Search found 587 matches

by Yrfin
Mon Sep 21, 2020 1:43 pm
Forum: Panzer Corps : Scenario Design
Topic: Rommel Campaign
Replies: 7
Views: 630

Re: Rommel Campaign

Changes in Game Rules: 1. Field Replace Cost changed to 999 %. So, reinforcements only between Scens. 2. Overstrength Cost - 600 %. 3. Upgrade Cost - 70% (instead 100 %) 4. Use SoftCap = 0 5. No more Heroes yet :) 6. Prestige For Surrender - 100 % (instead 50 %) 7. Upgrade penalty. If the unit is up...
by Yrfin
Sat Sep 19, 2020 2:04 pm
Forum: Panzer Corps : Scenario Design
Topic: Rommel Campaign
Replies: 7
Views: 630

Re: Rommel Campaign

Few words about scale. 1. Map scale: 3-4 km/Hex 2. Tanks/AT unit coefficient 3. So, Tanks Unit Str [10] mean about 30 tanks. 3. Inf Units scale about 80-100. So, Inf Units Str [10] means about 800-1000 mens. 4. Air Units scale 10-12 pcs. 5. Art Units: 1:1 (for game mechanics reason). But Armored Art...
by Yrfin
Thu Sep 03, 2020 4:30 pm
Forum: Panzer Corps : Scenario Design
Topic: Rommel Campaign
Replies: 7
Views: 630

Re: Rommel Campaign

FloydW wrote:
Wed Sep 02, 2020 6:14 pm
Great News!!! Great Game and great Community!!!! Innovative ideas are so wellcome...

Thank you!!!!!!
Your are right FloydW.

Well. 7th "Ghost Division" disposition.
by Yrfin
Wed Sep 02, 2020 3:28 pm
Forum: Panzer Corps : Scenario Design
Topic: Rommel Campaign
Replies: 7
Views: 630

Re: Rommel Campaign

I'm looking forward to see what you come up with. You always have innovative ideas. :) Thanx pal ! Im just trying to make old but gold PzC a little more interesting :) BTW you can use: - switchable units - new type of movements - new types terrain French Force: 1th DCR • [1.Demi-Brigade] -[28.BCC] ...
by Yrfin
Tue Sep 01, 2020 9:11 pm
Forum: Panzer Corps
Topic: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Replies: 110
Views: 4942

Re: Panzer Corps 10th Anniversary (11-07-2021)

My wishes: - use switch forward and backward - use Beng trait on Lake/Shallow water - fly to the Moon Hey, Rudanko :) Could you explain a little more 1 and 3 wishes please? it would help to understand how they would work. Not sure about 3 :) But for 1: atm switch function worked only clockwise. I w...
by Yrfin
Tue Sep 01, 2020 8:53 pm
Forum: Panzer Corps : Scenario Design
Topic: Rommel Campaign
Replies: 7
Views: 630

Re: Rommel Campaign

Stuff: 7th Panzer.Division - 25.Pz.Rgt (I, II, III (66th) Btl): 34xPz I, 68xPz II, 91xPz38(t), 24xPz IV (6 units) - 6,7 Sch.Rgt (2 Btl each - 4 units) - 7 Krads.Btl - 37 Auf.Btl (Recon) - 78 Art.Rgt (2 division: 24 x10.5 leFH + 1 division 12x15 cm sFH motorized: 3 units) - 42 PaK.D (36x3.7 PaK36) - ...
by Yrfin
Tue Sep 01, 2020 1:22 pm
Forum: Panzer Corps : Scenario Design
Topic: Rommel Campaign
Replies: 7
Views: 630

Rommel Campaign

Im just started a Rommel Campaign (1940 Europe 7th Pz.Division)
- Dinan
- Kambre
- Arras (+ "Totenkopf")
- Abbeville
- Cherbourg
by Yrfin
Sat Aug 01, 2020 4:35 pm
Forum: Panzer Corps : Scenario Design
Topic: Unit classes
Replies: 17
Views: 720

Re: Unit classes

Hello Yrfin, I've just read your terrain.pzdat file and I have a few questions. What is the exact meaning of the traits glow, lowsup, gndsup, airsup, navalsup, river and strait ? What is a supply hex for units ? Indeed there is no concept of supply lines linked to supply sources. Thank you in advan...
by Yrfin
Sat Aug 01, 2020 4:34 pm
Forum: Panzer Corps : Scenario Design
Topic: Unit classes
Replies: 17
Views: 720

