Search found 21 matches

by kvnrthr
Thu Feb 14, 2019 7:25 am
Forum: Field of Glory II
Topic: What are the rules for shooting overhead?
Replies: 5
Views: 142

What are the rules for shooting overhead?

I can't find specific mention of this in the rulebook. It says units cannot fire overhead, but I notice that certain height differences allow it, which I mostly notice with archers. How does that work exactly?
by kvnrthr
Thu Feb 07, 2019 7:31 am
Forum: Field of Glory II
Topic: Share some unique/strange tactics that you came up with!
Replies: 16
Views: 493

Share some unique/strange tactics that you came up with!

Messing around in a lot of games, sometimes you figure out an interesting combination or tactic you didn't think of before. I'm interested to see what tricks long-time players have! I'll share one of my own examples: Recently I've started blocking fallback squares for my charging units in important ...
by kvnrthr
Thu Feb 07, 2019 3:45 am
Forum: News & Announcements
Topic: Field of Glory: Empires Dev Diary #1 - A Brief Overview
Replies: 10
Views: 825

Re: Field of Glory: Empires Dev Diary #1 - A Brief Overview

This looks great! Looking forwards to more.

I wonder how building of military units will be handled. There should be some balance between having some ability to research new units, while making sure not everyone is running around with veteran legionaries. :lol:
by kvnrthr
Tue Feb 05, 2019 9:32 pm
Forum: Field of Glory II
Topic: Do you prefer light spear cavalry or lancers?
Replies: 8
Views: 381

Do you prefer light spear cavalry or lancers?

Curious to see what some people think. I really like the evasion capability of light spear cavalry, so you can still keep your horse alive in the face of superior numbers/quality of enemy cavalry. They are more likely to run away from enemy infantry while lancers seem to get stuck in melee more ofte...
by kvnrthr
Tue Feb 05, 2019 9:20 pm
Forum: Field of Glory II
Topic: Pike Units: Worth the cost?
Replies: 18
Views: 504

Re: Pike Units: Worth the cost?

Or perhaps increase their impact? I would see a Pike Phalanx as the quintessential impact unit. I think the design intention with pikes was to make them equal with impact foot at impact but superior in melee. However the POA differential is not high enough to justify the cost. +25 against veteran h...
by kvnrthr
Tue Feb 05, 2019 7:45 am
Forum: Field of Glory II
Topic: Pike Units: Worth the cost?
Replies: 18
Views: 504

Pike Units: Worth the cost?

I'm not sure if the units are priced in accordance with their individual capabilities only, or with the whole army lists in mind. If the former is the case, I've been feeling that pike units are priced pretty high for what they offer. The deep pike capability is so vulnerable to being chipped away b...
by kvnrthr
Sat Feb 02, 2019 12:41 am
Forum: Field of Glory: Empires
Topic: Campaign features you'd like to see in FoG:Empires
Replies: 10
Views: 530

Re: Campaign features you'd like to see in FoG:Empires

I hope that province control is not decided by one automatic pitched battle. Politics, sieges, supply, foraging, etc should appear somewhere, of course not as an overly complex system, but I'd like to see them. I believe armies only fought when both sides were confident in victory, or some urgent ci...
by kvnrthr
Fri Jan 25, 2019 3:26 am
Forum: Field of Glory II
Topic: Shooty scooty Hun cavalry
Replies: 3
Views: 303

Re: Shooty scooty Hun cavalry

Which Roman army list are you using? I personally don't think a heavy foot list can really do much against a solid horse archer army. What I did against the AI was to charge with light horse (if possible with a unit blocking my own retreat path, so it doesn't bounce off) then follow up with a lancer...
by kvnrthr
Thu Jan 24, 2019 6:38 am
Forum: Field of Glory II
Topic: Possible Army Lists for 7th Century Arab Forces?
Replies: 3
Views: 322

Possible Army Lists for 7th Century Arab Forces?

