Search found 173 matches

by deranzo
Fri Jan 17, 2020 7:06 pm
Forum: Mods and Scenario Design
Topic: Exceed range 4 ? Possible ?
Replies: 16
Views: 3986

Re: Exceed range 4 ? Possible ?

Well this is extremely disappointing. Really would have liked the Community Edition to tackle this issue. 12" per 1 hex feels very natural, but then half the heavy weapons get condensed down to the same range due to a bizarre limitation. Please write your requests in this topic: http://www.slitheri...
by deranzo
Fri Jan 17, 2020 7:00 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 72
Views: 20566

Re: Tens of New Units to Steel Legion and All Space Marines

at the risk of looking like a right fool can someone please confirm which folder exactly i need to unzip the mod files into (as in what name the file has)? all help much appreciated Unzip the folder into your base Warhammer 40,000 Armageddon folder. For example directly into: D:\Games\Warhammer 40,...
by deranzo
Thu Dec 19, 2019 11:49 am
Forum: Warhammer® 40,000® Armageddon™
Topic: New Tabletop Rules Update for Community Version (1.11)
Replies: 32
Views: 8625

Re: New Tabletop Rules Update for Community Version (1.11)

Downloaded the community edition and this mod. Some of the new traits don't seem to be working. Siege and Heavy at the least, through looking at accuracy projections, don't have any effect. EDIT: Ok, they don't update the accuracy projections, but they do update the kill projections. Heavy though d...
by deranzo
Fri Sep 13, 2019 12:51 pm
Forum: Mods and Scenario Design
Topic: Mod Links
Replies: 0
Views: 499

Mod Links

Some people having trouble about finding mods because they spread through in forums. I have tied them up in this topic. Please every modder, feel free to add your mod in here for people to find them easily. Community Update version: http://www.slitherine.com/forum/viewtopic.php?f=235&t=79526 8th Edi...
by deranzo
Thu Sep 12, 2019 5:14 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 17
Views: 3325

Re: New Mega Merge Mod (Plus New units / factions / Scenarios etc..)

Nice!
Balancing is the most important stuff in our mods. Everybody should consider it may be unbalanced before playing. But feedback makes mods to work better. So, don't hold yourself to make a review.
by deranzo
Thu Sep 12, 2019 5:11 pm
Forum: Mods and Scenario Design
Topic: How to install mods?
Replies: 1
Views: 325

Re: How to install mods?

There is mod manager right now. Only solution is backup overwriting files in somewhere else... Because the game doesn't hold much space, it should be easy.
by deranzo
Thu Sep 12, 2019 5:10 pm
Forum: Mods and Scenario Design
Topic: Community Update question
Replies: 1
Views: 262

Re: Community Update question

Sadly no for now because it uses different exe.
Because I'm not actively working on this update, I can't develop an update for Da Orkz :(
by deranzo
Sun Aug 11, 2019 5:52 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 72
Views: 20566

Re: Tens of New Units to Steel Legion and All Space Marines

Sorry for late reply. I have updated the link. It is working now.
by deranzo
Fri Apr 12, 2019 12:17 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Lost in Armageddon updates/mods etc
Replies: 2
Views: 1663

Re: Lost in Armageddon updates/mods etc

Download the Community Update version from this topic: http://www.slitherine.com/forum/viewtopic.php?f=235&t=79526 This is base for any updates. Then download latest update for Community Version from this topic: http://www.slitherine.com/forum/viewtopic.php?f=235&t=83390 That's all. You don't need a...
by deranzo
Thu Mar 14, 2019 10:30 am
Forum: Mods and Scenario Design
Topic: Are people interested in updating the Tau mod?
Replies: 7
Views: 1299

Re: Are people interested in updating the Tau mod?

