Search found 752 matches

by Schweetness101
Wed Sep 16, 2020 10:57 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Alternative Gameplay Mod Tournament
Replies: 181
Views: 4407

Re: Alternative Gameplay Mod Tournament

Got it. is that cavalry unit engaged in combat? Are you talking about the one facing the irregular foot on the tracks between the forest? If so, tracks are not disordering terrain. ...Ummm..have you ever charged with a entire cavalry regiment along a track leading to a wood? Not me.....and I spent ...
by Schweetness101
Sat Sep 12, 2020 4:41 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Alternative Gameplay Mod Tournament
Replies: 181
Views: 4407

Re: Alternative Gameplay Mod Tournament

Lots of closer matches in this tournament compared to the Digital League. :D yes looking at the results it does seem like there have been some good, competitive games :) One concern of mine is that it seems the infantry lines are still not lasting long enough for the cavalry to get around. I wonder...
by Schweetness101
Sat Sep 12, 2020 4:23 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Alternative Gameplay Mod Tournament
Replies: 181
Views: 4407

Re: Alternative Gameplay Mod Tournament

Lots of closer matches in this tournament compared to the Digital League. :D yes looking at the results it does seem like there have been some good, competitive games :) One concern of mine is that it seems the infantry lines are still not lasting long enough for the cavalry to get around. I wonder...
by Schweetness101
Sun Sep 06, 2020 6:32 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Alternative Gameplay Mod Tournament
Replies: 181
Views: 4407

Re: Alternative Gameplay Mod Tournament

Schweetness101 (Frankish) defeats cromlechi (Andalusian) 50 - 31
Schweetness101 (Andalusian) defeats cromlechi (Frankish) 40 - 13

cromlechi: 31 and 13 points
schweetness: 50 + 19 = 69 and 50 + 27 = 77 points

ggs to cromlechi
by Schweetness101
Sat Sep 05, 2020 4:04 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Alternative Gameplay Mod Tournament
Replies: 181
Views: 4407

Re: Alternative Gameplay Mod Tournament

Lastly I have not decided on the removal of the auto cohesion drop for flank attacks. This mechanism is such an integral part of the FOG system. If you think in terms of a line of HI being flanked was deadly. I am not sure there should be a difference between a flank and a rear attack for cohesion ...
by Schweetness101
Sat Sep 05, 2020 4:00 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Alternative Gameplay Mod Tournament
Replies: 181
Views: 4407

Re: Alternative Gameplay Mod Tournament

do you have a screenshot for this? units already shouldn't anarchy charge into disordering terrain in the mod. I've tested it again to make sure, and it should be working. I'd like to see the exact terrain matchup that led to that anarchy charge so I can make better tests. No I haven't. Anyway an A...
by Schweetness101
Wed Sep 02, 2020 8:32 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Alternative Gameplay Mod Tournament
Replies: 181
Views: 4407

Re: Alternative Gameplay Mod Tournament

Just a suggestion for this MOD. During a match a cavalry unit charged an infantry unit that was positioned in a wood. The charge was not requested but it was a so called "Anarchy Charge". ... I agree that a cavalry unit could charge an infantry unit without orders if the troopers can be led to thin...
by Schweetness101
Mon Aug 31, 2020 7:11 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Alternative Gameplay Mod Tournament
Replies: 181
Views: 4407

Re: Pursuers charging questionable targets

Pursuers charging into enemy should probably should be modified based on their chance against the enemy they'd be stopping pursuit to charge. I just had two mounted units who broke an opposing enemy mount ceased pursuit so they could both charge an enemy light foot in woods that the routing enemy m...
by Schweetness101
Mon Aug 31, 2020 6:04 pm
Forum: Field of Glory II: Modding
Topic: Movement squares
Replies: 4
Views: 134

Re: Movement squares

HobbesACW wrote:
Sun Aug 30, 2020 8:44 pm
Can you tell me where I can find this? I have been looking at Data / UI / Textures

Thanks,
Chris
Data\Battle\Scripts

you don't want to edit your main game file btw
by Schweetness101
Sun Aug 30, 2020 6:42 pm
Forum: Field of Glory II: Modding
Topic: Movement squares
Replies: 4
Views: 134

Re: Movement squares

you probably have to edit Callbacks.bsf (not remove, just edit some section of it)
by Schweetness101
Thu Aug 27, 2020 4:55 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Alternative Gameplay Mod Tournament
Replies: 181
Views: 4407

