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by Paul59
Sun Jun 16, 2019 3:07 pm
Forum: Field of Glory II: Modding
Topic: Strength Mulitplyer
Replies: 1
Views: 38

Re: Strength Mulitplyer

Hi ....Need a bit of help . Looking to make my own Fictional Campaign battle in the Editor, but dont want the map cluttered with units. Been reading about a "Strength Multiplyer which can double or more the size of the units. Question where can I find this ? I just want to increase a unit size from...
by Paul59
Wed Jun 12, 2019 6:49 am
Forum: Field of Glory II
Topic: New TT Mod version 1.5.3 AVAILABLE HERE!
Replies: 142
Views: 12345

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

bodkin wrote:
Wed Jun 12, 2019 1:49 am
Stockwellpete has already discussed this with me, and I have agreed to only release the new version of the TT Mod after the fifth season of the Digital League ends.

cheers

Paul



So no new release till August 11th?
That is correct.
by Paul59
Tue Jun 11, 2019 11:15 am
Forum: Field of Glory II
Topic: New TT Mod version 1.5.3 AVAILABLE HERE!
Replies: 142
Views: 12345

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

The TT mod has now been updated to cover the "Rise of Persia" DLC. Hi Paul Just a heads up. I noticed that some of the troop costs in your mod are not compatible with the latest changes eg. superior armoured bow cavalry are still 72 points and Thorakitae 54 points. We are using your mod for the Bib...
by Paul59
Mon Jun 10, 2019 7:42 am
Forum: Field of Glory II: Tech Support
Topic: Problems of units' moving animation and moving sounds
Replies: 9
Views: 158

Re: Problems of units' moving animation and moving sounds

The [March] and [Jog] animations are part of the animation set created by the animator, but are not directly used by any units. All units use the [Move] animation - for some units, mostly heavy spearmen and pikes, this is a clone of the [March] animation, for most it is a clone of the [Jog] animati...
by Paul59
Sun Jun 09, 2019 9:42 pm
Forum: Field of Glory II: Scenario Design
Topic: Update Status after MoraleStatus
Replies: 3
Views: 88

Re: Update Status after MoraleStatus

I'm changing the MoraleStatus of a couple of units by setting the attribute in the CustomiseUnits() function... FUNCTION CustomiseUnits() { int i; int id; int starting_strength; // starting strength - percent of full base unit strength // Custom MoraleStatus id = GetUnitID(1,1); if (id != -1) { Set...
by Paul59
Sun Jun 09, 2019 9:36 pm
Forum: Field of Glory II: Tech Support
Topic: Problems of units' moving animation and moving sounds
Replies: 9
Views: 158

Re: Problems of units' moving animation and moving sounds

The [March] and [Jog] animations are part of the animation set created by the animator, but are not directly used by any units. All units use the [Move] animation - for some units, mostly heavy spearmen and pikes, this is a clone of the [March] animation, for most it is a clone of the [Jog] animati...
by Paul59
Fri Jun 07, 2019 8:00 pm
Forum: Field of Glory II: Scenario Design
Topic: Banners
Replies: 40
Views: 381

Re: Banners

Yes, I have just sat down with your new banner pack and the first ones are looking great. I am doing the River Idle 616 scenario this evening and the East Angians and Raedwald have a really deep blue colour for their banners and the Northumbrians have their striped banners. Excellent. Thanks very m...
by Paul59
Fri Jun 07, 2019 5:09 pm
Forum: Scenario Design
Topic: Ships in Senkoku Jidai
Replies: 4
Views: 126

Re: Ships in Senkoku Jidai

I have a scenario in mind which would require some ships. Is it feasible to take P&S ships and put them in a custom squad file? If so what would be the full procedure (graphics,sound etc)? Hi Edward, It's quite straightforward really: Remember, only modify your Sengoku Jidai mod/scenario folder, no...
by Paul59
Fri Jun 07, 2019 3:30 pm
Forum: Field of Glory II
Topic: Epic Battles & Difficulty Levels Question
Replies: 5
Views: 233

Re: Epic Battles & Difficulty Levels Question

Hi folks, I think that in the past the 'epic' battles were unaffected by the player difficulty level, as they were purely scenario based. Is this still the case, or are the available forces for each epic battle impacted now by the difficulty setting? TIA. I can't think of any official FOG 2 epic ba...
by Paul59
Fri Jun 07, 2019 2:45 pm
Forum: Field of Glory II
Topic: Is the byzantine army still using this flag?
Replies: 7
Views: 336

Re: Is the byzantine army still using this flag?

