Search found 52 matches

by mrdozer2379
Tue Aug 06, 2019 2:50 pm
Forum: Commander - The Great War
Topic: Cheaters
Replies: 12
Views: 945

Re: Cheaters

lol he must have learned the zeps form me as thats how I had him surrender in my first game. UK at 15 zeps, france 10 and russia 10 all bombing germany to 4 production and he was still standing.
by mrdozer2379
Mon Aug 05, 2019 2:37 am
Forum: Commander - The Great War
Topic: Cheaters
Replies: 12
Views: 945

Re: Cheaters

Well could you please look into this guy as he from time to time joins my open games and cheats with his unlimited units.
by mrdozer2379
Sun Jul 07, 2019 12:37 am
Forum: Commander - The Great War
Topic: Cheaters
Replies: 12
Views: 945

Cheaters

I have run into a cheater 2 times now and was wondering if anything will be done about that? wuyinghai has been able to create massive dreadnaught fleets of about 10 for germany and 10 for austria by turn 20 or less. Multiple artilery pieces and an army that is 4 rows thick. Just wondering how somet...
by mrdozer2379
Mon Apr 02, 2012 3:41 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Multiplayer (Hseat, PBEM, TcpIP) opponent seeking plus guide
Replies: 107
Views: 70957

Re: Multiplayer (Hseat, PBEM, TcpIP) opponent seeking plus g

Hi i was wondering if someone could answer a question for me. I was wondering how the PBEM turn repla was handled. i know when i first played it just showed arrows. i was wondering if that has been improved to look like Strategic commands turns? (when you load opponents turn it shows his units move ...
by mrdozer2379
Thu Jun 12, 2008 3:04 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Rail Movement
Replies: 4
Views: 1420

the main thing with over seas is not being able to unload instantly when you reach a port you own, i understand if there isnt a port there to have landings normal like and invasion but when you own a magor port there should be some kinda perk tun get your guys on land faster. that way ports will be ...
by mrdozer2379
Thu Feb 28, 2008 4:18 am
Forum: Commander - Napoleon at War
Topic: Commander Napoleon at War Announced!
Replies: 44
Views: 17493

i saw some pics of this new game looks cool. I cant wait until this is released
by mrdozer2379
Fri Dec 07, 2007 6:36 am
Forum: Commander - Europe at War : Modders Corner
Topic: Is it possible to make a fantasy mod?
Replies: 10
Views: 742

with this editor would it be possible to add more sides? so make this a 3 player game or even 4 players?
by mrdozer2379
Mon Nov 19, 2007 10:41 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: AI Problems for Axis
Replies: 6
Views: 1867

Thats very true, they need at a certain date to actually start getting troops in position in the west and set up a small defence. I remember seeing a defence in clash of steel in the west that made me not want to land (first time playing a hex ww2 game, which was only a few years ago.) Also the germ...
by mrdozer2379
Sun Nov 04, 2007 6:54 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: making movement faster
Replies: 9
Views: 2264

i think it was an earlier version, and kinda when it comes to ships more so. I find a bit drawn out but i will live with it.
by mrdozer2379
Sun Nov 04, 2007 1:47 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: making movement faster
Replies: 9
Views: 2264

Not sue how long it takes me. Maybe it was an earlier version like 1.00. I just recently updated to the recent version.


Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs)
Memory: 2048MB RAM
Hard Drive: 300 GB
Video Card: NVIDIA GeForce 7950 GT
by mrdozer2379
Sat Nov 03, 2007 6:22 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Paratrooper Function suggestion
Replies: 18
Views: 4412

airborn should be in the game with not alot of attack power but high defence power. So they can drop behind enemy units and cut them off from supply (disrupt enemy supply) Why is there a constant debate on numbers, this game is not going to follow REALITY at all so who cares. The unit should be in a...
by mrdozer2379
Sat Nov 03, 2007 6:16 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: making movement faster
Replies: 9
Views: 2264

i guess its not to bad, just wish it was more instant, i dont know i will stop my rambling
by mrdozer2379
Sat Nov 03, 2007 7:33 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Request for Army & Army Group HQs
Replies: 3
Views: 1305

im not sure, but is there a way to tell what units are being commanded by what commander? Meaning the HQ unit is attached to a tank and has subordinates, but which units are its subordinates?
by mrdozer2379
Sat Nov 03, 2007 7:23 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: making movement faster
Replies: 9
Views: 2264

hmm the results are pleasing and a bit random which is fine. Its just i wish that units would move and get there then do the fine sound animation. I just dont like spending forever watching. I ussually get a book out to read if i play the AI. Also when it comes to replay mode for PBEM games i just i...
by mrdozer2379
Thu Nov 01, 2007 7:56 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: making movement faster
Replies: 9
Views: 2264

making movement faster

Hi, I play this game on max and have the specs to do that. The thing is when i compare this to sc movement i find the game is slow. I was wondering if there was a way to spped things up a bit, not so much as to be lightning fast but more to the point then it is. Any suggestions or thoughts would be ...
by mrdozer2379
Thu Nov 01, 2007 7:53 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Paratrooper Function suggestion
Replies: 18
Views: 4412

another thing to think about is this game is semi historic. There is no limit to tanks or corps so having more powerfull airborn then historically was i dont see as out of the question.
by mrdozer2379
Wed Oct 24, 2007 3:23 pm
Forum: Commander - Europe at War : Modders Corner
Topic: New Mod to Try Out
Replies: 25
Views: 4028

i would be interested in the scenario also guesswhotwice@hotmail.com
by mrdozer2379
Wed Oct 24, 2007 3:13 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Does the AI build Commanders?
Replies: 7
Views: 2678

i thought they didnt, so how does it play fair if they dont.

Also i find on the even mode game that the axis seem to not be even and have still an advantage. Was trying to run germans out of oil lol.
by mrdozer2379
Sun Sep 30, 2007 5:09 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Suggestion for future unit types
Replies: 30
Views: 8886

maybe even have an option to have paratroopers or marines ussable or not in game, kinda like the oil rule.
by mrdozer2379
Thu Sep 27, 2007 6:09 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Upcoming Commander Beta 1.04
Replies: 23
Views: 7969

I just have to say wow. You guys are doing great at the updates, i mean the game is great but with these upgrades just makes it ALOT more enjoyable.

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