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by GabeKnight
Sat Jan 23, 2021 4:41 am
Forum: Order of Battle Series
Topic: Tank Efficiency
Replies: 9
Views: 361

Re: Tank Efficiency

artilerry reduce [...] eff after attacking, but if it reaches 5 eff, the next shot will drop eff to 3 (best time to rest). Yeah, I do the same. As every turn restores 7 eff, it seems reasonable. Although the arty has higher "hitting power" when fired with higher efficiency. Some tanks have "unrelia...
by GabeKnight
Sat Jan 23, 2021 4:15 am
Forum: News & Announcements
Topic: Order of Battle: Allies Defiant - New units preview
Replies: 21
Views: 1712

Re: Order of Battle: Allies Defiant - New units preview

terminator wrote:
Fri Jan 22, 2021 4:10 am
It is a fragile reconnaissance unit.
It's also special because it's the only motorcycle in the game.
by GabeKnight
Sat Jan 23, 2021 3:58 am
Forum: Order of Battle Series
Topic: Wargaming Tactical Studies - Raseiniai 1v1
Replies: 10
Views: 337

Re: Wargaming Tactical Studies - Raseiniai 1v1

:mrgreen: Yeah, you're right probably. Well, OoB's MP model's just not the way I like to play computer games. I've tried it and maybe will again, but having to wait for an indefinite period of time for the opponent to react is just not my cup of tea. But I'm really curious about the continuation of ...
by GabeKnight
Thu Jan 21, 2021 12:01 pm
Forum: Order of Battle Series
Topic: Wargaming Tactical Studies - Raseiniai 1v1
Replies: 10
Views: 337

Re: Wargaming Tactical Studies - Raseiniai 1v1

Niiiiiiice. Thanks! Watching this kinda wants me to join the action! :D

If only MP games weren't sooooo slow to play....
by GabeKnight
Thu Jan 21, 2021 3:56 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Free France Campaign
Replies: 666
Views: 26643

Re: Free France Campaign

It's good to know that it's not a massacre! Based on what other folks say, I may opt to remove the "fully entrenched every turn" mechanic. I understand the dilemma in desert scens, if you want some cover for infantry. It's either open terrain (=desert) or rough desert (=impassable for armour). The ...
by GabeKnight
Thu Jan 21, 2021 1:36 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Free France Campaign
Replies: 666
Views: 26643

Re: Free France Campaign

Speaking of which, Bir Hakeim is ready. [...] - I don't want suggestions for additional units. The fortress is only so big to hold the Allied units; the Axis already has more than a 2-1 advantage in land units (huge in this game, although it was more like 10 to 1 in real life), and this map is smal...
by GabeKnight
Thu Jan 21, 2021 12:50 am
Forum: News & Announcements
Topic: Order of Battle: Allies Defiant - New units preview
Replies: 21
Views: 1712

Re: Order of Battle: Allies Defiant - New units preview

uzbek2012 wrote:
Wed Jan 20, 2021 7:55 pm
Show us this miracle to mere mortals if there are screenshots Zündapp )))
What? Don't know if I understood correctly, but it's with the German faction, recon vehicle.
by GabeKnight
Thu Jan 21, 2021 12:39 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay/unit bug] [Airborne units have wrong supply stash when landed] [8.6.5]
Replies: 2
Views: 72

Re: [Gameplay/unit bug] [Airborne units have wrong supply stash when landed] [8.6.5]

Shards wrote:
Wed Jan 20, 2021 9:31 pm
Can you land at an unowned airfield? Or an enemy airfield?
Good point. No, you can't. Stupid idea with the "PS"... :lol:

Would never land paratroopers on an airfield in the first place - but there was this one explicit objective in a custom scen.
by GabeKnight
Wed Jan 20, 2021 6:53 pm
Forum: News & Announcements
Topic: Order of Battle: Allies Defiant - New units preview
Replies: 21
Views: 1712

Re: Order of Battle: Allies Defiant - New units preview

Yeah, I've asked them some time ago to unlock the Zündapp unit for the same reasons: I don't want to have to buy some weird game to use a (new) unit inside OoB . Well, it was unlocked inside the editor, so far so good, but ultimately it's of no use like this for my mod since it can't be purchased by...
by GabeKnight
Tue Jan 19, 2021 9:52 am
Forum: Order of Battle Series
Topic: Gebirgsjager.
Replies: 4
Views: 203

Re: Gebirgsjager.

stormbringer3 wrote:
Mon Jan 18, 2021 6:01 pm
Thanks for the answer.
...and it's a really good one, too. 8)

Detailed stuff like this should have their own "stickie" Mod-Knowledgebase-Thread or something...
by GabeKnight
Tue Jan 19, 2021 9:42 am
Forum: Order of Battle : World War II - Tech Support
Topic: MOVE or ATTACK - Why not both possible?
Replies: 2
Views: 74

Re: MOVE or ATTACK - Why not both possible?

