Search found 873 matches

by Schweetness101
Wed Mar 27, 2024 6:50 pm
Forum: Field of Glory II: Modding
Topic: Alternative Gameplay Mod [DEPRECATED]
Replies: 83
Views: 12742

Re: Alternative Gameplay Mod

kronenblatt wrote: Sun Mar 17, 2024 12:52 pm
Schweetness101 wrote: Thu Mar 14, 2024 10:18 pm ... the (still working and maintained) dark ages and ancient greek mods...
I don't think that the Ancient Greek Mod (v1.4?) is updated to allow for the Plain map type though?
yeah it's not, that would be a faster update but i just haven't had the time to look into it again, i may soon
by Schweetness101
Thu Mar 14, 2024 10:18 pm
Forum: Field of Glory II: Modding
Topic: Alternative Gameplay Mod [DEPRECATED]
Replies: 83
Views: 12742

Re: Alternative Gameplay Mod

This mod needs to be updated to be compatible with the current build of FOG2; the current version crashes the game when run. Regards, Karvon Yeah, I know. It's been almost three years since an update and it has not worked for some time, probably at least a year. It would be a large amount of work t...
by Schweetness101
Tue Dec 19, 2023 3:24 pm
Forum: Field of Glory II: Modding
Topic: Dark Ages Britain Mod v1.7
Replies: 69
Views: 8687

Re: Dark Ages Britain Mod v1.7

updated to v1.7 for plains maps selection
by Schweetness101
Fri Dec 15, 2023 11:28 pm
Forum: Field of Glory II
Topic: Realism - visibilty and command capabilities
Replies: 7
Views: 463

Re: Realism - visibilty and command capabilities

I've released a series of mods of different kinds messing with command and control, culminating in the alternative gameplay mod, and then the more era specific ancient greek and dark ages mods. I did experiment for awhile with getting rid of free turns when units are outside command range, but it so...
by Schweetness101
Sat Nov 25, 2023 12:38 am
Forum: Field of Glory II: Modding
Topic: Dark Ages Britain Mod v1.7
Replies: 69
Views: 8687

Re: Dark Ages Britain Mod v1.6

Strange. I just set up 3 Dark Age Britain Mod v1.6 Custom Battle SP battles, with terrain set as Pot Luck. All were on North European maps. well that's good at least, i'll test some more and see if it's due to map size or some such testing more it seems to only happen on very small map size, strang...
by Schweetness101
Sat Nov 25, 2023 12:33 am
Forum: Field of Glory II: Modding
Topic: Dark Ages Britain Mod v1.7
Replies: 69
Views: 8687

Re: Dark Ages Britain Mod v1.6

rbodleyscott wrote: Fri Nov 24, 2023 11:48 am
Strange. I just set up 3 Dark Age Britain Mod v1.6 Custom Battle SP battles, with terrain set as Pot Luck. All were on North European maps.
well that's good at least, i'll test some more and see if it's due to map size or some such
by Schweetness101
Fri Nov 24, 2023 7:30 am
Forum: Field of Glory II: Modding
Topic: Dark Ages Britain Mod v1.7
Replies: 69
Views: 8687

Re: Dark Ages Britain Mod v1.6

You need to replace the following functions in UITools.BSF in the mod with... In addition to those changes, where can I pick the default potluck type map for armies and make it correspond to what's on the army list? Currently, the mod is picking Mediterranean for potluck of northern euro armies. I ...
by Schweetness101
Sun Mar 05, 2023 9:55 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Sacred Bands - an open and dynamic tournament: Closed
Replies: 21
Views: 919

Re: Sacred Bands - an open and dynamic tournament: Upcoming!

dim30 wrote: Sun Mar 05, 2023 9:25 pm Game steup
pw: tyran

See you on battlefield sir Schweetness101 !
thanks! game accepted
by Schweetness101
Sun Mar 05, 2023 6:31 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Sacred Bands - an open and dynamic tournament: Closed
Replies: 21
Views: 919

Re: Sacred Bands - an open and dynamic tournament: Upcoming!

So let's go : Syracuse attacks Himera from Gela ! Nice! So it's Syracuse against Carthage ! :twisted: Who'd like to face dim30 in this mirror match? (You'll need to have downloaded and installed version 1.4 of the Ancient Greek Mod , see instructions in the rules and in the link itself.) I'll pick ...
by Schweetness101
Sun Mar 05, 2023 4:55 pm
Forum: Field of Glory II
Topic: What is the Worst Unit?
Replies: 75
Views: 4616

Re: What is the Worst Unit?

