Search found 102 matches

by kvnrthr
Wed Aug 19, 2020 7:37 am
Forum: Field of Glory II
Topic: Passive vs Active Defence
Replies: 80
Views: 3306

Re: Passive vs Active Defence

Only kind of related but I do think this might be some reason to give option for asymmetric victory conditions. Many times in historical battles there were outside pressures that forced one side to act more aggressively than the other (e.g. need to lift a siege, new consul is arriving so you want to...
by kvnrthr
Mon Jun 29, 2020 12:36 am
Forum: Pike & Shot
Topic: Odenthus has passed away.
Replies: 26
Views: 2180

Re: Odenthus has passed away.

Very sad news. I've downloaded and enjoyed many of his scenarios for both Pike and Shot and FOG2, they always cheered me up.
by kvnrthr
Sat Jun 06, 2020 6:29 am
Forum: Field of Glory: Empires
Topic: Unescorted Persian army sunk
Replies: 6
Views: 321

Re: Unescorted Persian army sunk

It's a general AI problem, so many times you find an unescorted army.

I've started plenty of wars opportunistically when I find my fleet and a giant chunk of their army with top generals, elite troops but no escorts sharing the same sea zone.
by kvnrthr
Fri May 29, 2020 5:55 pm
Forum: Field of Glory: Empires
Topic: Some historical (?) errors in 550 BCE campaign
Replies: 1
Views: 198

Some historical (?) errors in 550 BCE campaign

Epirus still has the provincial elephant unit, but I'm pretty sure elephants were not anywhere near Greece until Alexander's campaigns brought them back. I'm not sure if the Galatian infantry provincial unit makes sense either, as the Gallic invasion would not bring them to the area for a few centur...
by kvnrthr
Sat May 23, 2020 4:08 am
Forum: Field of Glory II
Topic: Ballads of the surprising and unexpected
Replies: 16
Views: 685

Re: Ballads of the surprising and unexpected

Perhaps he meant to hide them? I remember when I played multiplayer I once put a bunch of heavy infantry in the forest, then could go out and surprise my opponent. It often doesn't help too much (you can count how many points you see after all), but has worked against some people, and I did win one ...
by kvnrthr
Sat May 23, 2020 3:58 am
Forum: Field of Glory: Empires
Topic: How is war score calculated?
Replies: 2
Views: 229

How is war score calculated?

I'm curious how battle defeats, regions taken, units lost etc. factor into the war score. Is there a time decay? Are each of these individual events added up or is there some way it takes into account the whole situation. Many times a nation declares war on me, wins a bunch of victories against my r...
by kvnrthr
Sat May 16, 2020 2:04 am
Forum: Field of Glory II
Topic: Comparing historical and in-game lancer/light spear cavalry
Replies: 75
Views: 3643

Re: Comparing historical and in-game lancer/light spear cavalry

I do think lancers shouldn't be charging and breaking units frontally, but I wonder if there is a good idea that can set them apart from light spear equivalents. They aren't terrible units, but I don't need them to flank the enemy. It doesn't make a difference if you just want 1 cohesion drop. As me...
by kvnrthr
Mon May 11, 2020 5:25 am
Forum: Field of Glory: Empires
Topic: Tips for Forts
Replies: 2
Views: 275

Tips for Forts

When playing against the AI on various difficulties, what do you feel is a reasonable garrison for forts of various levels? Something that can at least deter the AI from assaults and hold them up a few turns. Conversely, what is the minimum force you are comfortable with to assault a fort, at variou...
by kvnrthr
Mon May 11, 2020 5:18 am
Forum: Field of Glory: Empires
Topic: Unrealistic battles outcome: loosing impossible-to-loose battles
Replies: 24
Views: 989

Re: Unrealistic battles outcome: loosing impossible-to-loose battles

On the main topic of troop positioning I agree that the game makes so many terrible decisions. Just put the guys with the highest combat support in the second line, always! I really think this game needs some sort of system to prevent the excessive spreading of forces. You guys are right that wars t...
by kvnrthr
Thu Apr 30, 2020 4:20 am
Forum: Field of Glory II
Topic: Comparing historical and in-game lancer/light spear cavalry
Replies: 75
Views: 3643

Re: Comparing historical and in-game lancer/light spear cavalry

MVP7, I would say that the lancers are more likely to get caught when chasing an evading unit, while light spear cavalry are far more flimsy. On a separate note I find it very odd that any cavalry has trouble catching light infantry unless it stands right next to it. Especially against a mass of lig...
by kvnrthr
Thu Apr 30, 2020 4:15 am
Forum: Field of Glory II
Topic: Blocked Break Offs
Replies: 79
Views: 3436

