Search found 2165 matches

by GabeKnight
Thu Feb 27, 2020 2:54 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Spanish Civil War Mod & Campaign (v0.45)
Replies: 213
Views: 11986

Re: Spanish Civil War Mod & Campaign (v0.7)

TSP v0.7 There is at least one major unresolved problem with the attack raids: you can not launch a second raid to a location if there is still one running in that same area. Besides that (and a lot of balancing, and polishing, and marking scortched hexes as forbidden, and...) the scen should be pla...
by GabeKnight
Thu Feb 27, 2020 1:45 pm
Forum: Order of Battle Series
Topic: Morning Sun - Wuhan
Replies: 4
Views: 150

Re: Morning Sun - Wuhan

Erasermarek wrote:
Thu Feb 27, 2020 6:23 am
Just one question about Morning Sun DLC: 6 mission is called Wuhan. Is this the same city where the epidemic is now or is it just a coincidence?
No coincidence. It's all part of The Plan....mwahahaha... :twisted:
by GabeKnight
Tue Feb 25, 2020 7:43 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 373
Views: 13353

Re: commanders

Would you recommended it for someone who likes turn-based strategy games? It seems I can no longer play OoB simply because too much is too much. [small size due to off-topic posts] :wink: You'll come around eventually - at least I believe that. Everybody needs a break sometimes, even if the break m...
by GabeKnight
Tue Feb 25, 2020 7:22 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Spanish Civil War Mod & Campaign (v0.45)
Replies: 213
Views: 11986

Re: Spanish Civil War Mod & Campaign (v0.45)

Guys, one question. I have been designing a total air scen during these last months, and I think i'm near of losing it... It is a 120x120 hex with near 500 triggers that takes more that 2 minutes to load, and i have nightmares each night thinking that soon i will reach a technical limit when the ga...
by GabeKnight
Tue Feb 25, 2020 7:10 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 373
Views: 13353

Re: commanders

By the way, you should find this campaign more to your liking - smaller maps, less units - so if you are of a mind to, you can download it from the beta thread in the General Forum. Thanks, I will do that definitely. Really looking forward to this one, as well as the follow up campaign(s). Great wo...
by GabeKnight
Tue Feb 25, 2020 7:01 pm
Forum: Order of Battle Series
Topic: Winter War 1939 Beta Test
Replies: 31
Views: 595

Re: Winter War 1939 Beta Test

Erik2 wrote:
Tue Feb 25, 2020 5:59 pm
BTW, I'll test-drive WW 1939 in the new 8.3.6 beta.
It will be nice to finally being able to read messages etc properly on my 4k monitor.
Are you telling me that.... finally....there will be....some scaling....possible???

:shock: :shock: [speechless and struck with awe] :shock: :shock:
by GabeKnight
Mon Feb 24, 2020 6:01 pm
Forum: Order of Battle Series
Topic: Against Top Level AI
Replies: 15
Views: 883

Re: Against Top Level AI

Since I actually play on the hardest difficulty I will give you some actual advice. You're right, of course, but the topic of proper OoB tactics has been discussed and repeated over and over in various threads all around this forum. Yeah, sure, one has to invest some time and actually read the stuf...
by GabeKnight
Mon Feb 24, 2020 5:31 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 373
Views: 13353

Re: commanders

It's quite some work to do, but if you're willing, you could solve the commander-problem as it's been done in the Panzerkrieg DLC, for example. You could do "duplicate" secondary objectives that award the missing commanders instead of RP/spec points. (Isn't that even the reason why the "Check Comman...
by GabeKnight
Mon Feb 17, 2020 10:30 pm
Forum: Order of Battle Series
Topic: Cover Rating
Replies: 2
Views: 193

Re: Cover Rating

Sheridan1969 wrote:
Sun Feb 16, 2020 4:34 pm
I answer me : Attack Hex.
Yep, "me" is correct... :wink:
by GabeKnight
Mon Feb 17, 2020 10:26 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Changes to Units.txt file = MOD?
Replies: 6
Views: 123

Re: Changes to Units.txt file = MOD?

[...] the changes I made to the specializations.csv file to allow redusa and Free French to have the infantry landing craft and tank landing craft specialties must not have worked for everyone (anyone?) who downloaded the Dragoon scenario, and won't work with this division campaign thing I am worki...
by GabeKnight
Mon Feb 17, 2020 10:22 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: conboy's scenarios
Replies: 98
Views: 2914

Re: conboy's scenarios

This thread needs some updated post for better visibility... done.
by GabeKnight
Mon Feb 17, 2020 10:14 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Changes to Units.txt file = MOD?
Replies: 6
Views: 123

Re: Changes to Units.txt file = MOD?

