Search found 33 matches

by kvnrthr
Sat Mar 30, 2019 10:38 pm
Forum: Field of Glory II
Topic: Why is pike POA dependent on casualties?
Replies: 19
Views: 1017

Why is pike POA dependent on casualties?

Unlike most common melee/impact capabilities, pike gets chipped away at quickly through losses. What is the historical reason for this? If spearmen/swordsmen/impact foot get represented at full POA regardless of casualties, why not pike? Combat strength modifier already takes into account losses. Fr...
by kvnrthr
Wed Mar 20, 2019 7:59 pm
Forum: Field of Glory II
Topic: When do you dismount lancers?
Replies: 9
Views: 568

Re: When do you dismount lancers?

Unfortunately when dismounted they are undrilled heavy foot. So it won't help them avoid disorder in rough ground or forests.
by kvnrthr
Sun Mar 17, 2019 7:05 am
Forum: Field of Glory II: Modding
Topic: How to edit strength multipliers for sandbox campaign and skirmish battles?
Replies: 1
Views: 79

How to edit strength multipliers for sandbox campaign and skirmish battles?

I know in custom campaigns you can set strength multipliers for units, which just changes what number of men is displayed.

Is there some way to make this happen for sandbox campaigns and skirmish battles?
by kvnrthr
Sat Mar 16, 2019 7:56 am
Forum: Field of Glory II
Topic: When do you dismount lancers?
Replies: 9
Views: 568

When do you dismount lancers?

The Belisarius DLC has a lot of options to dismount cavalry, which is pretty cool. I'm not sure how to use dismounted lancers though. Since they're heavy offensive spearmen, my guess is that they might be able to protect bowmen and horse archers against lancer cavalry. But why not just use limitanii...
by kvnrthr
Sat Mar 16, 2019 7:31 am
Forum: Field of Glory II
Topic: Offensive Spearmen vs Impact Foot
Replies: 22
Views: 851

Re: Offensive Spearmen vs Impact Foot

Thanks for the clarification! So heavy foot losing to impact foot has a good chance of getting -2 modifier and medium gets -3? Those cohesion test modifiers are more important than I thought... It would be nice if the cohesion test info was in the tooltip in the form of having X% chance to drop enem...
by kvnrthr
Sat Mar 16, 2019 4:49 am
Forum: Field of Glory II
Topic: Offensive Spearmen vs Impact Foot
Replies: 22
Views: 851

Re: Offensive Spearmen vs Impact Foot

Thanks for the comments. I admit my views are colored by one match in the christmas tournament where my hastati/principes blasted through an enemy hoplite line, and granted it was not a fair comparison due to the better troop quality on the hastati. I was interested in chance of immediate cohesion d...
by kvnrthr
Thu Mar 14, 2019 9:53 pm
Forum: Field of Glory II
Topic: Offensive Spearmen vs Impact Foot
Replies: 22
Views: 851

Re: Offensive Spearmen vs Impact Foot

Impact foot still relies on that one impact while spearmen get the advantage twice every turn after the initial impact. I haven't done the math but I think it generally balances out pretty well. It would balance only if you averaged out all the effects over the average length of engagement. The iss...
by kvnrthr
Thu Mar 14, 2019 8:42 pm
Forum: Field of Glory II
Topic: Offensive Spearmen vs Impact Foot
Replies: 22
Views: 851

Offensive Spearmen vs Impact Foot

These two capabilities have the same price, but it seems that impact foot is flat out better in most cases. Pitting the two in a direct fight, the offensive spearmen gets +50 POA in melee, which while nice, will take many turns to bring a result. The impact foot, meanwhile, gets +100 POA at impact a...
by kvnrthr
Thu Mar 14, 2019 8:13 pm
Forum: Field of Glory II
Topic: Charge cavalry too weak
Replies: 88
Views: 2538

Re: Charge cavalry too weak

Now that I think about it, it would make sense to have armor count at least somewhat in the impact phase. If equal in experience in elan, a soldier who has better armor will be more confident in the charge.
by kvnrthr
Sun Mar 10, 2019 9:15 pm
Forum: Field of Glory II
Topic: Should cavalry fall back more often?
Replies: 2
Views: 154

Should cavalry fall back more often?

