Search found 44 matches

by prestidigitation
Mon Dec 30, 2019 1:46 pm
Forum: Fantasy General II - Invasion
Topic: Supply limit system is weirdly implemented and other feedback
Replies: 11
Views: 288

Re: Supply limit system is weirdly implemented and other feedback

Thanks for the answers, I appreciate it. I'm actually pretty sure Ulnar isn't getting any benefit from his Frenzy stacks? I've stacked upwards of 15 on him without any change in his damage output. Specifically with lizards, it would really help to have them as mercs when they unlock as units during ...
by prestidigitation
Mon Dec 30, 2019 1:40 am
Forum: Fantasy General II - Invasion
Topic: Supply limit system is weirdly implemented and other feedback
Replies: 11
Views: 288

Re: Supply limit system is weirdly implemented and other feedback

Summon spam is so much more powerful than the direct damage magic that it is ridiculous. I'm not even sure why direct damage magic was included when summons do far more damage for far less mana.
by prestidigitation
Sun Dec 29, 2019 11:10 pm
Forum: Fantasy General II - Invasion
Topic: Supply limit system is weirdly implemented and other feedback
Replies: 11
Views: 288

Re: Supply limit system is weirdly implemented and other feedback

After unlocking a certain mount I restarted on hard. There is a clear intended progression to the early game which isn't clear when first starting. Way of the Fighter is by far the best of the potential upgrades you can get. +20% damage and +50 HP vs +1 morale aura you can get from Thane or a buff t...
by prestidigitation
Sun Dec 29, 2019 3:25 am
Forum: Fantasy General II - Invasion
Topic: Supply limit system is weirdly implemented and other feedback
Replies: 11
Views: 288

Re: Supply limit system is weirdly implemented and other feedback

Game: "you can't leave da island"

Me: "that's where you're wrong kiddo"
by prestidigitation
Sun Dec 29, 2019 1:17 am
Forum: Fantasy General II - Invasion
Topic: Supply limit system is weirdly implemented and other feedback
Replies: 11
Views: 288

Re: Supply limit system is weirdly implemented and other feedback

If I have raided every settlement on a map and the goal is to raid all lizard settlements, please just end the scenario. Alternatively come up with a more interesting objective for me to accomplish than sweeping the map. You could have centered all three of those scenarios around the on map mini-bos...
by prestidigitation
Sat Dec 28, 2019 6:58 pm
Forum: Fantasy General II - Invasion
Topic: Supply limit system is weirdly implemented and other feedback
Replies: 11
Views: 288

Re: Supply limit system is weirdly implemented and other feedback

Please give casters range 3 on their basic attack. Since everything has range 2 (except range 4 artillery), the front line gets extremely congested which is especially annoying on narrow snakey maps with a lot of penalty terrain.
by prestidigitation
Sat Dec 28, 2019 6:39 pm
Forum: Fantasy General II - Invasion
Topic: Supply limit system is weirdly implemented and other feedback
Replies: 11
Views: 288

Re: Supply limit system is weirdly implemented and other feedback

AI petrify spam is wildly irritating and only one unit in my army can clear status effects. Why?
by prestidigitation
Sat Dec 28, 2019 6:34 pm
Forum: Fantasy General II - Invasion
Topic: Supply limit system is weirdly implemented and other feedback
Replies: 11
Views: 288

Supply limit system is weirdly implemented and other feedback

The supply limit system does not work well at all and is a downgrade from the Panzer Corps/Order of Battle model. I am currently at 35/34 supply because someone "stole" one unit of supply (btw, this should never happen). I can still deploy all 35 units and there is no penalty, it just wildly ticks m...
by prestidigitation
Sat Dec 28, 2019 5:18 pm
Forum: Order of Battle Series
Topic: Some thoughts about OoB
Replies: 29
Views: 1098

Re: Some thoughts about OoB

Recommendation: use only one or two heavy bombers. I only ever have 1 or 2 as they are expensive and [usually] you don’t need insane amounts. I, of course, am relatively inexperienced in OoB. I personally find 2 is enough, I also tend to bring a single tac bomber with precision strike as a last hit...
by prestidigitation
Sun Dec 22, 2019 1:22 am
Forum: Order of Battle Series
Topic: Some thoughts about OoB
Replies: 29
Views: 1098

Re: Some thoughts about OoB

The devs are absolutely correct, the SS was not an elite formation and in fact performed worse than standard wehrmacht despite better equipment due to fanaticism and poor quality officers. This has been covered in numerous recent operational histories. Their chief (omnipresent, really) flaw was that...
by prestidigitation
Wed Dec 18, 2019 4:39 pm
Forum: News & Announcements
Topic: Death comes from above in the new expansion for Fantasy General II, Onslaught!
Replies: 7
Views: 1171

Re: Death comes from above in the new expansion for Fantasy General II, Onslaught!