Re: Alternative Gameplay Mod Tournament

Cunningcairn wrote:
Thu Aug 27, 2020 10:23 am
Schweetness101 wrote:
Thu Aug 27, 2020 5:20 am
stockwellpete wrote:
Wed Aug 26, 2020 9:39 pm
Well, if they have all finished their matches they must be enjoying the mod! :D
let's hope so!
LOL to be consistent I think it needs a tweek here and there :lol:
haha it needs many tweaks, I look forward to feedback from the players!
by Schweetness101
Thu Aug 27, 2020 5:26 am
Forum: Field of Glory II: Tournaments & Leagues
Topic: Alternative Gameplay Mod Tournament
Replies: 181
Views: 4407

Re: Alternative Gameplay Mod Tournament

alright here are the matchups for round 2: https://i.imgur.com/fKLGFOR.jpg I swapped gamercb, Morat, wmpryor and batesmotel around slightly from their rankings to prevent gamercb and Morat from playing each other twice, and I'll play cromlechi in his second game myself because mceochaidh has had to ...
by Schweetness101
Thu Aug 27, 2020 5:20 am
Forum: Field of Glory II: Tournaments & Leagues
Topic: Alternative Gameplay Mod Tournament
Replies: 181
Views: 4407

Re: Alternative Gameplay Mod Tournament

stockwellpete wrote:
Wed Aug 26, 2020 9:39 pm
Well, if they have all finished their matches they must be enjoying the mod! :D
let's hope so!
by Schweetness101
Wed Aug 26, 2020 9:16 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Alternative Gameplay Mod Tournament
Replies: 181
Views: 4407

Re: Alternative Gameplay Mod Tournament

alright looks like all the scores from round 1 are in! here are the results so far: https://i.imgur.com/oS3HWfA.jpg please give those results a good once over to make sure there are no mistakes, and soon I'll post the new pairings (although you can just see who you will be playing based on the chart...
by Schweetness101
Wed Aug 26, 2020 4:34 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Alternative Gameplay Mod Tournament
Replies: 181
Views: 4407

Re: Alternative Gameplay Mod Tournament

Aetius39 (Gallic) defeats phoyle 3290 (Macedonian) 57-8 Aetius39 (Macedonian) defeats phoyle 3290 (Gallic) 47-20 In both games there was some luck that I managed to ride on with on the flanks, which set off a reaction through the whole line. GG to my opponent who played much better than the score s...
by Schweetness101
Sun Aug 23, 2020 11:13 pm
Forum: Field of Glory II
Topic: Passive vs Active Defence
Replies: 80
Views: 3017

Re: Passive vs Active Defence

... Although, one non-mod near equivalent would be for all players to submit a unit selection list after receiving their army choice, and be obligated to pick that list every game P... That is what is done in tabletop miniatures tournaments. how does it affect the individual games and overall tourn...
by Schweetness101
Sat Aug 22, 2020 7:40 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Alternative Gameplay Mod Tournament
Replies: 181
Views: 4407

Re: Alternative Gameplay Mod Tournament

Challenge1 wrote:
Sat Aug 22, 2020 4:45 pm
Schweetness101 wrote:
Sat Aug 22, 2020 2:25 pm
Challenge1 wrote:
Sat Aug 22, 2020 12:31 pm


I won and lost as the Gauls.
haha I don't understand, did you play a mirror game? You were the gauls in both games?
Doh! Sorry...

I won as the Gauls and lost as Macedon. It made sense to me at the time! ;-)
ok great :)
by Schweetness101
Sat Aug 22, 2020 7:38 pm
Forum: Field of Glory II
Topic: Passive vs Active Defence
Replies: 80
Views: 3017

Re: Passive vs Active Defence

If at deployment the map was hidden , as in the Alternative Game Play mod, you would be less likely to get someone pick an army designed to camp if they have no idea if there is somewhere to camp. Might that help a little? At least then if they do end up camping they won't have an army fully design...
by Schweetness101
Sat Aug 22, 2020 2:25 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Alternative Gameplay Mod Tournament
Replies: 181
Views: 4407

Re: Alternative Gameplay Mod Tournament

out of curiosity and to see how the mod is affecting balance, could one of the participants in each of these games SawyerK vs Cunningcairn Game1 Results Cunningcairn Won 50% to 43% and Lost 45% to 15% Cunningcairn 82 points SawyerK 140 points Challenge1 beat warg1 42 - 11 Warg1 beat Challenge1 50 -...

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