Search found 1417 matches

by kondi754
Sun Mar 17, 2019 3:13 pm
Forum: Order of Battle Series
Topic: Burma Road campaign issues
Replies: 30
Views: 3145

Re: Burma Road campaign issues

@Zachmann 1. Rangoon scn - I agree, that's why I plan to create a historical mod for the Burma Road DLC, where there will be no non-existing or prototype Japanese jets, heavy tanks and panzerjagers Ok, I can say that I already started work on it (I prepared professional literature). Soon I will fini...
by kondi754
Sun Mar 17, 2019 8:10 am
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.6)
Replies: 315
Views: 18165

Re: The "Gabe-Mod" (v7.1.6)

Wow, I'm truly impressed Gabe :D
by kondi754
Sat Mar 16, 2019 1:32 pm
Forum: News & Announcements
Topic: some question,place help me。
Replies: 7
Views: 108

Re: some question,place help me。

zakblood wrote:
Sat Mar 16, 2019 12:28 pm
what's T4? no idea still what the game is at all i'm sorry to say
The only suitable and resonable answer is "The Operational Art of War IV" in my opinion
by kondi754
Sat Mar 16, 2019 8:29 am
Forum: Panzer Corps 2
Topic: Tank attack range?
Replies: 5
Views: 141

Re: Tank attack range?

It would only make sense if the attacked unit didn't respond with fire. For example, Tiger I attacks the Sherman M4 from a distance of 2 hexes, because has such a range, but Sherman can't answer him with fire because it would be against the realities On the other hand, it shouldn't only connect to 8...
by kondi754
Fri Mar 15, 2019 10:56 pm
Forum: Order of Battle Series
Topic: Order of Battle: World War II - v7.1.6 Update
Replies: 48
Views: 2473

Re: Order of Battle: World War II - v7.1.6 Update

:!: zundapp motorcycles :?: How to get this unique unit on the GoG version!? Did you install the game "Heroes of normandy" :?: All that is in the GOG version installed! Also, all medals burn, except this one) Are you absolutely sure that you have this game installed on your hard drive? :arrow: http...
by kondi754
Tue Mar 12, 2019 11:26 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Historical&Demanding Mod by Kondi :)
Replies: 135
Views: 3869

Re: Historical&Demanding Mod by Kondi :)

Report from the battlefield: 9 scenarios are almost ready for release, there are still 4 to prepare (Tunisian part of the campaign) Below is an explanation of how I modify and increase the level of difficulty in the game (a part of my private correspondence with one of the meritorious members of our...
by kondi754
Tue Mar 12, 2019 10:57 am
Forum: Panzer Corps 2
Topic: Panzer corps 2 Campaing
Replies: 3
Views: 203

Re: Panzer corps 2 Campaing

kondi754 wrote:
Tue Mar 12, 2019 10:33 am
[...]
(For God's sake, it's ONLY a game and if it turns out to be unsuccessful, then you will not be the one who loses money :wink: )
But I hope it will be a great success, which I heartily wish all the Panzer Corps 2 developers and distributors 8)
by kondi754
Tue Mar 12, 2019 10:33 am
Forum: Panzer Corps 2
Topic: Panzer corps 2 Campaing
Replies: 3
Views: 203

Re: Panzer corps 2 Campaing

Screenwriter of the Studio "MachineGames" Tommy Thorsson björk (Wolfenstein 2: the New Colossus) "The only way to create a good-quality game is to fully concentrate on the development of the campaign. If you also work on online modes, the single will definitely suffer from this. Doing two tasks at ...
by kondi754
Mon Mar 11, 2019 12:25 pm
Forum: Order of Battle Series
Topic: Revisiting Order of Battle
Replies: 8
Views: 310

Re: Revisiting Order of Battle

Don't forget about the members of this forum, who spent a lot of time on beta testing, searching and fixing errors, and suggesting new ideas and solutions to developers. :twisted: 8) :wink:
by kondi754
Sun Mar 10, 2019 12:06 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #9
Replies: 66
Views: 4793

Re: Panzer Corps 2 - Dev Diary #9

Thanks :mrgreen:
by kondi754
Sun Mar 10, 2019 7:40 am
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #9
Replies: 66
Views: 4793

Re: Panzer Corps 2 - Dev Diary #9

I'm also terrified of these screenshots. These random maps which are being talked about all along and on the other hand the total lack of any information about historical campaigns and battles :? I've had enough stories about random maps :evil: :!: :!: :!: :!: and screenshots showing the achievement...
by kondi754
Fri Mar 08, 2019 2:25 pm
Forum: Order of Battle Series
Topic: Artillery rebalance (post 7.1.6)
Replies: 18
Views: 477

