Search found 45 matches

by Akbar
Mon Jan 16, 2017 2:18 pm
Forum: Rules Questions
Topic: Tercio turning in combat
Replies: 0
Views: 1917

Tercio turning in combat

Mayhaps an easy question, but can an Early Tercio turn, or more correctly make a Formation Change in the Manoeuvre Phase while in combat? Let us say that the E.Tercio was charged in its flank or rear (I know they don't really have any, but still). Two pike bases are shuffled over to that side in sup...
by Akbar
Sat Jan 14, 2017 3:37 pm
Forum: FOGR Update
Topic: Light Artillery - proposal
Replies: 12
Views: 3676

Re: Light Artillery - proposal

It depends on what gun and what kind of ammunition they used. But most sources I've checked cite ranges about 200 meters, so it might be that 8" is not too far off after all. Just seems a bit underwhelming when playing 28mm scale I suppose.....
by Akbar
Tue Jan 10, 2017 5:56 pm
Forum: FOGR Update
Topic: Light Artillery - proposal
Replies: 12
Views: 3676

Re: Light Artillery - proposal

I'd still want increase range to 12, apart from that I agree.
by Akbar
Mon Jan 09, 2017 9:10 pm
Forum: FOGR Update
Topic: Bows
Replies: 109
Views: 20717

Re: Bows

Ok, I'll be good. Back to getting a better game balance.
by Akbar
Mon Jan 09, 2017 6:06 pm
Forum: FOGR Update
Topic: Bows
Replies: 109
Views: 20717

Re: Bows

Yay, a longbow debate! The weapon that would have conquered the world had not the army leaders of Europe decided to switch to firearms. Which they did (because it was better). And, pretty much, conquered the world anyway despite the superiority of the bow. How lucky for the conquistadors and other c...
by Akbar
Sun Jan 08, 2017 3:23 pm
Forum: FOGR Update
Topic: Bows
Replies: 109
Views: 20717

Re: Bows

The main reason the Japanese went to the arquebus was due to ease of training. I disagree. Sorry, but I never fully bought the "ease of training" explanation for either the crossbow or the gun. My own impression is that the Japanese adopted the arquebus because is -was- a devastatingly effective we...
by Akbar
Mon Dec 26, 2016 9:29 am
Forum: FOGR Update
Topic: FoG:R Update - Better Armour PoA
Replies: 100
Views: 7357

Re: FoG:R Update - Better Armour PoA

Which version?
by Akbar
Mon Dec 19, 2016 5:48 pm
Forum: FOGR Update
Topic: FoG:R Update - Better Armour PoA
Replies: 100
Views: 7357

Re: FoG:R Update - Better Armour PoA

Rerolls, but I'd rather have no change.
by Akbar
Thu Dec 15, 2016 5:12 pm
Forum: FOGR Update
Topic: FoG:R Update - Better Armour PoA
Replies: 100
Views: 7357

Re: FoG:R Update - Better Armour PoA

I was actually starting to at least consider the reroll-thingy as a possibility......I am very much against cavalry needing two steps of armour. Keep everything as it was or do the reroll, says I.
by Akbar
Thu Dec 08, 2016 11:37 am
Forum: FOGR Update
Topic: FoG:R Update - List Changes
Replies: 55
Views: 8639

Re: FoG:R Update - List Changes

Is there any point in revisiting Spanish Gendarmes being classified as "Light Lancers"? I seem to recall there being some dispute on this, and in game terms it makes them absolute garbage against all their historical opponents for the same price. Another case where a half PoA would be rather useful...
by Akbar
Wed Dec 07, 2016 4:56 pm
Forum: FOGR Update
Topic: FoG:R Update - Better Armour PoA
Replies: 100
Views: 7357

Re: FoG:R Update - Better Armour PoA

I stand by my earlier remarks. One thought that flew by my head was that maybe having better armour should just give one level better rerolls (to a maximum of rerolling 1-3) or drop the enemys reroll, but I think the present system works.
by Akbar
Wed Dec 07, 2016 4:32 pm
Forum: FOGR Update
Topic: FoG:R Update - BG autobreak
Replies: 29
Views: 2877

Re: FoG:R Update - BG autobreak

Aye.
by Akbar
Sat Dec 03, 2016 2:41 pm
Forum: FOGR Update
Topic: Field Fortifications & POA
Replies: 7
Views: 1525

Re: Field Fortifications & POA

No problem. Guess there will be house rules about this, no way I'll let pikes get +1 fighting over obstacles.
by Akbar
Thu Dec 01, 2016 8:38 pm
Forum: FOGR Update
Topic: Field Fortifications & POA
Replies: 7
Views: 1525

Re: Field Fortifications & POA

That is not what it says in the basic rules. Under Melee, it says pike in 4+ ranks get +1 POA if not fragmented or severely disordered. Nothing about terrain or FF. I'd love it if I am misreading this or if I've missed something. Please enlighten me.
by Akbar
Thu Dec 01, 2016 5:14 am
Forum: FOGR Update
Topic: Field Fortifications & POA
Replies: 7
Views: 1525

Re: Field Fortifications & POA

If I'm reading it correctly, Open Terrain is not a requirement for getting Pike-POA in Melee, only in Impact.
by Akbar
Wed Nov 30, 2016 10:17 pm
Forum: FOGR Update
Topic: Field Fortifications & POA
Replies: 7
Views: 1525

Re: Field Fortifications & POA

From the roar of attention I gather this is not a prioritized area of the rules. But could someone with experience just explain if I got the rules right concerning cavalry charging FF and pikes in 4 ranks getting POA in melee? And if so, why is this so?
by Akbar
Wed Nov 30, 2016 8:12 pm
Forum: FOGR Update
Topic: Artillery behind fortifications
Replies: 20
Views: 1991

Re: Artillery behind fortifications

Yes, feels a bit...sad. Well, there is nothing stopping house rules over here in Sweden.
by Akbar
Tue Nov 29, 2016 6:32 pm
Forum: FOGR Update
Topic: Field Fortifications & POA
Replies: 7
Views: 1525

Field Fortifications & POA

First, I like Field Fortifications and think they should be a thing on the Renaissance battlefield, as they were historically. They are a bit hard to come to grips with as info regarding FF are spread out in the rules/errata though. I understand everything up to the point when they are assaulted (th...
by Akbar
Sat Nov 26, 2016 8:46 pm
Forum: FOGR Update
Topic: Colunelas
Replies: 15
Views: 2339

Re: Colunelas

I don't see anything that changes the predicament of the Colunelas if the artillery deploys sooner. The Colunelas are still gonna be up front center, most likely.
by Akbar
Fri Nov 25, 2016 6:33 pm
Forum: FOGR Update
Topic: Light Artillery
Replies: 32
Views: 2766

Re: Light Artillery

I'd value an increase in range to 12MU from 8MU more than I would an increase in Move from 2 to 3, but on the other hand, I'd really like them to have divisional move, and I can see why some would like increased move then. But divisional move would be worth it even with 2MU move.

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