Search found 686 matches

by pavelk
Tue Jun 25, 2019 3:53 pm
Forum: Aggressors: Ancient Rome
Topic: Matrix thread.
Replies: 5
Views: 104

Re: Matrix thread.

Too often the replay facility is in the wrong order, units walk into the sea and then a ship arrives, or a ship moves across the ocean, then a unit runs across the sea to the ship. It is a feature called "walking Jesus", you didn't know that? :lol: On a serious note - we know about this bug and we ...
by pavelk
Sun Jun 23, 2019 7:15 pm
Forum: Aggressors: Ancient Rome
Topic: Matrix thread.
Replies: 5
Views: 104

Re: Matrix thread.

Thank you for spreading the word!
Have a nice evening guys.
by pavelk
Thu Jun 06, 2019 4:07 pm
Forum: Aggressors: Ancient Rome
Topic: E-mailing List?
Replies: 7
Views: 188

Re: E-mailing List?

Hello lordhoff, I replied via email several days ago. You didnt receive it?
by pavelk
Sat Jun 01, 2019 5:20 pm
Forum: Aggressors: Ancient Rome
Topic: Great Game
Replies: 4
Views: 775

Re: Great Game

Hello ErissN6,
if I may give you an advice, start on easy and choose Roman Republic. The first game will be challenging as it is.
Have fun
by pavelk
Sat Jun 01, 2019 5:17 pm
Forum: Aggressors: Ancient Rome
Topic: E-mailing List?
Replies: 7
Views: 188

Re: E-mailing List?

Thank you. I corrected the typo in aggressors-game.com
It should work now.
The message from Firefox is absolutely fine. It is a warning for all websites running on HTTP
by pavelk
Sat Jun 01, 2019 6:25 am
Forum: Aggressors: Ancient Rome
Topic: E-mailing List?
Replies: 7
Views: 188

Re: E-mailing List?

Hello lordhoff,
thank you for spending time with Aggressors.
There is number of ways how you can stay updated:
by pavelk
Wed May 29, 2019 5:45 pm
Forum: Aggressors: Ancient Rome
Topic: Player objectives.
Replies: 4
Views: 728

Re: Player objectives.

Hello Caitlin256, maybe this is just a misunderstanding and it is related to another game and not Aggressors. In case you really meant to post this in Aggressors forum, I would like to hear a bit more details about what you are refering to. I am not sure what do you mean by using "physical skills" o...
by pavelk
Sat May 25, 2019 7:53 am
Forum: Aggressors: Ancient Rome
Topic: AI Advantage Question and General Scheme of Things Q
Replies: 3
Views: 204

Re: AI Advantage Question and General Scheme of Things Q

If you don't have the end turn save right before it happened, it is very unlikely that the same event happens. I am almost sure that it was due to some objective reward or state decision (in some cases this is allowed in rewards of particular objectives) and the message is the same, however it is no...
by pavelk
Fri May 24, 2019 7:19 pm
Forum: Aggressors: Ancient Rome
Topic: Annex question.
Replies: 3
Views: 139

Re: Annex question.

You are welcome stormbringer.

It is pretty extensive question so I would suggest to read manual, section about local happiness
by pavelk
Fri May 24, 2019 3:10 pm
Forum: Aggressors: Ancient Rome
Topic: Annex question.
Replies: 3
Views: 139

Re: Annex question.

Once you annex a country, there is no way back, the player is terminated. He can come back to life in a civil war but it has nothing to do with breaking a federation.
by pavelk
Fri May 24, 2019 12:25 pm
Forum: Aggressors: Ancient Rome
Topic: AI Advantage Question and General Scheme of Things Q
Replies: 3
Views: 204

Re: AI Advantage Question and General Scheme of Things Q

I am really surprised by the first point. AI behaves exactly the same way as human player, so this is either misunderstanding (And something else caused that like state decision or objective) or a bug. Do you have an end turn save file right before this happened? If you do, can you send it over? I w...
by pavelk
Tue May 21, 2019 12:54 pm
Forum: Aggressors: Ancient Rome
Topic: Question on units inside cities
Replies: 12
Views: 521

Re: Question on units inside cities

Very good idea Morbio! I like that
by pavelk
Mon May 20, 2019 1:00 pm
Forum: Aggressors: Ancient Rome
Topic: Question on units inside cities
Replies: 12
Views: 521

Re: Question on units inside cities

I agree with you lordhoff. You have a point.
by pavelk
Mon May 20, 2019 12:58 pm
Forum: Aggressors: Ancient Rome
Topic: AI player settings.
Replies: 1
Views: 137

Re: AI player settings.

Hello,
from our point of view yes.
by pavelk
Wed May 15, 2019 7:10 pm
Forum: Aggressors: Ancient Rome
Topic: Future updates.
Replies: 6
Views: 403

Re: Future updates.

No worries:)
by pavelk
Wed May 15, 2019 5:32 pm
Forum: Aggressors: Ancient Rome
Topic: Future updates.
Replies: 6
Views: 403

Re: Future updates.

Hello stormbringer3,
I already sent you PM two days ago regarding your question;)
by pavelk
Mon May 13, 2019 6:29 am
Forum: Aggressors Modding
Topic: points victory for scenarios
Replies: 7
Views: 293

Re: points victory for scenarios

So the program expects there will be at least 1 bonus city and if there are none at all it crashes. I cannot tell you why it was crashing before (you would need to send me that ag file) but I can say for sure that this is not the reason. There is no mandatory rule to have at least one bonus city in...
by pavelk
Sun May 12, 2019 5:04 pm
Forum: Aggressors Modding
Topic: points victory for scenarios
Replies: 7
Views: 293

Re: points victory for scenarios

Hello dejvid,
I am happy you are making progress on this but what do you mean that victory points map must have at least city?
by pavelk
Sat May 11, 2019 3:47 pm
Forum: Aggressors: Ancient Rome
Topic: Danube outpost.
Replies: 2
Views: 173

Re: Danube outpost.

Hello stormbringer3,
you need to build a town on one Danube (the river) tile
by pavelk
Sun May 05, 2019 6:55 pm
Forum: Aggressors Modding
Topic: points victory for scenarios
Replies: 7
Views: 293

Re: points victory for scenarios

Hello dejvid2, victory points have to be set manually per scenario (there is no auto-generated victory points map) and there is no functionality to set this in the game (in the editor). If you decide to create your own victory points map, please keep in mind that this winningPoints values must exact...

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