I never really found warband to be worth the cost, although maybe they are a bit better now than they were a few years ago? cheaper perhaps? They can be ok as one or two units in an otherwise non-warband line to take a chance on dropping a mediocre enemy on impact, but the mostly warband armies I fi...
by Schweetness101
Sat Mar 04, 2023 6:48 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Sacred Bands - an open and dynamic tournament: Closed
Replies: 21
Views: 919

About the Mod

I strongly recommend that you read the PDF changelist at the mod page download link, as the mod makes many gameplay, and not just aesthetic, changes. The short list of important things to keep in mind though are the following: Anarchy and refusal charge : Units have a chance to anarchy charge (i.e.,...
by Schweetness101
Sat Feb 25, 2023 7:36 pm
Forum: Field of Glory II: Modding
Topic: Ancient Greek Mod v1.4
Replies: 36
Views: 4516

Re: Ancient Greek Mod v1.3

uploaded v1.3 (link in OP) to be compatible with latest FoG2
by Schweetness101
Sat Feb 18, 2023 1:24 am
Forum: Field of Glory II: Modding
Topic: Dark Ages Britain Mod v1.7
Replies: 69
Views: 8687

Re: Dark Ages Britain Mod v1.6

updated link w/ v1.6 to be compatible with latest version of FoG II. I didn't add any new features, just got rid of crashes (let me know if it still crashes for you).
by Schweetness101
Mon Feb 06, 2023 3:59 am
Forum: Field of Glory II: Modding
Topic: Dark Ages Britain Mod v1.7
Replies: 69
Views: 8687

Re: Dark Ages Britain Mod v1.5

... Do you have any plans to add campaign functionality as well? I actually made a version that supported campaigns, but for some esoteric technical reasons they wouldn't be able to support purchasing generals, so you'd have to play the campaign with only 1 general vs the AI's normal amount, so I d...
by Schweetness101
Tue Jan 31, 2023 12:31 am
Forum: Field of Glory II: Modding
Topic: Dark Ages Britain Mod v1.7
Replies: 69
Views: 8687

Re: Dark Ages Britain Mod v1.5

... What I did mean in my previous query was that... is there meant to be a historical battle, the Battle of Maldon, in epic battles? When I click on it, this is what I see. ... Surely there was meant to be something there at some point? Ah yes, there was once a point when, depending on public inte...
by Schweetness101
Mon Jan 09, 2023 7:44 am
Forum: Field of Glory II: Modding
Topic: Ancient Greek Mod v1.4
Replies: 36
Views: 4516

Re: Ancient Greek Mod v1.1

Hi, yes I was warned recently that the newest version of FoG2 would not be compatible with these mods and I'd have to make some updates, but have not had the time recently. I will look into getting updated versions of these as soon as I can. Not the current release version, but the next update. ah ...
by Schweetness101
Thu Jan 05, 2023 10:16 pm
Forum: Field of Glory II: Modding
Topic: Ancient Greek Mod v1.4
Replies: 36
Views: 4516

Re: Ancient Greek Mod v1.1

Hi any chance you double checking the files in this mod - I installed this and the dark age mod but neither worked. They did not turn up in the campaigns menu (or am I miss understanding what they do). I did try re-downloads, and to prove I was installing correctly installed the TT Mod in "Cam...
by Schweetness101
Thu Jan 05, 2023 10:11 pm
Forum: Field of Glory II: Modding
Topic: Ancient Greek Mod v1.4
Replies: 36
Views: 4516

Re: Ancient Greek Mod v1.1

Hi any chance you double checking the files in this mod - I installed this and the dark age mod but neither worked. They did not turn up in the campaigns menu (or am I miss understanding what they do). I did try re-downloads, and to prove I was installing correctly installed the TT Mod in "Cam...
by Schweetness101
Thu Jan 05, 2023 10:09 pm
Forum: Field of Glory II: Modding
Topic: GetUnitLOSToUnit and GetTileLOS Functions
Replies: 20
Views: 1169

Re: GetUnitLOSToUnit and GetTileLOS Functions

Yes, I am referring to the unit positions. My idea is that if a non-uniform formation is used (such as a reinforced flank, as at Leuctra), this should not be visible to the other side if a solid line is maintained.... Right, I understand why you would do it. My question is more about how well this ...
by Schweetness101
Sat Dec 24, 2022 5:03 am
Forum: Field of Glory II: Modding
Topic: GetUnitLOSToUnit and GetTileLOS Functions
Replies: 20
Views: 1169

Re: GetUnitLOSToUnit and GetTileLOS Functions

I described it in my previous post. Use the code and see for yourself ... ok it just sets it to the LOS of each unit to the distance to the nearest enemy (but at least 40). Are you finding this has generally desirable results? It seems like it would sort of work if the enemy is in a line, but doesn...

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