Search found 63 matches

by petertodd
Sat Jun 09, 2018 1:14 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: an "invincible" defence of France (v4.0)
Replies: 30
Views: 2825

Re: an "invincible" defence of France (v4.0)

Maybe should cut Allied morale a bit more after Belgium/Holland invasion, or even better, have it recover more slowly. One thing I don't understand is that the French armor tech is actually better than the German: equal blitzkrieg (really?) and better armor.
by petertodd
Sun Oct 08, 2017 4:53 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: GS v4.00 resolutions
Replies: 15
Views: 4052

Re: GS v4.00 resolutions

Any guess when this will be available to try? I am using a 4K HDTV as a monitor now, which is 3840x2160. It works great as a monitor, except playing CEAW at the old resolution is now really ridiculous. I am really looking forward to being able to play it in a window at a reasonable resolution (like ...
by petertodd
Sun Oct 01, 2017 12:18 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1404
Views: 110061

Re: POTZBLITZ V5.0 (beta), SEP 22th

Thanks for this great mod. I was playing my first game as entente and had a crash. Reloaded the autosave end turn twice and got two more crashes. I am attaching the file (if I can figure out how)
by petertodd
Mon Sep 25, 2017 12:20 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1404
Views: 110061

Re: POTZBLITZ V5.0 (beta), SEP 22th

I just discovered PotsBlitz and tried playing for the first time (V5). It is very impressive! I have enjoyed CTGW occasionally for a few years, but this seems to make it much more interesting. I have a question about the AI. I played as CP with privileged AI, and for the first time ever got my ass k...
by petertodd
Sat Nov 19, 2016 5:22 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Strategic Command
Replies: 4
Views: 1324

Re: Strategic Command

I bought Strategic Command last night. It's way too soon to say how well I like it. I can say that it seems to incorporate many elements from CEaW, such as generic units, production, research, leaders, no stacking. It is, however, a more elaborate and complicated game. The install file is 1.7 GB--th...
by petertodd
Sun Oct 23, 2016 6:28 pm
Forum: Commander Europe at War : AAR's
Topic: AAR: Supermax VS Vokt (No Vokt pls) Version 4.0
Replies: 211
Views: 26039

Re: AAR: Supermax VS Vokt (No Vokt pls) Version 4.0

I agree that the proposed change would be an improvement, since it would end the practice of continual harassment of BBs (in particular) in port. Like supermax, I have sometimes employed blocking subs to stop this nonsense. However, as Stauffenberg points out, occasionally subs did manage to get int...
by petertodd
Sat Oct 22, 2016 3:15 pm
Forum: Commander Europe at War : AAR's
Topic: AAR: Supermax VS Vokt (No Vokt pls) Version 4.0
Replies: 211
Views: 26039

Re: AAR: Supermax VS Vokt (No Vokt pls) Version 4.0

I presume your BBs are being hit by subs in port--over and over again. I think this is an unrealistic aspect of the game, because while sub attacks in ports did happen on occasion, they would depend on finding an exploitable weakness in the port defenses (like nets). For this to happen 100% of the t...
by petertodd
Sun Apr 03, 2016 7:25 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: game imbalances in 3.1
Replies: 5
Views: 2171

Re: game imbalances in 3.1

I mostly agree with all three of your points. I never build ARMs as Allies, mainly because they are way to vulnerable to German TACs. However, I do find ARMs have their uses for the Axis, especially if they maintain a tech lead (both armor and tank-destroyer strategies are important for defense agai...
by petertodd
Wed Jun 24, 2015 2:40 am
Forum: Commander Europe at War : AAR's
Topic: Vokt (axis) vs Plaid (allies) 3.10 AAR
Replies: 164
Views: 29101

