Search found 178 matches
- Sat May 29, 2021 1:14 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: W40K Armageddon - Adding feats to a unit
- Replies: 1
- Views: 4553
Re: W40K Armageddon - Adding feats to a unit
You can open unittypes.whdat with a text editor or Excel and just add Assault feat to units. It is that easy.
- Tue Sep 15, 2020 11:42 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: A community update for Armageddon!
- Replies: 44
- Views: 53607
- Tue Jul 14, 2020 10:23 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: The 'Flyer' trait
- Replies: 1
- Views: 4462
Re: The 'Flyer' trait
I will check what does Flyer trait do exactly again.
By then, can you please check weapons with AA trait like Icarus Stormcannon on Stalker. That is an AA weapon and it should do more damage to units with Flyer trait.
By then, can you please check weapons with AA trait like Icarus Stormcannon on Stalker. That is an AA weapon and it should do more damage to units with Flyer trait.
- Tue May 05, 2020 9:40 am
- Forum: Mods and Scenario Design
- Topic: Tens of New Units to Steel Legion and All Space Marines
- Replies: 76
- Views: 42198
Re: Tens of New Units to Steel Legion and All Space Marines
@deranzo I think there are a bunch of files missing from the download? Anyway, when I overwrote what I already had from a previous version, I did a quick test and noticed UNKNOWN WEAPON being displayed as third gun text on a Leman Russ Anihilator with values of zero. Yes, sorry. Missing 2 Heavy Bol...
- Fri Apr 24, 2020 8:53 am
- Forum: Mods and Scenario Design
- Topic: Tens of New Units to Steel Legion and All Space Marines
- Replies: 76
- Views: 42198
Re: Tens of New Units to Steel Legion and All Space Marines
Mod updated. New units added.
- Fri Jan 17, 2020 7:06 pm
- Forum: Mods and Scenario Design
- Topic: Exceed range 4 ? Possible ?
- Replies: 16
- Views: 7664
Re: Exceed range 4 ? Possible ?
Well this is extremely disappointing. Really would have liked the Community Edition to tackle this issue. 12" per 1 hex feels very natural, but then half the heavy weapons get condensed down to the same range due to a bizarre limitation. Please write your requests in this topic: http://www.sli...
- Fri Jan 17, 2020 7:00 pm
- Forum: Mods and Scenario Design
- Topic: Tens of New Units to Steel Legion and All Space Marines
- Replies: 76
- Views: 42198
Re: Tens of New Units to Steel Legion and All Space Marines
at the risk of looking like a right fool can someone please confirm which folder exactly i need to unzip the mod files into (as in what name the file has)? all help much appreciated Unzip the folder into your base Warhammer 40,000 Armageddon folder. For example directly into: D:\Games\Warhammer 40,...
- Thu Dec 19, 2019 11:49 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: New Tabletop Rules Update for Community Version (1.11)
- Replies: 32
- Views: 26132
Re: New Tabletop Rules Update for Community Version (1.11)
Downloaded the community edition and this mod. Some of the new traits don't seem to be working. Siege and Heavy at the least, through looking at accuracy projections, don't have any effect. EDIT: Ok, they don't update the accuracy projections, but they do update the kill projections. Heavy though d...
- Fri Sep 13, 2019 12:51 pm
- Forum: Mods and Scenario Design
- Topic: Mod Links
- Replies: 0
- Views: 4262
Mod Links
Some people having trouble about finding mods because they spread through in forums. I have tied them up in this topic. Please every modder, feel free to add your mod in here for people to find them easily. Community Update version: http://www.slitherine.com/forum/viewtopic.php?f=235&t=79526 8th...
- Thu Sep 12, 2019 5:14 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 175
- Views: 39823
Re: New Mega Merge Mod (Plus New units / factions / Scenarios etc..)
Nice!
