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by GabeKnight
Wed Aug 12, 2020 1:43 am
Forum: Order of Battle : World War II - Scenario Design
Topic: (WIP) Allied Airborne Campaign
Replies: 9
Views: 122

Re: (WIP) Allied Airborne Campaign

It should be possible to realize your other ideas with the units file.
LandMarine47 wrote:
Tue Aug 11, 2020 9:38 pm
I want to take all American Infantry rooster and make them all Airborne.
FYI, the paradrop mechanic works with the infantry class only. The other classes have to be spawned in air transports and land on airports.
by GabeKnight
Wed Aug 12, 2020 1:31 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Supplies production
Replies: 2
Views: 29

Re: Supplies production

The "production" column doesn't work with land units and land supply.
by GabeKnight
Wed Aug 12, 2020 1:28 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Damaging Supply Hex
Replies: 1
Views: 22

Re: Damaging Supply Hex

StuccoFresco wrote:
Tue Aug 11, 2020 8:41 pm
I tried to make Artillery damage supply hexes, to no avail. I tried giving them the trait "razer", but it doesn't work. Is it exclusive to "strategic_bomber" unit type? :?:
It's the "bombardment" column of the units file.
by GabeKnight
Tue Aug 11, 2020 12:33 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Difficulty Levels
Replies: 2
Views: 50

Re: Difficulty Levels

StuccoFresco wrote:
Tue Aug 11, 2020 5:54 am
Hi all, is it possible to change the Strenght bonus given by difficulty levels?
I guess not. But you can use the #stimpack cheat to boost individual units.
by GabeKnight
Tue Aug 11, 2020 12:31 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Add a New Commander - Step by Step
Replies: 3
Views: 80

Re: Add a New Commander - Step by Step

Your guide sounds good to me, thanks for posting! But I think the pic resolutions do not matter as much as aspect. Wish: It would be interesting, if some modders give feedback to the (right) numbers of the "range= …" , "weapon= … , …" and "defense= ..., ..." values. :!: What...? "Right" numbers? It'...
by GabeKnight
Tue Aug 11, 2020 12:22 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: (WIP) Allied Airborne Campaign
Replies: 9
Views: 122

Re: (WIP) Allied Airborne Campaign

Nice idea and I welcome every new project. But, some pointers from me: - AFAIK you can not change/mod infantry models and/or their textures - you can (probably) re-use faction-specific specs with another nations (e.g. I guess the "PAK-Front" should work for everybody) and "unlocking" new units into ...
by GabeKnight
Thu Aug 06, 2020 9:03 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Add a New Skin - Step by Step
Replies: 7
Views: 152

Re: Add a New Skin - Step by Step

There's also a more convenient way to install new skins, and it works in either a mod or vanilla gameplay: For those interested in adding your own unit skins/camouflage patterns: • Create a folder "Skins" in "<my documents>/My Games/Order of Battle - WW2/" • Optional : Create subfolders in this Skin...
by GabeKnight
Tue Aug 04, 2020 4:53 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Free France Campaign
Replies: 338
Views: 13166

Re: Free France Campaign

And thanks for this! Very professional-looking. You're welcome. No big deal as I had the template (more or less) ready from the KoreanWar mod. FreeFrance, played as always on level4 difficulty out of my mod: (Why not include some real world map? At least some map and not that...that...flag thing) 0...
by GabeKnight
Tue Aug 04, 2020 11:18 am
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v8.4.4)
Replies: 526
Views: 55159

Re: The "Gabe-Mod" (preview)

Finally added/assigned "miniatures" (landed planes) to all missing carrier-planes.
...Thanks to the incentive in the FreeFrance campaign.

Screenshot 203.jpg
Screenshot 203.jpg (591.06 KiB) Viewed 87 times
by GabeKnight
Tue Aug 04, 2020 9:02 am
Forum: Order of Battle : World War II - Tech Support
Topic: Order of Battle Bug Database
Replies: 46
Views: 4841

Re: Order of Battle Bug Database

Well, enough of this latter-day Emily Post stuff. The first two scenarios of Free France are out there if you would care to try your hand at them. The maps are larger than you usually like but I believe I took steps to alleviate the distances involved. For one thing, everybody is on wheels. :) Agre...
by GabeKnight
Tue Aug 04, 2020 8:52 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Free France Campaign
Replies: 338
Views: 13166

