Search found 291 matches

by vypuero
Sun Aug 24, 2008 6:21 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Multiplayer (Hseat, PBEM, TcpIP) opponent seeking plus guide
Replies: 107
Views: 75125

Unless you want to use phone - I can send you my cell in a PM
by vypuero
Sun Aug 24, 2008 6:20 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Multiplayer (Hseat, PBEM, TcpIP) opponent seeking plus guide
Replies: 107
Views: 75125

Live messenger does not make any noise, and without any chat you cannot coordinate loading the game!
by vypuero
Sat Aug 23, 2008 4:10 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Multiplayer (Hseat, PBEM, TcpIP) opponent seeking plus guide
Replies: 107
Views: 75125

Possum - look me up on windows live messenger - add me vypuero@netscape.net - I am online most of times when at home - we can try a game
by vypuero
Wed Aug 13, 2008 12:46 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Any Point to Sealion?
Replies: 40
Views: 12197

Hopefully I didn't give the impression I was scoffing at the possibility of a Russian invasion - I was not - just did not think the rule was necessary as it was stated. Then again you guys made a lot of changes. I rather like the idea of requiring garrisons of some kind, but really most of the house...
by vypuero
Sun Aug 10, 2008 1:09 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Commanders and how they work
Replies: 16
Views: 5403

use Manstein! He is well worth the money he gives every unit within 8 hexes +16 maximum efficiency. You can get some very effective germans that way. Plus they recover faster. On top of it he gives the +1 attack - but never stick him in harms way - use him when you have enough units to protect his f...
by vypuero
Sun Aug 10, 2008 1:06 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Grand Strategy
Replies: 2
Views: 1410

I generally play as Axis with moderate allied advantage - I can win that - it is quite hard with maximum advantage to the allies. That is how I would balance the game for you to keep it a challenge with the ai. The only major flaw left in the ai is that it doesn't do much to defend north africa, and...
by vypuero
Sun Aug 10, 2008 12:57 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Any Point to Sealion?
Replies: 40
Views: 12197

I am not sure I agree with that house rule BUT - you can most certainly take the UK if you want to in the normal game - the question is how much will it cost and how long will it take? If it is too hard, you won't win against Russia. So I don't think any special rules are needed. This means the UK s...
by vypuero
Sat Aug 02, 2008 7:31 pm
Forum: Commander - Europe at War : Modders Corner
Topic: Switzerland in 1939 Scenario is Pro Axis!? Mistake!?
Replies: 3
Views: 854

That is the reason for both - you can change it if you want. Also Persia being neutral prevents allies from creating a way to send western allied troops through to russia. I don't think it would matter too much though to change it. It is not easy getting troops moved through there the movement is ve...
by vypuero
Thu May 15, 2008 7:53 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Naval transit-West Africa
Replies: 12
Views: 3058

maybe - by the red sea can also be closed off at the strait near Ethiopia so control of that area can also be assumed to control Ethiopia as well, trapping and shipping there.
by vypuero
Mon Mar 24, 2008 1:04 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Unwanted side effect from garrisons not being transportable
Replies: 21
Views: 6090

The problem with garrison transports is that they are easily used as blockers for naval invasions so even if the UK for example has a strong fleet they can't stop an axis invasion blocked by garrison units.
by vypuero
Wed Feb 13, 2008 9:39 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Suggestion for future unit types
Replies: 30
Views: 9611

Have you guys attempted to invade the UK by focusing the Axis 100% on it, building up massive air? It works most of the time even vs a person. Seems like taking Rome would be hard, at least assuming the Axis has some air power available, and you would need the unit already adjacent to Rome or it cou...
by vypuero
Wed Feb 13, 2008 9:24 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Fantastic game!
Replies: 6
Views: 1984

1 - Production increases are represented by the industry tech, which may also be higher in the new patch. 2 - Manpower additions were added already to Germany reflecting the numbers of axis allied volunteers. 3 - Air can pretty easily be moved into the Med directly by flying, though it may take a co...
by vypuero
Sun Jan 13, 2008 6:21 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Vypuero's Historic Mod
Replies: 16
Views: 5503

Sorry it has not been updated for the newest version so it is not valid any longer. I am instead working to improve the new patch for us. At some point I may revisit the idea, but for now I have not done so.
by vypuero
Mon Jan 07, 2008 11:45 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Vypuero's Historic Mod
Replies: 16
Views: 5503

The Finns never even helped attack Leningrad, truthfully - they just wanted the territory back that the Russians stole from them (which they lost again after Russia won the war). So a case could be made to make them more restrictive, if anything, but I opted for the 3rd reich rules. PS - only normal...
by vypuero
Thu Dec 27, 2007 6:23 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Problems loading saved TCP/IP games
Replies: 2
Views: 1104

1) First, you must shut down and restart the game. If you don't it won't work. Both of you must do this 2) Load MP 3) Click the middle where it says "1939 invasion of Poland" and select autosave 4) Click Ok 5) Click Host Opponent - shuts down and restarts load MP click Ok add in Host IP and click join
by vypuero
Sun Dec 16, 2007 12:08 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: A New "old school wargame" graphic mod
Replies: 4
Views: 2189

Its pretty cool but I like my miniatures look. I would like to see that expanded.
by vypuero
Fri Dec 14, 2007 2:12 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Improving AA defence in cities
Replies: 9
Views: 2167

It does - the fighter in a city is a special case - or did you mean the opposite? I think it is fine the way it is.
by vypuero
Fri Dec 14, 2007 2:12 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Research
Replies: 24
Views: 6558

I like your idea Stauffenberg if it can be implemented - in fact I also agree with the air being harder. Your play has matched the exact results I have been getting in human vs. human play too!
by vypuero
Thu Dec 13, 2007 8:38 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Research
Replies: 24
Views: 6558

he was saying thats the way he wants it to be, not the way it is
by vypuero
Wed Dec 12, 2007 9:40 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Research
Replies: 24
Views: 6558

I agree with max 4 labs - that is how I am playing now by house rule.

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