Search found 87 matches

by koopanique
Wed Oct 02, 2019 9:19 pm
Forum: Order of Battle Series
Topic: Order of Battle is coming to console!
Replies: 25
Views: 2798

Re: Order of Battle is coming to console!

I wouldn't mind it on the Switch to be honest... or any portable console. It's surprisingly comfortable to play strategy games on handheld consoles.
Oh well, I'll be patient then.
by koopanique
Wed Oct 02, 2019 12:45 pm
Forum: Order of Battle Series
Topic: Order of Battle is coming to console!
Replies: 25
Views: 2798

Re: Order of Battle is coming to console!

I hate to necro but... Is it safe to say the development of OoB on console has been cancelled? (I hope not, I was kinda looking forward to it...)

If so, maybe removing this thread from the "Announcements" section would make scrolling to actual topics a bit faster :lol:
by koopanique
Sun Sep 29, 2019 12:04 am
Forum: Order of Battle Series
Topic: Slow in here, when and whats next?
Replies: 8
Views: 395

Re: Slow in here, when and whats next?

I'm yearning for a classic, generic Atlantic front Allied campaign... Sicily, Italy, D-Day, Normandy, the Bulge and all that... Of course that won't happen until the Soviet campaign is over. If they're alterning DLCs, maybe they'll go for something smaller to go in between Red Star and the next Sovi...
by koopanique
Sat Sep 21, 2019 11:38 pm
Forum: Order of Battle Series
Topic: Order of Battle: NOT WW2
Replies: 11
Views: 783

Re: Order of Battle: NOT WW2

About the title of OoB: WW2: I think the devs named it so because it was originally called Order of Battle: Pacific , and only featured campaigns centered around the Pacific War. Then the game expanded to other theatres of war, so it couldn't just be named Pacific any more. So it was renamed "World ...
by koopanique
Fri Jun 28, 2019 9:35 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Trigger repeating every turn
Replies: 13
Views: 465

Re: Trigger repeating every turn

Hi, After testing your method bru888, alas it still doesn't work as I would like, although there's some interesting change. With the triggers set the way you suggested, when I move a spawned unit, another unit is created immediately (as if it waited for my unit to move before it spawned), even befor...
by koopanique
Tue Jun 25, 2019 2:58 pm
Forum: Order of Battle Series
Topic: CBS Reports (1964): "D-Day Plus 20 Years"
Replies: 2
Views: 403

Re: CBS Reports (1964): "D-Day Plus 20 Years"

Thanks for the interview! It's surprising to see Eisenhower, a person, no matter the controversies, who has bore such heavy responsabilities, talking so casually, always smiling, almost laughing somtimes, to the interviewer. And about the event talked about in this interview, yes, as everyone else h...
by koopanique
Wed Jun 19, 2019 7:22 pm
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 43
Views: 2065

Re: Submarine Warfare

What's missing is the chance of scoring a critical hit. It was a great feature of Pacific General back in the day. That would really make submarine and naval operations in general shine and add a needed bit of realism. I know OOB is not a Panzer General clone but sometimes a good idea is just a goo...
by koopanique
Mon Jun 17, 2019 7:31 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Trigger repeating every turn
Replies: 13
Views: 465

Re: Trigger repeating every turn

@bru888 Thanks a lot for the detailed response!

I think that would indeed do the trick. I can't wait to test it. I think I misunderstood the "amount" parameters. I thought it would choose 2 triggers at random in the folder, but it actually choses 2 between all the triggers or folders listed.
by koopanique
Sun Jun 16, 2019 9:50 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Trigger repeating every turn
Replies: 13
Views: 465

Trigger repeating every turn

Hi, I'm working on a scenario USA vs Germany, where both sides are granted 2 random units everyday. I think this would make for interesting situation where the player has to make do with what they have at hand. To achieve the spawning of the 2 random units per turn, I have a trigger folder for each ...
by koopanique
Sun Jun 16, 2019 12:40 pm
Forum: Panzer Corps 2
Topic: what specs on my PC will i need for PZ2
Replies: 4
Views: 794

Re: what specs on my PC will i need for PZ2

8GB of memory is a lot for a turn-based game...

