Search found 2972 matches
- Sat Jan 23, 2021 4:41 am
- Forum: Order of Battle Series
- Topic: Tank Efficiency
- Replies: 9
- Views: 361
Re: Tank Efficiency
artilerry reduce [...] eff after attacking, but if it reaches 5 eff, the next shot will drop eff to 3 (best time to rest). Yeah, I do the same. As every turn restores 7 eff, it seems reasonable. Although the arty has higher "hitting power" when fired with higher efficiency. Some tanks have "unrelia...
- Sat Jan 23, 2021 4:15 am
- Forum: News & Announcements
- Topic: Order of Battle: Allies Defiant - New units preview
- Replies: 21
- Views: 1712
Re: Order of Battle: Allies Defiant - New units preview
It's also special because it's the only motorcycle in the game.
- Sat Jan 23, 2021 3:58 am
- Forum: Order of Battle Series
- Topic: Wargaming Tactical Studies - Raseiniai 1v1
- Replies: 10
- Views: 337
Re: Wargaming Tactical Studies - Raseiniai 1v1
:mrgreen: Yeah, you're right probably. Well, OoB's MP model's just not the way I like to play computer games. I've tried it and maybe will again, but having to wait for an indefinite period of time for the opponent to react is just not my cup of tea. But I'm really curious about the continuation of ...
- Thu Jan 21, 2021 12:01 pm
- Forum: Order of Battle Series
- Topic: Wargaming Tactical Studies - Raseiniai 1v1
- Replies: 10
- Views: 337
Re: Wargaming Tactical Studies - Raseiniai 1v1
Niiiiiiice. Thanks! Watching this kinda wants me to join the action!
If only MP games weren't sooooo slow to play....

If only MP games weren't sooooo slow to play....
- Thu Jan 21, 2021 3:56 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Free France Campaign
- Replies: 666
- Views: 26643
Re: Free France Campaign
It's good to know that it's not a massacre! Based on what other folks say, I may opt to remove the "fully entrenched every turn" mechanic. I understand the dilemma in desert scens, if you want some cover for infantry. It's either open terrain (=desert) or rough desert (=impassable for armour). The ...
- Thu Jan 21, 2021 1:36 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Free France Campaign
- Replies: 666
- Views: 26643
Re: Free France Campaign
Speaking of which, Bir Hakeim is ready. [...] - I don't want suggestions for additional units. The fortress is only so big to hold the Allied units; the Axis already has more than a 2-1 advantage in land units (huge in this game, although it was more like 10 to 1 in real life), and this map is smal...
- Thu Jan 21, 2021 12:50 am
- Forum: News & Announcements
- Topic: Order of Battle: Allies Defiant - New units preview
- Replies: 21
- Views: 1712
- Thu Jan 21, 2021 12:39 am
- Forum: Order of Battle Bug Submissions
- Topic: [Gameplay/unit bug] [Airborne units have wrong supply stash when landed] [8.6.5]
- Replies: 2
- Views: 72
- Wed Jan 20, 2021 6:53 pm
- Forum: News & Announcements
- Topic: Order of Battle: Allies Defiant - New units preview
- Replies: 21
- Views: 1712
Re: Order of Battle: Allies Defiant - New units preview
Yeah, I've asked them some time ago to unlock the Zündapp unit for the same reasons: I don't want to have to buy some weird game to use a (new) unit inside OoB . Well, it was unlocked inside the editor, so far so good, but ultimately it's of no use like this for my mod since it can't be purchased by...
- Tue Jan 19, 2021 9:52 am
- Forum: Order of Battle Series
- Topic: Gebirgsjager.
- Replies: 4
- Views: 203
Re: Gebirgsjager.
...and it's a really good one, too.

Detailed stuff like this should have their own "stickie" Mod-Knowledgebase-Thread or something...
- Tue Jan 19, 2021 9:42 am
- Forum: Order of Battle : World War II - Tech Support
- Topic: MOVE or ATTACK - Why not both possible?
