Search found 482 matches

by MVP7
Sat Oct 19, 2019 6:01 pm
Forum: Field of Glory II
Topic: Archers vs Slingers
Replies: 4
Views: 170

Re: Archers vs Slingers

I'm very suspicious of whether a sling would deal more damage to armoured opponent. Slings were most prominent when armour was relatively rare and provided limited coverage. Role of slings in warfare declined through the middle ages while armour became stronger and more common. I'm not claiming ther...
by MVP7
Fri Oct 18, 2019 5:46 pm
Forum: Field of Glory II
Topic: Please don't make me come and get you.
Replies: 92
Views: 1614

Re: Please don't make me come and get you.

Well yeah, the odds of units returning aren't that bad (although after 10 turns the chance of unit having returned is already around 40%) but the safe deposit of half their point value is more significant. Not sure that's how percentages work, but I'll let RBS confirm how the return chance actually...
by MVP7
Fri Oct 18, 2019 4:32 pm
Forum: Field of Glory II
Topic: Please don't make me come and get you.
Replies: 92
Views: 1614

Re: Please don't make me come and get you.

Well yeah, the odds of units returning aren't that bad (although after 10 turns the chance of unit having returned is already around 40%) but the safe deposit of half their point value is more significant.
by MVP7
Fri Oct 18, 2019 3:58 pm
Forum: Field of Glory II
Topic: Please don't make me come and get you.
Replies: 92
Views: 1614

Re: Please don't make me come and get you.

My problem is not that the infantry can't chase down and defeat horse archers, it's that they are expected to do so. Every FoG2 campaign requires you win your battles to progress, vast majority of the battles require you to defeat your enemy to win it. Defeating horse archers armies, as required by ...
by MVP7
Fri Oct 18, 2019 11:55 am
Forum: Field of Glory II
Topic: Please don't make me come and get you.
Replies: 92
Views: 1614

Re: Please don't make me come and get you.

Not really. You could not defeat a steppe army by making it evade off the map! It was pretty hard to defeat a steppe army at all, and you could really only do so if you could outshoot them or they committed themselves to close combat. Anyway, cavalry armies really don't need to be nerfed, if anythi...
by MVP7
Fri Oct 18, 2019 11:23 am
Forum: Field of Glory II
Topic: About garrisons and points
Replies: 3
Views: 107

Re: About garrisons and points

That must be it. Are the unit always purchased if there are points left to spend or are they only picked if the player has too few of the compulsory unit type?
by MVP7
Fri Oct 18, 2019 3:12 am
Forum: Field of Glory II
Topic: Please don't make me come and get you.
Replies: 92
Views: 1614

Re: Please don't make me come and get you.

Hadn't realized that chased-off non-routed units can be counted for the percentage. Units that pursue their way off the map aren't I'm pretty sure. How does it work for the chased-off units exactly, do they counts towards the percentage until they return or do they only count if they are not returni...
by MVP7
Fri Oct 18, 2019 1:48 am
Forum: Field of Glory II
Topic: Please don't make me come and get you.
Replies: 92
Views: 1614

Re: Please don't make me come and get you.

From my standpoint, I'd say that the danger of putting your back to the map edge, or even close to it, is that you make it nearly impossible for your units to rally if broken. And your skirmish units, whether cavalry or infantry, can easily be neutralized by chasing them off the board, at which poi...
by MVP7
Fri Oct 18, 2019 12:56 am
Forum: Field of Glory II
Topic: Shooting rules changed?
Replies: 5
Views: 141

Re: Shooting rules changed?

There have been no changes that would effect shooting cohesion tests other than the cavalry armor improvement. Bad luck is the most likely explanation. The way the cohesion tests work, don't shoot at the same unit too much after it has "held firm" that turn as the cohesion test itself is not re-roll...
by MVP7
Thu Oct 17, 2019 11:54 pm
Forum: Field of Glory II 1.5.20 Public Beta
Topic: Field of Glory II 1.5.20 Public Beta
Replies: 29
Views: 763

Re: Field of Glory II 1.5.20 Public Beta

I have now played couple missions of the Ashurbanipal campaign and I'm having no issues so far. Enemy uses its cavalry for flanking quite efficiently and the Egyptian spearmen definitely haven't suffered too badly from loss of CT modifier, performing remarkably well against the Assyrian infantry and...
by MVP7
Thu Oct 17, 2019 11:01 pm
Forum: Field of Glory II
Topic: About garrisons and points
Replies: 3
Views: 107

