Search found 38 matches

by athineos
Tue May 08, 2018 7:00 pm
Forum: News & Announcements
Topic: Aggressors: Ancient Rome is announced!
Replies: 17
Views: 31853

Re: Aggressors: Ancient Rome is announced!

This is so exciting! I hope you guys take your time and don't rush it out the door too fast... A lot of us are waiting for something like this for a long time. Too many developers are rushing products too fast with limited replay value and bad manuals. It looks like you are on the right track. I ca...
by athineos
Mon May 07, 2018 5:12 pm
Forum: Aggressors: Ancient Rome
Topic: Aggressors: Ancient Rome is announced!
Replies: 19
Views: 2141

Re: Aggressors: Ancient Rome is announced!

AlbertoC wrote:Not quite, more akin to games like Civilization, but much deeper.
Can you combine armies? For example infantry and Cavalry into a combined force. How about generals? Can you assign a general to an army?
by athineos
Sun May 06, 2018 9:03 pm
Forum: Aggressors: Ancient Rome
Topic: Aggressors: Ancient Rome is announced!
Replies: 19
Views: 2141

Re: Aggressors: Ancient Rome is announced!

tgb wrote:So is it safe to say this is like Rome Total War but with turn-based battles?

It looks like it. However I think it will be a better game overall in terms of replay value (Random Map Generator and Editor).
by athineos
Sun May 06, 2018 5:46 pm
Forum: News & Announcements
Topic: Aggressors: Ancient Rome is announced!
Replies: 17
Views: 31853

Re: Aggressors: Ancient Rome is announced!

It will be the only one in a long time (Turn-based, Ancient times, Random Map generator) to appear with these features and it will be an instant hit if done properly. One question. Will the Random map generator have a feature to generate a random map and then edit it to make your own scenario? Hi A...
by athineos
Sun May 06, 2018 5:31 pm
Forum: News & Announcements
Topic: Aggressors: Ancient Rome is announced!
Replies: 17
Views: 31853

Re: Aggressors: Ancient Rome is announced!

It will be the only one in a long time (Turn-based, Ancient times, Random Map generator) to appear with these features and it will be an instant hit if done properly. One question. Will the Random map generator have a feature to generate a random map and then edit it to make your own scenario?
by athineos
Fri Feb 23, 2018 5:23 pm
Forum: Order of Battle Series
Topic: Update 5.2.9 and First Round of the Tournament
Replies: 10
Views: 2043

Re: Update 5.2.9 and First Round of the Tournament

AlbertoC wrote:Today we are releasing the new update for Order of Battle: World War II, bringing the game to version 5.2.9.
I think what this game needs the most is to release a DLC that contains a Battle Generator/Random Map Editor to add more replay value.
by athineos
Fri Feb 23, 2018 4:23 pm
Forum: Mods and Scenario Design
Topic: editing scenarios in the game for skirmish against the AI
Replies: 3
Views: 616

Re: editing scenarios in the game for skirmish against the A

I am planning to buy Da Orks and I am wondering if I can open and edit any of the game single player scenario maps (add/delete units) and replay it as a skirmish mode against the AI. Is that possible? or the editor has changed somewhat? ( I have posted this before but I got no reply). Hello. As far...
by athineos
Fri Feb 23, 2018 3:05 pm
Forum: News & Announcements
Topic: Empires Apart Dev Diary - The Game Modes
Replies: 2
Views: 4390

Re: Empires Apart Dev Diary - The Game Modes

[quote="AlbertoC"]When we started developing Empires Apart , we knew we wanted to create the game that we have always wanted to play. We took inspiration from our favourite games, and then we thought: “How can we build on these?”. We started to think on what other cool things we could add, what we c...
by athineos
Thu Feb 22, 2018 6:55 pm
Forum: Mods and Scenario Design
Topic: editing scenarios in the game for skirmish against the AI
Replies: 3
Views: 616

editing scenarios in the game for skirmish against the AI

I am planning to buy Da Orks and I am wondering if I can open and edit any of the game single player scenario maps (add/delete units) and replay it as a skirmish mode against the AI. Is that possible? or the editor has changed somewhat? ( I have posted this before but I got no reply).
by athineos
Wed Feb 21, 2018 7:38 pm
Forum: Mods and Scenario Design
Topic: GUIDE Map Creation 101
Replies: 9
Views: 6498

