Search found 91 matches
- Fri May 29, 2020 6:19 pm
- Forum: Panzer Corps 2 Scenario Design
- Topic: Campaign: The Big Red One (15 Scenarios)
- Replies: 57
- Views: 7864
Re: Campaign: The Big Red One (15 Scenarios)
El Guettar is unwinnable. I used the cheat code to win and move on to Gela only to find core units can't be deployed. I would love to see this first campaign mod fixed, and I do congratulate WookieeDavidson for creating it.
- Mon May 25, 2020 3:45 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
- Replies: 3080
- Views: 246406
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.43
How do I implement features such as campaign scenarios small? I have copied the files from the options folder, but when I start the game I still get big scenarios. Copy the small files into the "Panzer Corps/Data" folder. Or even better, play the big campaign :) Thanks. I started the big campaign. ...
- Sat May 23, 2020 6:45 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
- Replies: 3080
- Views: 246406
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.43
How do I implement features such as campaign scenarios small? I have copied the files from the options folder, but when I start the game I still get big scenarios.
- Sat May 02, 2020 10:40 am
- Forum: Panzer Corps 2
- Topic: What do Panzer Corps veterans feel about PzC2?
- Replies: 251
- Views: 23942
Re: What do Panzer Corps veterans feel about PzC2?
I'm old and have a bit of trouble with the angled 3D view. I know lots of people like it. It's just that a top down 2D view is much easier for me. I have thought of a compromise -- in the PzC2 2D view use NATO icons. It would be easier for me to deal with and I would hope not be objectionable to pla...
- Thu Apr 02, 2020 7:32 pm
- Forum: Panzer Corps 2 Scenario Design
- Topic: Scenario: D-Day (Updated)
- Replies: 22
- Views: 4722
Re: Scenario: D-Day (Updated)
I have played Night of Nights and am in the middle of Omaha Beach, solo vs. AI. These are good, and I'd love to see them strung together in a campaign. Thanks!
- Tue Mar 24, 2020 12:16 pm
- Forum: Panzer Corps 2
- Topic: Anti-aircraft artillery
- Replies: 3
- Views: 517
Re: Anti-aircraft artillery
Thanks guys -- it must have been rain as I was in range. It's working as expected on the next turn.
- Mon Mar 23, 2020 9:16 pm
- Forum: Panzer Corps 2
- Topic: Anti-aircraft artillery
- Replies: 3
- Views: 517
Anti-aircraft artillery
I am sure the answer to my question lies somewhere in the manual, but I'm an old wargamer and after some searching haven't found an answer to this: In the Dunkirk scenario of the 39-45 campaign there is an auxiliary AA unit. If enemy aircraft fly into its range on their turn and attack, the AA unit ...
- Fri Sep 06, 2019 9:46 pm
- Forum: News & Announcements
- Topic: Fantasy General II is out!
- Replies: 4
- Views: 1135
Re: Fantasy General II is out!
It really would have been nice to know that I had to go to "my page" before finding and downloading the game. My payment was taken, then the cart showed empty and there were no instructions on where to go to download. So, to the bother of all parties involved, I opened a ticket in support and also a...
- Sat Oct 20, 2018 1:51 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Update units(Final)
- Replies: 53
- Views: 14535
Re: Update units(Final)
Fixed sound Autocar Halftrack, added bf.109E-3 with two wing cannons (20mm MG FF) and two nasal machine guns (7.92mm MG17). Were turned out poorly P-51 and now it is fixed! Copy to the folder Update units (Complete). https://drive.google.com/file/d/1-JmhftkntubQ63XBbJbOaDI7q2ZPZ9FF/view?usp=sharing...
- Thu Oct 11, 2018 7:01 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Update units(Final)
- Replies: 53
- Views: 14535
Re: Update units(Final)
I have been playing Allied Corps using this mod, and it's going well. However, certain US units can only select the Autocar Halftrack as transportation, and there is no sound for this transport.
- Mon Jun 04, 2018 8:10 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.2
- Replies: 2978
- Views: 619959
Re: Battlefield: Europe MOD v1.9
I have been successfully playing the first US DLC 1942 while having BE installed in GME. So far it works. I suspect certain equipment doesn't make the translation however. Very interesting and fun, nevertheless. I would like to know how to use the vanilla unit icons on the strategic map however as m...
- Fri Dec 08, 2017 9:56 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Maelstrom (US and Red Dawn campaign)
- Replies: 124
- Views: 39174
Re: Maelstrom (US campaign) OCT 2012
Demyansk, I need an email address for you.
- Thu Dec 07, 2017 2:09 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Maelstrom (US and Red Dawn campaign)
- Replies: 124
- Views: 39174
Re: Maelstrom (US campaign) OCT 2012
Eureka! In perusing backed up files from my old computer I have found both folders which are necessary to play this great mod. I will be happy to email them to interested folks.
- Sun Aug 27, 2017 12:38 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Game autoscrolls on it´s own
- Replies: 11
- Views: 4688
Re: Game autoscrolls on it´s own
I have the same issue.
- Sat Aug 26, 2017 8:50 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Game autoscrolls on it´s own
- Replies: 11
- Views: 4688
Re: Game autoscrolls on it´s own
Same here.
- Fri Aug 25, 2017 9:37 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Gettysburg: The Tide Turns Version 1.04 is now LIVE
- Replies: 7
- Views: 4544
Re: Gettysburg: The Tide Turns Version 1.04 is now LIVE
This update resolves my biggest complaint; i.e., the inability to continue the campaign after turn 11 if one side has met victory conditions. Interestingly, playing as Union against medium AI I find the game has unfolded in a more historical way in terms of positions than previously at easy level in...
- Tue Aug 01, 2017 12:36 pm
- Forum: Gettysburg: The Tide Turns
- Topic: More historical victory conditions
- Replies: 2
- Views: 872
More historical victory conditions
I realize this is really blue sky, but I have posted already my opinion that the victory objective locations are arbitrary. They became important in the historical battle because of the way the battle developed, but in terms of one army defeating the other they are meaningless. The goal of the Army ...
- Mon Jul 24, 2017 2:47 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Campaign Game Ends at Turn 11 of 31
- Replies: 12
- Views: 2340
Re: Campaign Game Ends at Turn 11 of 31
Both scenarios were definitely the campaign, however I was in the second day of the ftf game and hadn't gotten that far in the game as USA vs. AI. I wonder if Round Top gets added as an objective on the second day?
- Sun Jul 23, 2017 7:38 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Campaign Game Ends at Turn 11 of 31
- Replies: 12
- Views: 2340
Re: Campaign Game Ends at Turn 11 of 31
Here's something odd -- playing USA vs AI CSA Round Top is not a victory hex. However, playing a FTF game it is a victory hex.
- Thu Jul 20, 2017 6:29 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Campaign Game Ends at Turn 11 of 31
- Replies: 12
- Views: 2340
Re: Campaign Game Ends at Turn 11 of 31
I strongly favor allowing the campaign to continue and not end on Day 1 regardless of objectives held or points accumulated. I've had campaigns end at Turn 11 both as CSA and USA, admittedly playing at easy level. The objective hexes are really arbitrary; what mattered in the actual event was whethe...