And I fear the all-AI-units-move-at-the-same-time feature will hardpress my midrange CPU lol, which is too bad because this feature looks both cool and useful
by koopanique
Sun Jun 02, 2019 12:28 pm
Forum: News & Announcements
Topic: Join the Beta of Panzer Corps 2!
Replies: 38
Views: 24096

Re: Join the Beta of Panzer Corps 2!

I hope the devs and beta testers can work together easily and help craft the best accessible operational-level strategy game ever!
by koopanique
Fri Apr 19, 2019 1:35 pm
Forum: Order of Battle Series
Topic: Order of Battle is coming to console!
Replies: 25
Views: 2798

Re: Order of Battle is coming to console!

This is a strange news. I'm not sure a lot of people on Playstation/Xbox are going to buy the game, but heh, you cannot know until you take the risk. But I don't mind OoB coming to console - why would I? I don't think it's going to "kill" the development of the game. And I don't think any already ex...
by koopanique
Thu Apr 11, 2019 8:33 pm
Forum: Order of Battle Series
Topic: Revisiting Order of Battle
Replies: 18
Views: 2125

Re: Revisiting Order of Battle

PoorOldSpike wrote:
Wed Apr 10, 2019 8:08 am
I'm not sure how to randomise it yet but am working on it and will post my findings in this sensational thread...:)
Please do! In the meantime I'll look into it as well.
by koopanique
Tue Apr 09, 2019 1:15 pm
Forum: Panzer Corps 2
Topic: When?
Replies: 35
Views: 5789

Re: When?

- Random content in particular was on my TODO list for the sequel long before the development even started. Many games have it, and when they do, it works great and benefits the game most of the time. There is no reason why random maps work so well in Civ, but won't work just as well in a Panzer Co...
by koopanique
Mon Apr 08, 2019 7:34 pm
Forum: Order of Battle Series
Topic: Revisiting Order of Battle
Replies: 18
Views: 2125

Re: Revisiting Order of Battle

And I've made liberal use of the Editor's 'Random Trigger' routines to ensure that a large proportion of each sides forces will be refreshingly different each time I play I didn't know such random triggers existed! Well actually I knew you could randomize some elements but I didn't know you could e...
by koopanique
Sun Apr 07, 2019 6:46 pm
Forum: Order of Battle Series
Topic: Revisiting Order of Battle
Replies: 18
Views: 2125

Re: Revisiting Order of Battle

I'm still a relative newcomer to the mystical art of scenario building and am only creating semi-fictional maps and forces at the moment I'm always going for semi or completely fictional scenario... Allows more creative freedom (when it comes to the geography mostly) :) for example here's a British...
by koopanique
Sun Apr 07, 2019 3:57 pm
Forum: Order of Battle Series
Topic: Revisiting Order of Battle
Replies: 18
Views: 2125

Re: Revisiting Order of Battle

Not trying to force you play OOB campaigns, but: You know you can play them as a string of linked single scenarios? (Just think of them as selected by OOB :wink: ) And if you need extra resources to repair or purchase units at the start of a scenario, cheat :D Yes there are a zillion ways to play O...
by koopanique
Wed Mar 06, 2019 7:22 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #9
Replies: 202
Views: 61295

Re: Panzer Corps 2 - Dev Diary #9

I absolutely love the fact that random map against the AI are given such attention. It will be a very refreshing change from the usual "historical" scenarios/campaigns. I also agree with posters above about shadows: Since the beginning of the dev diairies, I found shadows to be a problem, they just ...
by koopanique
Tue Jan 22, 2019 9:23 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #8
Replies: 182
Views: 46622

Re: Panzer Corps 2 - Dev Diary #8

I can't wait! I love naval combat in strategy game. I'm very happy with support fire from disembarking ground units. I also like the idea tp have ships sharing their AA fire -- it works wonder in Order of Battle. Visually I hope ship will be a bit bigger -- planes look really big in comparison, and ...
by koopanique
Fri Nov 16, 2018 12:00 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 134
Views: 57987

Re: Panzer Corps 2 - Dev Diary #6

Panzer Corps 2 is able to generate random maps of different sizes, and for any number of players from 2 to 8. These maps can be played both in single player and multiplayer mode. Random maps come in six primary types. This sounds excellent, this is all again very good news to me. A two-landmass map...

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