Search found 46 matches

by pinwolf
Sun Dec 01, 2019 9:38 am
Forum: Field of Glory II
Topic: Units and armies to browse without running the game
Replies: 8
Views: 576

Re: Units and armies to browse without running the game

Thank you very much for this.
by pinwolf
Sun Nov 24, 2019 9:54 pm
Forum: Field of Glory II
Topic: Is it possible for the game engine to support units blocking LOS?
Replies: 4
Views: 272

Re: Is it possible for the game engine to support units blocking LOS?

MVP7 wrote:
Sun Nov 24, 2019 7:05 pm
...I'd like to see is forests concealing units a bit better so you wouldn't have to have the units two squares deep in the forest and away from corners to keep them hidden from half the battlefield away.
... and the addition of tiles for thinned forestry and impassable deep primeval forest.
by pinwolf
Tue Nov 19, 2019 5:15 am
Forum: Field of Glory II
Topic: Suggestion:add the plain(Mediterranean,North European,Middle East) for the map types.
Replies: 19
Views: 642

Re: Suggestion:add the plain(Mediterranean,North European,Middle East) for the map types.

It would indeed be nice, if the random map generator could take the date into account when calculating the percentages between open and wooded terrain. At least for Northern Europe. The fields on the agricultural maps now look much too large for ancient times. Almost like LPG fields. :D -> https://e...
by pinwolf
Mon Nov 18, 2019 11:36 pm
Forum: Field of Glory II
Topic: Suggestion:add the plain(Mediterranean,North European,Middle East) for the map types.
Replies: 19
Views: 642

Re: Suggestion:add the plain(Mediterranean,North European,Middle East) for the map types.

The Lechfeld (Feld=Field) is a sandur south of Augsburg formed during the last glacial epoch. So, it's indeed a (small) natural "plain". I would classify it as heathland, so agricultural field tiles are "correct" for this: -> http://www.countrysideinfo.co.uk/whatis.htm In the end it comes down to th...
by pinwolf
Mon Nov 18, 2019 9:16 am
Forum: Field of Glory II
Topic: Suggestion:add the plain(Mediterranean,North European,Middle East) for the map types.
Replies: 19
Views: 642

Re: Suggestion:add the plain(Mediterranean,North European,Middle East) for the map types.

There is no problem. The point is that before 1100 AD north of the Alps most "countless flat empty areas large enough for two Dark Age armies to fight on" where either a swamp or man-made. Or at least they where not "countless". That's all I want to say. I have absolute nothing against plain tiles f...
by pinwolf
Sun Nov 17, 2019 11:50 pm
Forum: Field of Glory II
Topic: Suggestion:add the plain(Mediterranean,North European,Middle East) for the map types.
Replies: 19
Views: 642

Re: Suggestion:add the plain(Mediterranean,North European,Middle East) for the map types.

"Countless" is too strong word for this. Europe north of the Alps was all woods before the Middle Ages. In "Germany" real big style systematic forest clearance for settlement started only around 1100 AD. Without homo sapiens sapiens Central Europe would be endless primeval beech forests: https://med...
by pinwolf
Sun Sep 29, 2019 12:15 am
Forum: Field of Glory II
Topic: What do you hope to see added before Fog II ends?
Replies: 101
Views: 6429

Re: What do you hope to see added before Fog II ends?

- DLCs adding the promised full range of history about 2500 BC to 1500 AD (Sumer/Akkad till Second Italian War) + inclusion of the Far East and America
- Implementation of naval battles (there are allready place holders for ship and boat unit types in the editor)
by pinwolf
Wed Sep 25, 2019 10:15 pm
Forum: Field of Glory II: Tech Support
Topic: long army list
Replies: 13
Views: 322

Re: long army list

With 1920x1200, which is also 16:10, all works well for me.
by pinwolf
Thu Aug 29, 2019 9:12 pm
Forum: Field of Glory II
Topic: New TT Mod version 1.5.18 now available!
Replies: 39
Views: 3770

Re: New TT Mod version 1.5.18 now available!

