Search found 36 matches

by JamesManhattan
Mon Jul 09, 2018 4:52 pm
Forum: Field of Glory II: Modding
Topic: FoG II Napoleonic Mod
Replies: 42
Views: 9726

Re: FoG II Napoleonic Mod

Hi James: First of all - a BIG THANKS for your excellent Napoleonic Mod. I am an experienced scenario designer having did the Historical Battles for the Lordz NTW1, Rome Total war and others. I would like your permission to design some scenarios for FOG2 using your Napoleonic Mod. If you would like...
by JamesManhattan
Sat Jun 30, 2018 5:05 am
Forum: Field of Glory II: Modding
Topic: 18th Century Age of Reason Expanded
Replies: 12
Views: 3957

Re: 18th Century Age of Reason Expanded

Thanks! Will these be included in the download section in game? I am waiting for James to give me the go ahead to include his mod. It will be up to him whether this additional stuff gets included. Hi Richard, I give permission to upload and distribute anything I make for this and any Slitherine/Mat...
by JamesManhattan
Sat Jun 30, 2018 5:02 am
Forum: Field of Glory II: Modding
Topic: 18th Century Age of Reason Expanded
Replies: 12
Views: 3957

Re: 18th Century Age of Reason Expanded

rbodleyscott wrote:The scripts in the mod will need to be updated to work with the new game version.
I copied in the latest DEFAULT and TOOLS scripts from the Belesarius patch 1.3.9.
If you re-download using the same old link it should work.
by JamesManhattan
Sat Jun 30, 2018 5:00 am
Forum: Field of Glory II: Modding
Topic: 18th Century Age of Reason Expanded
Replies: 12
Views: 3957

Re: 18th Century Age of Reason Expanded

rbodleyscott wrote:The scripts in the mod will need to be updated to work with the new game version.
I updated the DEFAULT and TOOLS scripts. If you download same link it should work now.
by JamesManhattan
Sat Jun 30, 2018 4:38 am
Forum: Field of Glory II: Modding
Topic: FoG II Napoleonic Mod
Replies: 42
Views: 9726

Re: FoG II Napoleonic Mod

rbodleyscott wrote:The scripts in the mod will need to be updated to work with the new game version.
I copied in the latest DEFAULT and TOOLS scripts from the Belesarius patch 1.3.9.
If you re-download using the same old link it should work.
by JamesManhattan
Sun Apr 22, 2018 2:25 pm
Forum: Hell
Topic: Transparancies on DDS textures of models
Replies: 2
Views: 1019

Transparancies on DDS textures of models

So I tried making some custom models with DDS textures. Some of the textures have transparent areas. They behave strangely in the game itself. I swear that in the screen where you see the 3D map and deploy units, the transparent areas show up as black, or sort of transparent, they are close to worki...
by JamesManhattan
Fri Apr 13, 2018 5:28 pm
Forum: Hell
Topic: I made a mod - a Weird War II skirmish mod for HELL
Replies: 2
Views: 830

I made a mod - a Weird War II skirmish mod for HELL

This is a mod to try to make a miniatures skirmish game using HELL as the base system. Unlike HELL each squad is a single miniature. Right now the miniatures are essentially paper flat miniatures. So anyone could edit this and use their own pictures of miniatures they have. Campaign Setting: It is 1...
by JamesManhattan
Tue Apr 10, 2018 1:42 am
Forum: Hell
Topic: Modding, new units, and the AI and special abilities
Replies: 2
Views: 792

Re: Modding, new units, and the AI and special abilities

On experimenting, 1: I tried taking away TangledWeb in the Arachne.BSF file and giving a regular Arachne Flaming Arrow and Sword of Valor and the AI did use Flaming Arrow and Sword of Valor. So if you change what powers it has it seems to adjust and use different powers. That Arachne would not ever ...
by JamesManhattan
Mon Apr 09, 2018 9:25 pm
Forum: Hell
Topic: Modding, new units, and the AI and special abilities
Replies: 2
Views: 792

Modding, new units, and the AI and special abilities

So I have been modding the game HELL. It makes the perfect base for an individual miniature skirmish game. It has a very robust rule system and I like the A.I. a lot. My question is: I made some new custom units, and I can figure out how to give them special abilities by adding their name as a BSF f...
by JamesManhattan
Tue Mar 20, 2018 8:14 pm
Forum: Field of Glory II: Modding
Topic: New Objects
Replies: 15
Views: 1582

