Search found 617 matches

by pavelk
Thu Feb 21, 2019 10:36 am
Forum: Aggressors: Ancient Rome
Topic: Ptolemies never accept Athenian treaties
Replies: 7
Views: 73

Re: Ptolemies never accept Athenian treaties

You are welcome Solaristics. I created a note in our tracking system to change the message. I hope you will have fun:)
by pavelk
Thu Feb 21, 2019 10:10 am
Forum: Aggressors: Ancient Rome
Topic: Ptolemies never accept Athenian treaties
Replies: 7
Views: 73

Re: Ptolemies never accept Athenian treaties

Just to confirm, on the tool tip the yellow are positive effects and the red negative effects on attitude? Yes. With respect to the overall attitude bar, I'd be more interested to see their diplomatic disposition towards me with respect to treaties rather than how much they like me It is part of it...
by pavelk
Thu Feb 21, 2019 9:37 am
Forum: Aggressors: Ancient Rome
Topic: Ptolemies never accept Athenian treaties
Replies: 7
Views: 73

Re: Ptolemies never accept Athenian treaties

What game play effects does the attitude bar have in that case? The bar indicates how much certain player likes you but not how much they consider you as an equal partner. E.g. in today's world - Germany can consider Crete to be a good diplomatic partner, but they are not going to go to mutually eq...
by pavelk
Thu Feb 21, 2019 7:55 am
Forum: Aggressors: Ancient Rome
Topic: Illogical AI
Replies: 13
Views: 175

Re: Illogical AI

There are some diagnostics tool worth checking out but it really seems like some issues with updates. If you encounter any issues with the game direction (and the error windows pops up), please send us the report. It helps not only to identify the issue but in many cases we also help player to fix i...
by pavelk
Thu Feb 21, 2019 7:50 am
Forum: Aggressors: Ancient Rome
Topic: Ptolemies never accept Athenian treaties
Replies: 7
Views: 73

Re: Ptolemies never accept Athenian treaties

Hello Solaristics, welcome! The attitude bar shows how they like you but it does not mean that they see any reasons to get in treaties. It might be the distance, it might be the fact that you are not strong enough or one of many other reasons AI consider. AI will eventually propose to deepen the rel...
by pavelk
Tue Feb 19, 2019 6:03 pm
Forum: Aggressors: Ancient Rome
Topic: Like the game, but map angles and navigation are baffling me.
Replies: 9
Views: 150

Re: Like the game, but map angles and navigation are baffling me.

If you are getting "Blue Screen of Death", we are not aware of any other occurances of such problem. I am pretty sure that this would be pointed out in forums very quickly (similarly to you). Players do get "out of memory issues" from time to time but this happens only after many hours of actively p...
by pavelk
Tue Feb 19, 2019 3:34 pm
Forum: Aggressors: Ancient Rome
Topic: Interface question
Replies: 1
Views: 25

Re: Interface question

Hello Solaristics, welcome to our forum! You have to double click the banner to open the unit selector. If there are no units behind that banner, one click is enough but in general, double click always work. The right click works a bit differently. You HOLD the right mouse button and during that you...
by pavelk
Tue Feb 19, 2019 1:16 pm
Forum: Aggressors: Ancient Rome
Topic: Like the game, but map angles and navigation are baffling me.
Replies: 9
Views: 150

Re: Like the game, but map angles and navigation are baffling me.

Hello steevodeevo, Aggressors cannot corrupt your memory in any way. Memory corruption is a hardware "thing". The thing you might be refering to might be a problem with "out of memory" issues, which are not permanent and usually go away with application exit (in worst case, restart can be required b...
by pavelk
Tue Feb 19, 2019 7:14 am
Forum: Aggressors: Ancient Rome
Topic: Like the game, but map angles and navigation are baffling me.
Replies: 9
Views: 150

Re: Like the game, but map angles and navigation are baffling me.

