Search found 300 matches

by cw58
Thu Oct 08, 2020 7:31 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Replies: 2426
Views: 188986

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Hi everybody, I was knocked out for a number of days because the CORONA virus hit me. I am recovering now. I have no fever anymore and only minor problems left. Tomorrow my isolation will finnish. I hope to be back on the mod project in a few days. Be carefull out there CORONA is a bitch. Greetings...
by cw58
Sun Oct 04, 2020 3:57 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Replies: 2426
Views: 188986

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Those new plane icons are stellar! Well done, Wurschtmaxe. Thank you. :D
by cw58
Tue Sep 29, 2020 3:16 pm
Forum: Panzer Corps : Scenario Design
Topic: Rommel Campaign
Replies: 18
Views: 1196

Re: Rommel Campaign

Yrfin wrote:
Tue Sep 29, 2020 1:27 pm

Also, all terrains (except Plain/Road/City/Port/Village/Airfield) have trait "lowsup".
This is looking to be a more brutal version of Panzer Corps, less forgiving. :)
by cw58
Sun Sep 13, 2020 5:10 am
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3348
Views: 628502

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

guille1434 wrote:
Sat Sep 12, 2020 3:39 pm
The Geschutzwagen Tiger 17cm K72 heavy SP Artillery vehicle... 8)
Wow, those are really nice, Guille. Excellent work! :)
by cw58
Mon Sep 07, 2020 12:12 am
Forum: Panzer Corps : Scenario Design
Topic: Unit Animations
Replies: 16
Views: 801

Re: Unit Animations

I don't use Excel currently and have very little experience with it so I cannot tell you why it's automatically 'correcting' your inputs. I use a program called OpenOffice and haven't faced the issue you're having. You are correct that reversing the first coordinate for the right-facing icon will gi...
by cw58
Sun Sep 06, 2020 4:09 pm
Forum: Panzer Corps : Scenario Design
Topic: Unit Animations
Replies: 16
Views: 801

Re: Unit Animations

Hi Maths I understand about time constraints; sometimes I have plenty of time to mod, other times not so much. :( Like you, I have never been able to make the DCS work with the left-facing icons. I don't know if it's operator-error or if its a bug in the program. But as icons are mostly mirror image...
by cw58
Wed Sep 02, 2020 1:46 am
Forum: Panzer Corps : Scenario Design
Topic: Rommel Campaign
Replies: 18
Views: 1196

Re: Rommel Campaign

I'm looking forward to see what you come up with. You always have innovative ideas. :)
by cw58
Wed Aug 26, 2020 2:37 am
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3348
Views: 628502

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

Thanks for the updated units, Guille. And I found your discussion on graphics in the PAK thread very interesting too. Thank you for sharing your expertise. :)
by cw58
Thu Aug 20, 2020 12:59 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Replies: 2426
Views: 188986

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Ahhh, more shinies from AKRebel! Very nice. :D
by cw58
Thu Aug 20, 2020 12:45 am
Forum: Panzer Corps : Scenario Design
Topic: Unit Animations
Replies: 16
Views: 801

Re: Unit Animations

It sounds like you have a good understanding of how the attack animations and sounds work together. If you are not already using it, I recommend Dwight's Camo Shop. There's a bit of a learning curve but it takes out all the guess-work of aligning animations. From your post, I get the impression that...
by cw58
Sun Aug 09, 2020 1:22 am
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3348
Views: 628502

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

Congratulations, Guille! You've certainly earned it. :D
by cw58
Sat Aug 08, 2020 12:19 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2810
Views: 574368

Re: Battlefield: Europe MOD v2.0

I didn't really intend that you should adjust your mod but had the idea after reading a post in your thread and replied to that. Considering the scale of your mod, I would tend to agree with you. I thought I would throw the idea out there because several people have expressed dissatisfaction with th...
by cw58
Mon Aug 03, 2020 11:39 pm
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3348
Views: 628502

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

Thanks Guille! I downloaded both even though I probably have most of it already. But it's nice to have everything in one place. :)
by cw58
Wed Jul 29, 2020 10:35 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2810
Views: 574368

Re: Battlefield: Europe MOD v2.0

Slightly different but possible... you can replace losses (i.e. buy reinforcements) for one plane... and then move the carrier below another plane which will then refuel at the end of the turn... (while the planes always need to be on the same hex as the carrier of course) This gives me an idea for...
by cw58
Wed Jul 29, 2020 2:52 pm
Forum: Panzer Corps : Scenario Design
Topic: Unit classes
Replies: 17
Views: 806

Re: Unit classes

Sorry I was unable to help solve your problem. I know it's possible to add new classes that will work in game as I added a night fighter class. But at the time I did it, I was modding McGuba's BE mod and the normal strat map icons are useless because the map is so huge. So I was using generic square...
by cw58
Wed Jul 29, 2020 12:49 am
Forum: Panzer Corps : Scenario Design
Topic: Unit classes
Replies: 17
Views: 806

Re: Unit classes

I looked over your files and the vanilla files and discovered that I don't know what I thought I knew. :roll: I don't normally use the vanilla icons in my strat map file so I never noticed this before but here is what I've learned: stratmap icons.jpg I always thought these icons were left-over from ...
by cw58
Tue Jul 28, 2020 5:01 pm
Forum: Panzer Corps : Scenario Design
Topic: 1941 scenario with 100 new features
Replies: 77
Views: 5494

Re: 1941 scenario with 100 new features

This scenario is just mind-boggling. :shock:

Best of luck and thanks for sharing your work. :D
by cw58
Tue Jul 28, 2020 4:54 pm
Forum: Panzer Corps : Scenario Design
Topic: Unit classes
Replies: 17
Views: 806

Re: Unit classes

As far as I know, they are indeed 0-based. Although I have never added more than 1 class at a time, it did work as expected. Did you add all the extra classes at once or did you add one class and then check in-game to see if it worked? And then add another class, etc.? Just a guess but if all the st...
by cw58
Sat Jul 11, 2020 7:50 pm
Forum: Panzer Corps : Scenario Design
Topic: Trait "beng"
Replies: 3
Views: 322

Re: Trait "beng"

Ok. But if the lake is more than 1 hex wide, you would need multiple bridging units, one for each hex, making a chain across the lake. Example, first unit bridges onto the lake 1 hex. Second unit would need enough movement to cross the first bridge and then enter hex 2 of the lake. Third unit would ...

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