Search found 266 matches

by MVP7
Mon Feb 18, 2019 7:27 pm
Forum: Field of Glory II
Topic: MMM - Matrix Mod Matrix
Replies: 3
Views: 137

Re: MMM - Matrix Mod Matrix

Generally if two mods include or modify the same file they won't be compatible without some manual merging work. Some popular combinations are occasionally uploaded by other users and you can ask around the modding section. A third party tool like Generic Mod Enabler (jsgme) might help you manage in...
by MVP7
Mon Feb 18, 2019 12:26 pm
Forum: Field of Glory II
Topic: Reducing Casualties in Field of Glory II?
Replies: 1
Views: 121

Re: Reducing Casualties in Field of Glory II?

Melees are always resolved once for each side's turn. You can't skip the melees and if you leave some unresolved they will be resolved automatically once you end turn. Yellow casualty numbers mean low or even casualties while red numbers mean heavy casualties. Heavy casualties can cause cohesion tes...
by MVP7
Sat Feb 16, 2019 4:47 pm
Forum: Field of Glory II
Topic: Share some unique/strange tactics that you came up with!
Replies: 22
Views: 880

Re: Share some unique/strange tactics that you came up with!

I'd like to see blocked units have a mechanism where they cant be broken - but just take extra losses. This may stop the practice, but also allow friendlies to block their own units from rout, but take losses - which seems to feel more like what would actually happen. If you cant run - you fight an...
by MVP7
Wed Feb 13, 2019 4:15 pm
Forum: Field of Glory II
Topic: Impetuosity Check
Replies: 28
Views: 585

Re: Impetuosity Check

A ranged attack from the ZOC of impetuous unit could have of chance of triggering a immediate charge. Then actively turning away from skirmishers would be pretty hard and pointless since the enemy could just move to better shooting position on his own turn.
by MVP7
Tue Feb 12, 2019 6:50 pm
Forum: Field of Glory II
Topic: Impetuosity Check
Replies: 28
Views: 585

Re: Impetuosity Check

I don't think the individual soldiers would be deeply aware of the well-being and number of generals during battle. Even if they were I don't think having lost most of the army's leadership would make them particularly eager to charge the enemy. I think it would make more sense if impetuous charges...
by MVP7
Tue Feb 12, 2019 5:24 pm
Forum: Field of Glory II
Topic: Impetuosity Check
Replies: 28
Views: 585

Re: Impetuosity Check

I remember the ahistorical reaction to impetuosity: The positioning of units facing away from the enemy so they wouldn't impetuously charge the LF skirmishers that were sent to goad them. Only when non-light units came within charging range did the units rotate to face the enemy. Whilst arguably re...
by MVP7
Tue Feb 12, 2019 4:11 pm
Forum: Field of Glory II
Topic: Impetuosity Check
Replies: 28
Views: 585

Re: Impetuosity Check

It could be toned down to something small like a chance that impetuous unit charges a non-light unit in its ZOC during rallying/routing phase and only if the odds on impact are heavily in their favor.
by MVP7
Mon Feb 11, 2019 4:50 pm
Forum: Field of Glory II
Topic: Share some unique/strange tactics that you came up with!
Replies: 22
Views: 880

Re: Share some unique/strange tactics that you came up with!

I do strongly support mouser's ideas for ending the tactic of using lights to block fallbacks/pushbacks. It is maximum cheese. Which is not to say I don't use it myself right now, but I do so because not doing so would disadvantage me. It would be better if this trick simply didn't exist. A definit...
by MVP7
Mon Feb 11, 2019 4:27 pm
Forum: Field of Glory II
Topic: Impetuosity Check
Replies: 28
Views: 585

Re: Impetuosity Check

Personally I would like to see a bit more unpredictable behaviors in the game. Impetuous charge could be an attribute reserved for few select units like Zealots, French knights and other fitting units.
by MVP7
Fri Feb 08, 2019 8:24 pm
Forum: Field of Glory II
Topic: Pike Units: Worth the cost?
Replies: 18
Views: 575

Re: Pike Units: Worth the cost?

I find the idea of 16 ranks deep shoulder-to-shoulder formation of men carrying 18 feet pikes running towards the enemy at full speed, and somehow holding their formation in the process, very hard to believe. I also can't agree with pike becoming ineffective after the momentum of the supposed runnin...
by MVP7
Fri Feb 08, 2019 6:46 pm
Forum: Field of Glory II
Topic: Pike Units: Worth the cost?
Replies: 18
Views: 575

Re: Pike Units: Worth the cost?