Re: Blocked Break Offs

Another idea: why not have a bad cohesion test for both "fleeing" unit and "blocking" unit when a unit wants to fall back but is unable to? This might replicate troops trying to flee running into the previous line and throwing it into chaos, which I believe has happened in quite a few ancient battles.
by kvnrthr
Tue Apr 28, 2020 9:28 pm
Forum: Field of Glory II
Topic: Comparing historical and in-game lancer/light spear cavalry
Replies: 75
Views: 3643

Comparing historical and in-game lancer/light spear cavalry

I find lancer cavalry to be not so suited for an offensive role. Unless your opponent has put some raw and/or medium non-spearmen foot in the open, a frontal charge is not a great idea. Meanwhile, for flank charges, as long as you have an enemy unit pinned down one cavalry unit is as good as any oth...
by kvnrthr
Thu Apr 23, 2020 11:46 pm
Forum: Field of Glory II
Topic: Pike Testing Workshop
Replies: 108
Views: 5465

Re: Pike Testing Workshop

Did try mirrored multiplayer games (Romans vs Macedonians), but unfortunately I don't think I've really proven anything except that I'm not a very good player :lol: Nothing decisive happened melee wise in those games, the winning maneuvers were essentially from flanking by the bigger army. Now it wa...
by kvnrthr
Thu Apr 23, 2020 2:14 am
Forum: Field of Glory II
Topic: Pike Testing Workshop
Replies: 108
Views: 5465

Re: Pike Testing Workshop

Just tested out the mod against the AI. Skills of the AI aside, the effect of the changes in a 1v1 phalanx vs impact foot fight seems far tilted in the phalanx's favor. Previously, the Romans had a chance of a big win on impact, while they were equivalent in melee over time, with phalanx combat stre...
by kvnrthr
Thu Apr 23, 2020 1:24 am
Forum: Field of Glory II
Topic: Pike Testing Workshop
Replies: 108
Views: 5465

Re: Pike Testing Workshop

Schweetness, I think I accepted one of your challenge games.
by kvnrthr
Wed Apr 22, 2020 8:03 am
Forum: Field of Glory II
Topic: Pike Testing Workshop
Replies: 108
Views: 5465

Re: Pike Testing Workshop

Haven't tried this mod yet, but how are the Romans doing against these revised pikes? From what I see the Roman infantry will be only matching the Pikes in melee for the same price (eventually Combat Strength Modifier works to the Pike's favor), but now the Pike units are able to cover a wider front...
by kvnrthr
Wed Apr 22, 2020 6:22 am
Forum: Field of Glory II
Topic: How about new DLCS?
Replies: 21
Views: 1901

Re: How about new DLCS?

Hopefully we can see a time period with army lists that play very differently from current ones. I liked Wolves at the Gate, but the shield wall armies felt a lot like hoplite fighting, except everyone had lancer cavalry. The Byzantines felt fresher since they had the unique combination of mixed arc...
by kvnrthr
Wed Feb 19, 2020 6:19 pm
Forum: Diplomacy Open Beta
Topic: War Score Weirdness
Replies: 0
Views: 445

War Score Weirdness

I'm fighting the Ptolemies as the Antigonids, and the War Score is really negative in their favor. What happened was early on they defeated a lot of my small territories and their local militia. The few big naval and land battles I fought with them, I won; I knocked out their Nabatene clients, and a...
by kvnrthr
Thu Jan 02, 2020 12:58 pm
Forum: Field of Glory II
Topic: Zombies are coming to town, in this Field of Glory 2 Mod
Replies: 29
Views: 4079

Re: Zombies are coming to town, in this Field of Glory 2 Mod

Fun mod! I played a game on level 2 difficulty using Macedonians 328 BC (if I recall correctly) against the zombies. This is a really ideal battle for phalanxes who quite happily fight in a melee, while the citizen hoplites actually did pretty well also. Very important not to go charging into the zo...
by kvnrthr
Sat Aug 10, 2019 4:26 am
Forum: Field of Glory: Empires
Topic: Which provincial units are really unique?
Replies: 14
Views: 1661

Re: Which provincial units are really unique?

After checking I do notice a lot of different non-clumsy HI, but the Galatian ones stand out since they're in the middle of Asia minor so it'll be useful for factions that conquer that area. Their usefulness in hills/plains definitely goes way up in FOG2. Superior warbands lose a melee against regul...

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