steevodeevo wrote:
Tue Feb 19, 2019 12:26 am
I just want to note that I do not have zoom on attack enabled.
I see. That's strange. Please, send us screenshots if you can.
Thank you
by pavelk
Mon Feb 18, 2019 7:22 am
Forum: Aggressors: Ancient Rome
Topic: Illogical AI
Replies: 13
Views: 175

Re: Illogical AI

lordhoff wrote:
Mon Feb 18, 2019 3:26 am
I will have a look today and come back to you for sure.
I will have a look today and come back to you for sure.
by pavelk
Sun Feb 17, 2019 4:46 pm
Forum: Aggressors: Ancient Rome
Topic: Illogical AI
Replies: 13
Views: 175

Re: Illogical AI

Would you be able to send me the events from "applications"?
Here is how to do it and my email is info@kubat-software.com
by pavelk
Sun Feb 17, 2019 10:18 am
Forum: Aggressors: Ancient Rome
Topic: Illogical AI
Replies: 13
Views: 175

Re: Illogical AI

Hello again lordhoff, I would perfectly understand your frustration if the game was focused on human. I can really ensure you that Aggressors is not that case. AI does treat human players the same way as other AI players, moreover each AI player works on its own and does not even know if another fac...
by pavelk
Sat Feb 16, 2019 3:43 pm
Forum: Aggressors: Ancient Rome
Topic: Illogical AI
Replies: 13
Views: 175

Re: Illogical AI

Hello lordhoff, welcome to our forum. There is couple of things I would probably clear up: AI is not focused on the human player. It behaves similarly to other AI players. If AI chased you, it was probably because you were the easiest or most accessible target. I cannot speak of that particular game...
by pavelk
Fri Feb 15, 2019 4:27 pm
Forum: Aggressors: Tech Support
Topic: Unit condition flag error in turn?
Replies: 3
Views: 29

Re: Unit condition flag error in turn?

the latter. Surprises me a bit as the unit is obviously very damaged and can easily be destroyed by a fairly weak unit despite its flag status. But this is just my lack of game knowledge. It can also be another thing. There are unit improvements like "Dread" which causes decreased power to all enem...
by pavelk
Fri Feb 15, 2019 3:46 pm
Forum: Aggressors: Tech Support
Topic: Unit condition flag error in turn?
Replies: 3
Views: 29

Re: Unit condition flag error in turn?

Ive noticed that when a unit is attacked several times within a turn, for each attack its flag returns to pristine condition (so appears undamaged) despite its losses in previous combats in that turn.. Is it just during the attack animation or is the flag in better shape after the attack. If it is ...
by pavelk
Fri Feb 15, 2019 2:56 pm
Forum: Aggressors: Ancient Rome
Topic: City size.
Replies: 8
Views: 371

Re: City size.

It is more important to check the local happiness from time to time to see the actual happiness in different parts of your country. It is also wise to build civil services and amphitheatres to increase the local happiness. Garisson units in cities are also very vital against these things.
by pavelk
Fri Feb 15, 2019 2:48 pm
Forum: Aggressors: Ancient Rome
Topic: Monitoring progress of other Nations
Replies: 2
Views: 34

Re: Monitoring progress of other Nations

Hello, ask away and don't be sorry, that's what forum is for:) Yes, there is a way. If you hover over the progress bar indicator of Victory conditions in State Window with mouse, it tells you what is the highest achievement of victory conditions for each nation. If you want to know the stand of each...
by pavelk
Fri Feb 15, 2019 1:07 pm
Forum: Aggressors: Ancient Rome
Topic: City size.
Replies: 8
Views: 371

Re: City size.

You can see growth of number of your citizens two ways - the overall surplus/loss is in the tooltip of Citizens resource (in the top left corner of the screen).
If you want to see change in particular city, click on that Citizens icon (in the top left corner) and hover over that city.
by pavelk
Fri Feb 15, 2019 11:35 am
Forum: Aggressors: Ancient Rome
Topic: Like the game, but map angles and navigation are baffling me.
Replies: 9
Views: 150

Re: Like the game, but map angles and navigation are baffling me.

Please do.
We still havent found that bug but it might be related to the "zoom on attack" in game setting->Player.

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