Search found 40 matches

by MartiusR
Sun Dec 23, 2018 1:15 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: The Great Devourer comes! Warhammer 40,000: Gladius - Tyranids has been announced!
Replies: 6
Views: 987

Re: The Great Devourer comes! Warhammer 40,000: Gladius - Tyranids has been announced!

AlbertoC wrote:
Wed Dec 12, 2018 2:44 pm


Tyranids will be released on Slitherine and on Steam on January 2019. In the meantime, we would like to hear what you think on our forum!
What about GOG's version? Will it be released in the same day as Slitherine/Steam version? If not - then when?
by MartiusR
Sun Nov 04, 2018 6:00 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Some sad conclusion after longer contact with game
Replies: 3
Views: 1138

Re: Some sad conclusion after longer contact with game

Thanks a lot for you Chris o'war and for you CaptainSpire for sharing with me your thoughts. @CaptainSpire - Normally I wouldn't complain if it wasn't the only possible MP option. I can understand why it's appealing for some players, maybe it would be reasonable if turn of every player would take no...
by MartiusR
Sun Sep 30, 2018 10:30 pm
Forum: General Discussion
Topic: Confused about GOG
Replies: 19
Views: 1875

Re: Confused about GOG

If you have purchased the game on GoG store, then all the patches can only be downloaded by GoG client. The patches you find in the member's account are only for the Slitherine/Matrix stand alone version. This is not true. Gog patches can be downloaded as well as stand-alone, offline installers fro...
by MartiusR
Wed Sep 19, 2018 11:39 am
Forum: General Discussion
Topic: Confused about GOG
Replies: 19
Views: 1875

Re: Confused about GOG

If you have purchased the game on GoG store, then all the patches can only be downloaded by GoG client. The patches you find in the member's account are only for the Slitherine/Matrix stand alone version. This is not true. Gog patches can be downloaded as well as stand-alone, offline installers fro...
by MartiusR
Sat Aug 25, 2018 7:27 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Kastelan Robots - any weaknesses?
Replies: 6
Views: 942

Re: Kastelan Robots - any weaknesses?

@ErissN6 - but I'm talking about fullfilling final quest for AM, not about winning the map with obliterating all other players. And in this case you'll need to destroy all Kastelan Robots surrounding traitorous Tech Priest
by MartiusR
Fri Aug 24, 2018 9:37 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Kastelan Robots - any weaknesses?
Replies: 6
Views: 942

Re: Kastelan Robots - any weaknesses?

Thanks a lot for replies. I think that I'll try first with bulk of Leman Russ tanks, if it won't work, I'll include Thunderbolts. Or just get rid of those pesky robots with one of those (or both) combined with BANEBLADE(s)! (although it's incredibly expensive). Surprisingly, I've never produced so f...
by MartiusR
Tue Aug 21, 2018 9:37 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Kastelan Robots - any weaknesses?
Replies: 6
Views: 942

Kastelan Robots - any weaknesses?

I was recently trying to finish quests for Astra Militarum - however last mission with flood of Kastelan Robots is sick! I was trying with Leman Russ tanks and Heavy Weapon Squads, but while good old Leman Russ can withstand some hits from Robots, they'redealing rather mediocre damage. Heavy Weapon ...
by MartiusR
Mon Aug 20, 2018 9:56 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Some ideas for Astra Militarum
Replies: 12
Views: 1199

Re: Some ideas for Astra Militarum

I'm also feeling that more types of infantry could be included in AM.I'm missing some really good distance specialists, like Karskins or Ratling Snipers. Some medics would be nice as well - long time of waiting for medkits for next use and availability only for basic Guardsmen is not making them som...
by MartiusR
Mon Aug 20, 2018 9:40 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Imperial Bastions - unit does not seem cost effective.
Replies: 4
Views: 900

Re: Imperial Bastions - unit does not seem cost effective.

I agree that in current state Bastions seems to be a bit missed idea. I would gladly pay for them the double in-game price if only they would have two things improved: - toughness -range Second thing is IMO quite important, as fights in town seems to notoriously mock player with limiting range of fi...
by MartiusR
Mon Aug 20, 2018 9:35 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Some sad conclusion after longer contact with game
Replies: 3
Views: 1138

Some sad conclusion after longer contact with game

I admit that I've got veery long history of playing in Warhammer 40k: Armageddon. Initially I've bought it near release date and I was discouraged with long and tiring tutorial. Fortunately, after some time I gave game second chance (and I've learned how to buy units, somehow I've missed that during...
by MartiusR
Tue Jul 24, 2018 4:43 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Hot-seat mode - yes, we want it!
Replies: 6
Views: 571

Re: Hot-seat mode - yes, we want it!

