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by GabeKnight
Sun May 19, 2019 5:52 pm
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] [air CP wrong calculated with "free" aux units] [New]
Replies: 4
Views: 57

Re: [Gameplay Bug] [air CP wrong calculated with "free" aux units] [New]

Strange. According to my test in a single scenario, the aux plane is green-lit to be deployable, while the core one is not. I did not do any more testing. Maybe it's because I've deployed into the carrier directly, or maybe it would decrease airCP in your example if the scen had some from the start...
by GabeKnight
Sun May 19, 2019 5:25 pm
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] [2Allies1941, CoralSeaUSA - carriers_damaged=1 CV trigger bug] [New]
Replies: 1
Views: 16

Re: [Gameplay Bug] [2Allies1941, CoralSeaUSA - carriers_damaged=1 CV trigger bug] [New]

The whole "Remove Unit" trigger effect doesn't seem to work with planes in the reserve list - neither kill/undeploy/remove/exit! Bug?

To make it work I had to redeploy these three planes and then use the "remove unit / exit" trigger on them again.

Screenshot 1026.jpg
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by GabeKnight
Sun May 19, 2019 4:49 pm
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] [2Allies1941, CoralSeaUSA - carriers_damaged=1 CV trigger bug] [New]
Replies: 1
Views: 16

[Gameplay Bug] [2Allies1941, CoralSeaUSA - carriers_damaged=1 CV trigger bug] [New]

If the carriers_damaged CV from the previous scen =1, this happens: Screenshot 1023_2.jpg Instead of being "exited" as the carrier, they remain deployable for the player. After the carrier is re-deployed on turn 5, those aux. planes get re-deployed as well (from wherever they were at the moment). Ve...
by GabeKnight
Sun May 19, 2019 4:43 pm
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] [air CP wrong calculated with "free" aux units] [New]
Replies: 4
Views: 57

[Gameplay Bug] [air CP wrong calculated with "free" aux units] [New]

v716

A supposedly "free" aux. dogfighter does use air command points when deployed:

Screenshot 1023.jpg
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Screenshot 1024.jpg
Screenshot 1024.jpg (778.77 KiB) Viewed 57 times
by GabeKnight
Sun May 19, 2019 3:41 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.6)
Replies: 342
Views: 22662

Re: The "Gabe-Mod" (v7.1.6)

Horst wrote:
Thu May 16, 2019 8:17 pm
I only added now an early victory requirement for Coral Sea:
- Hex Ownership Port Moresby
- Destroy a Japanese Carrier
- Destroy the Tulagi Invasion Force
- Destroy enemy Fleet Carriers
- Destroy all enemy aircraft
"Do not lose" objectives shouldn't be that important.
Agree. Testing now.
by GabeKnight
Sun May 19, 2019 2:41 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.6)
Replies: 342
Views: 22662

Re: The "Gabe-Mod" (v7.1.6)

1) KV-2 artillery mode is crazy OP. I can't find any sources that say KV-2 was used as field artillery instead it was designed as fortification buster similar to Stug development. Most accounts detail KV-2s rampaging through German columns until heavy 8.8cm flak could be brought forward to engage. ...
by GabeKnight
Sun May 19, 2019 12:41 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.6)
Replies: 342
Views: 22662

Re: The "Gabe-Mod" (v7.1.6)

I'm currently looking at Marshalls-Gilberts Raid: The objective is to cause damage on the facilities and ships in the area, so it's more desirable to last this scenario as long as possible. The scenario is also meant to give your units more experience, so I think it's fine if you exceed the require...
by GabeKnight
Sun May 19, 2019 12:06 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Forgotten Units Mod and stuff...
Replies: 325
Views: 20511

Re: Forgotten Units Mod and stuff...

There are more units using AT_20mm_Burst and missing coaxial MGs, like T-60, SdKfz.222/231/232, and AB41(rail). The Soviet T-60 has a correct weapon effect already ( :arrow: at_47mm_01_mg) ?! The 231/232 and AB41 models do not have a second weapon point, so changing the effect makes no sense. The o...
by GabeKnight
Sun May 19, 2019 8:53 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Forgotten Units Mod and stuff...
Replies: 325
Views: 20511

Re: Forgotten Units Mod and stuff...

terminator wrote:
Sun May 19, 2019 7:48 am
Panzerkampfwagen II :
The animation of the MG 34 is missing :idea:
Thanks, good find. Will be corrected in my mod.

