Search found 43 matches
- Fri Dec 04, 2015 8:20 pm
- Forum: Heroes of Normandie
- Topic: Roadmap?
- Replies: 17
- Views: 6383
Re: Roadmap?
Roadmap looks good. I cannot say I would not like it if it was faster, but I understand you have to work with the resource you have and sometimes tracking down bugs can be difficult.
- Wed Nov 18, 2015 3:20 pm
- Forum: Heroes of Normandie
- Topic: So where are we?
- Replies: 9
- Views: 3635
Re: So where are we?
Perhaps they have been quiet as they are spending their time working on the next update. I am hoping we will get the editor soon, that will do a long way toward allowing a much greater range of MP options. I could wish for the Action Cards, but I suspect those will take a while to integrate. I do fe...
- Tue Nov 10, 2015 7:24 pm
- Forum: Heroes of Normandie
- Topic: Editor HoN
- Replies: 3
- Views: 1501
Re: Editor HoN
Any update on the editor? Do we have an ETA?
- Tue Nov 10, 2015 7:23 pm
- Forum: Heroes of Normandie
- Topic: More bugs
- Replies: 4
- Views: 1604
Re: More bugs
Hmm, from my reading of the rules, the shot on the Panther is correct (side armor). In order to be rear armor the Ami tank would have to be one square forward (based on that picture). "Heavy Vehicle Targets: When attacking a heavy vehicle, draw LoS through one edge of the vehicle (to the cente...
- Mon Nov 09, 2015 12:48 am
- Forum: Heroes of Normandie
- Topic: Autonomous units
- Replies: 3
- Views: 1153
Re: Autonomous units
A confirmation that says "You have an unactivated unit, are you sure you want to end your turn?" would be helpful. Preferably with a "do not display this message again" checkbox!
- Mon Nov 09, 2015 12:40 am
- Forum: Heroes of Normandie
- Topic: ATTN markfeldman
- Replies: 17
- Views: 5542
Re: ATTN markfeldman
That is a bit simplistic... unless you are using a reference hardware platform used to develop the program with a freshly installed OS install and absolutely no 3rd party applications of any kind, in which case please accept my apology. However, assuming you have your own machine and some random col...
- Mon Nov 02, 2015 9:49 pm
- Forum: Heroes of Normandie
- Topic: Why bother
- Replies: 8
- Views: 2537
Re: Why bother
There's a possibility of an exploit here by having a friend or even a second computer with a second account and letting the one player win all the time. If I can think it I know it can be done. Well, most things anyways. To fix this I think a all random multiplayer player picks are in order. You ne...
- Mon Nov 02, 2015 9:43 pm
- Forum: Heroes of Normandie
- Topic: Suppressive Fire
- Replies: 2
- Views: 1055
Re: Suppressive Fire
The manual is extremely unclear about this point, but I checked the forums and it seems you're right! Moreover, this interpretation of the rules makes much more sense to me, too. I changed the implementation of the suppressive fire to avoid doubling the LoS-related penalties. You'll find this in th...
- Mon Nov 02, 2015 9:36 pm
- Forum: Heroes of Normandie
- Topic: delete in multiplayer mode waiting in vain the opponent
- Replies: 12
- Views: 3568
Re: delete in multiplayer mode waiting in vain the opponent
This is very strange: I see your current game with Tycoon, but not your game against Lafrite. I'm going to investigate further with Slitherine's support. As soon as I know something more, I'll notify you in this thread. Well, you did something... the finished game with Lafrite has finally disappear...
- Sun Nov 01, 2015 6:10 am
- Forum: Heroes of Normandie
- Topic: delete in multiplayer mode waiting in vain the opponent
- Replies: 12
- Views: 3568
Re: delete in multiplayer mode waiting in vain the opponent
Hi, nostradunwhich! I'm going to wipe a lot of dead finished games/challenge tomorrow, including yours. We will also take measures to allow the automatic deletion of games (and especially of password-protected challenges) after a certain time. I appreciate the efforts, but that game still exists. I...