Hello! First of all - big, big thanks for everyone who "voted for" this idea (and I'd like to encourage those users, who didn't done it yet, to let know in this thread as well :)) I'm observing similar threads on Steam and GOG and I'm glad to tell that there is indeed interest in hot-seat mode featu...
by MartiusR
Mon Jul 16, 2018 3:49 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Hot-seat mode - yes, we want it!
Replies: 6
Views: 571

Hot-seat mode - yes, we want it!

Hello fellow WH40k fans! I've bought Gladius on GOG and probably, as many of us, would like to see proper hot-seat mode in this game. I've decided to write e-mail to developer and he informed, that due to limited resources, crew, time and simultanous turns in game, there won't be present hot-seat mo...
by MartiusR
Wed Jun 20, 2018 2:21 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: New to sanctum reach
Replies: 7
Views: 1459

Re: New to sanctum reach

To be honest, I had exactly the same feeling - Orks seem to be terrible (when used by player) in destroying any heavy gear of other sides of conflict. I'm starting to think that they're simply need to be buffed, especially for skirmish/multiplayer purposes, where units are not gaining levels. But tr...
by MartiusR
Sat Jun 16, 2018 8:23 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Fixes, minor additions, suggestions, bug reports for 1.11
Replies: 69
Views: 12761

Re: Fixes, minor additions, suggestions, bug reports for 1.1

Sorry MartiusR, I haven't been around for days. Can you please show a representitive picture about what you want? Hello Deranzo, I wasn't present on forum for some time, hence my delayed reply :P I'm terrible at drawing, but here we go (my picture is terrible, so feel free to laugh at it :)) : http...
by MartiusR
Thu Jun 07, 2018 1:38 pm
Forum: News & Announcements
Topic: New content & discounts on Warhammer games!
Replies: 1
Views: 5824

Re: New content & discounts on Warhammer games!

What about GOG and Slitherine's website? Why preorder is not available anywhere else than on Steam?
by MartiusR
Thu May 24, 2018 11:54 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Horrors of the Warp - first impression
Replies: 1
Views: 1352

Horrors of the Warp - first impression

I've decided to buy it in first day, on GOG. I was quite curious about new side of conflict.. And... Well, for now I'm rather satisfied in mediocre way. I've tried first mission from campaign (played by Orks, in other circumstances I would complain, but it turns out that Daemons are weaker than Orks...
by MartiusR
Thu May 24, 2018 11:42 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Ask Us Anything about Warhammer 40,000: Gladius
Replies: 35
Views: 4248

Re: Ask Us Anything about Warhammer 40,000: Gladius

've decided to contact directly with developer and received some concrete answer. So I think that I'd rather continue this in priv, with developer.
by MartiusR
Mon May 21, 2018 5:16 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Ask Us Anything about Warhammer 40,000: Gladius
Replies: 35
Views: 4248

Re: Ask Us Anything about Warhammer 40,000: Gladius

That's totally missed argument. First of all, creators of Panzer Corps and WH40k: Armageddon implemented completely separate (and fully working) hot-seat mode in Panzer Corps. Literally in the same way as I've described - in single scenario mode, but with possibility to choose second player "alive"....
by MartiusR
Sun May 20, 2018 12:47 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Ask Us Anything about Warhammer 40,000: Gladius
Replies: 35
Views: 4248

Re: Ask Us Anything about Warhammer 40,000: Gladius

Yes it will release on GoG. Yippie! What a great news! Hotseat can be done but you have to run 2 instances of the game on one machine and switch between them. Erm... Sorry, but it's just another identical case to the one from WH40k: Armageddon (and Sanctus Reach as well, if I'm correctly). How come...
by MartiusR
Sun May 20, 2018 12:40 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Fixes, minor additions, suggestions, bug reports for 1.11
Replies: 69
Views: 12761

Re: Fixes, minor additions, suggestions, bug reports for 1.1

Sure Deranzo, I understand. I was keeping in mind from the beginning, that "hot-seat case" may be indeed extremely hard to implement, thanks anyway for taking a look into it! Regarding range - yes, I know that by default game is showing those red circles as units, which may be attacked by your curre...

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