I've been interested in trying out an Arab force but the current Arab (City) list doesn't seem particularly capable of fighting the Byzantines and Sassanids as it did late in the 7th century, so I assume the post 633 army would be quite different. What kinds of units would a later Arab army have? Is...
by kvnrthr
Wed Jan 23, 2019 6:28 am
Forum: Field of Glory II
Topic: triple armed Romans
Replies: 5
Views: 477

Re: triple armed Romans

What is the best way to use later roman infantry? They're great on the defense but that assumes the enemy will oblige you by charging at them. Against enemy foot they do ok but I'm not sure if they have any use against cavalry armies.
by kvnrthr
Fri Dec 28, 2018 5:24 am
Forum: Field of Glory II
Topic: My big issues with this game
Replies: 35
Views: 1785

Re: My big issues with this game

Interesting. I think Richard mentioned that the lights are rarely mentioned in historical text after the initial phases of battle. This can prevent them form staying in the battle for too long. That said, there are cavalry formations that evade too. Does that apply to them? It will make hit and run...
by kvnrthr
Fri Dec 28, 2018 12:54 am
Forum: Field of Glory II
Topic: My big issues with this game
Replies: 35
Views: 1785

Re: My big issues with this game

Cohesion test for any evading unit makes a lot of sense. If heavy infantry withdrawing back one square must take a test then surely a group of javelinmen running for their lives from very annoyed legionaries should too. A group of soldiers who turn their back to the enemy and scram is not likely to ...
by kvnrthr
Wed Nov 21, 2018 9:20 am
Forum: Field of Glory II
Topic: Depth of ranks: Did ancient commanders vary them? Should it be included?
Replies: 2
Views: 353

Depth of ranks: Did ancient commanders vary them? Should it be included?

I'm not really well read on ancient warfare but I do recall reading some commanders reducing the ranks of their men based on the situation (e.g. Caesar at Pharsalus). Would it make sense to implement this in game, maybe splitting a unit of 8 or 16 models into half that? Similar to the option of dism...
by kvnrthr
Sun Nov 18, 2018 12:06 am
Forum: Field of Glory II
Topic: Why did the Romans make their heavy foot worse?
Replies: 10
Views: 742

Re: Why did the Romans make their heavy foot worse?

Ah, I forgot that impact foot doesn't work against cavalry. That is a new capability, though I'm not sure it makes up for the 100 POA loss on the attack. It seems that some elements of the decline were out of the Roman military's hands though. I wonder at least if the Palatina units would retain som...
by kvnrthr
Sat Nov 17, 2018 3:34 am
Forum: Field of Glory II
Topic: Why did the Romans make their heavy foot worse?
Replies: 10
Views: 742

Why did the Romans make their heavy foot worse?

This is not really a gameplay question, just one about how the history is modeled. In game the 3rd century Roman infantry is described to use javelins and have attached archers. The description and my (relatively poor) understanding of history makes it sound like they made a trade off, losing their ...
by kvnrthr
Sat Aug 05, 2017 1:15 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Teppo Light Foot vs Medium Foot
Replies: 6
Views: 2114

Teppo Light Foot vs Medium Foot

I find it odd that in later time periods light foot teppo are replaced with medium foot/warrior teppo. Gameplay wise, I can't think of any reason why this would be done. The light foot can evade charges and do not get disordered in forests, while suffering less from return fire by virtue of being li...
by kvnrthr
Mon Jul 31, 2017 5:27 pm
Forum: Scenario Design
Topic: Friedland scenario
Replies: 4
Views: 1242

Re: Friedland scenario

If anyone can chime in, how did they manage to add the new weapon type? (rifles)
by kvnrthr
Sat Jul 29, 2017 4:00 pm
Forum: Pike & Shot
Topic: Reason forshooting POA of musket/arquebus against mounted?
Replies: 1
Views: 569

Reason forshooting POA of musket/arquebus against mounted?

Why do muskets and arquebuses get a negative modifier when shooting at mounted troops?
I can't think of why firearms would be less effective than bows or artillery at shooting cavalry.
Is there any particular historical or balance reason for it?
by kvnrthr
Thu Mar 30, 2017 5:14 am
Forum: Modders Corner
Topic: Editing Generals txt files
Replies: 4
Views: 1498

Editing Generals txt files

I notice that in the campaigns, there are txt files containing each general's info.

What do the three parameters (type, quality, combat) mean? I assume combat is the duel rating of the general, but how do type and quality affect combat radius?
by kvnrthr
Thu Mar 30, 2017 5:07 am
Forum: Pike & Shot
Topic: No Positive Bayonet POA?
Replies: 2
Views: 555

Re: No Positive Bayonet POA?

Ah, that makes sense. I was thinking about the Napoleonic image of the bayonet charge, so that would be the socket bayonet type.

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