As far as the dynamic between impact and melee, that's also not quite matching the historical record. Sources, especially Polybius, speak at length about the irresistable charge of the pike phalanx. If anything, the pike should have a massive advantage over other units on impact, but then slow down...
by MVP7
Fri Feb 08, 2019 5:48 pm
Forum: Field of Glory II
Topic: Pike Units: Worth the cost?
Replies: 18
Views: 575

Re: Pike Units: Worth the cost?

I think the deep pike bonus is more about maintaining the structure and cohesion of the formation than rear ranks actively participating in combat. I'm also a bit skeptical about only the front rank of pike formation contributing to fighting since pike formations have always been even deeper than th...
by MVP7
Thu Feb 07, 2019 11:35 am
Forum: Field of Glory II
Topic: Share some unique/strange tactics that you came up with!
Replies: 22
Views: 880

Re: Share some unique/strange tactics that you came up with!

Another infamous tactic used with cheap infantry is arranging a front diagonally so that the attacking enemy ends up pushing himself straight into flankable position. Never used it myself and its efficiency was reduced significantly by the 1.5.3 push-back changes since it now takes at least two loss...
by MVP7
Wed Feb 06, 2019 11:20 pm
Forum: Field of Glory II
Topic: MF unable to charge LH
Replies: 4
Views: 222

Re: MF unable to charge LH

Medium foot only has 4 AP left so it can't move diagonally (that costs 6 AP). Not sure where the AP has gone if they really haven't moved yet.
by MVP7
Wed Feb 06, 2019 6:47 pm
Forum: Field of Glory II
Topic: Do you prefer light spear cavalry or lancers?
Replies: 10
Views: 512

Re: Do you prefer light spear cavalry or lancers?

What interactions of lancers and cataphracts do you mean specifically? In my experience their performance is quite believable although raw spear infantry might be a bit too stable against cavalry charge. Sometimes when lacking infantry I have even used catapracts frontally against Roman legionaries ...
by MVP7
Tue Feb 05, 2019 10:43 pm
Forum: Field of Glory II
Topic: Do you prefer light spear cavalry or lancers?
Replies: 10
Views: 512

Re: Do you prefer light spear cavalry or lancers?

I prefer lancers. Most of the time if lancers are attacked by infantry (and even when they attack the infantry) they will retreat after impact unless they win big (or have been blocked by friendlies). Evading cavalry can often be run down by attacking cavalry and that results in extremely devastatin...
by MVP7
Tue Feb 05, 2019 10:30 pm
Forum: Field of Glory II
Topic: Pike Units: Worth the cost?
Replies: 18
Views: 575

Re: Pike Units: Worth the cost?

Or perhaps increase their impact? I would see a Pike Phalanx as the quintessential impact unit. I think the design intention with pikes was to make them equal with impact foot at impact but superior in melee. However the POA differential is not high enough to justify the cost. +25 against veteran h...
by MVP7
Tue Feb 05, 2019 1:49 pm
Forum: Field of Glory II
Topic: Pike Units: Worth the cost?
Replies: 18
Views: 575

Re: Pike Units: Worth the cost?

I agree, pikes feel barely worth the price and narrow frontage goes a long way to counter what advantages they have. Personally I would rather have cheaper pikes without square formation or maybe with capped max POA advantage.
by MVP7
Mon Feb 04, 2019 5:59 pm
Forum: Field of Glory II
Topic: Impact foot follow up
Replies: 13
Views: 358

Re: Impact foot follow up

rbodleyscott wrote:
Mon Feb 04, 2019 5:46 pm
We will eventually release an updated manual, the timing of this has not yet been decided.
Will the factions section of the manual be expanded to cover some of the major factions added in expansions as well?
by MVP7
Mon Feb 04, 2019 1:49 pm
Forum: Field of Glory II
Topic: Could moving or charging route indication point be more bold?
Replies: 12
Views: 372

Re: Could moving or charging route indication point be more bold?

I have occasionally had trouble seeing where the movement dot is for various reasons (units, banners, terrain etc). It would be nice if the entire square was outlined in different color.

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