Search found 140 matches

by conboy
Fri May 24, 2019 1:58 am
Forum: Order of Battle : World War II - Scenario Design
Topic: core advance between scenarios in campaign?
Replies: 3
Views: 79

Re: core advance between scenarios in campaign?

Thanks Bru -- I haven't tried integrating the scenarios into a campaign yet. But I think what you are saying is that as long as you have CPs and deployment hexes in the next scenario (designated for the appropriate factions) the core units will carry over.
That's what I was asking -- Thanks!
conboy
by conboy
Thu May 23, 2019 12:09 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 673
Views: 63382

Re: Erik's Multiplayer scenarios: Road to Leningrad

Hidee-Ho, I don't know if this is the right place for this but here goes -- Recently completed a match with an able opponent (Nero156) of Road to Leningrad v2.3. I played the Soviet side. It's a very hard match to get your hands around -- Germans hit you with superiority in so many areas, and the Fi...
by conboy
Wed May 22, 2019 11:39 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: core advance between scenarios in campaign?
Replies: 3
Views: 79

core advance between scenarios in campaign?

Just a basic question: Is there a trick to getting the core from one scenario to the next in a campaign? I'm working on a campaign and all of a sudden I'm worried about it... So how does one ensure the core carries over (either completely or partially) from one scenario to the next, in scenarios? th...
by conboy
Sat May 18, 2019 5:08 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Delayed deployment
Replies: 9
Views: 148

Re: Delayed deployment

Bru, thanks again for the time you spent on this inquiry, and my others. You are quite generous with your time and knowledge! I'll let you know how it works for me. Horst, I have experimented with the trigger timer (for about 8 hour one day) and never did get it to work correctly. If you get it to w...
by conboy
Fri May 17, 2019 2:19 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Delayed deployment
Replies: 9
Views: 148

Re: Delayed deployment

Thank you, Bru! I see the principle now. Command Points is a key to unlocking the mystery. But one wonders, how to enable the deployment of a specific unit(s) at a particular time or trigger -- e.g., on turn 8 the 5th Infantry Regiment can deploy; or when Hill 682 is taken the 3rd tank division can ...
by conboy
Thu May 16, 2019 6:11 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Delayed deployment
Replies: 9
Views: 148

Delayed deployment

Hidee-ho, I am working on a scenario in a campaign. In the scenario, one group of units goes ashore and engages the enemy for about 4 or five turns. Then the rest of the units will be allowed to be deployed in the water and then land. Question is: How does one set up the events/triggers to delay the...
by conboy
Sun Mar 17, 2019 4:12 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Anzio Beachhead by conboy
Replies: 31
Views: 1981

Re: Anzio Beachhead by conboy

All, I pulled down the Anzio link -- there's a basic flaw in the victory/defeat conditions I set up for the scenario (the only possible outcome is a draw) AND the current version can't be played properly with the paratroopers running ahead of the regular regiments even if you can accept the beshat v...
by conboy
Fri Mar 15, 2019 5:04 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Anzio Beachhead by conboy
Replies: 31
Views: 1981

@Bru, thanks for the thorough review. I very much appreciate the time you spent on this -- it must be quite a strange specimen! I'll get back to you with notes and such when the dust clears around here a little bit. But for now I'll just say that the scenario editor is a freakish piece of work that ...
by conboy
Thu Mar 14, 2019 5:36 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Anzio Beachhead by conboy
Replies: 31
Views: 1981

Re: Anzio Beachhead by conboy

I have updated the scenario based on comments from players and moderators: Link (also updated on introductory post): http://www.mediafire.com/file/r1f6d402p58n2a7/Anzio_Beachhead_1.1.zip/file Changes incorporated:+ * scoped down air battle at beach * fixed triggers and victory/defeat criteria * redu...
by conboy
Thu Mar 14, 2019 1:54 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: what is the proper way to announce an update to a custom scenario?
Replies: 3
Views: 227

Re: what is the proper way to announce an update to a custom scenario?