- Replies: 2
- Views: 74
Re: MOVE or ATTACK - Why not both possible?
... and I'm pretty sure that I'm not the first one mentioning this problem? Maybe you are. Doing this on land is possible with CTRL-leftclick, but you're right that it won't work on water. I agree that this can be annoying when it happens, although it does rather seldom, wouldn't you say? It's simi...
- Tue Jan 19, 2021 9:37 am
- Forum: Order of Battle : World War II - Multiplayer
- Topic: Winter Tournament - 2020
- Replies: 38
- Views: 659
Re: Winter Tournament - 2020
No comment on the mismatch between air command points and air supply in Crescent Bay reported earlier in the thread? It affects both sides and is pretty annoying when you reform a dead air unit only to discover that you can' deploy it... Other than that, this is a really fun scenario with lots of o...
- Mon Jan 18, 2021 7:50 am
- Forum: Order of Battle Series
- Topic: Combined arms.
- Replies: 7
- Views: 264
Re: Combined arms.
Will the German Campaign in this game let the player use a combined arms approach? Definitely. And it's the most efficient way, to be honest. But from experience I can tell that you can score major wins with a heavy tank/armour core composition, too. It's costlier, but also doable. That's the great...
- Sat Jan 16, 2021 8:58 am
- Forum: Order of Battle Bug Submissions
- Topic: [Gameplay/unit bug] [Airborne units have wrong supply stash when landed] [8.6.5]
- Replies: 2
- Views: 72
[Gameplay/unit bug] [Airborne units have wrong supply stash when landed] [8.6.5]
If an airborne unit - like paras or marines - is landed (not dropped), they inherit the supply stash of the transport plane's "fuel": Screenshot 302.jpg PS: Maybe I shouldn't report stuff like this. Could be an incredible exploit during MP games - no need for any supply for 14 turns or so... :wink: ...
- Sat Jan 16, 2021 8:20 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: conboy's campaigns
- Replies: 136
- Views: 5351
Re: conboy's campaigns
Operation Avalanche 1.1 cont'd: 03scen - there's some "bridge blow" trigger from the previous scen (near "Sele R.") still in place; blows after the first captureVP event - why whas the "Incrocio" hex (north of Salerno) converted from a city to an open terrain hex? Harder to defend like this. - the t...
- Thu Jan 14, 2021 5:20 pm
- Forum: Order of Battle Series
- Topic: Getting the game.
- Replies: 9
- Views: 249
Re: Getting the game.
You may want to consider using the Steam version of the game. Their update system works incremental and the download sizes are usually very small.
- Wed Jan 13, 2021 2:54 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
- Replies: 144
- Views: 19621
Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Main factions, of course, I wrote there will be three, the three main user nation for this particular plane What I meant was to use the same faction colours for the basic textures as the game does. That's a very important point, for me at least. They should fit into the game's colour scheme for eac...
- Wed Jan 13, 2021 2:41 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: conboy's campaigns
- Replies: 136
- Views: 5351
Re: conboy's campaigns
Thanks conboy, I love scens that make me hate the AI and the scen-designer at the same time while scoring a major win... :lol: ....never boring....endless waves of German reserves that I couldn't believe to be able to advance against...but was... 8) :lol: ... hard but great! Just to be clear, I mea...
- Wed Jan 13, 2021 3:36 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Trigger doesn't work with Junker Supply
- Replies: 1
- Views: 53
Re: Trigger doesn't work with Junker Supply
Interestingly, you can use the "Unit Killed/Removed" / remove (w/o killer definition) trigger condition for that. But in your example, the trigger condition's set up wrong, I guess. Use the above for the target hex and the below for target definition. Then it'll work for distance=0, too: Screenshot ...
- Wed Jan 13, 2021 3:21 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
- Replies: 144
- Views: 19621
Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Personally I would wish for a texture that I can use playing with the main factions. Yeah, for my mod, I mean. :wink: It's nice to have some Hungarian and whatnot faction's textures and models, but as the main custom stuff designers in this forum refuse to use mods to create scens, personally (and t...