Search found 41 matches

by stenicplus
Mon Nov 23, 2020 3:47 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 969
Views: 111229

Re: Erik's Multiplayer scenarios

Chema_cagi wrote:
Mon Nov 23, 2020 3:35 pm


PS: Stevefprice, I think we are facing each other in a Market Garden 2v2, isn't it?
We are indeed :). I'd been playing with friends lots but branching out to random internet strangers to compare styles of play :D
by stenicplus
Mon Nov 23, 2020 3:44 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 969
Views: 111229

Re: Erik's Multiplayer scenarios

You should try Operation Watchtower Steve, I think it's one of Erik's best :D The actual objectives are a bit confusing I think but if you approach it as a straightforwards naval slugfest it's amazing! In one at the moment and getting my backside :oops: . I'm suffering from my opponent knowing both...
by stenicplus
Mon Nov 23, 2020 3:35 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 969
Views: 111229

Re: Erik's Multiplayer scenarios

Interesting article: https://www.naval-encyclopedia.com/ww2/battles/axis-planned-invasion-of-malta-1942 The map showing the landing components might be worth considering for alternative deployment zones. I'm curious as to the info for the AA being mobile around the island as the pictures show it all...
by stenicplus
Sun Nov 22, 2020 8:49 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 969
Views: 111229

Re: 1v1 Operazione C3 1.4

1v1 Operazione C3 1.4 Link updated in first post The Italian airlanding units will now spawn on or next to the first airfield captured on Malta. Italian coastal gun units will spawn when the British ones are destroyed, the location is captured and no units occupy the gun location. Fixed airfield pr...
by stenicplus
Tue Nov 17, 2020 11:36 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 969
Views: 111229

Re: Erik's Multiplayer scenarios

Sicily 2v1 v3.3 I think the objective win conditions are still broken. Screen shot of final pop-up show a draw but as you can see in the actual game board, the allies are all over Sicily like a rash, we even have the entire toe of Italy's boot. There is not a location that isn't under allied control...
by stenicplus
Mon Nov 16, 2020 11:14 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 969
Views: 111229

Re: Erik's Multiplayer scenarios

Market Garden 2.5 still has '2.4' in the scenario details.
by stenicplus
Sun Nov 15, 2020 11:56 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 969
Views: 111229

Re: Erik's Multiplayer scenarios

Ignore my original post. It is possible to get one of them but it does take very precise planning.
by stenicplus
Mon Nov 09, 2020 9:54 pm
Forum: Order of Battle Series
Topic: A Completed Game Review Request
Replies: 3
Views: 295

Re: A Completed Game Review Request

(Though I'm aware there's an issue with MP replays where sometimes you end up watching your opponent's moves!) I just did 'Save Replay' of an MP game and assumed it was deliberate and a clever idea as you could also take over the opponent's side from any point and replay the game to see it from you...
by stenicplus
Mon Nov 02, 2020 12:22 pm
Forum: Order of Battle Series
Topic: Spawning minefields
Replies: 33
Views: 871

Re: Spawning minefields

Maybe defense structures (and bunkers) should simply replace the inf unit with the structure. That should force the players to think long and hard about using this. Or use 8-9 strength points of the original unit. Technically a bunker has to be manned (or personed....) so replacing the unit is a go...
by stenicplus
Sat Oct 31, 2020 11:51 am
Forum: Order of Battle : World War II - Multiplayer
Topic: Broken multi player games
Replies: 3
Views: 141

Broken multi player games

Hiya all,

How does one remove broken games from the 'My Matches' list please?

I've a number of games that no longer connect or the 'kick Player' option just sits there with the hour glass and does nothing. It's only a few but annoying they are clogging up the list... I like closure :)
by stenicplus
Wed Oct 28, 2020 2:47 pm
Forum: Order of Battle Series
Topic: Spawning minefields
Replies: 33
Views: 871

Re: Spawning minefields

Interestingly, in my scenario, if the player omits to deploy the engineers to lay mines in turn 1 they are not auto removed by the trigger in turn 3 (turn 2 to deploy the mines).
by stenicplus
Wed Oct 28, 2020 2:43 pm
Forum: Order of Battle Series
Topic: Spawning minefields
Replies: 33
Views: 871

Re: Spawning minefields

Or assign the player an engineer unit :wink: :) Yes. I'm copying a scenario from a scenario book for a set of wargames rules to take my Editor skills to the next level and free deployment of mines is part of the scenario. I'll look at the mine spawning but key thing is the freedom to choose where t...
by stenicplus
Wed Oct 28, 2020 12:37 pm
Forum: Order of Battle Series
Topic: Spawning minefields
Replies: 33
Views: 871

Spawning minefields

Hiya all,

In the scenario editor is there a way offer a player a minefield (or many minefields) and a choice of hexes to put them on?

The only think I can think to have engineers in deployment phase, use them to deploy mines in turn 1 and then have the engineers removed from the game?

Ta
by stenicplus
Wed Oct 28, 2020 11:01 am
Forum: Order of Battle : World War II - Scenario Design
Topic: How to set the unit transport?
Replies: 9
Views: 643

Re: How to set the unit transport?

Thank you all, got this working now, 'undeploy' very useful too so that I can get the unit, with a truck, in the reserve list.

Ta :)
by stenicplus
Tue Oct 27, 2020 8:57 pm
Forum: Order of Battle : World War II - Multiplayer
Topic: Coral Sea - no way to win as Allies?
Replies: 15
Views: 268

Re: Coral Sea - no way to win as Allies?

So, in 2v2 the allies won and won well. The attack on the left land mass by the Japanese went well, but they proceeded south and crossed the mountain range. I sat at the far end with 2 Hvy Infantry and used strategic bombers to destroy the Japanese. Mean time I trashed their support ships then advan...
by stenicplus
Fri Oct 23, 2020 4:00 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: How to set the unit transport?
Replies: 9
Views: 643

Re: How to set the unit transport?

If supported then selecting a transport in the lower list and afterwards Ctrl+LMB on an already placed unit should attach it. The unit graphic in the scenario editor is replaced by the transport unit but the tooltip still reads the original unit-name. Thank you Horst, Odd, that is exactly the resul...
by stenicplus
Fri Oct 23, 2020 3:12 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: How to set the unit transport?
Replies: 9
Views: 643

Re: How to set the unit transport?

Apologies for thread necromancy but I'm struggling with the transport thing. Does the process above still work as for me it just replaces the unit with a truck? Moreover, I'm trying to add Italian Engineers to the unit roster (or 'Reserve' list as per the Editor Manual) so they can be deployed as de...
by stenicplus
Thu Oct 08, 2020 9:44 am
Forum: Order of Battle : World War II - Multiplayer
Topic: Red Storm Release - Eastern Front Tournament
Replies: 77
Views: 1919

Re: Red Storm Release - Eastern Front Tournament

Not in the tournament but ditto the error for me
by stenicplus
Fri Oct 02, 2020 6:50 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 969
Views: 111229

Re: Erik's Multiplayer scenarios

Thank you Erik, received that and we'll load it up :D

Go to advanced search