In my time trying out lancers, I find they too easily get stuck in a melee and grinded down. You charge into some impact foot, and the POAs aren't bad enough for your cavalry to retreat (you'd generally fall back against spearmen). But then the infantry corners you and slowly breaks you through comb...
by kvnrthr
Sun Mar 10, 2019 9:00 pm
Forum: Field of Glory II
Topic: Charge cavalry too weak
Replies: 88
Views: 2538

Re: Charge cavalry too weak

I think some people make the mistake of considering this a physics problem, with a mass X of velocity Y crashing into mass A and sending them flying. If cavalrymen were perfectly modelled as such than the original poster may have a point. If this were the case the best cavalry tactic would be to giv...
by kvnrthr
Mon Feb 25, 2019 7:33 am
Forum: Field of Glory II: Modding
Topic: Issue with Assault.BSF script file
Replies: 1
Views: 125

Issue with Assault.BSF script file

Recently I was trying to change evasion behavior and was unable to get it to work. I copied Assault.BSF into CustomCampaignName/Data/Scripts and edited it there. I modified the function "DoEvadeAndPursuit", specifically this section here: if ((IsUnitSquadType(me, "Cavalry") == 1) || (IsUnitSquadType...
by kvnrthr
Thu Feb 14, 2019 7:25 am
Forum: Field of Glory II
Topic: What are the rules for shooting overhead?
Replies: 8
Views: 416

What are the rules for shooting overhead?

I can't find specific mention of this in the rulebook. It says units cannot fire overhead, but I notice that certain height differences allow it, which I mostly notice with archers. How does that work exactly?
by kvnrthr
Thu Feb 07, 2019 7:31 am
Forum: Field of Glory II
Topic: Share some unique/strange tactics that you came up with!
Replies: 22
Views: 1338

Share some unique/strange tactics that you came up with!

Messing around in a lot of games, sometimes you figure out an interesting combination or tactic you didn't think of before. I'm interested to see what tricks long-time players have! I'll share one of my own examples: Recently I've started blocking fallback squares for my charging units in important ...
by kvnrthr
Thu Feb 07, 2019 3:45 am
Forum: News & Announcements
Topic: Field of Glory: Empires Dev Diary #1 - A Brief Overview
Replies: 12
Views: 3553

Re: Field of Glory: Empires Dev Diary #1 - A Brief Overview

This looks great! Looking forwards to more.

I wonder how building of military units will be handled. There should be some balance between having some ability to research new units, while making sure not everyone is running around with veteran legionaries. :lol:
by kvnrthr
Tue Feb 05, 2019 9:32 pm
Forum: Field of Glory II
Topic: Do you prefer light spear cavalry or lancers?
Replies: 10
Views: 688

Do you prefer light spear cavalry or lancers?

Curious to see what some people think. I really like the evasion capability of light spear cavalry, so you can still keep your horse alive in the face of superior numbers/quality of enemy cavalry. They are more likely to run away from enemy infantry while lancers seem to get stuck in melee more ofte...
by kvnrthr
Tue Feb 05, 2019 9:20 pm
Forum: Field of Glory II
Topic: Pike Units: Worth the cost?
Replies: 18
Views: 754

Re: Pike Units: Worth the cost?

Or perhaps increase their impact? I would see a Pike Phalanx as the quintessential impact unit. I think the design intention with pikes was to make them equal with impact foot at impact but superior in melee. However the POA differential is not high enough to justify the cost. +25 against veteran h...
by kvnrthr
Tue Feb 05, 2019 7:45 am
Forum: Field of Glory II
Topic: Pike Units: Worth the cost?
Replies: 18
Views: 754

Pike Units: Worth the cost?

I'm not sure if the units are priced in accordance with their individual capabilities only, or with the whole army lists in mind. If the former is the case, I've been feeling that pike units are priced pretty high for what they offer. The deep pike capability is so vulnerable to being chipped away b...
by kvnrthr
Sat Feb 02, 2019 12:41 am
Forum: Field of Glory: Empires
Topic: Campaign features you'd like to see in FoG:Empires
Replies: 22
Views: 1950

Re: Campaign features you'd like to see in FoG:Empires

I hope that province control is not decided by one automatic pitched battle. Politics, sieges, supply, foraging, etc should appear somewhere, of course not as an overly complex system, but I'd like to see them. I believe armies only fought when both sides were confident in victory, or some urgent ci...
by kvnrthr
Fri Jan 25, 2019 3:26 am
Forum: Field of Glory II
Topic: Shooty scooty Hun cavalry
Replies: 2
Views: 368

Re: Shooty scooty Hun cavalry

Which Roman army list are you using? I personally don't think a heavy foot list can really do much against a solid horse archer army. What I did against the AI was to charge with light horse (if possible with a unit blocking my own retreat path, so it doesn't bounce off) then follow up with a lancer...

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