Search found 195 matches

by cw58
Sun Feb 23, 2020 9:48 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Replies: 73
Views: 1772

Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

How do you do that?!?

So many, so fast, so good-looking! I'm impressed. :D :D :D
by cw58
Sun Feb 23, 2020 4:39 am
Forum: Panzer Corps : Scenario Design
Topic: Country roads and other thoughts
Replies: 5
Views: 233

Re: Country roads and other thoughts

I'll tell you about the changes in the anti-air class. I decided to change the standard approach. Anti-aircraft guns in any mode will remain in their class (5). For example, for 3.7 cm Flak there will be two modes: 1) Attack of air targets. Range = 1. Soft, Hard Attack - negative values. Air Attack...
by cw58
Thu Feb 20, 2020 5:19 am
Forum: Panzer Corps : Scenario Design
Topic: [Design Mod Project] PAZIFIK KORPS - Release
Replies: 115
Views: 34390

Re: [Design Mod Project] PAZIFIK KORPS - Release

a wrote:
Thu Feb 20, 2020 4:10 am
Game menu? I have checked the main menu of the game, which all I find is the campaign options which does not include that option. In the menu itself there is no settings How do I eneable the legacy audio driver?
It is this menu:
game screen.png
game screen.png (698.22 KiB) Viewed 99 times
by cw58
Wed Feb 19, 2020 3:06 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037
Replies: 1247
Views: 66249

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Looks nice. Those asymmetrical icons gotta be a real pain. :wink:
by cw58
Mon Feb 17, 2020 12:19 am
Forum: Panzer Corps : Scenario Design
Topic: Country roads and other thoughts
Replies: 5
Views: 233

Re: Country roads and other thoughts

Sorry for the late reply but I am interested in seeing your ideas if you would care to post them here. Regarding your point #4, I'm also trying to tweak heavy artillery. I had already changed the movement of 150mm+ size artillery from 1 to 0. And now I'm testing an idea where even larger artillery (...
by cw58
Mon Feb 10, 2020 4:28 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Replies: 73
Views: 1772

Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist

Ljungen81 wrote:
Mon Feb 10, 2020 1:12 pm
Hmm should I upload a zip-file instead? :O
I would suggest starting a new thread. Then you can post pics as you make them and occasionally a zip file with a whole batch. That way AKRebel can keep this thread devoted to his "ToDo" list.

By the way, nice pics. Thanks for posting them. :)
by cw58
Sun Feb 02, 2020 12:52 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037
Replies: 1247
Views: 66249

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Thanks for the update. You guys are doing amazing work! :D :D :D
by cw58
Sat Jan 25, 2020 7:22 pm
Forum: Panzer Corps : Scenario Design
Topic: 1941 - Best MP scenario!!! UPDATED JAN 2nd 2017
Replies: 282
Views: 59862

Re: 1941 - Best MP scenario!!! UPDATED JAN 2nd 2017

I just installed the newest Panzer Corps on a new Windows 10 machine and can't get my game to see the "custom" scenario. I placed the two files in the C:\Program Files (x86)\Slitherine\PanzerCorps\Data directory like they were on my old PC (Windows 7). Is this the right place? Is there more I need ...
by cw58
Thu Jan 23, 2020 6:58 pm
Forum: Panzer Corps : Scenario Design
Topic: Scenario Playtesting - A&A 1939
Replies: 144
Views: 23360

Re: Scenario Playtesting - A&A 1939

I use Windows 10 and my file path looks like this:

Documents > My Games > Panzer Corps > Scenario

The .pzloc & the .pzscn files both go in the Scenario folder. In game, the scenario shows up under new game, scenario tab, custom (at the bottom).
by cw58
Mon Jan 20, 2020 6:26 pm
Forum: Panzer Corps : Scenario Design
Topic: Some new icons if you want them, more to follow
Replies: 592
Views: 101088

Re: Some new icons if you want them, more to follow

Here is a Mediafire link to a set of new skins and thumbs I have made for German Panzers and Italian armor. There are examples posted in the thread I have skinned with the various patterns and they are designated by number or title German and Italian Skins and Thumbnails........ http://www.mediafir...
by cw58
Sun Jan 19, 2020 2:50 pm
Forum: Panzer Corps : Scenario Design
Topic: Switchable Units
Replies: 14
Views: 447

