Search found 620 matches

by MVP7
Sat Nov 21, 2020 12:46 am
Forum: Field of Glory II
Topic: Infantry charging heavy cavalry?
Replies: 27
Views: 1542

Re: Infantry charging heavy cavalry?

From what I have read, fighting cavalry with cavalry was preferable but light infantry was also used to screen flanks from cavalry and other would be flankers. Driving the lights off takes a while and might break the cohesion of cavalry formation in the process. The lights can't just be ignored eith...
by MVP7
Wed Nov 18, 2020 4:39 pm
Forum: Field of Glory II
Topic: Infantry charging heavy cavalry?
Replies: 27
Views: 1542

Re: Infantry charging heavy cavalry?

In Pike and Shot and Sengoku Jidai, Mixed and Medium infantry couldn't charge cavalry, even when they were in combat. That caused some incredibly unrealistic and frustrating situations where cavalry units were physically preventing pike armed formations from moving through space that they were occu...
by MVP7
Wed Nov 18, 2020 4:02 pm
Forum: Field of Glory II
Topic: Infantry charging heavy cavalry?
Replies: 27
Views: 1542

Re: Infantry charging heavy cavalry?

In FoG2 infantry charging cavalry is counter charged and the odds are generally not in the infantry's favor. The infantry charging cavalry (or anything else) doesn't mean that they are running hundreds of meters while yelling in broken formation like in Return of the King. In practice the infantry f...
by MVP7
Mon Nov 16, 2020 12:05 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Fantastic game!
Replies: 9
Views: 2537

Re: Fantastic game!

Just got the Complete edition from the latest Steam sale and I'm really enjoying the game. The gameplay feels like a classic RTS made turn/hex based (or Advance Wars on steroids) rather than a 4X game which it superficially resembles. My favorite feature in the game is that contextual next unit/city...
by MVP7
Sun Nov 15, 2020 1:57 am
Forum: Field of Glory II
Topic: Question about pike POA
Replies: 19
Views: 1504

Re: Question about pike POA

Sorry, I don't understand what men and what POA exactly the first list is referring to. There are some factors your sample data doesn't really take into account: --- 1) Pikes and VHP in FoG2 Ancients don't really ever face crossbows so equal amount of pre-combat shooting will always cause more casua...
by MVP7
Sat Nov 14, 2020 7:06 pm
Forum: Field of Glory II
Topic: Question about pike POA
Replies: 19
Views: 1504

Re: Question about pike POA

@GamerMan I have don't get your point or what kind of "good data" you are demanding, as far as I know pike based armies have never done particularly well in tournaments and few people seem to actually enjoy using the units. Outside the full health 1-vs-1 match-up with VHP, the Pikes are more sensiti...
by MVP7
Fri Oct 30, 2020 5:29 pm
Forum: Field of Glory II
Topic: Question about pike POA
Replies: 19
Views: 1504

Re: Question about pike POA

I don't think pike units are at a disadvantage as things stand. 10% casualties would be about 92 men and that is a fair number that would take a few turns to get to. 72 is also a very reasonable cost considering that the Veteran Hastati cost 78 which pikes are being compared to. The units that pike...
by MVP7
Thu Oct 29, 2020 12:51 pm
Forum: Field of Glory II
Topic: Question about pike POA
Replies: 19
Views: 1504

Re: Question about pike POA

@GamerMan You can just look at OP and you can see that at 616/921 the Pike base POA for both impact and melee is at 67. I just tested the pikes to be sure and the base POA starts degrading around 727/979 or 75% strength, right after the deep pike POA is gone. Swordsmen on the other hand never lose t...
by MVP7
Sun Oct 25, 2020 11:00 pm
Forum: Field of Glory II
Topic: This is why it is hard to play even the best RTW2 mods!!!
Replies: 15
Views: 1137

Re: This is why it is hard to play even the best RTW2 mods!!!