Much more interested if it means we don't have to play as the fantasy vikings.
by prestidigitation
Tue Dec 17, 2019 9:50 pm
Forum: Order of Battle Series
Topic: What's with these OOB road runner targets?
Replies: 12
Views: 609

Re: What's with these OOB road runner targets?

Use a recon unit in the cavalry role to hunt down weakened enemy units and to supply the combat bonus from "mass attacks" aka when bordering an enemy unit with multiple own units prior to an attack. They can move multiple times and have long LOS so are relatively safe advancing through hostile or un...
by prestidigitation
Sun Dec 15, 2019 2:13 am
Forum: Order of Battle Series
Topic: Stat adjustments - next round
Replies: 13
Views: 510

Re: Stat adjustments - next round

I think nerfing the heavy AA is a questionable call. It has 1 move, meaning it cannot move any distance on its own. Therefore it requires a truck and costs +1 CP relative to the light AA, which is sufficiently foot mobile. It cannot chase enemy air due to extremely limited dismount mobility, especia...
by prestidigitation
Sun Dec 15, 2019 1:59 am
Forum: Order of Battle Series
Topic: Stat adjustments - next round
Replies: 13
Views: 510

Re: Stat adjustments - next round

Can you compare the command points on the Cromwell and Sherman in Burma campaign if you are adjusting stats? They have equivalent performance but the Sherman costs 1CP more.
by prestidigitation
Mon Dec 09, 2019 4:44 pm
Forum: Order of Battle Series
Topic: Gameplay advice sought for Coral Sea
Replies: 9
Views: 1289

Re: Gameplay advice sought for Coral Sea

You don't need ships for Tulagi. Send dive bombers and they will clean it up. Torps are not helpful here. Buy a second carrier and fill it with FTR, TB, DB. Do not underestimate dive bomber they clear screens and carriers and secure kills because they have precision strike trait which is amazing. To...
by prestidigitation
Wed Dec 04, 2019 4:04 pm
Forum: Order of Battle Series
Topic: Red Steel Beta
Replies: 5
Views: 470

Re: Red Steel Beta

bebro wrote:
Wed Dec 04, 2019 1:24 pm
Yeah, it's till on :)
Nice! I've been hammering that F5 key eagerly awaiting an email lol
by prestidigitation
Tue Dec 03, 2019 6:44 pm
Forum: Order of Battle Series
Topic: Red Steel Beta
Replies: 5
Views: 470

Re: Red Steel Beta

Hope this is still open, literally just applied. I could not be more hype for the campaign and, well, I suspect my name is recognizable from a certain private forum on this board lol.
by prestidigitation
Wed Sep 18, 2019 2:25 pm
Forum: Order of Battle Series
Topic: 'Tanks, more tanks, Tovarish!' - Red Star Review and Discuss
Replies: 193
Views: 6896

Re: 'Tanks, more tanks, Tovarish!' - Red Star Review and Discuss

BTW, any chance you'll do more of the aces with unique bonus abilities? I loved the flexible movement Japanese ace and the British AOE bonus air ace (intended that he is AOE?). I'd also enjoy some more aoe ground commanders with unique abilities limited to particular unit types. A cavalry commander...
by prestidigitation
Fri Sep 06, 2019 7:36 pm
Forum: Order of Battle Series
Topic: 'Tanks, more tanks, Tovarish!' - Red Star Review and Discuss
Replies: 193
Views: 6896

Re: 'Tanks, more tanks, Tovarish!' - Red Star Review and Discuss

Regarding the fighter/AA comments, AA are a good addition indeed, but I can also see objectives coming in future content that require ***fighters to be achieved....just sayin' ;) I mean the obvious retort is that you're tracking who kills what based on last hit, so I can 12/13 it with AA and then f...

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