Re: Artillery rebalance (post 7.1.6)

I've based some of my changed arty ranges on this table from the Admiral: :arrow: The Artillery range artytable.jpg At some point, you can't use an exact linear conversion of meters to hex, otherwise arty like the German 17K18 should have range~13-15hex and the K5 railway gun with 60+km range would...
by kondi754
Wed Mar 06, 2019 6:39 pm
Forum: Order of Battle Series
Topic: Artillery rebalance (post 7.1.6)
Replies: 18
Views: 477

Re: Artillery rebalance (post 7.1.6)

Semovente 149/40 is noPurchasable in my Mod, because it actually didn't exist like you said Thanks for your kind words, my project is still growing :wink: The more I work on it, the more new things I find, create and change BTW, thanks for instructive discussion about Italian artillery, I don't know...
by kondi754
Wed Mar 06, 2019 5:26 pm
Forum: Order of Battle Series
Topic: Artillery rebalance (post 7.1.6)
Replies: 18
Views: 477

Re: Artillery rebalance (post 7.1.6)

However, I'll insist that maximum range of the Italian howitzer was larger, over 15 km (15.3) according to Italian sources :lol: Even 13,25km to 15,3km - it's 1 hex for me :lol: 21cm Mrs 18 had a max range of 16.7km and I also raised its range to 6 hexes This is also due to the specifics of the game...
by kondi754
Wed Mar 06, 2019 3:53 pm
Forum: Order of Battle Series
Topic: Artillery rebalance (post 7.1.6)
Replies: 18
Views: 477

Re: Artillery rebalance (post 7.1.6)

Yes, indeed. However not cannone (cannon) but obice (howitzer) 149mm, range 7 and much higher cost of purchase but amount of supply points (3+1 for transport) the same as a smaller cannon 105mm I set this value for 4+1 in my Mod :wink: Those CP and higher RP values sound good :) , but what I meant ...
by kondi754
Wed Mar 06, 2019 1:26 pm
Forum: Order of Battle Series
Topic: Artillery rebalance (post 7.1.6)
Replies: 18
Views: 477

Re: Artillery rebalance (post 7.1.6)

Agree definitely with Gabe's "arty with range > 6 require a +1 supply increase" and range of exactly 6 should be included. Re. that Italian cannon with a range of 7: shouldn't that be Cannone da 149/40 considering the range? Kondi? Yes, indeed. However not cannone (cannon) but obice (howitzer) 149m...
by kondi754
Tue Mar 05, 2019 8:35 pm
Forum: Order of Battle Series
Topic: Artillery rebalance (post 7.1.6)
Replies: 18
Views: 477

Re: Artillery rebalance (post 7.1.6)

The K 18 change is a result from the forum debate. For now the +1 CP goes to towed arty clearly over 150 mm. 155 and 149 are considered as in the general 150er field, so the Long Tom was not changed so far, but for example 7.2 inch UK (=over 180mm) guns got it too. In my historical Mod, all your ba...
by kondi754
Sun Mar 03, 2019 9:16 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Historical&Demanding Mod by Kondi :)
Replies: 135
Views: 3869

Re: Historical&Demanding Mod by Kondi :)

Ok, Pre-deploy units before Gazala battle:
- 15 cm sIG 33 auf Fgs PzKpfw II(Sf) aka Bison II (core)
- Sd.Kfz.6/3 (7,62cm FK(r) auf 5t Zgkw) aka Diana (auxilliary)

Thanks Gabe, the solution of my problem was obvious, of course :oops:

diana ok.jpg
diana ok.jpg (444.96 KiB) Viewed 190 times
by kondi754
Sun Mar 03, 2019 5:52 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 7.1.6
Replies: 35
Views: 1057

Re: Current Bugs - Version 7.1.6

I'm taking back my careless words about "Akyab the Neverconquered City" :wink: (at the General) It's doable :idea: Capturing Akyab requires clever use of the elite Paras (2) , SAS (1) and the 4-5 units of the elite Typhoons. :D :D :D Typhoons, which has never been over Burma... :twisted: There is n...
by kondi754
Sun Mar 03, 2019 8:50 am
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.6)
Replies: 315
Views: 18165

Re: The "Gabe-Mod" (v7.1.6)

2) You're wrong this time :) , because I can deploy Diana in my Mod, but it's impossible in Editor The next issue is this model doesn't work with skins If you can deploy it in the game alright, then all should be good. I've tested all my models in the editor first. Don't know what's going on on you...

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