Thank you very much for this.
by pinwolf
Fri Aug 09, 2019 8:38 am
Forum: Field of Glory II
Topic: Please add yourself to this PLAYER LOCATION thread
Replies: 221
Views: 31846

Re: Please add yourself to this PLAYER LOCATION thread

Please copy this list, including these instructions, and add your name (in alphabetical sequence) to the list. 76mm / Washington, DC ahuyton / Edinburgh, Scotland AKvGoeben, near Londinium, Britannia AlessandroD / Augusta Taurinorum, Italy Alkahest / Bratislava, Slovakia Alsagoz / Chiang Mai, Thaila...
by pinwolf
Sat Aug 03, 2019 3:58 pm
Forum: Field of Glory II
Topic: Scale of the square
Replies: 6
Views: 443

Re: Scale of the square

I estimated it about 180X180 feet but I think it may be closer to 200. How did you estimate it? I thought it is: 1 square = 200x200 paces. 1 pace ~ 0.75m (~ 2,5 feet) This is what made me think this way: [...]Half a square - 100 paces[...] What is 1 pace in this game in meter? 0,75m ? It has delibe...
by pinwolf
Sun Jun 23, 2019 2:05 pm
Forum: Field of Glory II
Topic: Different Seasons
Replies: 8
Views: 729

Re: Different Seasons

More than seasons I would like to see Fog of War rules for dust clouds implemented.
by pinwolf
Tue Jun 18, 2019 2:01 pm
Forum: Field of Glory II
Topic: My Poorly Armed Rabble is stronger than it should
Replies: 12
Views: 846

Re: My Poorly Armed Rabble is stronger than it should

Actually it's their purpose to stay at full size in the rear far away from the frontline all the time.
In this way they add to the percentage share of all the forces commited to the battle at a low cost.
When units at the front are routing it has now less effect on the army morale at whole.
by pinwolf
Tue Jun 18, 2019 6:34 am
Forum: Field of Glory II
Topic: My Poorly Armed Rabble is stronger than it should
Replies: 12
Views: 846

My Poorly Armed Rabble is stronger than it should

20190618082232_1.jpg
20190618082232_1.jpg (472.14 KiB) Viewed 846 times
Ok. It's only one point above the maximum, but I would like to know the explanation for this.
Is this a bug or the result of some occult number crunching of the rules system?
by pinwolf
Wed Jun 12, 2019 10:23 pm
Forum: Field of Glory II
Topic: Swordsmen and Enclosures
Replies: 2
Views: 425

Re: Swordsmen and Enclosures

Geffalrus wrote:
Wed Jun 12, 2019 8:30 pm
...and my only advantage was an obstacle.
From the Melee POA Table on page 82 in the manual:
Foot Swordsmen: + 50 vs foot who are steady and offensive spearmen, defensive spearmen or defending an obstacle
by pinwolf
Mon Jun 10, 2019 10:12 am
Forum: Field of Glory II
Topic: COMPETITION: Screenshot of the Week (June 10-16)
Replies: 9
Views: 817

Re: COMPETITION: Screenshot of the Week (June 10-16)

20180807092800_1.jpg
The Vulture Roadside Picnic
20180807092800_1.jpg (596.55 KiB) Viewed 810 times
"The Vulture Roadside Picnic"

Remains of Cyrus's and Artaxerxes's troops on the battlefield of Cunaxa, Mesopotamia in 401 BC.
From the epic battle of the Immortal Fire DLC.
by pinwolf
Mon Jun 10, 2019 9:16 am
Forum: Field of Glory II
Topic: Elephants panicking
Replies: 21
Views: 1346

Re: Elephants panicking

Thank you for clarifying.

Edit:
But it would be really nice if the "direct confrontation advantage" of 'Indian Elephants'-unit vs. 'Elephants'-unit from the epic battles could be made compliant to rules in custom battles and also apply for the ''Muslim War Elephants'-unit.
by pinwolf
Mon Jun 10, 2019 8:57 am
Forum: Field of Glory II
Topic: Elephants panicking
Replies: 21
Views: 1346

Re: Elephants panicking

Question: Are there any differences between the three different pachyderm units in the game (Elephants, Indian Elephants and Muslim War Elephants)? For instance Wikipedia tells me that the elephants used by Carthage in the Punic Wars where North African elephant { Loxodonta africana pharaohensis }. ...
by pinwolf
Tue Jun 04, 2019 3:44 pm
Forum: Field of Glory II
Topic: PDF: FoG2 Army List Descriptions
Replies: 14
Views: 5216

Re: PDF: FoG2 Army List Descriptions

Thank you very much. :D
by pinwolf
Tue Feb 05, 2019 11:24 pm
Forum: Field of Glory II
Topic: Could moving or charging route indication point be more bold?
Replies: 12
Views: 853

Re: Could moving or charging route indication point be more bold?

Another additional thing are the question markers for suspected/hidden troops in woods. The 3d marker object is oriented in such a way that it is clearly visible, when looking at the map from button up ( so that one opponent is on the left, the other the right.) But if you look at the map over your ...

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