new stuff now days is cheaper as one it doesn't last as long, and most find they just about last until the warranty runs out]
Ain't that the truth. My 3 yo pc just died in July. Luckily the cord escaped unharmed.
Henry
Search found 70 matches
- Thu Jan 11, 2018 9:52 am
- Forum: Tech Support
- Topic: Cursor way off
- Replies: 19
- Views: 6880
- Thu Jan 11, 2018 8:26 am
- Forum: Tech Support
- Topic: Cursor way off
- Replies: 19
- Views: 6880
Re: Cursor way off
[quote="zakblood_slith"]as it's an onboard GPU / CPU you may need to display the tools for it, If it's that complicated I guess I might as well by a new monitor. 7 years is a venerable age for one and it's bound to die any given day anyway. The technical reasoning behind the purchase maybe...
- Thu Jan 11, 2018 8:08 am
- Forum: Tech Support
- Topic: Cursor way off
- Replies: 19
- Views: 6880
Re: Cursor way off
[quote="pipfromslitherine"]Do you see any offset when hovering over buttons on (e.g.) the main menu?
None.
None.
- Wed Jan 10, 2018 11:07 am
- Forum: Tech Support
- Topic: Cursor way off
- Replies: 19
- Views: 6880
Re: Cursor way off
Hi guys! It's an ancient - my wife says 7 years or so - Samsung Syncmaster 913N, 20". No other monitors. Not much of a setup, really. that's what i thought also in my first post on it, seems it's a pixel or so out which alter the cursor :cry: Is there a fix to it? This thing drives me crazy. Ch...
- Wed Jan 10, 2018 4:34 am
- Forum: Tech Support
- Topic: Cursor way off
- Replies: 19
- Views: 6880
Re: Cursor way off
deleting.jpg Hi Pip! Monitor setup being..? To demonstrate the problem further, see pic above. Trying to delete the stone tower under the cursor pressing DELETE (L). Nothing happens. Moving the cursor slowly around, still pressing DELETE, the tower in the upper left hand corner eventually disappear...
- Tue Jan 09, 2018 7:32 pm
- Forum: Tech Support
- Topic: Cursor way off
- Replies: 19
- Views: 6880
Re: Cursor way off
Pip,
Tried different resolutions. Problem persists.
Henry
Tried different resolutions. Problem persists.
Henry
- Tue Jan 09, 2018 7:25 am
- Forum: Tech Support
- Topic: Cursor way off
- Replies: 19
- Views: 6880
Re: Cursor way off
Note that my PS and FOG2 editors seem to work perfectly. Forgot to mention that.
Regards,
Henry
- Tue Jan 09, 2018 12:00 am
- Forum: Tech Support
- Topic: Cursor way off
- Replies: 19
- Views: 6880
Cursor way off
cursor.jpg Hi all! The cursor in the editor has developed an oddity I need to get rid of. The cursor is so way off that some tasks, notably deleting objects, is virtually impossible without destroying the whole neighborhood in the process. In the pic, the gate is being dragged along by the cursor w...
- Sat Dec 16, 2017 8:02 pm
- Forum: Field of Glory II: Scenario Design
- Topic: always evade
- Replies: 5
- Views: 1565
Re: always evade
Well, let´s say "minimize hand-to-hand" and "maximize missile action" then. Why? I feel it would improve the way light chariots fight in the game. I'm sure it occasionally came to blows if the chariot got stuck or was ambushed etc. but the best modern military historians do argue...
- Fri Dec 15, 2017 8:49 pm
- Forum: Field of Glory II: Scenario Design
- Topic: always evade
- Replies: 5
- Views: 1565
Re: always evade
What's the next best thing? What orders should I give to LH(F), say, Magyars and Parthians and the like?
Henry
Henry
- Fri Dec 15, 2017 7:01 pm
- Forum: Field of Glory II: Scenario Design
- Topic: always evade
- Replies: 5
- Views: 1565
always evade
Hi all!
Is it possible to order troops (or mod data files) to "always evade"? = never charge, avoid close combat if possible, just use your bows. FOG1 had that option, I think(?)
Henry
Is it possible to order troops (or mod data files) to "always evade"? = never charge, avoid close combat if possible, just use your bows. FOG1 had that option, I think(?)