Re: Unit classes

Hello Yrfin, I've just read your terrain.pzdat file and I have a few questions. What is the exact meaning of the traits glow, lowsup, gndsup, airsup, navalsup, river and strait ? What is a supply hex for units ? Indeed there is no concept of supply lines linked to supply sources. Thank you in advan...
by Yrfin
Fri Jul 31, 2020 2:32 pm
Forum: Panzer Corps : Scenario Design
Topic: Unit classes
Replies: 17
Views: 720

Re: Unit classes

As for my mods, barring coastal batteries, there is not a f*** single class of units which can fire at ships. Agreed. I don't know that much things about what the devs said, but modding terrain is interesting, I'll definitively try to do it :D I do a little. You can see at: http://www.slitherine.co...
by Yrfin
Thu Jul 30, 2020 7:38 pm
Forum: Panzer Corps : Scenario Design
Topic: Unit classes
Replies: 17
Views: 720

Re: Unit classes

seeing a Pak36 unit destroying a Battleship HMS Nelson makes me angry ^^ No prob. Just make a Naval Attack for AT = 0 :) Yes thank you ! Of course, I already implemented that in all my mods. It's the first thing I do at the begining of a new work, I literally rush for it ^^ Greetings, Maths Wise so...
by Yrfin
Thu Jul 30, 2020 3:51 pm
Forum: Panzer Corps
Topic: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Replies: 110
Views: 4942

Re: Panzer Corps 10th Anniversary (11-07-2021)

My wishes:
- use switch forward and backward
- use Beng trait on Lake/Shallow water
- fly to the Moon

Hey, Rudanko :)
by Yrfin
Thu Jul 30, 2020 3:38 pm
Forum: Panzer Corps : Scenario Design
Topic: Unit classes
Replies: 17
Views: 720

Re: Unit classes

Maths wrote:
Thu Jul 30, 2020 10:35 am
seeing a Pak36 unit destroying a Battleship HMS Nelson makes me angry ^^
No prob.
Just make a Naval Attack for AT = 0 :)
by Yrfin
Mon Jul 20, 2020 7:25 pm
Forum: Panzer Corps
Topic: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Replies: 110
Views: 4942

Re: Panzer Corps 10th Anniversary (11-07-2021)

PeteMitchell wrote:
Sat Jul 11, 2020 11:57 am
I hope Rudankort will read this and can find the time for it...
ROFL
by Yrfin
Sat Jul 11, 2020 7:33 pm
Forum: Panzer Corps : Scenario Design
Topic: Trait "beng"
Replies: 3
Views: 296

Re: Trait "beng"

cw58 wrote:
Sat Jul 11, 2020 6:25 pm
In the vanilla movement file, bridge engineers cannot enter lake terrain (value of -200 unless it is frozen). So the short answer is no.
I don't care about vanilla movement file :)
My bridge engineers can walk to Lake or Shallow Sea (-100). But "beng" trait dont work ..
by Yrfin
Sat Jul 11, 2020 5:06 pm
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3341
Views: 617432

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

cw58 wrote:
Sat Jul 11, 2020 4:25 pm
Thanks, Guille. Interesting idea for the Jäger switches.
Sure. Guille have a lot interesting ideas :)
Im also modifed Ski (winter switch) to Move 5 and Reconmove.
But i don't have icon : Ski troops whithout ski (standart stance) :)
by Yrfin
Sat Jul 11, 2020 5:00 pm
Forum: Panzer Corps : Scenario Design
Topic: Trait "beng"
Replies: 3
Views: 296

Trait "beng"

Trait "beng" working only on Rivers ?
Can't force a Lake ? :(
by Yrfin
Thu Jul 09, 2020 2:30 pm
Forum: Panzer Corps : Scenario Design
Topic: 1941 scenario with 100 new features
Replies: 77
Views: 5091

Re: 1941 scenario with 100 new features

ajs81 wrote:
Thu Jul 09, 2020 12:38 pm
One more thing, do you know PC players where can I find RAF sq numbers and location? For Luftwaffe, I know where JG's were but for RAF it is difficult.
https://en.wikipedia.org/wiki/List_of_R ... _squadrons
by Yrfin
Wed Jul 08, 2020 9:01 pm
Forum: Panzer Corps : Scenario Design
Topic: 1941 scenario with 100 new features
Replies: 77
Views: 5091

Re: 1941 scenario with 100 new features

What about Antarctica Units ? Can you tell me more? Some links, facts? Well, about military activities in Antarctica, we have the Nazi expedition(s) made by some ships carrying exploration aircraft before WWII over that territory. Besides, some of the German Corsair ships early in the war operated ...
by Yrfin
Wed Jul 08, 2020 4:27 pm
Forum: Panzer Corps : Scenario Design
Topic: 1941 scenario with 100 new features
Replies: 77
Views: 5091

Re: 1941 scenario with 100 new features

What about Antarctica Units ?

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