Search found 802 matches
- Fri Dec 28, 2018 6:41 pm
- Forum: Field of Glory Digital
- Topic: When Resigning is Totally Acceptable
- Replies: 0
- Views: 1149
When Resigning is Totally Acceptable
There are times when I have played Field of Glory that the outcome is totally obvious and continuing on is a waste of time. However, some have a hard lined/hard ass attitude about resigning so here are some basic guidelines which I use to determine if the battle should continue: 1. If the army rout ...
- Sat Oct 06, 2018 4:56 pm
- Forum: Online Ordering & Support
- Topic: Matrix Games & Slitherine – 8 Year Anniversary Reward
- Replies: 2
- Views: 1475
Re: Matrix Games & Slitherine – 8 Year Anniversary Reward
I was logging in with the Old_Warrior account. Joined in 2010 and its been 8 years now. I will contact them - thanks!
- Thu Sep 06, 2018 1:06 am
- Forum: Online Ordering & Support
- Topic: Matrix Games & Slitherine – 8 Year Anniversary Reward
- Replies: 2
- Views: 1475
Matrix Games & Slitherine – 8 Year Anniversary Reward
Got this email today. When I went to collect the coupon code it was not there.
Seems to be a problem with the unified login. I went to merge my account - put in correct username and password - but got error message.
Again - no code ever showed up. FYI - Last code that was on my profile is from 2016.
Seems to be a problem with the unified login. I went to merge my account - put in correct username and password - but got error message.
Again - no code ever showed up. FYI - Last code that was on my profile is from 2016.
- Mon Jul 23, 2018 2:18 pm
- Forum: Tech Support
- Topic: Update Will Not Download
- Replies: 2
- Views: 1587
Re: Update Will Not Download
Thanks! Got the update and ready to go.
- Sun Jul 22, 2018 8:18 pm
- Forum: Tech Support
- Topic: Update Will Not Download
- Replies: 2
- Views: 1587
Update Will Not Download
I get an error message when I try and download the update for BA2. I have to cancel the process.
Is there a link to the latest update where I can get the update manually?
Is there a link to the latest update where I can get the update manually?
- Wed Apr 25, 2018 3:07 am
- Forum: Field of Glory Digital
- Topic: Hors de Combat ...
- Replies: 0
- Views: 8904
Hors de Combat ...
I am having to move out of my house and will not have the ability to do my FoG game turns until I can get a new place to live. If you prefer for me to resign the games please PM me by tomorrow. I will be happy to end the games and you can start up others. If you want to wait it out then we can conti...
- Sun Mar 18, 2018 2:57 pm
- Forum: Field of Glory Digital
- Topic: Emiliano Jiminez - Please Note
- Replies: 0
- Views: 1643
Emiliano Jiminez - Please Note
Emiliano - I am making this PUBLIC. Please stop accepting my games. You know what my username is - you know I no longer wish to play you yet you keep on accepting my games. This is not the spirit of the game. I don't enjoy playing you, I have told you on numerous occasions. I could care less about m...
- Fri Jan 05, 2018 10:49 pm
- Forum: Field of Glory II
- Topic: Pursuit after Combat
- Replies: 2
- Views: 751
Re: Pursuit after Combat
Good to hear that like P&S we can mod the game scripts. And yes, I feel that with you overseeing the project (FoG2) it has a MUCH better chance of finishing up! 

- Fri Jan 05, 2018 10:47 pm
- Forum: Battle Academy
- Topic: FutureOfficial Expansions planned for Battle Academy2?
- Replies: 11
- Views: 5063
Re: FutureOfficial Expansions planned for Battle Academy2?
I dont think that it has the capability but I forget. Might have been added in in one of the later modules. As I never play the skirmish option for a game I am not sure I am the best person to answer this question.
- Fri Jan 05, 2018 6:24 pm
- Forum: Field of Glory II
- Topic: Pursuit after Combat
- Replies: 2
- Views: 751
Pursuit after Combat
Having played the Pike and Shot game - and not having been pleased with the pursuit distance - is FoG2 using the same length of pursuit for units? In other words will a pursuit suddenly veer away from following the routed troops and strike other units in the flank thus becoming a wild kamikaze unit?...
