Search found 8 matches

by nosebleednz
Fri Sep 04, 2015 11:08 pm
Forum: Mods and Scenario Design
Topic: Re-scaling and Unit Overhaul Mod
Replies: 5
Views: 3387

Re: Re-scaling and Unit Overhaul Mod

Afaik the weapon animations have a fixated location on the hex, so lets say a rescaled reraver titan would have it's firing effects somewhere between the legs now, and obstruct them, or have you found a way to readjust their position? The parts or the UI might be hard coded, but that is something y...
by nosebleednz
Wed Sep 02, 2015 7:58 am
Forum: Mods and Scenario Design
Topic: Re-scaling and Unit Overhaul Mod
Replies: 5
Views: 3387

Re: Re-scaling and Unit Overhaul Mod

Well holy shit, that's awesome! How do you go about rescaling those? I'm asking to see if its something my 0 experience can help with :P I'm probably are past the point of getting help now bro, but thank anyways! But heres the run down of what I've done... Everything is done through the "tileset.wh...
by nosebleednz
Sun Aug 30, 2015 5:40 am
Forum: Mods and Scenario Design
Topic: stats crunching thread for remaining 11 tau units
Replies: 8
Views: 3665

Re: stats crunching thread for remaining 11 tau units

Sorry no go on the Barracuda either bro. Honor Blade: Range 0-0, Accuracy 100%, AccPHex (irrelevant), Str 45, AP 0, Shot 2, Ammo 10 Twinlinked Pulse carbines: (Just double the amount of shots as Pulse Carbine) Quad Ion Turret: Range 1-5, Accuracy 80%, AccPHex -10, Str 75, AP 40, Shot 12(not sure on ...
by nosebleednz
Sun Aug 30, 2015 5:15 am
Forum: Mods and Scenario Design
Topic: Re-scaling and Unit Overhaul Mod
Replies: 5
Views: 3387

Re-scaling and Unit Overhaul Mod

EDIT: Ok so i have had a snag with the Re-sizing of the hex squares. Unfortunately there are a few aspects of the game that cannot be modified without diving deep. I cannot seem to locate any edit file/s to change the "read" size of the strplates. So they are offset and if i try to re-size them the...
by nosebleednz
Sat Aug 29, 2015 5:48 am
Forum: Mods and Scenario Design
Topic: stats crunching thread for remaining 11 tau units
Replies: 8
Views: 3665

Re: stats crunching thread for remaining 11 tau units

Don't have any info on Tetra or Tshark sorry bud. #KEY Req, UnitStr, HitP, Def, Int, Type, MoveType, Range, Spot, Melee, Ranged, Weap (trait) Ethereal 450 5 3 40 10 0 0 3 4 30 65 Honor Blade, with what ever you decide for additional troops (character,) Gun Drone Squad 300 12 1 35 5 1 1 3 3 20 30 Twi...
by nosebleednz
Wed Aug 19, 2015 8:01 am
Forum: Mods and Scenario Design
Topic: stats crunching thread for remaining 11 tau units
Replies: 8
Views: 3665

Re: stats crunching thread for remaining 11 tau units

Sorry, Pulse Carbine is Correct :)

Let me know if you need help with the rest.

Would love to see these added! The more the merrier!!

Also there's a good Commander Farsight on the GW webby. (if you're interested)
by nosebleednz
Fri Aug 14, 2015 4:04 am
Forum: Mods and Scenario Design
Topic: stats crunching thread for remaining 11 tau units
Replies: 8
Views: 3665

Re: stats crunching thread for remaining 11 tau units

Is this still going?? Suprised to see no replys? In case your still looking for stats: Darkstrider Used your Fireblade as a reference to make Darkstrider as they have the same weapons and attributes bar "Sv" . Recon armour(darkstrider) vs combat armour(Fireblade). 500 requisition cost , 25 unit stre...

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