Search found 18 matches

by France
Tue Oct 15, 2019 10:17 pm
Forum: Field of Glory: Empires
Topic: Sudden and weird Changes of Leader/Party
Replies: 1
Views: 158

Sudden and weird Changes of Leader/Party

Hi,

sometime it happens that although the support is strong or more (few minutes ago it was "Incredible") then the ruling party/leader changes. Is that as per design behaviour ?
by France
Sun Oct 13, 2019 3:44 pm
Forum: Field of Glory: Empires
Topic: Province capital and ship building
Replies: 2
Views: 145

Re: Province capital and ship building

Yes at the end I did some test. Taranteum had the most advanced shipyard (already built when I conquered it), able also to build the heavy warship. Naples was my provice capital with a shipyard able to build just till the medium warship. I "ordered" a mix of heavy, medium and light warship. The next...
by France
Sun Oct 13, 2019 7:48 am
Forum: Field of Glory: Empires
Topic: Germanic independent army region behaviour
Replies: 3
Views: 132

Re: Germanic independent army region behaviour

I always found this quite realistic. German Indipendents are the etherogenous and potential "hordish" of "barbarians" that costantly threat my Roman Empire borders. They are too "tribal" and not civilized for forming a barbarian kingdom with which at least I can have some diplomatic agreement. Somet...
by France
Sat Oct 12, 2019 3:32 pm
Forum: Field of Glory: Empires
Topic: Province capital and ship building
Replies: 2
Views: 145

Province capital and ship building

If I have a province, the land military unit are created in the provice capital. I always thought that the same is for the naval unit so i was always developing the province capital in order to create naval units but I have a vague memory of my first match where my capital was Naples and my Ship bui...
by France
Sat Oct 12, 2019 10:26 am
Forum: Field of Glory: Empires
Topic: Postponing Civilization Level progression
Replies: 3
Views: 172

Re: Postponing Civilization Level progression

Now you may not mind (as being reduced to 4 eliminates the decadence increase). About this. Overing the mouse on the button to "upgrade" to empire i read a sentence that says that if I hold in doing this I will get decadence increase. It is not clear but I guess it is related to what you wrote abov...
by France
Sat Oct 12, 2019 8:16 am
Forum: Field of Glory: Empires
Topic: Postponing Civilization Level progression
Replies: 3
Views: 172

Postponing Civilization Level progression

Hi, I am playing with Roman, glorious republic. I am quite happy about my situation: good money and metal flow (that easily sustain my armies), good level of loyalty, good diplomatic situation, CDR under tracking and in good shape. I was delaying as much as possible reaching the 5 progress token tha...
by France
Wed Oct 09, 2019 7:50 pm
Forum: Field of Glory: Empires
Topic: Frontage and Cavalry
Replies: 9
Views: 558

Re: Frontage and Cavalry

It is in the file AEP_TERRAINS_v2e.xls in the column "Flank".
You find this file in the zip Empires_DB.zip, under rootgame/Data/Database
by France
Tue Oct 08, 2019 7:09 pm
Forum: Field of Glory: Empires
Topic: Is the type of terrain influencing the food and max population of a region ?
Replies: 4
Views: 246

Re: Is the type of terrain influencing the food and max population of a region ?

Hi Pocus,

that is a screenshot of a game started with 1.04.

By the way really congrats to you and your team for this game.
by France
Mon Oct 07, 2019 11:44 pm
Forum: Field of Glory: Empires
Topic: How redistribution of provincial resources works (weird situation in my game)
Replies: 5
Views: 238

Re: How redistribution of provincial resources works (weird situation in my game)

polkad wrote:
Mon Oct 07, 2019 8:00 pm
It depends in how you automate the distribution focus of each province. Also if you decide redistribute slaves could affect...
Is there a way for the player to tune the distribution focus ?

I am playing with manual micromanagement for all the provinces. No Auomate structure management.
by France
Mon Oct 07, 2019 11:41 pm
Forum: Field of Glory: Empires
Topic: Objectives given without any ratio and sense
Replies: 23
Views: 753

Re: Objectives given without any ratio and sense

Playing a new game, again as Rome and this time i started to get at least 50% of realistic objectives. I was quite satisfied when it happens a weird thing :mrgreen: Padus and Apulia were among my Objectives. At the start of the new turn the Padus objective is dropped in order to make space to a "new...
by France
Mon Oct 07, 2019 7:43 pm
Forum: Field of Glory: Empires
Topic: Objectives given without any ratio and sense
Replies: 23
Views: 753

Re: Objectives given without any ratio and sense

I second this. The dynamic nature is much better because now you are not stuck with something you don't want or can not do, which was the case before. It is a progress. Before the patch nonsense objective were assigned and they were fixed. Solution ? Let''s make them dynamic so there will be some c...
by France
Sun Oct 06, 2019 8:54 am
Forum: Field of Glory: Empires
Topic: How redistribution of provincial resources works (weird situation in my game)
Replies: 5
Views: 238

How redistribution of provincial resources works (weird situation in my game)

I think the below 2 screenshots are enough to exaplain the problem. Region Arnus from +41 after redistribution reaches 285 while Picenum (one of the the "granary" of the province Italia Superior) from +197 goes down to -46. All the other region of this province produce surplus of food (although mini...
by France
Sat Oct 05, 2019 10:15 pm
Forum: Field of Glory: Empires
Topic: Is the type of terrain influencing the food and max population of a region ?
Replies: 4
Views: 246

Is the type of terrain influencing the food and max population of a region ?

Just a screenshot: https://steamuserimages-a.akamaihd.net/ugc/769477810905623831/5627DB16A3E09E0451EAEE28F9F0F016E5BA4F9D/ As you can see it seems there is not such difference in terms of population between wild/rough territories and fertile/plain ones. Should not be much more limitation in harsh te...
by France
Sat Oct 05, 2019 10:10 pm
Forum: Field of Glory: Empires
Topic: Access to tier 2 and 3 building (and the large warehouse with yellow background)
Replies: 3
Views: 155

Re: Access to tier 2 and 3 building (and the large warehouse with yellow background)

So if the category are the rows and not the color, if I have 2 food and 1 health i should have access to tier 2 food and health, right ?
by France
Sat Oct 05, 2019 9:31 pm
Forum: Field of Glory: Empires
Topic: Access to tier 2 and 3 building (and the large warehouse with yellow background)
Replies: 3
Views: 155

Access to tier 2 and 3 building (and the large warehouse with yellow background)

It is not clear to me what is stated in the manual about having access to tier 2 and 3 buildling. "Once you have three tier I buildings of one of the sub-categories set out in section 000, you might be offered the chance to build a more powerful tier II building of that type." Apart that "section 00...
by France
Sat Oct 05, 2019 9:24 pm
Forum: Field of Glory: Empires
Topic: Objectives given without any ratio and sense
Replies: 23
Views: 753

Objectives given without any ratio and sense

Hi, I see that Objectives are assigned without any realistic sense. I am playing as a Roman and my objectives are always far away in the middle of nowhere. Not at all any sense with my current diplomatic situation. Also, they disappear and replaced by other (nonsense) objectives. When i was playing ...
by France
Fri Jun 19, 2015 10:31 pm
Forum: Close Combat - Gateway to Caen : Tech Support
Topic: remain in "connecting to opponent"
Replies: 1
Views: 960

remain in "connecting to opponent"

Game hang up after i click on HOST, with messate "connecting to opponent"

Any hint ?

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