Re: Switchable Units

Yes, the "primary" and "nopurchase" are correct. Now I understand about the 2nd "Para" but the series names should be before the switch numbers (1746,1747), not after. See example below. Are you using notepad to edit your file or a spreadsheet program? 6 Kavallerie 39 0 135 6 0 5 3 0 1 5 1 0 1 4 11 ...
by cw58
Sun Jan 19, 2020 1:56 am
Forum: Panzer Corps : Scenario Design
Topic: Switchable Units
Replies: 14
Views: 447

Re: Switchable Units

First unit needs a "primary" trait, second unit needs "nopurchase".

And I'm not sure why you have a 2nd "Para" in each line.
by cw58
Fri Jan 17, 2020 2:52 am
Forum: Panzer Corps : Scenario Design
Topic: Switchable Units
Replies: 14
Views: 447

Re: Switchable Units

Yes one can make a trimode unit. You have to give one mode the trait 'primary', this is necessary! The other two should have 'nopurchase' trait, this is optional, keeps your purchase screen cleaner. Although not having it gives more upgrade paths. Edit: http://www.slitherine.com/forum/viewtopic.php...
by cw58
Wed Jan 15, 2020 12:27 am
Forum: Panzer Corps : Scenario Design
Topic: Some new icons if you want them, more to follow
Replies: 592
Views: 101088

Re: Some new icons if you want them, more to follow

Hi Humble I still have Flak's files on my computer. I've never done a Mediafire upload before so I can only hope this turns out right. Here's a link for Flak's Italian units: Deleted; new link below Edit: That didn't quite work out the way I thought it would but it looks like all the files are ther...
by cw58
Sat Jan 11, 2020 9:18 pm
Forum: Panzer Corps : Scenario Design
Topic: Some new icons if you want them, more to follow
Replies: 592
Views: 101088

Re: Some new icons if you want them, more to follow

Hi May I ask for the Italian Camo skins and thumbials? Thanks! All of Flak's files (at least the Italian units) that I have are in the upload. If what you're looking for is not there, then I probably don't have it. Sorry about that. :( Have you tried looking in Dwight's Camo Shop? I seem to remembe...
by cw58
Fri Jan 10, 2020 11:21 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037
Replies: 1247
Views: 66249

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

In the eq file of the 0.036 update, the traits for the 355mm M1 and the 420mm mortar appear to be in the wrong column.
Untitled.jpg
Untitled.jpg (127.55 KiB) Viewed 399 times
by cw58
Thu Jan 09, 2020 12:54 pm
Forum: Panzer Corps : Scenario Design
Topic: Some new icons if you want them, more to follow
Replies: 592
Views: 101088

Re: Some new icons if you want them, more to follow

Hi Humble I still have Flak's files on my computer. I've never done a Mediafire upload before so I can only hope this turns out right. Here's a link for Flak's Italian units: Deleted; new link below Edit: That didn't quite work out the way I thought it would but it looks like all the files are there...
by cw58
Sun Nov 24, 2019 4:56 am
Forum: Panzer Corps : Scenario Design
Topic: Equipment file mystery?
Replies: 2
Views: 268

Re: Equipment file mystery?

Any changes to the equipment file won't take effect until you begin a new scenario. If you're playing a campaign, your new icon will show up when you start the next scenario.
by cw58
Thu Nov 21, 2019 3:14 pm
Forum: Panzer Corps : Scenario Design
Topic: Some random units if anyone wants them
Replies: 135
Views: 24547

Re: Some random units if anyone wants them

Nabbed it. Thanks, Maguro. :)
by cw58
Tue Nov 19, 2019 1:33 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037
Replies: 1247
Views: 66249

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

I find this direct fire / indirect fire debate very interesting. But one thing I seem to be missing: if range 1 artillery is useless and no one will use it (that was what I understood from earlier posts), how does changing that same unit to AT with range 1 make it any more useful? You no longer get ...

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