About garrisons and points

Where do some of the requisition points always disappear in campaign games? For example, before the second battle of my current campaign I had to garrison some troops. I garrisoned about the minimum required. At the bottom it said that I'd receive 168 points, 86 of which would be used to replenish m...
by MVP7
Thu Oct 17, 2019 5:36 pm
Forum: Field of Glory II
Topic: LH cannot charge
Replies: 41
Views: 456

Re: LH cannot charge

I like that idea, I think more than my own idea which was to force an additional cohesion test on the light unit that can't Fall Back - the tactic would still be possible, but riskier. I think RBS explained at some point that there are no cohesion checks for blocked push-backs because in some warga...
by MVP7
Thu Oct 17, 2019 5:08 pm
Forum: Field of Glory II 1.5.20 Public Beta
Topic: Field of Glory II 1.5.20 Public Beta
Replies: 29
Views: 763

Re: Field of Glory II 1.5.20 Public Beta

The cohesion check change sounds good! I imagine it will make heavy foot spam armies much more volatile and it should also make low quality heavy infantry more vulnerable to cavalry charges which is especially welcome in Medieval setting. I'll try to play at least some way through some campaign with...
by MVP7
Thu Oct 17, 2019 4:01 pm
Forum: Field of Glory II
Topic: LH cannot charge
Replies: 41
Views: 456

Re: LH cannot charge

My suggested solution to the break-off blocking is the same as last time: BlockingRules.jpg A) If any unit is blocked by friendly light unit, the blocking light unit will evade out of the way. B) If Light unit is blocked by friendly non-light, the light unit will evade through the blocking non-light...
by MVP7
Thu Oct 17, 2019 3:38 pm
Forum: Field of Glory II
Topic: LH cannot charge
Replies: 41
Views: 456

Re: LH cannot charge

Without getting into the effect on break-off blocking (something I and many other don't need to worry about in single-player), it would be nice if both LH and Cav behaved consistently in this purely game-mechanical situation (i.e. it's not a tactical decision). I'd rather take being able to charge a...
by MVP7
Wed Oct 16, 2019 7:29 pm
Forum: Field of Glory II
Topic: LH cannot charge
Replies: 41
Views: 456

Re: LH cannot charge

Why does the Reduced CC free turn count as large turn when with CC it doesn't? It's especially weird since in the exact same situation a non-light cavalry can still charge after turning and moving. Are you saying a cav out of CC making the same move would be allowed to charge? Yeah, I just tested 4...
by MVP7
Wed Oct 16, 2019 7:14 pm
Forum: Field of Glory II
Topic: LH cannot charge
Replies: 41
Views: 456

Re: LH cannot charge

Why does the Reduced CC free turn count as large turn when with CC it doesn't? It's especially weird since in the exact same situation a non-light cavalry can still charge after turning and moving.
by MVP7
Wed Oct 16, 2019 2:08 pm
Forum: Field of Glory II
Topic: medium spears cost the same as hoplites?
Replies: 13
Views: 387

Re: medium spears cost the same as hoplites?

I still think the medium foot should suffer some minor POA penalty in the open against shock cavalry and maybe even heavy infantry. Also, it is worth mentioning that a forthcoming update will remove the Heavy Foot +1 CT Modifier from Heavy Foot that are of "Below Average" quality or worse. (Average ...
by MVP7
Wed Oct 16, 2019 1:11 pm
Forum: Field of Glory II
Topic: Moving through a ZOC
Replies: 96
Views: 1904

Re: Moving through a ZOC

I would much prefer a unit having to obey all ZoC rules. Of course, if a unit was caught in two separate primary ZoCs, it should be able to charge the unit to its front even if ZoCd from behind. I think it would still be good to have an option to squeeze out of the pinch with a high risk of cohesio...
by MVP7
Tue Oct 15, 2019 2:04 am
Forum: Field of Glory II
Topic: Please don't make me come and get you.
Replies: 92
Views: 1614

Re: Please don't make me come and get you.

Nothing inherently wrong with hiding or staying in favorable part of the map as long as the map borders aren't being used as unnatural obstacles in my opinion. Then again, this kind of stuff is why I stick to the single-player :).

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