Search found 52 matches

by Archaeologist1970
Fri Dec 14, 2018 4:57 pm
Forum: Field of Glory II
Topic: Fatigue System
Replies: 36
Views: 3773

Re: Fatigue System

-1 from me. Without a realistic fatigue system, the game is just chess with pretty skins for me.
by Archaeologist1970
Thu Nov 08, 2018 3:22 am
Forum: Field of Glory II
Topic: Fatigue System
Replies: 36
Views: 3773

Re: Fatigue System

Once again, the Roman maniple system was designed to deal with fatigue. This tactic made their armies able to take on much larger forces and just grind them down. The fact that this game takes that away from the Roman, yet has features like pike square is completely unhistorical. There is a reason w...
by Archaeologist1970
Thu Oct 04, 2018 5:44 pm
Forum: Field of Glory II
Topic: New units add suggestion
Replies: 96
Views: 8110

Re: New units add suggestion

I'd just like to add that this comes down the game abstraction levels. It has always felt very arbitrary though and not necessarily history-based such as but not limited to, Why do pike form square, yet the manipular tactics of legion are abstracted? At the least, there are now open discussions abou...
by Archaeologist1970
Fri Sep 21, 2018 2:47 pm
Forum: Field of Glory II
Topic: Automatic pushback/pursuit with infantry absolutely ruins this game
Replies: 132
Views: 10158

Re: Automatic pushback/pursuit with infantry absolutely ruins this game

Is there no way to tie push backs to experience of the unit? I think this is the key between both views. If i stick all my raw troops/warbands up front at least I could pre-plan that the push back shenanigans is probably going to happen. A good general will probably stick the raw troops on the wings...
by Archaeologist1970
Wed Sep 19, 2018 4:24 pm
Forum: Field of Glory II
Topic: Automatic pushback/pursuit with infantry absolutely ruins this game
Replies: 132
Views: 10158

Re: Automatic pushback/pursuit with infantry absolutely ruins this game

Please at least try it. Others have been advocating for this since the beginning and have been dismissed outright like at the beginning of this thread. Lucky for us, erichswafford is much more eloquent and nimble with screenshots to point out. Maybe tie in to experience of the unit as well so that R...
by Archaeologist1970
Tue Sep 18, 2018 3:11 pm
Forum: Field of Glory II
Topic: March mode
Replies: 17
Views: 1159

Re: March mode

I dont think its unhistorical to have column marches along as they carry a risk in using it. I do think its unhistorical for someone to turtle in the back and draw a game out unnecessarily. If this helps that, why not add it?
by Archaeologist1970
Tue Sep 18, 2018 11:38 am
Forum: Field of Glory II
Topic: March mode
Replies: 17
Views: 1159

Re: March mode

Lake Traseme? I think hannibal caught the entire Roman army in column march.
by Archaeologist1970
Wed Aug 15, 2018 4:58 pm
Forum: Field of Glory II
Topic: New units add suggestion
Replies: 96
Views: 8110

Re: New units add suggestion

But you have siege equipment and terrain on the game. Very clearly documented function of the Roman Army but not in the game. I can see not using wedge formations as there is not a hard cut case except for it being used against Bodica. Why also cannot units change to column formations to cover groun...
by Archaeologist1970
Tue Aug 14, 2018 3:33 am
Forum: Field of Glory II
Topic: New units add suggestion
Replies: 96
Views: 8110

Re: New units add suggestion

How about testudo formation? Seems weird pike can change to square but Roman's cannot. Both well documented as well.
by Archaeologist1970
Sun Aug 05, 2018 1:30 am
Forum: Field of Glory II
Topic: New units add suggestion
Replies: 96
Views: 8110

Re: New units add suggestion

A very reasonable post. Although I do wish proven systems such as Roman maniples folding through each other, the partisan shot, and other known tactics were better employed in the game. I really liked your suggestion about units like pike pinning other units in place. But totally agree much of this ...
by Archaeologist1970
Tue Jul 31, 2018 9:56 pm
Forum: Field of Glory II
Topic: Pike Phalanx
Replies: 142
Views: 12420