I understand you to say that changes in the .txt files go over automatically with the scenario but .csv file changes have to be sent over as a file with the scenario because they're a mod. Is this correct, or an oversimplification, or complete misunderstanding? A bit oversimplified. It has nothing ...
by GabeKnight
Mon Feb 17, 2020 12:39 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Units Bugs and other Bugs (v8.3.0) ...
Replies: 36
Views: 1027

Re: Units Bugs and other Bugs (v8.3.0) ...

I will most probably go through my campaigns with German AI and check the FW190s. After the final decision has been made... I see, thanks. As it seems that nobody, not even you, care about this change, then Bebro was probably right and I'm just overreacting. Okay, I'll let it go and we'll see what'...
by GabeKnight
Mon Feb 17, 2020 12:35 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Spanish Civil War Mod & Campaign (v0.45)
Replies: 213
Views: 11986

Re: Spanish Civil War Mod & Campaign (v0.45)

drewboy30 wrote:
Sun Feb 16, 2020 10:55 pm
I am running the game via Steam and have all the DLC's. Running on a Mac airbook on macOS Catalina v10.15.3
No clue about bugs with MacOS, sorry.

But you can try this (if applicable with TSP): delete the \settings folder out of the MOD folder.
by GabeKnight
Mon Feb 17, 2020 12:28 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Changes to Units.txt file = MOD?
Replies: 6
Views: 123

Re: Changes to Units.txt file = MOD?

But if I modify the UNITS.txt file in the /Data folder to make certain units available earlier, would that require a mod to be distributed with the campaign so those units show up at the appropriate time? I want certain units to start out with M3A1 Halftracks and be able to replenish them from the ...
by GabeKnight
Sun Feb 16, 2020 1:07 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Spanish Civil War Mod & Campaign (v0.45)
Replies: 213
Views: 11986

Re: Spanish Civil War Mod & Campaign (v0.45)

Thanks, it's great to hear that you like my commanders :) I indeed try to get something as close as possible to the official commanders, but the results are widely variable, I'm afraid, and personally I am not that satisfied with my own work :/ Creating portraits is not that time-consuming, but as ...
by GabeKnight
Sun Feb 16, 2020 12:55 am
Forum: Order of Battle : World War II - Tech Support
Topic: Units Bugs and other Bugs (v8.3.0) ...
Replies: 36
Views: 1027

Re: Units Bugs and other Bugs (v8.3.0) ...

Could this be solved by making these (and similar) units switchable between fighter- and tactical bomber-mode? In essence making them fighter-bombers. More options/fun for the players as well. That "Ruestsatz" option was proposed by Andy, I believe, and implemented sucessfully in Horst's mod, for e...
by GabeKnight
Sun Feb 16, 2020 12:29 am
Forum: Order of Battle : World War II - AAR
Topic: Burma Road AAR
Replies: 36
Views: 702

Re: Burma Road AAR

I hope you don't mind, I've used your screenshot link for the bug report on "Kawkareik Pass".
by GabeKnight
Sun Feb 16, 2020 12:25 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] [BurmaRoad DLC, Kawkareik Pass, prim. obj. trigger error] [8.3.0]
Replies: 1
Views: 53

[Gameplay Bug] [BurmaRoad DLC, Kawkareik Pass, prim. obj. trigger error] [8.3.0]

As posted by another member here (last screenshot), the prim. obj. are marked as "failed" if the final town of Myapadaing is taken on the last turn and the town of Kawkareik has been lost to the enemy. https://i.imgur.com/TRbYKRh.jpg There's a conflict between the "Stage 2 Victory" trigger and the "...
by GabeKnight
Sun Feb 16, 2020 12:11 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 1086
Views: 114931

Re: Erik's campaigns

Erik2 wrote:
Sat Feb 15, 2020 9:48 am
Metz is a city hex in my original scenario.
Are playing a modded scenario?
'Your' fortress is in a different hex :?:
Erik2 wrote:
Sat Feb 15, 2020 6:21 pm
Odd :roll:
I think that's a spawned fortress (for the player's faction) as sec. obj. reward.

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