FW 190 variants. FW 190 A - this should probably have been broken into separate early (A1-A5) & late (A6-A9) units. Early version should have good small air attack and air defense stats while late version would have better larg...
by prattaa
Tue Sep 03, 2019 12:42 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 851
Views: 84712

Re: Erik's campaigns

US Corps 1942-43 v1.1 feedback - another excellent campaign with a couple scenarios needing a little extra love, I really enjoyed this one and its onwards to Sicily, thanks as always Erik! Difficulty level 3 Formation - No issues. Archnacarry - No issues. Casablanca - No issues. Oran - Make 509AB un...
by prattaa
Mon Sep 02, 2019 10:35 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 8.1.0
Replies: 65
Views: 1590

Re: Current Bugs - Version 8.1.0

In this latest build I seem to have an issue where loading a save game will occasionally open the game as a replay instead. Anybody else running into that?
by prattaa
Sat Aug 31, 2019 5:05 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 851
Views: 84712

Re: Erik's campaigns

Bru, not nessecarily.
1) Specializations can add additional CP not reflected in the editor.
2) There are defensive scenarios where you will lose frontier objectives and supply points before the player even has a turn to react.
by prattaa
Mon Aug 26, 2019 6:46 pm
Forum: Order of Battle Series
Topic: Medical Jeep purpose?
Replies: 1
Views: 227

Medical Jeep purpose?

So I'm playing Erik's US Corps '42 and had some specialization points to spend so I tried some spec that gave me a medical jeep. I had a Sherman with 8500ish xp and a strength of 9 that was going to be healed by the med jeep. Now if I let the unit heal itself with standard reinforcement it was a 7% ...
by prattaa
Mon Aug 26, 2019 6:37 pm
Forum: Order of Battle Series
Topic: [Re-]Crossing the Rubicon on "Unreliable"
Replies: 49
Views: 1181

Re: Crossing the Rubicon on "Unreliable"

FWIW I like the trait. There is an unfortunate amount of Nazi propaganda that flourishes still to this day and video games are a source of that. The unreliable trait shows that these tanks that everybody thinks are so uber are junk that was rushed into the field. Pz 2, 3, 4 were the backbone of all ...
by prattaa
Fri Aug 23, 2019 8:44 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Movement of ground AA unit blocked by enemy a/c
Replies: 20
Views: 586

Re: Movement of ground AA unit blocked by enemy a/c

Along the same lines here is another situation where the controls are not clear.

I wanted the Mosquito fighter-bomber to attack the SP artillery under the Bf 110 but all I could manage was to attack the 110. Ctrl + left click still attacked the 110.
mossie.jpg
mossie.jpg (320.57 KiB) Viewed 109 times
by prattaa
Fri Aug 23, 2019 10:10 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 851
Views: 84712

Re: Erik's campaigns

Thank you very much Erik for all the hard work making and updating your custom work. I have thoroughly enjoyed them all. You should be working as a game designer. Charles Thanks. Note that many of these campaigns are (enhanced) versions of original Panzer Corps campaigns. So most of the kudos must ...
by prattaa
Mon Aug 19, 2019 2:09 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: CSI Sweep: US Corps 1944-45
Replies: 44
Views: 865

Re: CSI Sweep: US Corps 1944-45

Erik, can we make sure there are waffen SS units in appropriate scenarios? Nothing is more fun than smashing SS. :twisted:
by prattaa
Sun Aug 18, 2019 12:02 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 851
Views: 84712

Re: Erik's campaigns

Player feedback for Germany East '43 v1.4, Difficulty level 3 with imported core from Germany East '41-'42. Kharkov-43 - Please add air/ground exit hex, objectives captured by 20/40 Belgorod - Please add air/ground exit hex, objectives captured by turn 20/34, all enemy wiped by 25/34 Orel - Please a...
by prattaa
Mon Aug 12, 2019 11:14 pm
Forum: Order of Battle Series
Topic: Jet Fighters over Italy?
Replies: 5
Views: 456

Re: Jet Fighters over Italy?

Erik2 wrote:
Sun Aug 04, 2019 7:34 am
The jet may be an error in my source, I'll check.
Assuming US Corps is your source I hope you take some artistic license with those campaigns and dial back the wonder weapon nonsense that went on with that DLC.
by prattaa
Mon Jul 15, 2019 8:42 pm
Forum: Order of Battle Series
Topic: Order of Battle: World War II - v8.0.4 is available
Replies: 14
Views: 1079

Re: Order of Battle: World War II - v8.0.4 is available

My steam version has been rolled back to 7.1.8. Back to the ugliness.
by prattaa
Sat Jul 13, 2019 10:42 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 851
Views: 84712

Re: Erik's campaigns

In the '43 East campaign I keep bumping into a Soviet bomber which is invisible unless one of my units is next to it. The most recent time I noticed it had the female hero so I guess her trait is stealth? Just making sure this is not a bug.
stealthIL2.jpg
stealthIL2.jpg (62.89 KiB) Viewed 403 times
by prattaa
Sat Jul 13, 2019 10:27 am
Forum: Order of Battle : World War II - Tech Support
Topic: Version 8.0.4 Steam ???
Replies: 10
Views: 499

Re: Version 8.0.4 Steam ???

Ok, I was just about to make a post about this as I'm not signed up for any betas. I was kind of pissed at first because it reset all my settings.
by prattaa
Fri Jul 05, 2019 11:46 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Movement of ground AA unit blocked by enemy a/c
Replies: 20
Views: 586

Re: Movement of ground AA unit blocked by enemy a/c

I could swear that I tried that. Thanks terminator for your dogged persistence in this matter. Unlike the ctrl swap units command this one does not get any special attention in the loading screen tips.
by prattaa
Tue Jul 02, 2019 9:28 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Movement of ground AA unit blocked by enemy a/c
Replies: 20
Views: 586

Re: Movement of ground AA unit blocked by enemy a/c

@prattaa : you seem to be playing a mod ? Which version of the game are you playing ? :arrow: 7.1.8 of course (easily recognizable graphically) :? Original post was with Gabe-Mod but I have encountered this issue in vanilla from the start. Here is an example from stock 7.1.8. I would like to move t...
by prattaa
Sun Jun 30, 2019 11:41 am
Forum: Order of Battle : World War II - Tech Support
Topic: Movement of ground AA unit blocked by enemy a/c
Replies: 20
Views: 586

Movement of ground AA unit blocked by enemy a/c

I run into this frequently where I would like to move a AA unit to a certain hex that is also occupied by an enemy air unit. I am only allowed to move to an adjacent hex. Is this a bug or is there some hotkey I am missing? I tried ctrl, alt, & shift but it didn't help.
AA.jpg
AA.jpg (63.66 KiB) Viewed 544 times
by prattaa
Wed Jun 26, 2019 4:27 pm
Forum: Order of Battle Bug Submissions
Topic: [Feedback][Forced Transport-Move][7.1.8]
Replies: 2
Views: 152

Re: [Feedback][Forced Transport-Move][7.1.8]

+1 to this. We need a mount/dismount button.
by prattaa
Wed Jun 19, 2019 1:29 pm
Forum: Order of Battle Bug Submissions
Topic: [Gameplay][Ineffective Fighter Cover][New]
Replies: 7
Views: 315

Re: [Gameplay][Ineffective Fighter Cover][New]

Ground cover = ineffective.
land.jpg
land.jpg (71.75 KiB) Viewed 244 times

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