FoG2 did kinda ruin Total War games for me even though they are probably my most played game series of all time. Compared to how unit types interact with each other and the terrain in FoG2, the same elements in Total War feel far less interesting and refined. The TW battles tend to boil down to both...
by MVP7
Sun Oct 25, 2020 10:15 pm
Forum: Field of Glory II
Topic: Question about pike POA
Replies: 19
Views: 1504

Re: Question about pike POA

Pikes get double taxed for casualties. In addition to the usual loss of POA from casualties they also rapidly lose the 100 deep pike bonus which, counter-intuitively, makes them one of the most casualty sensitive units in the game (presumably to make up for the excessive POA they start up with). Thi...
by MVP7
Mon Aug 24, 2020 5:04 pm
Forum: Field of Glory II
Topic: Maps and Victory Points
Replies: 14
Views: 880

Re: Maps and Victory Points

There is the quick battle type where both sides gain points from having units on enemy side a of no mans land in middle of the battlefield. With random maps even that tends to ultimately favor one side in some way and would probably cause as about as many complaints of game artificially forcing you ...
by MVP7
Mon Aug 03, 2020 1:53 pm
Forum: Field of Glory II
Topic: 3218 hours in and my first real game gripe- fall back blocking
Replies: 77
Views: 4205

Re: 3218 hours in and my first real game gripe- fall back blocking

I'd like to point out that right now fall back blocking is the only way for cavalry to reliably engage infantry, either to get a flanking attack or to break through the ZoC. While this "tactic" itself is indeed strange and should be removed, doing so without other rework of cavalry vs infantry inte...
by MVP7
Wed Jul 29, 2020 4:44 pm
Forum: Field of Glory II
Topic: 3218 hours in and my first real game gripe- fall back blocking
Replies: 77
Views: 4205

Re: 3218 hours in and my first real game gripe- fall back blocking

Not sure if it could be abused, but maybe the simplest solution would be to have a CT (or maybe even an auto-drop) for the blocking unit, wether it is an enemy or friend. That way neither player would be very intent on blocking other units in melee, it might also help simulate the "Cannae" effect, ...
by MVP7
Wed Jul 29, 2020 3:25 pm
Forum: Field of Glory II
Topic: 3218 hours in and my first real game gripe- fall back blocking
Replies: 77
Views: 4205

Re: 3218 hours in and my first real game gripe- fall back blocking

My suggestion is still making a blocking light units evade out of the way and light unit being locked by friendly heavy passing through the heavy unit.
viewtopic.php?f=477&t=97421&start=40#p836253
by MVP7
Sat Jul 18, 2020 7:24 pm
Forum: Field of Glory II
Topic: Passive vs Active Defence
Replies: 80
Views: 4116

Re: Passive vs Active Defence

In comparison to most games FoG2 really heavily favors active defense over passive. Even the best positions are usually ultimately outflanked if the defenders don't reposition and passively defending units rarely achieves an outright rout against attacker. Playing against the AI (which usually has m...
by MVP7
Mon Jul 06, 2020 5:26 pm
Forum: Field of Glory II
Topic: Routing Mechanics
Replies: 31
Views: 2087

Re: Routing Mechanics

Pursue mechanics are already very favorable and controllable for the pursuer. Overzealous pursuits were common and regularly resulted in loss of the pursuing unit or even the entire battle. Personally I'd rather see the pursuing rules returned to what they were in P&S/SJ.
by MVP7
Mon Jul 06, 2020 5:10 pm
Forum: Field of Glory II
Topic: Fallback and pushback?
Replies: 4
Views: 386

Re: Fallback and pushback?

Here's an additional important detail about push backs from patch 1.5.3: Push Backs: In order to more closely match the overall distance infantry units get pushed back in the game with accounts of historical battles, Push Backs will be less frequent. Units facing orthogonally (facing a square edge) ...
by MVP7
Mon Jun 22, 2020 12:31 pm
Forum: Field of Glory II - 1.5.29 Open Beta
Topic: Locking in Medium Cav
Replies: 1
Views: 559

Re: Locking in Medium Cav

I really don't think a cavalry charge of any significance is something that can be ignored by infantry. "Medium" cavalry doesn't have the mobility of light cavalry so there's no exploit here in my opinion even if the cavalry is forced to stay in melee.
by MVP7
Fri Jun 12, 2020 5:06 pm
Forum: Field of Glory II
Topic: Most "balanced" army lists?
Replies: 5
Views: 480

Re: Most "balanced" army lists?

Many of the Arab and Carthaginian lists are really well rounded and probably the most potent of balanced lists in FoG2. Macedonian and successor lists are also, unsurprisingly, pretty balanced combined arms lists but they suffer from relying too heavily on the expensive Pike units for heavy infantry...
by MVP7
Fri May 29, 2020 7:52 pm
Forum: Field of Glory II
Topic: New FOG2 DLC?
Replies: 94
Views: 8623

Re: New FOG2 DLC?

I hate to rain on your investigative parade, but the order in which strings were added is not necessarily the order in which they will appear in the game. Plans change. All you can say from what you have found is that we do at some point intend to include the High and Late Medieval periods. But you...

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