1.11? I'm playing both, and i will play tau on any of them, but i think you should make it on vanilla, cause it's always bad idea to create mod for another "mod" if you want bigger player base :( Is it hard to "upgrade" mod from 1.10 to 1.11? I have created new traits for units and weapons and to u...
by deranzo
Wed Mar 13, 2019 2:55 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Fixes, minor additions, suggestions, bug reports for 1.11
Replies: 72
Views: 16845

Re: Fixes, minor additions, suggestions, bug reports for 1.11

The ''All fixes/additions included full game'' edition leads to a new bug to me. It kills the game whenever I click a unit in the field and a dialog box pops up saying access violation reading location 0x4(0). Any idea about how to fix it? I install the game in C:/game and run it with admin. Update...
by deranzo
Wed Mar 13, 2019 2:45 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: New Tabletop Rules Update for Community Version (1.11)
Replies: 32
Views: 8625

Re: New Tabletop Rules Update for Community Version (1.11)

hammerade wrote:
Wed Mar 06, 2019 12:24 am
Does this update work for Mac?
Sadly no. Update had been developed just for Windows (as new .exe file)
by deranzo
Mon Mar 11, 2019 4:42 pm
Forum: Mods and Scenario Design
Topic: Are people interested in updating the Tau mod?
Replies: 7
Views: 1299

Re: Are people interested in updating the Tau mod?

Any balancing would be welcome, please do.
by deranzo
Sun Mar 10, 2019 2:59 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 72
Views: 20566

Re: Tens of New Units to Steel Legion and All Space Marines

Added 2 new variants of Warlord Titan and new Warbringer Nemesis Titan.
by deranzo
Sat Dec 08, 2018 10:43 am
Forum: Mods and Scenario Design
Topic: Minor adjustments... critiques?
Replies: 2
Views: 1403

Re: Minor adjustments... critiques?

Seeing somebdy still tryg to improve Armageddon is very nice. In logic, if you have two weapons of same weapon, you must do twice damage. But it will be overpowering for some weapons with existing damage mechanic. Even with my new mechanics, I had to modify units' healths and armors throughly and ev...
by deranzo
Mon Oct 15, 2018 5:09 pm
Forum: Mods and Scenario Design
Topic: Additional Units & Stat Overhaul
Replies: 18
Views: 6729

Re: Additional Units & Stat Overhaul

Yep. All other tanks were with 5 tanks and 12 hp, and punisher only have 3 tanks. idk why i have such problem. May be it`s because i installed mod on community patched version? Community Patch is just a newer exe contains new game mechanics. Unit and weapon properties are in separate files called u...
by deranzo
Mon Oct 01, 2018 5:37 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: New Tabletop Rules Update for Community Version (1.11)
Replies: 32
Views: 8625

Re: New Tabletop Rules Update for Community Version (1.11)

Thanks for the great work, but the community version won't start after a windows update. Here's the error message: The application was unable to start correctly (0xc000007b) OS: win10 directX: 12 dxdiag found no problem vc++ runtime: 2017, 2013, 2012, 2010, 2008, 2005 .net framework: 4.7.2 and 3.5 ...
by deranzo
Thu Sep 13, 2018 5:10 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Fixes, minor additions, suggestions, bug reports for 1.11
Replies: 72
Views: 16845

Re: Fixes, minor additions, suggestions, bug reports for 1.11

Bug detected: https://prnt.sc/kq3l9i What I did: - Install Community pack (http://www.matrixgames.com/amazon/Uploads/Warhammer%2040000%20Armageddon.zip) - Apply update on top (https://www.dropbox.com/s/zyvdzkuia8m6aq3/ArmageddonGame_Heavy_MoveAndShoot_GrindingAdvance_InfantryKiller_TankHunter_Melta...
by deranzo
Sat Sep 01, 2018 3:11 pm
Forum: Mods and Scenario Design
Topic: Additional Units & Stat Overhaul
Replies: 18
Views: 6729

Re: Additional Units & Stat Overhaul

New Version: *added some new units, mostly reaver titans with laser blasters and baal predators without sponsons. *added better fitting weapon animations for several units. *added deranzos tabletop rules. *numerous bug fixes, mostly missing weapon stats or missing units on the campaing maps. Update...
by deranzo
Sat Sep 01, 2018 3:06 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: New Tabletop Rules Update for Community Version (1.11)
Replies: 32
Views: 8625

Re: New Tabletop Rules Update for Community Version (1.11)

toupou wrote:
Sun Aug 05, 2018 9:18 pm

btw, the file you uploaded doesn't have the weapons.whdat file, so there are a lot of UNKNOWN WEAPON.
They all should be fixed now.

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