Search found 10 matches

by Teppic
Thu Jul 09, 2020 9:26 am
Forum: Astra Exodus
Topic: latest update
Replies: 6
Views: 877

Re: latest update

In very short? I have fun with game, most of the times. In short: Interface is sufficient, sometimes weak. Game mechanics: Very good, high replayabilty. It is no casual and you need to think about the things you to do and manage in the game. Most of the times it is fair and balanced enough. Grafics ...
by Teppic
Wed May 13, 2020 9:07 pm
Forum: Fantasy General II - Invasion
Topic: Unit Upgrades - Research vs. Scarce Resources
Replies: 3
Views: 938

Re: Unit Upgrades - Research vs. Scarce Resources

yeah, like this upgrading back then was a no-brainer, now it is something you have to think about...
hmm thinking and gaming I heard that does not match :twisted: :roll:
by Teppic
Sat May 09, 2020 10:16 am
Forum: Astra Exodus
Topic: Game 1 Over: Some observations
Replies: 3
Views: 1046

Re: Game 1 Over: Some observations

I didn’t think researching galactic events, plague and whatnot, was worth it. They seem to last 8 or 10 turns and the one time I did the research it took 5 turns of spending all my resources on research and then it went away anyway 3 turns later. Just grit your teeth and ride it out. Yes and no. I ...
by Teppic
Sat May 09, 2020 8:53 am
Forum: Astra Exodus
Topic: Game 1 Over: Some observations
Replies: 3
Views: 1046

Re: Game 1 Over: Some observations

I just finished my first sandbox game, Version 1.00.06 1. I didn’t meet any other factions until about Turn 70, give or take. Round 70. That is very late imo, for a regular sandbox. I would expect round 20-30 to be regular to meet 1 faction. 1. Ships and ship designs have no shields—to get shields ...
by Teppic
Thu Apr 16, 2020 9:03 am
Forum: Astra Exodus
Topic: Open Borders Treaty and Outposts
Replies: 0
Views: 976

Open Borders Treaty and Outposts

The topic arose initially from here: http://www.slitherine.com/forum/viewtopic.php?f=589&t=97278&p=835592#p835729 So the only way to prevent them from colonising in "my" systemns is putting an outpost on every colonisable planet. Maybe the AI should be a little bit more reluctant to spam outposts ev...
by Teppic
Thu Apr 16, 2020 8:48 am
Forum: Tech Support
Topic: Tech not showing in ship designer
Replies: 7
Views: 1106

Re: Tech not showing in ship designer

Regarding the outposts, I don´t see your problem, well maybe I do, but could it be that it´s you: It seems to me that you won´t commit that much production to outposts and managing placing outpost early on? In other games (with Multiplayer) people do the same thing you complain about - they do it ex...
by Teppic
Mon Mar 02, 2020 9:51 am
Forum: Master of Magic
Topic: Master of Magic Sequel/Remake Wishlist
Replies: 23
Views: 9243

Re: Master of Magic Sequel/Remake Wishlist

I was quite impressed from Stellaris and the gaming-experience progression. There you start with your homeworld and know next-to nothing about the galaxy. Through techs your Galactic empire will be confronted with new tasks and opportunties. Many games back in the 90thies had something "comparable" ...
by Teppic
Mon Mar 02, 2020 9:34 am
Forum: Master of Magic
Topic: MOM future plans
Replies: 4
Views: 2171

Re: MOM future plans

Yip, as I am huge fan of the MoM, I can only second this. The thing is players today know that there are so many features possible today which were not in that game back then, neither were these features in any other game. Which one could be a good addition for a new MoM? F.Exe. A faction which can ...
by Teppic
Mon Mar 02, 2020 9:15 am
Forum: Master of Magic
Topic: Master of Magic is now available on the Slitherine store
Replies: 7
Views: 2142

Re: Master of Magic is now available on the Slitherine store

Yes, great thing Slitherine was able to get the licence.
About DosBox, you were right, the default setup back then was hard to accept, even for someone who played the original.
Well the cycles speed-up was always the first thing I did when I started many games on DosBox.
by Teppic
Fri Feb 07, 2020 3:13 pm
Forum: Astra Exodus
Topic: How is the game?
Replies: 5
Views: 1213

Re: How is the game?

The resources mechanic is interesting, but fundamentally irrelevant. More builders always compensates for lack of resources. Yes and no. Early on, ship constructions does not need many ressources and low build cost can be compensated with construction power. Later on construction power (and polluti...

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