Search found 98 matches
- Fri Dec 11, 2020 12:27 pm
- Forum: Field of Glory II
- Topic: little bug
- Replies: 1
- Views: 194
little bug
A strange lake
- Tue Dec 08, 2020 1:01 pm
- Forum: Field of Glory II: Modding
- Topic: Increase number army point in custom battle
- Replies: 7
- Views: 285
Re: Increase number army point in custom battle
Thank you
It works fine!
It works fine!
- Tue Dec 08, 2020 3:31 am
- Forum: Field of Glory II: Modding
- Topic: Increase number army point in custom battle
- Replies: 7
- Views: 285
Increase number army point in custom battle
Hello,
How can I increase the number of army points you can use to by troops in custom battle: I like to play huge battles in that way
Thanks
How can I increase the number of army points you can use to by troops in custom battle: I like to play huge battles in that way
Thanks
- Wed Nov 25, 2020 10:27 am
- Forum: Field of Glory II
- Topic: Sandbox Campaign suggestions
- Replies: 161
- Views: 37189
Re: Sandbox Campaign suggestions
Can we have added the posibility of sending a flank march in somme scenario (like the AI can do it)
- Sun May 31, 2020 9:19 am
- Forum: Field of Glory II
- Topic: Alternative Gameplay Mod v1.3
- Replies: 239
- Views: 11996
Re: Alternative Gameplay Mod v1.0
Thank you for this mod
Could you release a version with only the anarchy mod (i.e. without the agregate mod)?
Could you release a version with only the anarchy mod (i.e. without the agregate mod)?
- Thu May 21, 2020 8:32 am
- Forum: Field of Glory II: Modding
- Topic: Modding the Victory Conditions
- Replies: 7
- Views: 1408
Re: Modding the Victory Conditions
Is there a way to add a bit of random in the victory condtions? It could be done, but would require some real modding. It isn't a built in option to the existing scripts like setting the break points is. Having said that, you could randomise the parameters to the victory conditions function, so tha...
- Wed May 20, 2020 4:26 pm
- Forum: Field of Glory II: Modding
- Topic: Modding the Victory Conditions
- Replies: 7
- Views: 1408
Re: Modding the Victory Conditions
Is there a way to add a bit of random in the victory condtions? I like to have the victory conditions change a bit from a battle to an another something like victory minimun routing ennemis: from 35 to 45 %, with a gap of 20 from 30%; and automatic victory from 55 to 65% What could be very nice is w...
- Sun May 17, 2020 2:44 pm
- Forum: Field of Glory II
- Topic: TT Mod version 1.5.28 now available!
- Replies: 51
- Views: 5868
Re: TT Mod version 1.5.28 now available!
ok: the problem is on my own installation: sorry
- Sun May 17, 2020 9:08 am
- Forum: Field of Glory II
- Topic: TT Mod version 1.5.28 now available!
- Replies: 51
- Views: 5868
Re: TT Mod version 1.5.28 now available!
Hello,
seems there is a graphic bug with the "agrianian light javelinemen" in the macedonian 328-321 army list
seems there is a graphic bug with the "agrianian light javelinemen" in the macedonian 328-321 army list
- Thu May 14, 2020 7:36 am
- Forum: Field of Glory II
- Topic: Table Top mod + (TTmod+): with a lot of new skins
- Replies: 64
- Views: 8120
Re: Table Top mod + (TTmod+): with a lot of new skins
The carolingian troops are ready (i.e. all the carolingian army list'stroops)
- Mon Apr 27, 2020 8:00 pm
- Forum: Field of Glory II
- Topic: Table Top mod + (TTmod+): with a lot of new skins
- Replies: 64
- Views: 8120
Re: Table Top mod + (TTmod+): with a lot of new skins
Today I add new Huscarl shields
- Sun Apr 26, 2020 7:40 pm
- Forum: Field of Glory II
- Topic: Going to need some bleach for my eyeballs
- Replies: 13
- Views: 1139
Re: Going to need some bleach for my eyeballs
It is maybe one of my first skin mod version. I have update it: viewtopic.php?f=477&t=87535pinwolf wrote: ↑Sat Apr 25, 2020 11:39 pmHappens with Warband (Loose Order) sometimes:pompeytheflatulent wrote: ↑Wed Apr 22, 2020 4:05 pm... like me who secretly wish that occasionally units would randomly spawn in as Cthulhu monsters in this game.
- Sun Apr 26, 2020 7:39 pm
- Forum: Field of Glory II
- Topic: TT Mod version 1.5.28 now available!
- Replies: 51
- Views: 5868
Re: TT Mod version 1.5.28 now available!
AS magic as usual: thank you Paul59
- Thu Apr 23, 2020 8:03 pm
- Forum: Field of Glory II
- Topic: Table Top mod + (TTmod+): with a lot of new skins
- Replies: 64
- Views: 8120
Re: Table Top mod + (TTmod+): with a lot of new skins
Last week, I added the vikings, today the armoured hoplites (early)
- Tue Apr 21, 2020 8:28 pm
- Forum: Field of Glory II
- Topic: Table Top mod + (TTmod+): with a lot of new skins
- Replies: 64
- Views: 8120
Re: Table Top mod + (TTmod+): with a lot of new skins
Hello, I have update the skins and add viking new ones! Thanks for all the hard work. Are we supposed to down load the Unit Texture zip AND the other zips? Or are the separate zips just for people who want to pick and choose what they want to add? Mord. It is a little mistake, but in this way you c...
- Tue Apr 21, 2020 8:24 pm
- Forum: Field of Glory II
- Topic: Table Top mod + (TTmod+): with a lot of new skins
- Replies: 64
- Views: 8120
Re: Table Top mod + (TTmod+): with a lot of new skins
Hello, I have update the skins and add viking new ones! Thanks for all the hard work. Are we supposed to down load the Unit Texture zip AND the other zips? Or are the separate zips just for people who want to pick and choose what they want to add? Mord. It is a little mistake, nut in this way you c...
- Tue Apr 21, 2020 1:35 pm
- Forum: Field of Glory II
- Topic: Table Top mod + (TTmod+): with a lot of new skins
- Replies: 64
- Views: 8120
Re: Table Top mod + (TTmod+): with a lot of new skins
Hello, I have update the skins and add viking new ones!
- Fri Apr 17, 2020 12:10 pm
- Forum: Field of Glory II
- Topic: How about new DLCS?
- Replies: 21
- Views: 2166
Re: How about new DLCS?
To me I like to find differents thing
- a new version of senguku jidai
- middle ages with siege scenario
- a simple campaign map system
- a new version of senguku jidai
- middle ages with siege scenario
- a simple campaign map system
- Wed Sep 11, 2019 9:34 am
- Forum: Field of Glory II
- Topic: SUGGESTION: Changes To Victory Conditions
- Replies: 30
- Views: 2618
Re: SUGGESTION: Changes To Victory Conditions
That also could be a larger base of possibility if the formula is made like a gauss curve I think that is more realitic because the general does not know when it army will broke up : whe can have a very early panic like a late one Anothe possiblity is to choose a risk of global rooting each time a s...
- Wed Sep 11, 2019 7:57 am
- Forum: Field of Glory II
- Topic: SUGGESTION: Changes To Victory Conditions
- Replies: 30
- Views: 2618
Re: SUGGESTION: Changes To Victory Conditions
To my point of view, the best way to simulate it seems to have a secret random level of each army panic: I.e: for each side a random is made at the start but the player do not know the result of the level of routing troops that will made it all army too rout. sommething like 35+/- 10% with a 20+/- d...