Search found 37 matches

by Exaercase
Sat Dec 16, 2017 6:56 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Beta vwrsion 1.1.5 - fixes slow down and abilities
Replies: 1
Views: 622

Re: Sanctus Beta vwrsion 1.1.5 - fixes slow down and abiliti

Hello, In Error Log we see Bug on Font : WARNING: Missing font calsonsmall In Fact is Typo Error in 2 Files : * .\Data\UI\EndBattle.txt" * .\Data\UI\EndReview.txt" The Correct Font is : caslonSMALL (s and l inverted) I Couldn't put the 2 Files Corrected in Attachment ??? So Here Code EndBattle.txt [...
by Exaercase
Sat Dec 16, 2017 5:25 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: MP : Player Action => Pipe (Like UNIX/C) => Foe See
Replies: 2
Views: 673

Re: MP : Player Action => Pipe (Like UNIX/C) => Foe See

Hello,

First thx to take time to answer :)

And WONDERFULLLLLLLLLLLLLLLLLLLLLL, i'll hope for it then i could offer the game to my friends ;) and play at a good game, but as my friends are not Wargamer MP by Mail not possible ;) So it's a wonderfull news.

Thx a lot.
by Exaercase
Mon Dec 04, 2017 1:43 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: MP : Player Action => Pipe (Like UNIX/C) => Foe See
Replies: 2
Views: 673

MP : Player Action => Pipe (Like UNIX/C) => Foe See

Hello, I'll realy will play and offer this wonderfull game to my friend but PBEM system for a game like Sanctus is not adapted. Sanctus is not Wargame with 20h for a player turn. I'm Computer Scientist (In Big Data Calculator but is not important) in the past i do C and System programming (Unix). An...
by Exaercase
Wed Nov 15, 2017 3:35 am
Forum: Sanctus Reach Mods and Scenario Design
Topic: AddViz Function modification to help Modding Game
Replies: 5
Views: 2083

Re: AddViz Function modification to help Modding Game

Hello Again, Now you are less busy on the new DLC. I come again to ask you please could you do and a little add to this two function : //add a display of text to the tile center, in the colour (colour is a string hex value). alwaysShow means show even if tile is not visible to viewing side AddVizTex...
by Exaercase
Tue Jul 25, 2017 3:06 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: 1.0.24 - Krak Nade bug still uncorected : Corrected [CLOSED]
Replies: 1
Views: 977

1.0.24 - Krak Nade bug still uncorected : Corrected [CLOSED]

Hello, I'm permit to post again on this potential bug for gain time i copy/paste part of my last post on bugs report : in Data/Scripts/CombatTools.BSF ______________ I think in FUNCTION KarkGreande you have forget to put in commentary a line (in all other damage function this line is in commentary m...
by Exaercase
Thu Jul 20, 2017 1:52 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Pour les Joueurs Français - mapping du clavier AZERTY
Replies: 1
Views: 758

Pour les Joueurs Français - mapping du clavier AZERTY

Hello, French user have be able to see the mapping of some key (camera, ...) are on QWERTY. To correct this change in your : System Letter :\Documents and Settings\ Your User \My Documents\My Games\SANCTUS Or go directly in your Documents\My Games\SANCTUS Here open : OPTIONS.TXT Find passage with ma...
by Exaercase
Thu Jul 20, 2017 1:30 pm
Forum: Sanctus Reach Tech Support
Topic: Failed to create VS on Old Laptop [CLOSED]
Replies: 7
Views: 2111

Re: Failed to create vs

Hello Pip,

Thx for answer and your time :)

I'm agree my laptop it's too old but it's not so a big important 'cause i've use it to work on the game when i move out of my house.

