Search found 534 matches

by Yrfin
Mon Nov 05, 2018 4:35 pm
Forum: Panzer Corps : Scenario Design
Topic: [v2.00] Enchanced Movements Mod by Yrfin (EMMY)
Replies: 2
Views: 434

Re: [v2.00] Enchanced Movements Mod by Yrfin (EMMY)

Artillery Movements: #4 Towed changed to Towed Arty (Light/Medium) Added: #31 Towed Arty (Heavy) Next version will be added: #44 Siege Arty Foot Movements: # 3 Foot - name changed from Leg # 8 Foot Alpine - changed from Alpine Added: # 16 Foot Swimm # 17 Foot Charge # 32 Foot Hide # 33 Foot Special ...
by Yrfin
Sun Nov 04, 2018 1:24 pm
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 2713
Views: 391142

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

Ballermann wrote:
Wed Oct 31, 2018 4:49 pm
BTW:
Are for this (Swim Car, Naval Mines, Helicopter) still Icons existing?
If you are interested in additional Movements you can look at my topic:
viewtopic.php?f=147&t=88133
by Yrfin
Sun Nov 04, 2018 1:16 pm
Forum: Panzer Corps : Scenario Design
Topic: [v2.00] Enchanced Movements Mod by Yrfin (EMMY)
Replies: 2
Views: 434

Re: [v2.00] Enchanced Movements Mod by Yrfin (EMMY)

Movements continue in PzC ! Nothing a BIG in type of Movement, just a little improvement in names. Track Movement : #1 Track - changed to Track Medium. Added: # 22 Track Light/Swimm # 23 Track Wide # 24 Track Heavy # 36 Track/Wheel # 37 Track/Undewater Wheel Movement : # 2 Wheel - changed to Wheel S...
by Yrfin
Fri Oct 26, 2018 4:30 pm
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 2713
Views: 391142

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

Good work !

Thanx for Movement icon for Heavy Arty, but can you make another with 1 pair of wheel ? :).
by Yrfin
Tue Oct 16, 2018 3:12 pm
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 2713
Views: 391142

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

guille1434 wrote:
Tue Oct 16, 2018 1:26 pm
So, I will stay here in the PzCorps 1 trench to the last bullet... heheh... :-)
Last standing troops of PzC ?
I think you have about 2-3 year before 3D shoot. :)
by Yrfin
Sat Oct 13, 2018 4:25 pm
Forum: Panzer Corps : Scenario Design
Topic: [v2.00] Enchanced Movements Mod by Yrfin (EMMY)
Replies: 2
Views: 434

[v2.00] Enchanced Movements Mod by Yrfin (EMMY)

Hi PzCorps fellas ! I'm come back. With new version :). Whats new: 1. Countyside now Close Terrain. 2. add 2 Terrain: - Rail Station (Intenso idea): Close,Railembark. Initiative cap -1. Base entrenchment - 1. - Village : Close. Initiative cap -1. Base entrenchment - 1. 3. Ski Movement changed to Swi...
by Yrfin
Sat Oct 06, 2018 6:52 pm
Forum: Panzer Corps : Scenario Design
Topic: All Aboard! (Working Title)
Replies: 18
Views: 929

Re: All Aboard! (Working Title)

First at all - What scale of Map ?
I mean km/Hex.
by Yrfin
Sat Oct 06, 2018 6:45 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v1.9
Replies: 2254
Views: 371761

Re: Battlefield: Europe MOD v1.9

Keen wrote:
Sat Oct 06, 2018 10:23 am
Try to play for allies this time.
What i have to do with merchants?
"Sink 'en All !"
by Yrfin
Wed Aug 22, 2018 1:30 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v1.9
Replies: 2254
Views: 371761

Re: Battlefield: Europe MOD v1.9

1. 7.6 (modifyded F-22) have same ballistics like 7.5 in HA. Some sources give a bit better penetration for the 7.5cm Pak 40. Other than that it is very hard to make a difference between the various Marder types as they had very similar characteristics. If the early Marders are the same as the late...
by Yrfin
Tue Aug 21, 2018 10:22 am
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 2713
Views: 391142