... and I'm pretty sure that I'm not the first one mentioning this problem? Maybe you are. Doing this on land is possible with CTRL-leftclick, but you're right that it won't work on water. I agree that this can be annoying when it happens, although it does rather seldom, wouldn't you say? It's simi...
by GabeKnight
Tue Jan 19, 2021 9:37 am
Forum: Order of Battle : World War II - Multiplayer
Topic: Winter Tournament - 2020
Replies: 38
Views: 659

Re: Winter Tournament - 2020

No comment on the mismatch between air command points and air supply in Crescent Bay reported earlier in the thread? It affects both sides and is pretty annoying when you reform a dead air unit only to discover that you can' deploy it... Other than that, this is a really fun scenario with lots of o...
by GabeKnight
Mon Jan 18, 2021 7:50 am
Forum: Order of Battle Series
Topic: Combined arms.
Replies: 7
Views: 264

Re: Combined arms.

Will the German Campaign in this game let the player use a combined arms approach? Definitely. And it's the most efficient way, to be honest. But from experience I can tell that you can score major wins with a heavy tank/armour core composition, too. It's costlier, but also doable. That's the great...
by GabeKnight
Sat Jan 16, 2021 8:58 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay/unit bug] [Airborne units have wrong supply stash when landed] [8.6.5]
Replies: 2
Views: 72

[Gameplay/unit bug] [Airborne units have wrong supply stash when landed] [8.6.5]

If an airborne unit - like paras or marines - is landed (not dropped), they inherit the supply stash of the transport plane's "fuel": Screenshot 302.jpg PS: Maybe I shouldn't report stuff like this. Could be an incredible exploit during MP games - no need for any supply for 14 turns or so... :wink: ...
by GabeKnight
Sat Jan 16, 2021 8:20 am
Forum: Order of Battle : World War II - Scenario Design
Topic: conboy's campaigns
Replies: 136
Views: 5351

Re: conboy's campaigns

Operation Avalanche 1.1 cont'd: 03scen - there's some "bridge blow" trigger from the previous scen (near "Sele R.") still in place; blows after the first captureVP event - why whas the "Incrocio" hex (north of Salerno) converted from a city to an open terrain hex? Harder to defend like this. - the t...
by GabeKnight
Thu Jan 14, 2021 5:20 pm
Forum: Order of Battle Series
Topic: Getting the game.
Replies: 9
Views: 249

Re: Getting the game.

You may want to consider using the Steam version of the game. Their update system works incremental and the download sizes are usually very small.
by GabeKnight
Wed Jan 13, 2021 2:54 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Replies: 144
Views: 19621

Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Main factions, of course, I wrote there will be three, the three main user nation for this particular plane What I meant was to use the same faction colours for the basic textures as the game does. That's a very important point, for me at least. They should fit into the game's colour scheme for eac...
by GabeKnight
Wed Jan 13, 2021 2:41 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: conboy's campaigns
Replies: 136
Views: 5351

Re: conboy's campaigns

Thanks conboy, I love scens that make me hate the AI and the scen-designer at the same time while scoring a major win... :lol: ....never boring....endless waves of German reserves that I couldn't believe to be able to advance against...but was... 8) :lol: ... hard but great! Just to be clear, I mea...
by GabeKnight
Wed Jan 13, 2021 3:36 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Trigger doesn't work with Junker Supply
Replies: 1
Views: 53

Re: Trigger doesn't work with Junker Supply

Interestingly, you can use the "Unit Killed/Removed" / remove (w/o killer definition) trigger condition for that. But in your example, the trigger condition's set up wrong, I guess. Use the above for the target hex and the below for target definition. Then it'll work for distance=0, too: Screenshot ...
by GabeKnight
Wed Jan 13, 2021 3:21 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Replies: 144
Views: 19621

Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Personally I would wish for a texture that I can use playing with the main factions. Yeah, for my mod, I mean. :wink: It's nice to have some Hungarian and whatnot faction's textures and models, but as the main custom stuff designers in this forum refuse to use mods to create scens, personally (and t...

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