Search found 609 matches

by MVP7
Mon Aug 03, 2020 1:53 pm
Forum: Field of Glory II
Topic: 3218 hours in and my first real game gripe- fall back blocking
Replies: 67
Views: 1736

Re: 3218 hours in and my first real game gripe- fall back blocking

I'd like to point out that right now fall back blocking is the only way for cavalry to reliably engage infantry, either to get a flanking attack or to break through the ZoC. While this "tactic" itself is indeed strange and should be removed, doing so without other rework of cavalry vs infantry inte...
by MVP7
Wed Jul 29, 2020 4:44 pm
Forum: Field of Glory II
Topic: 3218 hours in and my first real game gripe- fall back blocking
Replies: 67
Views: 1736

Re: 3218 hours in and my first real game gripe- fall back blocking

Not sure if it could be abused, but maybe the simplest solution would be to have a CT (or maybe even an auto-drop) for the blocking unit, wether it is an enemy or friend. That way neither player would be very intent on blocking other units in melee, it might also help simulate the "Cannae" effect, ...
by MVP7
Wed Jul 29, 2020 3:25 pm
Forum: Field of Glory II
Topic: 3218 hours in and my first real game gripe- fall back blocking
Replies: 67
Views: 1736

Re: 3218 hours in and my first real game gripe- fall back blocking

My suggestion is still making a blocking light units evade out of the way and light unit being locked by friendly heavy passing through the heavy unit.
viewtopic.php?f=477&t=97421&start=40#p836253
by MVP7
Sat Jul 18, 2020 7:24 pm
Forum: Field of Glory II
Topic: Passive vs Active Defence
Replies: 14
Views: 749

Re: Passive vs Active Defence

In comparison to most games FoG2 really heavily favors active defense over passive. Even the best positions are usually ultimately outflanked if the defenders don't reposition and passively defending units rarely achieves an outright rout against attacker. Playing against the AI (which usually has m...
by MVP7
Mon Jul 06, 2020 5:26 pm
Forum: Field of Glory II
Topic: Routing Mechanics
Replies: 29
Views: 1119

Re: Routing Mechanics

Pursue mechanics are already very favorable and controllable for the pursuer. Overzealous pursuits were common and regularly resulted in loss of the pursuing unit or even the entire battle. Personally I'd rather see the pursuing rules returned to what they were in P&S/SJ.
by MVP7
Mon Jul 06, 2020 5:10 pm
Forum: Field of Glory II
Topic: Fallback and pushback?
Replies: 4
Views: 252

Re: Fallback and pushback?

Here's an additional important detail about push backs from patch 1.5.3: Push Backs: In order to more closely match the overall distance infantry units get pushed back in the game with accounts of historical battles, Push Backs will be less frequent. Units facing orthogonally (facing a square edge) ...
by MVP7
Mon Jun 22, 2020 12:31 pm
Forum: Field of Glory II - 1.5.29 Open Beta
Topic: Locking in Medium Cav
Replies: 1
Views: 210

Re: Locking in Medium Cav

I really don't think a cavalry charge of any significance is something that can be ignored by infantry. "Medium" cavalry doesn't have the mobility of light cavalry so there's no exploit here in my opinion even if the cavalry is forced to stay in melee.
by MVP7
Fri Jun 12, 2020 5:06 pm
Forum: Field of Glory II
Topic: Most "balanced" army lists?
Replies: 5
Views: 369

Re: Most "balanced" army lists?

Many of the Arab and Carthaginian lists are really well rounded and probably the most potent of balanced lists in FoG2. Macedonian and successor lists are also, unsurprisingly, pretty balanced combined arms lists but they suffer from relying too heavily on the expensive Pike units for heavy infantry...
by MVP7
Fri May 29, 2020 7:52 pm
Forum: Field of Glory II
Topic: New FOG2 DLC?
Replies: 93
Views: 6358

Re: New FOG2 DLC?

I hate to rain on your investigative parade, but the order in which strings were added is not necessarily the order in which they will appear in the game. Plans change. All you can say from what you have found is that we do at some point intend to include the High and Late Medieval periods. But you...
by MVP7
Fri May 29, 2020 7:31 pm
Forum: Field of Glory II
Topic: New FOG2 DLC?
Replies: 93
Views: 6358

Re: New FOG2 DLC?

