Search found 302 matches

by Hendricus
Thu Nov 14, 2019 7:43 am
Forum: Field of Glory: Empires
Topic: Diplomacy vs AI and Humans
Replies: 1
Views: 102

Diplomacy vs AI and Humans

Diplomacy vs Humans and the AI are so different. An idea that humans can only influence the % instead of total control. Half or double the % would be enough Human control. Asking for peace can now bluntly be refused.
by Hendricus
Tue Nov 12, 2019 10:39 am
Forum: Field of Glory: Empires
Topic: Garrison choosing to fight in open field is a bug?
Replies: 5
Views: 181

Re: Garrison choosing to fight in open field is a bug?

Must be a brave scout, not retreating behind the safety of the walls. Are you sure you have to be outside the city to do your scouting ?
by Hendricus
Sun Nov 10, 2019 9:46 am
Forum: Field of Glory: Empires
Topic: Joining the army on the march
Replies: 2
Views: 117

Re: Joining the army on the march

For that we need a flexible waiting order. So you can wait till the reinforcements have merged and after that start advancing into enemy territory.
by Hendricus
Sat Nov 09, 2019 3:25 pm
Forum: Field of Glory: Empires
Topic: Idle, should players be auto kicked from the game?
Replies: 34
Views: 803

Re: Idle, should players be auto kicked from the game?

Replacing idle and dead leaders with random players and commands sounds great. Get a command you don't like, surrender and try again. Wiped out, return for revenge. Civil wars can get players as leaders too.
by Hendricus
Sat Nov 09, 2019 9:18 am
Forum: Field of Glory: Empires
Topic: Idle, should players be auto kicked from the game?
Replies: 34
Views: 803

Re: Idle, should players be auto kicked from the game?

Keep idle players in the game, perhaps they return.
by Hendricus
Fri Nov 08, 2019 5:34 pm
Forum: Field of Glory: Empires
Topic: Old and fat armies.
Replies: 7
Views: 236

Re: Old and fat armies.

This is what manpower upkeep is supposed to be, the abstract rotation of soldiers when they have finished their terms. At least, if you play on Experienced difficulty or higher, veterans troops cost more to upkeep. Pocus, you name it yourself. It's abstract, if the rotation of a 20 unit strong army...
by Hendricus
Wed Nov 06, 2019 12:52 pm
Forum: Field of Glory: Empires
Topic: Missing supply wagons, also navy supply is problematic
Replies: 9
Views: 262

Re: Missing supply wagons, also navy supply is problematic

For pirates that's ok. That's their speciality. I only asked that normal ships should be able to sustain themselves if they successfully raid. If you plunder and burn down a coastal village you'll likely remember to grab some food and load fresh water. grab that fool and let the whip remind him to ...
by Hendricus
Wed Nov 06, 2019 8:33 am
Forum: Field of Glory: Empires
Topic: SUGGESTION: Gaming Mountain Attacks
Replies: 3
Views: 229

Re: SUGGESTION: Gaming Mountain Attacks

Using a bigger army you can replace troops that get hits by fresh ones. Most heavy troops are clumsy and so do not fight well in Mountains.
by Hendricus
Wed Nov 06, 2019 8:14 am
Forum: Field of Glory: Empires
Topic: Old and fat armies.
Replies: 7
Views: 236

Old and fat armies.

We all like to upgrade our armies to become battle hardened veterans. The downside should be present too, soldiers that become old and fat. Losing effectiviness over time. Killer stacks keeping their sharp punching power for more than a decade should be rare. So I suggest armies get an age and that ...
by Hendricus
Tue Nov 05, 2019 9:53 pm
Forum: Field of Glory: Empires
Topic: Evading Enemy Armies
Replies: 9
Views: 301

Re: Evading Enemy Armies

Retreat before combat, sounds good to me.
by Hendricus
Tue Nov 05, 2019 8:11 am
Forum: Field of Glory: Empires
Topic: Effect of dead leader or new government
Replies: 2
Views: 148

