Search found 432 matches
- Sat Jul 16, 2022 11:54 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns & mods
- Replies: 2608
- Views: 425718
Re: Erik's campaigns & mods
Anyway, it seems, again, a great piece of work. But my old computer gets freezing every one or three rounds. I better get a better hardware to cope with this,
- Sat Jul 16, 2022 10:47 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns & mods
- Replies: 2608
- Views: 425718
Re: Erik's campaigns & mods
I got the commander after taking the southern radar, without any problem by then, at about turn 22.
- Sat Jul 16, 2022 12:08 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns & mods
- Replies: 2608
- Views: 425718
Re: Erik's campaigns & mods
Correction: foxhole near Anno.
- Sat Jul 16, 2022 12:05 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns & mods
- Replies: 2608
- Views: 425718
Re: Erik's campaigns & mods
New Japan Invasion Cpgn
Turn 28
Near Yamaghira foxhole. Spam dismiss message about radar. No action in this respect. All radar except island already knocked out by land units.
Turn 28
Near Yamaghira foxhole. Spam dismiss message about radar. No action in this respect. All radar except island already knocked out by land units.
- Mon Jul 11, 2022 1:11 pm
- Forum: Order of Battle Series
- Topic: Is the game winding down?
- Replies: 63
- Views: 9351
Re: Is the game winding down?
And as long as you keep provinding those excellent productions, we´ll stick to this exceptional game.
- Thu Jun 02, 2022 1:12 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Historical mods by Kondi
- Replies: 61
- Views: 4450
Re: US Pacific historical mod
I must correct my remarks and apologize. I noticed I´ve done a mistake in mod´s installation and, after reinstalling, it worked as supposed to be. Sorry about that. Now I´ll try it with pleasure.
- Thu Jun 02, 2022 12:45 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Historical mods by Kondi
- Replies: 61
- Views: 4450
Re: US Pacific historical mod
I really respect and praise your effort to contribute in keeping this lovely game alive but, please, make your work usable. It does not load properly and is invisible either as a mod or campaign. I suggest you to profit from the help and counsel of more experienced modders who are always at hand to ...
- Mon May 30, 2022 7:59 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Historical mods by Kondi
- Replies: 61
- Views: 4450
Re: US Pacific historical mod
Is there a new version with this interface?
- Mon Apr 25, 2022 8:06 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Help on a new campaign?
- Replies: 71
- Views: 3043
Re: Help on a new campaign?
I´d suggest to include prefereable rutes for combat teams. Also, exit points for the French, as stated in the briefing are missing on the map. Of course, I also could never get to Renes in required time. It should be set for thew 16th round, IMHO. And the canadians should show up earlier too.
- Thu Apr 21, 2022 3:42 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Help on a new campaign?
- Replies: 71
- Views: 3043
Re: Help on a new campaign?
I tend to agree, as a general rule, to allow extra time foor the player tend to his units, move and explore tactical options. In this sense, for instance, I´d give additional 2 turns in the first mission. Side note: Pz Lehr div. was not SS, but an elite training armored division, albeit having fough...
- Thu Apr 21, 2022 2:11 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Help on a new campaign?
- Replies: 71
- Views: 3043
Re: Help on a new campaign?
Thanks, mate!
- Wed Apr 20, 2022 7:45 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Help on a new campaign?
- Replies: 71
- Views: 3043
Re: Help on a new campaign?
Hi Conboy,
Count me in, if you whish, for the next trial version.
Regards.
Count me in, if you whish, for the next trial version.
Regards.
- Sun Mar 06, 2022 1:59 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns & mods
- Replies: 2608
- Views: 425718
Re: Erik's campaigns & mods
Great!
- Sat Mar 05, 2022 12:09 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns & mods
- Replies: 2608
- Views: 425718
Re: Erik's campaigns & mods
Banzai ´42: second mission( Dutch Indies ) victory conditions not working properly. Take HQ not recognized.
- Sun Feb 06, 2022 4:38 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns & mods
- Replies: 2608
- Views: 425718
Re: Erik's campaigns & mods
France 1940: First scen: Still not working properly. Destroyed >8 Pz II & IV, but got minor defeat. Got nukes to advance. Units: Breguet 693, a ground attack plane, registered as fighter. Congrats on the initiative. Frace's problem was command and coordination, not weapons, superior to Germans, ...
- Sun Jan 30, 2022 3:53 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns & mods
- Replies: 2608
- Views: 425718
Re: Erik's campaigns & mods
Hi Erik! I´ve just played Banzai´s first 2 scnens, achi8eving only minor in both. It seems tha obj settings are incorrect. No remaining units or minefields in the first, no remaining enemy units in the second, tough.
- Sun Jan 30, 2022 11:28 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Jarry's Custom Scenarios
- Replies: 25
- Views: 2736
Re: Jarry's Custom Scenarios
Great scenario, congrats and keep doing more! In this one, I finished it after 42 turns, but its worthy a second play.
- Sat Apr 10, 2021 1:15 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Free France Campaign
- Replies: 2170
- Views: 181777
Re: Free France Campaign
Didn´t finish, yet, but 42-44 seems to be fair.
- Thu Apr 08, 2021 10:43 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Free France Campaign
- Replies: 2170
- Views: 181777
Re: Free France Campaign
In the first version, I needed 37 turns to reach MV. Western positions resistance was tougher then I expected. I also may have managed poorly my units, so, in the next attempt I´ll try and see if I can make it in 36.
- Thu Apr 08, 2021 4:09 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Free France Campaign
- Replies: 2170
- Views: 181777
Re: Free France Campaign
I erased the settings folder (again) and it did the trick. Now my tug is floating seamlessly. I'm still dealing with the first version and I believe that around 30 turns will suffice for the job to be done. I also add a little bit more resources for the allied side, since, despite the number of unit...