Thanks Bru. What do you mean by "bump it"?

thanks,

conboy

ps, you can CSI if you wish.
by conboy
Wed Mar 13, 2019 11:54 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: what is the proper way to announce an update to a custom scenario?
Replies: 3
Views: 227

what is the proper way to announce an update to a custom scenario?

I have updated the Anzio Beach scenario and reposted it for pickup at the link: http://www.mediafire.com/file/r1f6d402p58n2a7/Anzio_Beachhead_1.1.zip/file and I have updated the discussion page where the link is posted to describe the modifications effected. Is there a formal way to announce scenari...
by conboy
Fri Mar 01, 2019 2:21 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 673
Views: 63382

Re: Erik's Multiplayer scenarios

Erik and I just completed playing each side of Road to Moscow 4.2. I spanked him playing the Soviet side and about 10 turns later won the victory on the German side. So this is balanced. It's also a blast -- really good OoB stuff. Lots of air (of course, it's an Erik scenario) and you'll find many w...
by conboy
Wed Feb 27, 2019 9:37 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 673
Views: 63382

Re: Erik's Multiplayer scenarios

@Marcel, I have the same problem -- Erik is aware of it and so are the Devs and the other Moderators. Hopefully the new patch will fix the issue. The problem is you can issue challenges fine but cannot join a challenge. This is only for custom scenarios, the Slitherine scenarios work just fine. I go...
by conboy
Wed Feb 27, 2019 4:09 pm
Forum: Order of Battle Series
Topic: Best use of engineers
Replies: 24
Views: 1573

Re: Best use of engineers

They are also quite useful in preparing defenses in that they assist other units in digging in more rapidly and can temporarily fill breaches if positioned properly. They can blow bridges, which I recently found useful in Dubno PvP. They are extremely useful (if not the best) in house-to-house fight...
by conboy
Sat Feb 16, 2019 12:20 am
Forum: Order of Battle : World War II - Tech Support
Topic: can issue a challenge but not join one -- any ideas?
Replies: 0
Views: 148

can issue a challenge but not join one -- any ideas?

Hidee-ho. It looks like I can download a custom scenario and issue it but I can't join the same. See figure -- have issued a challenge for 1v1 Poland_1939 3.1 but can't join one. Note both are on the challenge list. Mine's at the top and the other one I'd like to join is second from the bottom. I be...
by conboy
Fri Feb 15, 2019 2:24 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Duplex's Scenarios
Replies: 147
Views: 13543

Re: Duplex's Scenarios (Berlin 1945 1.1.3)

Update v1.1.3 for Berlin 1945: - Location names added for some airfields - airfield added, another one moved - more German planes in hangars - aviation fuel trigger tweaked - more decorations lol - Biesdorf hex linked - American planes moved - more American planes - more deployment/undeploy hexes f...
by conboy
Sat Feb 02, 2019 12:45 am
Forum: Order of Battle : World War II - Tech Support
Topic: can't start PvP
Replies: 4
Views: 209

Re: can't start PvP

scenario is erik's wintergewitter 1.1.
by conboy
Sat Feb 02, 2019 12:43 am
Forum: Order of Battle : World War II - Tech Support
Topic: can't start PvP
Replies: 4
Views: 209

can't start PvP

Ok joined a 3-player scenario - started fine but can't move any troops or start any combat actions. Anybody have any idea what's up with this? Scenario opens fine, can clik on all combat units, they just don't move or shoot or get off the runway.
signed,
unhappy in Dixie
conboy
by conboy
Wed Jan 30, 2019 10:58 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Something wrong with save as replay?
Replies: 3
Views: 249

Something wrong with save as replay?

Just got through getting spanked by Fabio in Erik's Road to Dnepropetrovsk so I wanted to send a copy of the saved replay to Erik. I went through the prompts at the end of the game and it saved as a .sav file, not a .rec file so there is no way it can be shared now. It's supposed to save as a .rec f...

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