Balancing is the most important stuff in our mods. Everybody should consider it may be unbalanced before playing. But feedback makes mods to work better. So, don't hold yourself to make a review.
Balancing is the most important stuff in our mods. Everybody should consider it may be unbalanced before playing. But feedback makes mods to work better. So, don't hold yourself to make a review.
- Thu Sep 12, 2019 5:11 pm
- Forum: Mods and Scenario Design
- Topic: How to install mods?
- Replies: 1
- Views: 2342
Re: How to install mods?
There is mod manager right now. Only solution is backup overwriting files in somewhere else... Because the game doesn't hold much space, it should be easy.
- Thu Sep 12, 2019 5:10 pm
- Forum: Mods and Scenario Design
- Topic: Community Update question
- Replies: 1
- Views: 2164
Re: Community Update question
Sadly no for now because it uses different exe.
Because I'm not actively working on this update, I can't develop an update for Da Orkz
Because I'm not actively working on this update, I can't develop an update for Da Orkz
- Sun Aug 11, 2019 5:52 pm
- Forum: Mods and Scenario Design
- Topic: Tens of New Units to Steel Legion and All Space Marines
- Replies: 76
- Views: 42198
Re: Tens of New Units to Steel Legion and All Space Marines
Sorry for late reply. I have updated the link. It is working now.
- Fri Apr 12, 2019 12:17 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Lost in Armageddon updates/mods etc
- Replies: 2
- Views: 5029
Re: Lost in Armageddon updates/mods etc
Download the Community Update version from this topic: http://www.slitherine.com/forum/viewtopic.php?f=235&t=79526 This is base for any updates. Then download latest update for Community Version from this topic: http://www.slitherine.com/forum/viewtopic.php?f=235&t=83390 That's all. You don'...
- Thu Mar 14, 2019 10:30 am
- Forum: Mods and Scenario Design
- Topic: Are people interested in updating the Tau mod?
- Replies: 7
- Views: 4614
Re: Are people interested in updating the Tau mod?
1.11? I'm playing both, and i will play tau on any of them, but i think you should make it on vanilla, cause it's always bad idea to create mod for another "mod" if you want bigger player base :( Is it hard to "upgrade" mod from 1.10 to 1.11? I have created new traits for units ...
- Wed Mar 13, 2019 2:55 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Fixes, minor additions, suggestions, bug reports for 1.11
- Replies: 72
- Views: 33826
Re: Fixes, minor additions, suggestions, bug reports for 1.11
The ''All fixes/additions included full game'' edition leads to a new bug to me. It kills the game whenever I click a unit in the field and a dialog box pops up saying access violation reading location 0x4(0). Any idea about how to fix it? I install the game in C:/game and run it with admin. Update...
- Wed Mar 13, 2019 2:45 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: New Tabletop Rules Update for Community Version (1.11)
- Replies: 32
- Views: 26132
- Mon Mar 11, 2019 4:42 pm
- Forum: Mods and Scenario Design
- Topic: Are people interested in updating the Tau mod?
- Replies: 7
- Views: 4614
Re: Are people interested in updating the Tau mod?
Any balancing would be welcome, please do.
- Sun Mar 10, 2019 2:59 pm
- Forum: Mods and Scenario Design
- Topic: Tens of New Units to Steel Legion and All Space Marines
- Replies: 76
- Views: 42198
Re: Tens of New Units to Steel Legion and All Space Marines
Added 2 new variants of Warlord Titan and new Warbringer Nemesis Titan.
- Sat Dec 08, 2018 10:43 am
- Forum: Mods and Scenario Design
- Topic: Minor adjustments... critiques?
- Replies: 2
- Views: 3153
Re: Minor adjustments... critiques?
Seeing somebdy still tryg to improve Armageddon is very nice. In logic, if you have two weapons of same weapon, you must do twice damage. But it will be overpowering for some weapons with existing damage mechanic. Even with my new mechanics, I had to modify units' healths and armors throughly and ev...