Florentine Milanese Venetian probably in reference to the Italian wars in the 15th and 16th centuries? Italian City States had pretty important role during crusades as well and the game will supposedly end around 1500 AD. right, I'm not familiar enough with the history, but when did all of those ci...
by MVP7
Fri May 29, 2020 7:03 pm
Forum: Field of Glory II
Topic: New FOG2 DLC?
Replies: 93
Views: 6358

Re: New FOG2 DLC?

Schweetness101 wrote:
Fri May 29, 2020 6:57 pm
Florentine
Milanese
Venetian
probably in reference to the Italian wars in the 15th and 16th centuries?
Italian City States had pretty important role during crusades as well and the game will supposedly end around 1500 AD.
by MVP7
Fri May 29, 2020 6:57 pm
Forum: Field of Glory II
Topic: New FOG2 DLC?
Replies: 93
Views: 6358

Re: New FOG2 DLC?

Yeah. There's also some 100 years war specific stuff and lot of units and factions from British Isles so unless these lists also include stuff that is not planned for the next DLC I'd imagine it will cover the entire FoG2 area rather than a more limited geographic region. French seem to be pretty mu...
by MVP7
Fri May 29, 2020 6:40 pm
Forum: Field of Glory II
Topic: New FOG2 DLC?
Replies: 93
Views: 6358

Re: New FOG2 DLC?

I wonder if the double entries of some units, especially knights, means there will be mainly mail clad versions for 11th to 12th centuries and second set for 13th and 14th centuries with great helms and coats of plates. That would mean that the DLC could cover the entire crusade period in Levant and...
by MVP7
Fri May 29, 2020 1:34 pm
Forum: Field of Glory II
Topic: Force Points difference Player VS Computer
Replies: 15
Views: 750

Re: Force Points difference Player VS Computer

At least in current beta it looks like difficulty 1 and 2 both give player the exact same amount of points which means slightly less than AI if hand-picking troops and a bit more if auto-picking. Difficulty 3 gives AI a points advantage and so on. Additionally I think difficulty 1 reduces the AI uni...
by MVP7
Thu May 28, 2020 6:49 pm
Forum: Field of Glory II
Topic: New FOG2 DLC?
Replies: 93
Views: 6358

Re: New FOG2 DLC?

Personally I suspect the new big project could be 11th to 14th century medieval expansion. It would also make sense to offer such major era as an alternative starting module so that people interested mainly in medieval period wouldn't have to buy the Rise of Rome era first. I wouldn't expect some ma...
by MVP7
Fri May 22, 2020 9:20 pm
Forum: Field of Glory II
Topic: Refuse Orders in Anarchy Mod
Replies: 76
Views: 1938

Re: Refuse Orders in Anarchy Mod

Shouldn't these modding threads be made in the modding subforum?
by MVP7
Thu May 21, 2020 7:58 pm
Forum: Field of Glory II
Topic: Commanded shot in FoG2 ? :-)
Replies: 35
Views: 1381

Re: Commanded shot in FoG2 ? :-)

I don't think this really calls for a different unit with integrated infantry. I'm a especially skeptical of defensive impact POA bonus being particularly accurate depiction of light foot's effect, compared to what you currently have if you just mix light infantry units with cavalry.
by MVP7
Tue May 19, 2020 1:46 pm
Forum: Field of Glory II
Topic: Spanish Allies for Andalusian Muslims - is that correct?
Replies: 8
Views: 391

Re: Spanish Allies for Andalusian Muslims - is that correct?

From what I have read of the crusades, pretty much every involved group (Europeans, Byzantines, various middle eastern peoples, Mongols, etc) was allied with every other group to fight every group (including themselves) at some point during the few centuries of crusader states existence (and that's ...
by MVP7
Sun May 17, 2020 6:58 pm
Forum: Field of Glory II
Topic: Commanded shot in FoG2 ? :-)
Replies: 35
Views: 1381

Re: Commanded shot in FoG2 ? :-)

How would commanded shot differ from current light infantry that already can perform the role of supporting cavalry and works great when used so too?
by MVP7
Thu May 07, 2020 5:01 pm
Forum: Field of Glory II
Topic: Command radius . . .
Replies: 16
Views: 647

Re: Command radius . . .

The change would be drastic and off the mark in the sense that it would also effect high cost Heavy infantry and cavalry armies while leaving low cost unmaneuverable armies largely unaffected. I personally don't think there's need for the change and I'd much rather see some other issues like Pike me...

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