Re: GUIDE Map Creation 101

And just for fun, here is the map I made while writing this guide. Open it in the editor to review any details of this guide, or play and see for yourself! HI Kerensky. Thanks for the great guide! I am planning to buy Da Orks and I am wondering if I can open and edit any of the game single player s...
by athineos
Thu Feb 08, 2018 11:43 pm
Forum: Field of Glory II: Scenario Design
Topic: Getting your scenario placed on the map; modifying campaigns
Replies: 7
Views: 685

Re: Getting your scenario placed on the map; modifying campa

Paul59 wrote:
vakarr wrote:Thanks, that was quick, must be around midnight your time! So where do you start if you want to create a campaign?
I was planning on doing a guide on campaign creation once I finish the scenario guides.
Is the guide on campaign creation ready yet?
by athineos
Tue Feb 06, 2018 7:02 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Warhammer 40,000: Gladius - Relics of War Announced!!
Replies: 18
Views: 3566

Re: Warhammer 40,000: Gladius - Relics of War Announced!!

Is there going to be a Random Map generator with the main game?[/quote]

Yes there is![/quote]

That's great news. It will help to keep this game ahead of most of the competition. I hope an editor will also be provided.
by athineos
Sat Jan 20, 2018 1:16 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Ask Us Anything about Warhammer 40,000: Gladius
Replies: 35
Views: 3515

Re: Ask Us Anything about Warhammer 40,000: Gladius

Please tell me more about the replay value of this game. Is a Random Map generator going to be included? Thanks
by athineos
Tue Jan 16, 2018 6:01 pm
Forum: Field of Glory II
Topic: Field of Glory II Dev Diary - Game Modes
Replies: 30
Views: 7734

Re: Field of Glory II Dev Diary - Game Modes

It makes perfect sense
by athineos
Fri Jan 12, 2018 4:24 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Editor - 5.2.2 stuff
Replies: 6
Views: 531

Re: Editor - 5.2.2 stuff

Max strength units I wish we could set a max strength limit for individual units in the editor. Useful for recon and garrison units and probably other units as well. If you set an air recon unit value to less than 10 and put it inside a cruiser, the AI will most probably increase the strength to 10...
by athineos
Mon Jan 08, 2018 5:42 pm
Forum: Battle Academy : Scenario Design
Topic: Can a random skirmish map be loaded and edited for scenario?
Replies: 8
Views: 1463

Re: Can a random skirmish map be loaded and edited for scena

What I meant to say is that I can find the pliers/hammer button in BA1 but There is no Random map plugin....
by athineos
Mon Jan 08, 2018 5:23 pm
Forum: Battle Academy : Scenario Design
Topic: Can a random skirmish map be loaded and edited for scenario?
Replies: 8
Views: 1463

Re: Can a random skirmish map be loaded and edited for scena

pipfromslitherine wrote:The list is accessed via the pliers/hammer button in the editor.

Cheers

Pip

I can find it in BA2 but not In BA1. Do you have any other suggestions?
Thanks
by athineos
Fri Jan 05, 2018 7:28 pm
Forum: Battle Academy : Scenario Design
Topic: Scenarios by Cavehobbit
Replies: 10
Views: 5319

Re: Scenarios by Cavehobbit

cavehobbit wrote:Links fixed.
Thanks! I would love to play this next.
by athineos
Fri Jan 05, 2018 7:18 pm
Forum: Battle Academy
Topic: FutureOfficial Expansions planned for Battle Academy2?
Replies: 11
Views: 2754

Re: FutureOfficial Expansions planned for Battle Academy2?

It cant be a lack of designers, right, Pip? So you are saying you are not going to put out any more modules? Was it a sales issue? I always thought that BA sold rather well. After working on the Fortress Metz module ... a couple of years later I dropped the hard drive that had my development files ...

Go to advanced search