Re: Free France Campaign

Of course, rough desert is a must (must also look up the travel restrictions of this terrain). But beach ? Inland beach? Who knew? You sly devil. :) Beach is very similar to desert and only slows down wheeled and (half-) tracked vehicles more. And the rough desert is similar to pine forest (that yo...
by GabeKnight
Tue Aug 04, 2020 8:46 am
Forum: Order of Battle : World War II - Multiplayer
Topic: First Tournament
Replies: 133
Views: 1657

Re: First Tournament

The login issue is back again :( According to this "command prompt ipconfig" thing which I utterly do not understand, I am 192.168.0.12 Time is... 6:30 PM on the pacific coast of NA, don't ask me what it is GMT. That's your local IP address. What they need is the internet IP. Use this site for exam...
by GabeKnight
Mon Aug 03, 2020 10:47 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v8.4.4)
Replies: 526
Views: 55159

Re: The "Gabe-Mod" (v8.4.4)

I've got a small question to the users of my mod: Does it make gameplay much easier than vanilla? I've been tinkering with it for years now, and now I'm not sure if I some changes lowered the difficulty too much. Reason: I've finished the Blitzkrieg DLC/Belgium ("Fall Gelb") in about 24 turns on lev...
by GabeKnight
Mon Aug 03, 2020 10:38 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Order of Battle Bug Database
Replies: 46
Views: 4841

Re: Order of Battle Bug Database

Bruce, I know I can be an ass sometimes. It's just the way I am, usually right, therefore arrogant. Character flaw I'm trying to "correct", but it's been with me for a long time now and change is not easy. And to be honest, without proper feedback I often don't even get that I said something inappro...
by GabeKnight
Mon Aug 03, 2020 3:05 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Order of Battle Bug Database
Replies: 46
Views: 4841

Re: Order of Battle Bug Database

Bruce, you're right about "the tone" being uncalled for. Sorry about that. And you're right about me being overly "irritated by inaccuracies stated by others", some more than others, to be honest, but anyhow, that's not your problem, but mine. I'm lost here, because I was talking about another scree...
by GabeKnight
Sat Aug 01, 2020 2:11 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: US 3d ID Beta Round 2
Replies: 61
Views: 1500

Re: US 3d ID Beta Round 2

And the end of the line: 17 Sieg2 - Now I can buy the Zippo and Pershing in arty mode. Now that really IS tempting... :shock: ...Resisted the Pershing but gave in to the Zippo... :oops: :lol: - The RedTeam SBS units I'll get when approaching the Rhine are too many and spawn on land (in canoes). You ...
by GabeKnight
Sat Aug 01, 2020 1:51 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Order of Battle Bug Database
Replies: 46
Views: 4841

Re: Order of Battle Bug Database

You mean: Main menu, select Single Player, then activate the code while in Campaigns tab? If yes, it is quite possible that I haven't tried that yet. Will do so as soon as the freshly unlocked scenarios due to last night experimenting expire (they're a bit like fresh food, ennit? :mrgreen: ) and re...
by GabeKnight
Sat Aug 01, 2020 3:28 am
Forum: Order of Battle : World War II - Tech Support
Topic: Order of Battle Bug Database
Replies: 46
Views: 4841

Re: Order of Battle Bug Database

- "the code #gimmeall doesn't work, only #give all does"; neither works as far as I know but, God...even one of the Slitherine people said that once ... :roll: Of course it works. Always has. The only "strange" thing is that it has to entered in the campaign screen. And yes, it unlocks even scens f...
by GabeKnight
Sat Aug 01, 2020 2:50 am
Forum: Order of Battle Series
Topic: Destroying bridges with Strategic Bombers
Replies: 13
Views: 533

Re: Destroying bridges with Strategic Bombers

Currently, the Check Hex Supply test has a visual bug in that Percentage and Value are inverted (so clicking Percentage will do a Value test and vice versa). Yes, one of the issues that must have been reported ages ago, because it's been fixed in my mod for a long time now... :roll: The engineers w...
by GabeKnight
Fri Jul 31, 2020 8:02 am
Forum: Order of Battle Series
Topic: Changes to the Unit System
Replies: 30
Views: 1239

Re: Changes to the Unit System

And all this flex-movement dicussions are useless for units with low MP points. Once they enter the enemy unit's ZOC, they couldn't leave either way, flex-movement or not. It's the same as for light tanks. I've tried it, it makes only sense for those >8MP, and even then the gain is minimal, if any....

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