Re: Effect of dead leader or new government

Well I don't recall a historic event where a nation achieved peace in an ongoing war specifically because their ruler died (only defeat). On the other hand, many wars started against a nation immediately after their ruler died, because usually the new ruler/government has a weaker hold over its nat...
by Hendricus
Mon Nov 04, 2019 6:24 am
Forum: Field of Glory: Empires
Topic: Effect of dead leader or new government
Replies: 2
Views: 148

Effect of dead leader or new government

It would have effect on diplomatic relations when a leader dies or a new government replaces the old one. For better or for worse. Allies can claim they are the new leader and war errupts or accept becoming a client, this too can work two ways. War can stop because the fight was never against the pe...
by Hendricus
Sun Nov 03, 2019 9:41 am
Forum: Field of Glory: Empires
Topic: Another nation takes region while I'm battling defending army
Replies: 13
Views: 445

Re: Another nation takes region while I'm battling defending army

As a defender it would be fun to see two invading armies fight each other first. The battered winner can after that try to defeat the Original defender. At this moment going into a neutral region with several armies is a black box situation.
by Hendricus
Sun Nov 03, 2019 9:32 am
Forum: Field of Glory: Empires
Topic: Roman Legions Spiraling Costs
Replies: 25
Views: 982

Re: Roman Legions Spiraling Costs

desertedfox wrote:
Sat Nov 02, 2019 3:36 pm
Why do Roman legions suffer from spiralling costs but none of the other major nation suffer the same penalty?
None of them have Legions. A legitimate question though, why don't all heavier units suffer this spiraling expense ?
by Hendricus
Fri Nov 01, 2019 2:05 pm
Forum: Field of Glory: Empires - Tech Support
Topic: Multiplayer losing VGA signal
Replies: 10
Views: 230

Re: Multiplayer losing VGA signal

A number of things to try + run in Windowed mode, this will look identical but can behave better with older drivers. + hit SHIFT+Q to see the framerate top left. If it is above 100 then it could be that the timer is being interfered with (sometimes happens with power saving motherboards). You can t...
by Hendricus
Thu Oct 31, 2019 2:53 pm
Forum: Field of Glory: Empires - Tech Support
Topic: Multiplayer losing VGA signal
Replies: 10
Views: 230

Re: Multiplayer losing VGA signal

Perhaps the steam update had something to do with the signal failure ?
by Hendricus
Thu Oct 31, 2019 6:26 am
Forum: Field of Glory: Empires - Tech Support
Topic: Multiplayer losing VGA signal
Replies: 10
Views: 230

Re: Multiplayer losing VGA signal

pipfromslitherine wrote:
Tue Aug 13, 2019 8:36 pm
Is it possible that the card is overheating? That could cause the behaviour you are seeing.

Cheers

Pip
The trouble was not there before, but do you have a tip, so the card does use less heat ? The computer does feel warm indeed.
by Hendricus
Thu Oct 31, 2019 6:23 am
Forum: Field of Glory: Empires - Tech Support
Topic: Multiplayer losing VGA signal
Replies: 10
Views: 230

Re: Multiplayer losing VGA signal

I have this problem too, can watch YouTube all the time I want, but Empires let's me play only limited timeframe. Played 1000 hours before without trouble though. A bad thing is all moves are lost when VGA signal makes screen black and power has to be cut to make a restart. OOh boy this sounds like ...
by Hendricus
Fri Oct 18, 2019 1:43 pm
Forum: Field of Glory: Empires
Topic: Determining who enters what region.
Replies: 28
Views: 800

Re: Determining who enters what region.

If being the attacker gives a higher bonus compared to defending perhaps there should be a possible order to make your army wait till the enemy enters your region and just then unleash hell. Two armies in the open next to each other now have to move back a region hoping that other army enters the re...
by Hendricus
Fri Oct 18, 2019 5:38 am
Forum: Field of Glory: Empires
Topic: Phalanx/Heavies defense/offense ratings
Replies: 15
Views: 833

Re: Phalanx/Heavies defense/offense ratings

It's my guess that rating attack higher than defense is for gameplay - that cat-and-mouse game you mentioned. The mechanic may seem unrealistic but the effect in-game isn't too unrealistic, as it gives an advantage to having good intelligence. Think of it I guess as being able to fight the battle a...

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