I could play the game on my desktop so no problem ;)

Thx again
See, you
And thx again for this game
by Exaercase
Wed Jul 19, 2017 4:28 pm
Forum: Sanctus Reach Tech Support
Topic: Failed to create VS on Old Laptop [CLOSED]
Replies: 7
Views: 2111

Re: Failed to create vs

Hello,

I put the error windows as ask.
ErrorCreateVS.JPG
ErrorCreateVS.JPG (17.23 KiB) Viewed 1869 times
Thks for your time
Regards, ExA
by Exaercase
Wed Jul 19, 2017 4:25 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: AddViz Function modification to help Modding Game
Replies: 5
Views: 2083

Re: AddViz Function modification to help Modding Game

hello,

thx a lot :)

Best Regards, ExA
Olivier Milliot
by Exaercase
Wed Jul 19, 2017 3:36 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: SweetFx - more Colored Sanctus (+Gamma Correction)
Replies: 6
Views: 1256

Re: SweetFx - more Colored Sanctus (+Gamma Correction)

Hello,

Here explain auto install (sweetfx auto installer need) and manually install with link on a YouTube tuto.

https://sfx.thelazy.net/games/view/install/

Hope that help.

Regards ExA
by Exaercase
Wed Jul 19, 2017 3:07 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: SweetFx - more Colored Sanctus (+Gamma Correction)
Replies: 6
Views: 1256

Re: SweetFx - more Colored Sanctus (+Gamma Correction)

Just I thing I could answer quick

Sanctus use the 32bit dll and d3d9 so the 32bit dll must be rename d3d9.dll
by Exaercase
Wed Jul 19, 2017 3:06 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: SweetFx - more Colored Sanctus (+Gamma Correction)
Replies: 6
Views: 1256

Re: SweetFx - more Colored Sanctus (+Gamma Correction)

Hello Roseau, French ? If yes me too. I'm very sorry about your pb with Sweet. As excuse it s the first time I offer one of my preset cause most of game have one or more and I m not as well that other member that have year of practice in adjust parameter. But Sanctus not have preset it's why I've ad...
by Exaercase
Sat Jul 15, 2017 8:29 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach v1.0.23 beta available
Replies: 2
Views: 770

Re: Sanctus Reach v1.0.23 beta available

Hello, Just one (comsetic surely) bug and a pereapth a Low Level Hero Level 2 Skill Bug (Or it's a gamplay choice ?) ---------------------------------------------------------------------------------------------- Hello, A little grapical bug or a missing skill for : Terminator Wolf Guard - Beoric Win...
by Exaercase
Sat Jul 15, 2017 7:38 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: [Ranged Damages Reworked] My Analysis was Wrong so [CLOSED]
Replies: 7
Views: 1793

Re: [Ranged Damages Calculation Reworked] I m Totaly Wrong

As now i now all i now (thx pip :) ) and as all i say in the topic is totaly wrong could be possible to delete it ?

Thx in advance, ExA
Olivier Milliot
by Exaercase
Sat Jul 15, 2017 7:32 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach v1.0.23 beta available
Replies: 2
Views: 770

Re: Sanctus Reach v1.0.23 beta available

:) thx to take count of our report you are a great company and very reactive :)

Thx again for this great game
Regards ExA
Olivier Milliot
by Exaercase
Mon Jul 10, 2017 8:28 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Multi-Player Evolution will be formidable
Replies: 2
Views: 565

Re: Multi-Player Evolution will be formidable

Hello,

Thx for the Answers :)

Hope for the future when you'll we be less busy by all the important thing about the game (and all your other game ;) )

Thx again,
See you
Regards, ExA
by Exaercase
Sun Jul 09, 2017 9:05 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: AddViz Function modification to help Modding Game
Replies: 5
Views: 2083

AddViz Function modification to help Modding Game

Hello, I've do a battle log with no problem. But i try to do a more dynamic (but shortly and iconic info) during the fire/melee on hit MAN. To do it i need to use AddVizTextPrecise like we use with the $ at the start of AddVizUnitText to pop-up info on MAN not unit ($ as first char means literal str...

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