- Wed Dec 20, 2017 5:36 pm
- Forum: Field of Glory Digital
- Topic: Supporting the Original Field of Glory
- Replies: 42
- Views: 22249
Re: Supporting the Original Field of Glory
Can the older modules be redone so that they work with the NEW version of FoG (Unity)? And why hasn't the Editor become an option in FoG Unity? Honestly, Iain, this may be one of the biggest wastes of your funding if somehow the entire set of modules is not available in ONE of the games. I am no pro...
- Wed Dec 20, 2017 5:19 pm
- Forum: Field of Glory : Tech Support
- Topic: Field of Glory: Unity
- Replies: 0
- Views: 1468
Field of Glory: Unity
Is there something wrong with FoG:Unity's Multiplayer forum? I tried to accept a challenge but it doesn't seem to be working. My one challenge I posted is still there. I am HIGHLY dissatisfied with the way that the entire FoG 1 path has followed into the Unity structure and really feel that its only...
- Tue Jul 11, 2017 8:36 pm
- Forum: Field of Glory II
- Topic: FOG2 Developer’s Diary – Innovations and Differences
- Replies: 107
- Views: 28128
Re: FOG2 Developer’s Diary – Innovations and Differences
Richard - which is why the "Mixed" type units in the old FoG were not effective and quickly folded in fact. One of my least fav. type units to use are those "Bow and Spear" units.
- Tue Jul 11, 2017 4:12 pm
- Forum: Field of Glory II
- Topic: FOG2 Developer’s Diary – Innovations and Differences
- Replies: 107
- Views: 28128
Re: FOG2 Developer’s Diary – Innovations and Differences
The anarchy charges where Roman units would suddenly leave ranks to attack were terribly innacurate but were VERY accurate for the "barbarian" hordes. The Roman cavalry probably suffered from this but definitely not the Roman legionary infantry. Also: pulling the medium cavalry of the mounted bow ar...
- Tue Jul 11, 2017 4:04 pm
- Forum: Field of Glory II
- Topic: Roman Triarii
- Replies: 6
- Views: 2147
Re: Roman Triarii
As an older guy ... well forget it .. you are right! ROFL
- Tue Jul 11, 2017 4:01 pm
- Forum: Field of Glory II
- Topic: Field of Glory II Beta Test Starting
- Replies: 44
- Views: 10451
Re: Field of Glory II Beta Test Starting
Got email re Beta testing. Followed link to download which just tells me I am not authorised to view forum. Help please. Sorry for the inconvenience. We are looking into it. Same for me on my end but I figure that it takes time for you folks to give me permissions. Excited to be part of the team! :...
- Sun Jul 09, 2017 5:25 am
- Forum: Field of Glory Digital
- Topic: Examples of What Could Be Made Better in FOG
- Replies: 10
- Views: 1943
Re: Examples of What Could Be Made Better in FOG
Problem with the games is that the map size limits cavalry armies. Just saying that NO unit should Fragment upon contact. That was my main point. Think we got mired in the details on this point. A unit attacking another in the rear should not Disorder either.
- Sat Jul 08, 2017 8:49 pm
- Forum: Field of Glory Digital
- Topic: Fall Back Orders Suggetion.
- Replies: 8
- Views: 1582
Re: Fall Back Orders Suggetion.
They really need to finish the Unity dev. if for anything so that we can play the two+ modules that came out and the Scrolls module that is supposed to come out as the last module.
If for any reason we should be able to play the full game - include editors - with Unity.
If for any reason we should be able to play the full game - include editors - with Unity.
- Sat Jul 08, 2017 8:45 pm
- Forum: Field of Glory Digital
- Topic: Examples of What Could Be Made Better in FOG
- Replies: 10
- Views: 1943
Re: Examples of What Could Be Made Better in FOG
Here is one example of what could be made right about FOG: I attack a Hungarian Knight unit (Superior, Heavy Armor) in the rear with a Russian Tartar light cav unit (95% strength) and my unit Fragments. Now I understand that the Knight unit is superior in combat ... but really ... hitting the rear ...
- Sat Jul 08, 2017 7:38 pm
- Forum: Field of Glory Digital
- Topic: FoG II vs FoG (U)
- Replies: 20
- Views: 6127
Re: FoG II vs FoG (U)
I am always up for a game using the Unity version of FoG.... not sure what keeps people from playing it. Looks like you can do DAG games server with the Unity version.