Re: New Objects

Sorry James, what game is "Hell"? A Slitherine game literally named "Hell". It is Fantasy themed, so it's got magic etc, all using the same Battle Academy/Pike & Shot engine. http://www.slitherine.com/products/product.asp?gid=546&PlatformID=1 It's actually a great resource to mine Special Abilities...
by JamesManhattan
Tue Mar 20, 2018 6:15 pm
Forum: Field of Glory II: Modding
Topic: New Objects
Replies: 15
Views: 1582

Re: New Objects

I could probably help out on this. I have imported a bunch of 3D models into Pike & Shot and FoG II. I even made a video tutorial on the Pike & Shot forums. The new Slitherine converter named Archaon simply takes an FBX format file and converts it to a game ready S4F file. They won't let you go the ...
by JamesManhattan
Tue Mar 20, 2018 3:14 pm
Forum: Field of Glory II: Modding
Topic: Scripting: Are there any Impetuous Troops? Enfilade Fire?
Replies: 3
Views: 427

Re: Scripting: Are there any Impetuous Troops? Enfilade Fire

Thank you!

Can't wait for some Medieval and Dark Ages armies.
by JamesManhattan
Tue Mar 20, 2018 2:15 am
Forum: Field of Glory II: Modding
Topic: Scripting: Are there any Impetuous Troops? Enfilade Fire?
Replies: 3
Views: 427

Re: Scripting: Are there any Impetuous Troops? Enfilade Fire

I found the answer to enfilade fire, in the CombatTools.BSF script. You can copy it from the Artillery part of the code. I also created the floaty text too!
by JamesManhattan
Mon Mar 19, 2018 9:56 pm
Forum: Field of Glory II: Modding
Topic: Scripting: Are there any Impetuous Troops? Enfilade Fire?
Replies: 3
Views: 427

Scripting: Are there any Impetuous Troops? Enfilade Fire?

Are there any Impetuous Troops in the game right now? I think I remember in the old version, some of the French Knights were "Impetuous" so they would randomly charge the closest enemy. You couldn't always control them. Am I remembering that wrong? Does the scripting already exist in the game to all...
by JamesManhattan
Sun Mar 18, 2018 3:37 pm
Forum: Field of Glory II: Modding
Topic: FoG II Napoleonic Mod
Replies: 42
Views: 9726

Re: FoG II Napoleonic Mod

I added a scenario, Marengo - split into 3 parts. Based off the "General de Brigade" - Napoleonic Scenarios #3 book. I also noticed a mistake on the Animation Speed of the French Fusiliers. They were at a speed 3 times slower than everyone else, so that is corrected. I wonder if that will fix what w...
by JamesManhattan
Mon Mar 12, 2018 1:18 am
Forum: Field of Glory II: Modding
Topic: 18th Century mod right here Frederick the Great Age of Reaso
Replies: 16
Views: 2884

Re: 18th Century mod right here Frederick the Great Age of R

James will need to update his modded scripts before it will work with the new version. As you can see from the error message, the parser cannot find the IsFortifiedSide() function (which was added in the update) in James's modded version of the scripts. This may simply be a matter of adding the lin...
by JamesManhattan
Fri Mar 09, 2018 4:15 am
Forum: Field of Glory II: Modding
Topic: 1776 American War of Independence Mod
Replies: 1
Views: 838

1776 American War of Independence Mod

This is very similar to my 18th Century mod, but does have some changes, and improvements. The improvements are mostly animation related. Also the scale feels much different, as Revolutionary War battles were much smaller than Seven Years War ones. I managed to get 1:20 ratio of 1 3D-in-game model i...
by JamesManhattan
Sun Feb 18, 2018 3:36 pm
Forum: Field of Glory II: Modding
Topic: 18th Century mod right here Frederick the Great Age of Reaso
Replies: 16
Views: 2884

Re: 18th Century mod right here Frederick the Great Age of R

It also appears to run very slowly compared with a non modded scenario. I don't know why. I would guess that the slow running would be due to the new unit models, but I have no idea how to fix that. One thing I noticed was that the infantry figures are way too big compared to the cavalry. You can a...
by JamesManhattan
Fri Feb 16, 2018 1:52 am
Forum: Field of Glory II: Modding
Topic: FoG II Napoleonic Mod
Replies: 42
Views: 9726

Re: FoG II Napoleonic Mod

I added a bunch more units, and 1 Scenario Quatre Bras
by JamesManhattan
Tue Feb 13, 2018 3:02 pm
Forum: Field of Glory II: Modding
Topic: FoG II Napoleonic Mod
Replies: 42
Views: 9726

Re: FoG II Napoleonic Mod

Hi James, Looks interesting. Do you want me to put this on the FTP for in-game download at some point? Note that you will need to update the $Default.BSF and Tools.BSF files when the next DLC comes out, otherwise your mod will crash due to not being able to find required files. Probably best if you...

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