- Wed Oct 28, 2015 3:49 pm
- Forum: Heroes of Normandie
- Topic: LOS
- Replies: 4
- Views: 1543
Re: LOS
If I want to get rid of the white tail, without having first to select a target, and then clicking the red delete cross in the menu - then I'm forced to mouseclick in the black border surrounding the screen. In this way, I save a click or two if I change my mind, and just want to move my unit, inst...
- Wed Oct 21, 2015 6:46 pm
- Forum: Heroes of Normandie
- Topic: delete in multiplayer mode waiting in vain the opponent
- Replies: 12
- Views: 3568
Re: delete in multiplayer mode waiting in vain the opponent
That is great news!visualrob wrote:Hi, nostradunwhich!
I'm going to wipe a lot of dead finished games/challenge tomorrow, including yours.
We will also take measures to allow the automatic deletion of games (and especially of password-protected challenges) after a certain time.
- Tue Oct 20, 2015 4:12 pm
- Forum: Heroes of Normandie
- Topic: Nonfunctional
- Replies: 2
- Views: 1142
Re: Nonfunctional
I have the same issue with a game of Home Alone. Got the email, but the game is still sitting there. Not sure if my opponent did not do some final action (he was the creator) but it is just sticking in my list.
- Tue Oct 20, 2015 6:04 am
- Forum: Heroes of Normandie
- Topic: delete in multiplayer mode waiting in vain the opponent
- Replies: 12
- Views: 3568
Re: delete in multiplayer mode waiting in vain the opponent
I have my first finished games that show "waiting for opponent" that I would like to clear out as well. That game was completed - I got the email saying the battle is over... but the game remains on my list.
- Sun Oct 18, 2015 5:32 pm
- Forum: Heroes of Normandie
- Topic: Suggestion
- Replies: 12
- Views: 3880
Re: Suggestion
I would like to see a Hero that wears his Helmet like they do In all the War movies- Crooked with the straps hanging down...that's the way the Duke would have done it! You should post this one over on www.devil-pig-games.com forums (you have to join to post). They created the original boardgame and...
- Sun Oct 18, 2015 5:15 pm
- Forum: Heroes of Normandie
- Topic: Activation tokens don't work properly in multiplayer
- Replies: 7
- Views: 2690
Re: Activation tokens don't work properly in multiplayer
The problem is with the red blackground tokens. Why german has only one red token and we are on 4th activacion? In PBEM is difficult to remember who has been activated and without red tokens is a bit confused to play. And by the way, as american, I dont have any red token.. Everything is fine with ...
- Wed Oct 14, 2015 4:13 am
- Forum: Heroes of Normandie
- Topic: Some snafus in the HoN UI
- Replies: 32
- Views: 10303
Re: Some snafus in the HoN UI
Well done on the diagram.semaj wrote:You have a LOS issue when targeting the Tank.
- Wed Oct 14, 2015 4:09 am
- Forum: Heroes of Normandie
- Topic: Simple Math Fail!!
- Replies: 10
- Views: 3510
Re: Simple Math Fail!!
I agree. Personally I would love to see all the math and modifiers for a single combat in one area. I currently figure them out on my own but when my result and the game result differs it isn't easy to tell if it is my mistake or a bug. It would be helpful if the previously proposed logging mechani...
- Tue Oct 13, 2015 8:53 pm
- Forum: Heroes of Normandie
- Topic: perforating
- Replies: 10
- Views: 3614
Re: perforating
it should add +1 to the roll to hit, not to the dammage table I hate to disagree with Tycoon, but that is the opposite of what happens with Perforating. It adds to the Damage Location roll. From the HoN rulebook: "Add 1 to the die roll when you determine the type of damage inflicted on a heavy...
- Tue Oct 13, 2015 8:49 pm
- Forum: Heroes of Normandie
- Topic: Some snafus in the HoN UI
- Replies: 32
- Views: 10303
Re: Some snafus in the HoN UI
Thatuncle_joe wrote:If it's a hedgerow then it would block LOS to everything 'below' the diagonal line (so you can see the pond, but nothing 'south' of it). Does that make sense?