Search found 2198 matches

by bebro
Wed Oct 16, 2019 12:37 pm
Forum: Order of Battle Series
Topic: Red Star, Rostov scenario, hotfix
Replies: 16
Views: 1060

Re: Red Star, Rostov scenario, hotfix

I see two possible reasons for this: It *could* be that the bugged playthroughs you had were based on an older mid-scenario save which the hotfix does not touch, he only comes into play with new attempts. Or that the hotfix is not applied correctly here at all, and you got rare cases where the bug d...
by bebro
Wed Oct 09, 2019 11:30 am
Forum: Order of Battle Series
Topic: CP adjustments - SPAT edition
Replies: 8
Views: 334

Re: CP adjustments - SPAT edition

I would not like the US versions to go higher than 5 now. They're supposed to be less costly than tanks and the US M10 was everywhere. These are more in the medium category mostly, so they stay at 5, like many others. Only the heavy monsters get upped, not all SPAT. For the US, I guess that late wa...
by bebro
Tue Oct 08, 2019 10:47 am
Forum: Order of Battle Series
Topic: CP adjustments - SPAT edition
Replies: 8
Views: 334

CP adjustments - SPAT edition

I'm toying with the idea to diversify CP needs for a number of self propelled AT/tank destroyers/assault guns, usually at 5 now. Very heavy vehicles would get +1, so end up with a cost of 6. These are often based on heavy tanks, which cost 7. Having them still a bit cheaper than full tanks makes sen...
by bebro
Thu Oct 03, 2019 10:05 am
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 8.1.0
Replies: 65
Views: 1618

Re: Current Bugs - Version 8.1.0

Hi guys, thx for the reports/info.

I dunno what the original intention was when KM was made, I'll just reinstate the "sink 8" so that it demands 8 indeed.

Re Ar 234 anim - I guess I just remove the air defense anim completely since the aircraft had no defensive armament to my knowledge.
by bebro
Fri Sep 27, 2019 12:56 pm
Forum: Order of Battle Series
Topic: Slow in here, when and whats next?
Replies: 8
Views: 399

Re: Slow in here, when and whats next?

If there's not much news from the devs currently they either abandoned everything or are busy working on new content....;)
by bebro
Wed Sep 25, 2019 4:30 pm
Forum: Order of Battle Series
Topic: Red Star, Rostov scenario, hotfix
Replies: 16
Views: 1060

Re: Red Star, Rostov scenario, hotfix

Thanks for the files. I checked the Auto Save Rostov file from your dropbox dl. That one is certainly in a state without the hotfix applied, since it has the outdated triggers the hotfix would change. Hard to say from here how that happened - did you make sure the hotfix was copied into the correct ...
by bebro
Wed Sep 25, 2019 2:41 pm
Forum: Order of Battle Series
Topic: Red Star, Rostov scenario, hotfix
Replies: 16
Views: 1060

Re: Red Star, Rostov scenario, hotfix

The fix should work unless you reload an old savegame with Rostov already started before applying the fix.

If you can attach a savegame of your problem we could determine what's going on.
by bebro
Thu Sep 19, 2019 9:28 am
Forum: Order of Battle Bug Submissions
Topic: [Unit discrepancy] FW 190 A/F/G [New]
Replies: 4
Views: 107

Re: [Unit discrepancy] FW 190 A/F/G [New]

I agree that F/G stats should be adjusted somewhat. If we do it exactly as suggested I can't say atm.

Also PzC stats don't translate exactly to OOB since there are key diffs in some areas. They might serve as orientation, but we don't aim to exactly replicate them.
by bebro
Thu Sep 19, 2019 8:49 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] Unreliable trait display [New]
Replies: 8
Views: 93

Re: [Gameplay Bug] Unreliable trait display [New]

I can ask the tech guys if this could be made optional, but I can't really say if it's on the table.
by bebro
Thu Sep 19, 2019 7:56 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] Unreliable trait display [New]
Replies: 8
Views: 93

Re: [Gameplay Bug] Unreliable trait display [New]

It's a gameplay decision to show supply state and efficiency for all, just like suppression in PzC.

Not showing it would make coordinated attacks a bit of a blind flight.
by bebro
Tue Sep 17, 2019 10:09 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] SinoJap War Bug [New]
Replies: 7
Views: 120

Re: [Gameplay Bug] SinoJap War Bug [New]

terminator wrote:
Tue Sep 17, 2019 5:19 am
I thought the use of neutral mines was a general rule. I always use neutral mines in my scenarios.
More like the general rule of the thumb...;)

It has become the quasi-standard over time, but it's not like it *has* to be like that to 100%
by bebro
Sun Sep 15, 2019 11:25 am
Forum: Order of Battle Series
Topic: 'Tanks, more tanks, Tovarish!' - Red Star Review and Discuss
Replies: 193
Views: 5473

Re: 'Tanks, more tanks, Tovarish!' - Red Star Review and Discuss

BTW, any chance you'll do more of the aces with unique bonus abilities? I loved the flexible movement Japanese ace and the British AOE bonus air ace (intended that he is AOE?). I'd also enjoy some more aoe ground commanders with unique abilities limited to particular unit types. A cavalry commander...
by bebro
Sun Sep 15, 2019 11:15 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] Clark Airfield Bug [New]
Replies: 2
Views: 105

Re: [Gameplay Bug] Clark Airfield Bug [New]

Thx for the headsup.
by bebro
Sun Sep 15, 2019 11:13 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] SinoJap War Bug [New]
Replies: 7
Views: 120

Re: [Gameplay Bug] SinoJap War Bug [New]

Re Wuhan - IIRC the supply is intended to indicate logistic probs. However, -1 has not really much of an impact.

Re mines IIRC in Morning Sun we used non-neutral mines a couple times, back then there was some back and forth about the best way to set them up.
by bebro
Sun Sep 15, 2019 11:02 am
Forum: Order of Battle Bug Submissions
Topic: [Graphics] Road Tiles Bug [New]
Replies: 1
Views: 65

Re: [Graphics] Road Tiles Bug [New]

Thx for the hint, gets changed.
by bebro
Tue Sep 10, 2019 3:11 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Forcing units to Retreat
Replies: 2
Views: 134

Re: Forcing units to Retreat

Are you aware that there are 2 different "move to" orders selectable in trigger effects, one with ignore ON, the other with ignore OFF? Maybe you selected the latter, so had the unit still *not ignoring enemies? Other than that it could be a problem with team definitions. Overall for now I think it'...
by bebro
Fri Sep 06, 2019 1:44 pm
Forum: Order of Battle Series
Topic: 'Tanks, more tanks, Tovarish!' - Red Star Review and Discuss
Replies: 193
Views: 5473

Re: 'Tanks, more tanks, Tovarish!' - Red Star Review and Discuss

Regarding the fighter/AA comments, AA are a good addition indeed, but I can also see objectives coming in future content that require ***fighters to be achieved....just sayin' ;)
by bebro
Wed Sep 04, 2019 12:59 pm
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] Burma-Ledo Road Bug [New]
Replies: 5
Views: 114

Re: [Gameplay Bug] Burma-Ledo Road Bug [New]

Thx for reporting (OP), and for the suggestion (Bru).

It looks like a good solution.
by bebro
Wed Sep 04, 2019 12:58 pm
Forum: Order of Battle Bug Submissions
Topic: [Unit discrepancy] Marder 1 vs 2 [New]
Replies: 1
Views: 41

Re: [Unit discrepancy] Marder 1 vs 2 [New]

Should be dealt with by availability dates- need to check tho.

edit. or better by price, as availability is similar

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