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

Hi Yrfin That's quite a wishlist you have All 3 variants of the M4A3 are done (US) and posted in my thread All 3 variants of the M4A1 (cast hull) are in the works and ready soon Since I'm just working from existing stuff, in-game M4 will stay the same British MkII done British MkIII done but not po...
by Yrfin
Mon Aug 20, 2018 5:28 pm
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 2713
Views: 391142

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

speedythefreak wrote:
Mon Aug 20, 2018 5:06 pm
I do not intend to to all the versions of the Shermans...
Why not ? :)
by Yrfin
Mon Aug 20, 2018 5:25 pm
Forum: Panzer Corps : Scenario Design
Topic: Speedy's allied units icons project
Replies: 128
Views: 5157

Re: Speedy's allied units icons project

Well done !
by Yrfin
Mon Aug 20, 2018 2:10 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #2
Replies: 95
Views: 21860

Re: Panzer Corps 2 - Dev Diary #2

Akkula wrote:
Mon Aug 20, 2018 1:27 pm
I read everything...
LOL
by Yrfin
Mon Aug 20, 2018 1:21 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v1.9
Replies: 2254
Views: 371761

Re: Battlefield: Europe MOD v1.9

With Mega Fix from Mr. Rudankort (256 Zone ! Thanks), we will be able to see in future version BF: - Murmansk on Map (and Arctic Convoys perhaps ) - Spain in action (Gibraltar) ? Yes, these are all theoretically possible now, however I did not have the time to check and test the new executable yet....
by Yrfin
Mon Aug 20, 2018 12:58 pm
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 2713
Views: 391142

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

I think next home work fo FreakSpeedy: Made new icons for ALL American M4s and their British equivalent (Sherman) feb 1942 M4A1 -> Sherman II - 75mm M2 or M3 gun apr 1942 M4A2 -> Sherman III - 75mm M3 gun jun 1942 M4A3 -> Sherman IV - 75mm M3 gun jul 1942 M4 -> Sherman I - 75mm M3 gun (in panzer cor...
by Yrfin
Fri Aug 17, 2018 1:08 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v1.9
Replies: 2254
Views: 371761

Re: Battlefield: Europe MOD v1.9

With Mega Fix from Mr. Rudankort (256 Zone ! Thanks), we will be able to see in future version BF: - Murmansk on Map (and Arctic Convoys perhaps ) - Spain in action (Gibraltar) ? Few suggestion about Equip. 1. Wehr AT was ALL motorized (Guderian was agly on it). So NO MORE HORSE for AT :) 2. Small g...
by Yrfin
Tue Jul 31, 2018 8:19 pm
Forum: Panzer Corps
Topic: Why "3D" Graphics Will Never be Good for PzC
Replies: 101
Views: 6602

Re: Why "3D" Graphics Will Never be Good for PzC

It's more interesting to move units by yourself in manual turn-based mode, even if there are 500-700 units. In this case, there is a tactical, operational and strategic component together. In any case for me. :) Its only for you. Manual move 700 units - for Crazy Zadrots. Nobody will be play that w...
by Yrfin
Tue Jul 31, 2018 7:21 pm
Forum: Panzer Corps
Topic: Suggestion to recon units
Replies: 7
Views: 529

Re: Suggestion to recon units

Land Recon - expendable tools.
Its can be lose - it can be replaced new one.
by Yrfin
Tue Jul 31, 2018 6:05 pm
Forum: Panzer Corps
Topic: Why "3D" Graphics Will Never be Good for PzC
Replies: 101
Views: 6602

Re: Why "3D" Graphics Will Never be Good for PzC

Are youre serious discuss about SIZE of visualisation of units on Alpha??! lol
What about SIZE of trees :)

Looking like Sims 3D Forum about exteriors ...
"Sweety, my balls looking bad on 2D ..."
"Don't worry darling - it will be looking good on 3D ..."
by Yrfin
Tue Jul 31, 2018 2:15 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v1.9
Replies: 2254
Views: 371761

Re: Battlefield: Europe MOD v1.9

I guess you mean for the Soviet side. I think it is already well simulated as many of the Sovet tanks (and other units) have 0 fuel for most of 1941-42 and some of them can be encircled and thus "destroyed" without a fight. Also in the next version I will reduce the max fuel of several early war So...

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