Suggestion: use "20mmAA_03 0" and don't forget the "MG_Flashes 1" :D
by GabeKnight
Sun May 19, 2019 8:04 am
Forum: Order of Battle Series
Topic: Building core forces
Replies: 10
Views: 217

Re: Building core forces

Additionally you're getting half of the RP back that you've spent on repairs on aux. units. Oh wait WHAT?! You do?! Wow...that changes quite a bit. Yeah, I didn't know either until I've read it here on the forums. Had to test it to believe it. And knowing that fact actually changed my playstyle a b...
by GabeKnight
Sun May 19, 2019 7:57 am
Forum: Order of Battle Bug Submissions
Topic: [Text Bug][Winter War, 7_LadogaKarelia41]["Destroy 3 Cargo Trucks" picture missing][New]
Replies: 1
Views: 67

Re: [Text Bug][Winter War, 7_LadogaKarelia41]["Destroy 3 Cargo Trucks" picture missing][New]

FYI: You have to change the picture's filename to "event_truck_kills" to make it work
(or vice versa with the scen editor, of course)
by GabeKnight
Sun May 19, 2019 7:41 am
Forum: Order of Battle : World War II - Tech Support
Topic: Blitzkrieg, improvement suggestions
Replies: 7
Views: 90

Re: Blitzkrieg, improvement suggestions

I'm always forgetting about this popup, but it has bothered me as well.
Thanks for the good idea, Bruce! :D
(Do you even need the second comma with a list/series? I guess not)

Screenshot 1020.jpg
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by GabeKnight
Fri May 17, 2019 6:22 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Turn Start issue
Replies: 4
Views: 75

Re: Turn Start issue

Yeah, you have to watch out for this when e.g. using the "Trigger Timer" trigger.
by GabeKnight
Fri May 17, 2019 6:17 pm
Forum: Order of Battle Bug Submissions
Topic: Order of Battle: Panzerkrieg: Mission 7 Bug (different bug this time)
Replies: 8
Views: 170

Re: Order of Battle: Panzerkrieg: Mission 7 Bug (different bug this time)

Maybe there's a misunderstanding here, because I'm feeling like talking in circles. Ppl can get an early win in case of a full victory, but need to play the complete number of turns if they do not. That is intentional. My point was, that most players can not get an early victory when playing this ca...
by GabeKnight
Fri May 17, 2019 5:47 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Turn Start issue
Replies: 4
Views: 75

Re: Turn Start issue

However, if I don't use that Check Turn condition then somehow 4 supply points are added per turn. Does that mean that the Turn Start event is actually four times triggered per turn? Twice for each faction-side? I've read the explanation to this behaviour in some thread, maybe Bruce or another of t...
by GabeKnight
Fri May 17, 2019 5:35 pm
Forum: Order of Battle Series
Topic: Building core forces
Replies: 10
Views: 217

Re: Building core forces

So, in a campaign, if you are at the end of a scenario, you can save RPs for the next scenario, but at the end of a campaign, which links to another campaign, you can (or should?) spend all your RPs on core forces, which will show up later. At the end of a camapign with no links, it's just the end ...
by GabeKnight
Thu May 16, 2019 8:48 pm
Forum: Order of Battle Series
Topic: Building core forces
Replies: 10
Views: 217

Re: Building core forces

bru888 wrote:
Thu May 16, 2019 8:23 pm
Resource Points Formula
Additionally you're getting half of the RP back that you've spent on repairs on aux. units.
by GabeKnight
Thu May 16, 2019 8:39 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: CSI Sweep: US Navy Campaign 1941-1946
Replies: 39
Views: 696

Re: CSI Sweep: US Navy Campaign 1941-1946

This campaign was no PC conversion, if I recall correctly, and had many scens cropped and changed. And with the AI team splits, you may encounter more "weird" stuff going on...just sayin'... :D
by GabeKnight
Thu May 16, 2019 8:00 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.6)
Replies: 342
Views: 22662

Re: The "Gabe-Mod" (v7.1.6)

I'm sure I wrote those notes down while playing those missions. And that means that I must have ended the scens early enough to get annoyed to have to wait with nothing to do. :wink: Missing "early condition" triggers are not something I would consider a bug per se. Sometimes they're just for the im...

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