No,I don't use any mods,this will only happened when you 're facing the late roman or byzantine army as enemy.You can try to play the sassanid army facing the post 284ad roman army or play the islamic arabs facing the byzantines. Just to correct you slightly there Dux, I am certain that a late Roma...
by Paul59
Thu Jun 06, 2019 8:08 pm
Forum: Field of Glory II: Scenario Design
Topic: Banners
Replies: 40
Views: 381

Re: Banners

stockwellpete wrote:
Thu Jun 06, 2019 7:50 pm
OK then. Thanks Paul. :wink:
OK, here it is, version 3!:

http://www.mediafire.com/file/9q0ps9o81 ... 3.rar/file

Delete all the files that you downloaded earlier today, download and install these files. Only the contents of the Data folder have changed.
by Paul59
Thu Jun 06, 2019 7:32 pm
Forum: Field of Glory II: Scenario Design
Topic: Banners
Replies: 40
Views: 381

Re: Banners

Don't worry pete, you have done nothing wrong. I am getting the same thing on my pc. To be honest I have never noticed the unit flags showing up on the unit box before! It must be something to do with my efforts to reduce the size of the Data folder. I have no idea at the moment why the unit flags ...
by Paul59
Thu Jun 06, 2019 6:29 pm
Forum: Field of Glory II: Scenario Design
Topic: Banners
Replies: 40
Views: 381

Re: Banners

I have had another go and it has got a bit weirder. I have copied exactly what you have done above and the Wessex units have a red banner with a symbol on it which I cannot quite make out (a wyvern perhaps?) but if you click on one of these units to get the unit box up then that unit is shown with ...
by Paul59
Thu Jun 06, 2019 5:04 pm
Forum: Field of Glory II: Modding
Topic: Modding Sandbox Campaign
Replies: 14
Views: 260

Re: Modding Sandbox Campaign

Gnaeus wrote:
Thu Jun 06, 2019 4:04 pm
My fault. I am trying to mod the sandbox campaign but discovered starting with a DLC just got me a copy of a historical campaign. I'll try again today or tomorrow. I appreciate all your help. If nothing else, I'm developing even more respect for the modders.
No problem Gnaeus.
by Paul59
Thu Jun 06, 2019 4:58 pm
Forum: Field of Glory II: Scenario Design
Topic: Banners
Replies: 40
Views: 381

Re: Banners

When you open the Data folder inside the Etandun scenario folder it should look like this:

Image
by Paul59
Thu Jun 06, 2019 4:55 pm
Forum: Field of Glory II: Scenario Design
Topic: Banners
Replies: 40
Views: 381

Re: Banners

I have tried it a second time and just copied and pasted the Data file and BannerSideIDs (not the TEXT10 or your Notes) and got exactly the same result. Burgundy banners for the Saxons and white triangle on blue banners for the Vikings. So it is changing the banners but not to the colours I was exp...
by Paul59
Thu Jun 06, 2019 4:35 pm
Forum: Field of Glory II: Tech Support
Topic: Field of Glory II: TT Mod not recognized
Replies: 25
Views: 317

Re: Field of Glory II: TT Mod not recognized

rbodleyscott wrote:
Thu Jun 06, 2019 3:22 pm
Paul, the "Select the TT Mod Multiplayer 1.5.3, and click Launch" screenshot is the wrong one.
You are quite right, I have corrected it now. I must have got my imgur links muddled up, very easy when you are trying to deal with the wife's nonsense at the same time!
by Paul59
Thu Jun 06, 2019 3:12 pm
Forum: Field of Glory II: Tech Support
Topic: Field of Glory II: TT Mod not recognized
Replies: 25
Views: 317

Re: Field of Glory II: TT Mod not recognized

Just in case any one else finds this useful, here is the process for creating an MP challenge with the TT Mod. Firstly, this is where the TT_Mod_MPV1.5.3 goes: https://i.imgur.com/8JaXPPx.jpg Start Field of Glory 2, and click on "MULTIPLAYER": https://i.imgur.com/gRvJF64.jpg When your LOGIN details ...
by Paul59
Thu Jun 06, 2019 2:52 pm
Forum: Field of Glory II: Tech Support
Topic: Field of Glory II: TT Mod not recognized
Replies: 25
Views: 317

Re: Field of Glory II: TT Mod not recognized

That is it! I think we have solved it! I can do it now, I believe. I mistakenly put the TT_Mod_MPV1.5.3 into the following folder: Documents\My Games\FieldOfGlory2\MULTIPLAYER When I instead should have put the TT_Mod_MPV1.5.3 in this folder: Documents\My Games\FieldOfGlory2\CAMPAIGNS Possible Erro...
by Paul59
Thu Jun 06, 2019 2:32 pm
Forum: Field of Glory II
Topic: Norman Kite Shield
Replies: 3
Views: 271

Re: Norman Kite Shield

My educated guess would be that when Norman cavalry are classified as knights in a later DLC to cover the later period, they will then get kite shields to distinguish them from other cavalry. Notice that the Norman cavalry in the Wolves at the Gate DLC are not called knights. In FOG knights are a se...

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