Re: Pike Phalanx

I dont totally disagree with you, but one book does not make a conclusion. As MikeC often points out accurately, we dont really know exactly how all of this stuff works. We know there are pieces of info scattered. I think they are fine as is like some have already pointed out, it's not a hammer unit...
by Archaeologist1970
Tue Jul 31, 2018 2:58 pm
Forum: Field of Glory II
Topic: Pike Phalanx
Replies: 142
Views: 12420

Re: Pike Phalanx

Most sources talk about pikes as offensive units, not bracing units against charges. Technically, we as players should not be able to get them to even march in a straight line forward as they tended to drift right due to shield coverage. That being said, they should have some staying power if they s...
by Archaeologist1970
Mon Jul 16, 2018 12:50 pm
Forum: Field of Glory II
Topic: Weird Results
Replies: 60
Views: 3247

Re: Weird Results

In every ancients rules set I have ever played including homebrews, Armati, etc... a formed unit that contacts a skirmishers unit makes the skirmisher evaporate. I would love to hear the explanation this written into the code.
by Archaeologist1970
Fri Jun 29, 2018 4:17 pm
Forum: Field of Glory II
Topic: Skirmishers faster than horses
Replies: 28
Views: 2323

Re: Skirmishers faster than horses

I dont remember demanding anything. I just think it's a missed opportunity. What about fighting in weather elements. You think fighting in the middle eastern desert is the same as in England? I think fatigue should be a manageable resource that generals should have to watch. It also is the reason fo...
by Archaeologist1970
Fri Jun 29, 2018 3:04 am
Forum: Field of Glory II
Topic: Skirmishers faster than horses
Replies: 28
Views: 2323

Re: Skirmishers faster than horses

Awww, someone didnt apply themselves in school and resents people with advanced education.. how cute. Apparently it us also my job to provide you with sources on everything rather then you do the research yourself and form opinions. I fight in medeval martial arts and wear armor and have been on the...
by Archaeologist1970
Thu Jun 28, 2018 8:07 pm
Forum: Field of Glory II
Topic: Skirmishers faster than horses
Replies: 28
Views: 2323

Re: Skirmishers faster than horses

There is no fatigue in the game. No units get tired ever. Maybe, just maybe bad game design? Why always so negative? There are very few tactical war games that have fatigue anyhow. I would like hear how You would implement in this game. How and when would it acrue? Does it represent actual physical...
by Archaeologist1970
Thu Jun 28, 2018 3:10 am
Forum: Field of Glory II
Topic: Skirmishers faster than horses
Replies: 28
Views: 2323

Re: Skirmishers faster than horses

There is no fatigue in the game. No units get tired ever. Maybe, just maybe bad game design?
by Archaeologist1970
Mon Jun 11, 2018 1:53 am
Forum: Field of Glory II
Topic: DLC worth it?
Replies: 23
Views: 3061

Re: DLC worth it?

I have a bachelors is classics and it dosnt make me right just a little educated in the subject. Sorry your still butthurt about that chess man. Do you need citations for that?
by Archaeologist1970
Mon Jun 11, 2018 1:15 am
Forum: Field of Glory II
Topic: DLC worth it?
Replies: 23
Views: 3061

Re: DLC worth it?

I'm glad this thing is finally getting called out for what it is. A great idea of a computer wargame, stuck with the fog paradigm, with a designer who's ideas are the only correct ones because of his years of tabletop gaming. Hate to break it to you, but many of us have many years of tabletop experi...
by Archaeologist1970
Thu May 24, 2018 4:51 pm
Forum: Field of Glory II
Topic: I'm done with this game!
Replies: 60
Views: 6077

Re: I'm done with this game!

I think it would be fine. The risk/reward is that if you are dog pilling a unit, you, yourself can get counter dog pilled somewhere else in the vicinity. I don't think there was as much maneuver in the ancient period as some might suggest. That stuff evolves later on. The lack of risk/reward in this...

Go to advanced search