Henry
- Sun Dec 10, 2017 12:50 pm
- Forum: Field of Glory II
- Topic: The Kingdom of Kush as a future faction in FoG II
- Replies: 15
- Views: 3901
Re: The Kingdom of Kush as a future faction in FoG II
Have you seen this?jomni wrote:I'm modding in the Chinese so don't worry.
https://youtu.be/u50qDyU4khI
Was on the cable last night. Any ideas how to make the chariots work better in FOG2?
Henry
- Sat Dec 09, 2017 7:26 pm
- Forum: Field of Glory II: Modding
- Topic: Squad file data
- Replies: 50
- Views: 19244
Re: Squad file data
I am afraid that if you want units to start the battle disrupted, you will need to dip your toe in the water of scripting. I am happy to show you how to do it for your scenario. Well, in the very beginning of the scenario, a division of 5000 Egyptians (mostly average infantry but also 500 superior ...
- Sat Dec 09, 2017 3:10 pm
- Forum: Field of Glory II: Modding
- Topic: Squad file data
- Replies: 50
- Views: 19244
Re: Squad file data
MoraleState - morale state of the unit - 0 = steady, 1 = disrupted, 2 = fragmented, 3 = routed, 5 = destroyed
Gentlemen,
Why are these archers STEADY, not DISTRUPTED?
Henry
Gentlemen,
Why are these archers STEADY, not DISTRUPTED?
Henry
- Fri Dec 08, 2017 5:05 pm
- Forum: Field of Glory II: Scenario Design
- Topic: Scenario creation guide part 4 (AI Teams and Orders)
- Replies: 24
- Views: 9442
Re: Scenario creation guide part 4 (AI Teams and Orders)
Which suggests that maybe you set Target Point 0 and not Target Point 1. Have you in fact set Target Point 1? It was 0.. So problem solved, thanks. As for the super troops, I think I know what happened. Their light spears confiscated, the psiloi started to refuse close combat which is the right thi...
- Thu Dec 07, 2017 8:51 pm
- Forum: Field of Glory II: Scenario Design
- Topic: Scenario creation guide part 4 (AI Teams and Orders)
- Replies: 24
- Views: 9442
Re: Scenario creation guide part 4 (AI Teams and Orders)
I am not sure what you mean by "clear" orders. Go to target point 1 and kill. The aggression code you have given them is 10 = 8 + 2. I thought I gave them 16=search and destroy. So if their route to their objective goes through the enemy they will charge the It doesn't. They could easily ...
- Thu Dec 07, 2017 4:24 pm
- Forum: Field of Glory II: Scenario Design
- Topic: Scenario creation guide part 4 (AI Teams and Orders)
- Replies: 24
- Views: 9442
Re: Scenario creation guide part 4 (AI Teams and Orders)
Screen_00000000.jpg Hi guys! Having a thick day again but can't get AI to follow orders. What I want the chariots to do is to chase the archers away and gallop to their target point way up north. Instead, they charge the archers and get destroyed. Not a single chariot cares about clear orders. What...
- Wed Dec 06, 2017 5:40 pm
- Forum: Field of Glory II: Modding
- Topic: self bow
- Replies: 13
- Views: 2481
Re: self bow
Duplicate..?rbodleyscott wrote:Duplicate
- Wed Dec 06, 2017 4:54 pm
- Forum: Field of Glory II: Modding
- Topic: self bow
- Replies: 13
- Views: 2481
Re: self bow
Hi Richard! The new archers are every bit as useless as I wanted, thanks. They did occasionally fight back though - presumably with their spears - if charged. Can I remove them? I'd prefer archers to use their bows and slings or alternatively just run. The theory is (John Keegan, Robert Drews et al....
- Wed Dec 06, 2017 12:44 pm
- Forum: Field of Glory II: Modding
- Topic: self bow
- Replies: 13
- Views: 2481
Re: self bow
Yes, that would probably work. Will try and let you know. Many missile units were arguably something like that anyway especially in Syria/Palestine where the humble sling is a popular weapon even today. Would lowering "experience" effect shooting negatively? ¨Unit capabilities" lists ...