Search found 188 matches

by Ursulet
Sun Aug 09, 2020 11:16 am
Forum: Panzer Corps : AAR's
Topic: Grand Campaign 1939-40 Field Marshall
Replies: 43
Views: 5400

Re: Grand Campaign 1939-40 Field Marshall

Just disband the ones with useless heroes. Thats what i do.
by Ursulet
Thu Jul 23, 2020 8:00 am
Forum: Panzer Corps
Topic: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Replies: 162
Views: 9115

Re: Panzer Corps 10th Anniversary (11-07-2021)

glaude1955 wrote:
Thu Jul 23, 2020 7:34 am
Ursulet wrote:
Thu Jul 23, 2020 6:17 am
I would love to have more switchable units like in the mods we get.
Yes, but on condition that the AI knows how to use them correctly!
I have been playing with the pak mod and it wure knows when to switch and bugger me with its AA +2 move in at mode against my trucks :lol:
by Ursulet
Thu Jul 23, 2020 6:17 am
Forum: Panzer Corps
Topic: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Replies: 162
Views: 9115

Re: Panzer Corps 10th Anniversary (11-07-2021)

I would love to have more switchable units like in the mods we get.
by Ursulet
Tue Jul 21, 2020 5:24 am
Forum: Panzer Corps
Topic: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Replies: 162
Views: 9115

Re: Panzer Corps 10th Anniversary (11-07-2021)

Hello guys... This thread is a wonderful idea, and in fact I was thinking since some time ago about proposing such an initiative here in the forum, but I was a bit lazy about writing down the ton of ideas I have to make improvements to PzCops 1, in order to turn it into a PzCorps Classic, PzCorps F...
by Ursulet
Mon Jul 20, 2020 6:39 am
Forum: Panzer Corps
Topic: the longest day
Replies: 4
Views: 613

Re: the longest day

DN1 wrote:
Sun Jul 19, 2020 10:02 pm
Ursulet wrote:
Sun Jul 19, 2020 8:14 am
There are cheat codes that allow you to add extra units.
Thank you first for replying. Where would I find these cheat codes ?.

Here

viewtopic.php?f=121&t=25990
by Ursulet
Sun Jul 19, 2020 8:14 am
Forum: Panzer Corps
Topic: the longest day
Replies: 4
Views: 613

Re: the longest day

There are cheat codes that allow you to add extra units.
by Ursulet
Thu Jul 09, 2020 4:30 pm
Forum: Panzer Corps
Topic: Achievement doesnt get unlocked
Replies: 23
Views: 1645

Re: Achievement doesnt get unlocked

Is that a steam achievement?
by Ursulet
Thu Jul 09, 2020 8:18 am
Forum: Panzer Corps
Topic: Achievement doesnt get unlocked
Replies: 23
Views: 1645

Re: Achievement doesnt get unlocked

You should contact slitherine support then.
by Ursulet
Wed Jul 08, 2020 4:52 pm
Forum: Panzer Corps
Topic: Achievement doesnt get unlocked
Replies: 23
Views: 1645

Re: Achievement doesnt get unlocked

I have had the game installed on 3 differents ipads and 3 computers over 9 years, using this cheat code saved me a precious time not redoing all the vanilla campaign again and again to unlock rommel and manstein. Are u sure u managed a decisive victory in all scenarios?
by Ursulet
Wed Jul 08, 2020 2:36 pm
Forum: Panzer Corps
Topic: Achievement doesnt get unlocked
Replies: 23
Views: 1645

Re: Achievement doesnt get unlocked

Use cheat code scn 0 to activate it. Restart campaign and enter it for all scenarios. :wink:
by Ursulet
Wed Jul 08, 2020 8:04 am
Forum: Panzer Corps
Topic: The new "Ultimate" mode of Difficulty
Replies: 19
Views: 8790

Re: The new "Ultimate" mode of Difficulty

He is one of a kind lol
by Ursulet
Mon Jul 06, 2020 1:51 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
Replies: 2818
Views: 226004

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Better that than half a dozen kv1-C or IS2....
by Ursulet
Mon Jul 06, 2020 5:15 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
Replies: 2818
Views: 226004

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

The more i play with the PAK mode, the more i realized how overpowered some units can be in GC mode. Just replace all artilleries by 88. Get 8 and here you go. 8 AA or 8 artillery or 8 AT, just switch and destroy. Give oleh dir the Grossdeutschland panzer grenadier upgrade in 1940 with 15 strength ...
by Ursulet
Sat Jul 04, 2020 8:19 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
Replies: 2818
Views: 226004

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

The more i play with the PAK mode, the more i realized how overpowered some units can be in GC mode. Just replace all artilleries by 88. Get 8 and here you go. 8 AA or 8 artillery or 8 AT, just switch and destroy. Give oleh dir the Grossdeutschland panzer grenadier upgrade in 1940 with 15 strength a...
by Ursulet
Fri Jul 03, 2020 11:36 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
Replies: 2818
Views: 226004

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

The AA 88 german fun was used as field artillery. In pak mode, it is reflected as such. Best gun in game. But wasnt also the pak 43 AT gun used as field artillery? Just asking.
by Ursulet
Thu Jul 02, 2020 8:13 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
Replies: 2818
Views: 226004

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

phcas wrote:
Thu Jul 02, 2020 4:43 pm
cw58 wrote:
Thu Jul 02, 2020 12:48 pm
That's because the AA guns in AT mode have a range of 1; so no counter-attack is possible. I'm not sure if this is a bug or WAI.
Thanks cw58. I did some testing and it is indeed the range that makes this error. Will be fixed in the next update.
So reactive, so pro :wink:
by Ursulet
Thu Jul 02, 2020 4:31 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
Replies: 2818
Views: 226004

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

That's because the AA guns in AT mode have a range of 1; so no counter-attack is possible. I'm not sure if this is a bug or WAI. 88 guns and SPAA do trigger a counter attack. I should re-phrase that: the AA guns that have a range of 1 when in AT mode will not receive a counter-attack. I notice that...
by Ursulet
Thu Jul 02, 2020 1:44 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
Replies: 2818
Views: 226004

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

cw58 wrote:
Thu Jul 02, 2020 12:48 pm
That's because the AA guns in AT mode have a range of 1; so no counter-attack is possible. I'm not sure if this is a bug or WAI.
88 guns and SPAA do trigger a counter attack.
by Ursulet
Thu Jul 02, 2020 12:12 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
Replies: 2818
Views: 226004

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

TonyAfan wrote:
Wed Jul 01, 2020 9:35 pm
An example
Exactly what i meant, thx. When on ground attack mode the cant counter trait shouldn't apply.

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