Re: Plaid vs Vokt CEAW GS 3.2 beta AAR

Prior to 3.2 I believe it was impossible to bomb Berlin from England even with all upgrades. I see in this game that Berlin is near zero production in early 1943, so I presume a strat range of 20 (the min distance from England to Berlin) is now reached with some intermediate upgrade. This seems like...
by petertodd
Sun Jun 14, 2015 6:59 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Another GS 3.2 Suggestion
Replies: 7
Views: 1785

Re: Another GS 3.2 Suggestion

No question that occasionally subs were able to attack ships in port, but it was not a frequent occurrence due to measures like anti-submarine nets. I am only suggesting that subs should not be able to attack ships in port turn after turn, as frequently occurs in GS (in my experience especially agai...
by petertodd
Wed Jun 10, 2015 1:24 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Another GS 3.2 Suggestion
Replies: 7
Views: 1785

Another GS 3.2 Suggestion

Now that GS has the concept of subs evading attack it seems that surface ships (DD/BB/CV) ought to be able to evade sub attacks as well. Subs were slow compared to such surface ships, and could not attack them so easily. I don't think subs attacked surface ships very often. Maybe if a sub does not s...
by petertodd
Wed Dec 10, 2014 4:11 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Minor Bug?
Replies: 2
Views: 901

Re: Minor Bug?

I don't think I would bother with intercepts, but it seems that when air bases are attacked it would be reasonable to show a target.
by petertodd
Tue Dec 09, 2014 3:50 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Minor Bug?
Replies: 2
Views: 901

Minor Bug?

I opened my PBEM turn and was puzzled that some of my tacs had lost steps, but there were no "targets" on them indicating that they had been attacked. My opponent informed me that he had indeed bombed my tacs with his strats. Maybe there is a problem showing the targets when tacs are attacked by str...
by petertodd
Sun Nov 23, 2014 3:56 am
Forum: Commander Europe at War : AAR's
Topic: Morris (Axis) vs davidjwest (Allies) - 3.1GS
Replies: 46
Views: 17603

Re: Morris (Axis) vs davidjwest (Allies) - 3.1GS

I'm surprised to see Italian air units active in Belgium and Germany on 8 April 1940 (is this date correct?). Do you know how Italy has been activated so early?
by petertodd
Sat Nov 01, 2014 10:57 pm
Forum: Commander Europe at War : AAR's
Topic: Vokt (axis) vs Plaid (allies) 3.10 AAR
Replies: 199
Views: 47810

Re: Vokt (axis) vs Plaid (allies) 3.10 AAR

Complicating a game like that would make finding the game balance even worse. What should be considered acceptable casualties for the Allies? The casualties will be a function of Axis activity. If the Axis player knows he can win even by inflicting extra casualties then he will play accordingly. Th...
by petertodd
Sat Nov 01, 2014 3:28 pm
Forum: Commander Europe at War : AAR's
Topic: Vokt (axis) vs Plaid (allies) 3.10 AAR
Replies: 199
Views: 47810

Re: Vokt (axis) vs Plaid (allies) 3.10 AAR

Ideally, what I would most like to see in the victory conditions is rewarding the axis for capturing and holding objectives and the allies for minimizing casualties. This would encourage more realistic and I think more interesting behavior by both sides. Hitler was nutty enough to think he could cap...
by petertodd
Sat Nov 01, 2014 12:55 pm
Forum: Commander Europe at War : AAR's
Topic: Vokt (axis) vs Plaid (allies) 3.10 AAR
Replies: 199
Views: 47810

Re: Vokt (axis) vs Plaid (allies) 3.10 AAR

I think this AAR has the fastest annihilation of the axis armies in the east I have ever seen. Yet it's hard to see how the allies win this game because Berlin seems too far with just 8 allied turns remaining. With the victory conditions as they are--everything depending on the date Berlin and Hambu...
by petertodd
Sun Oct 19, 2014 8:53 pm
Forum: Commander Europe at War : AAR's
Topic: Vokt (axis) vs Plaid (allies) 3.10 AAR
Replies: 199
Views: 47810

Re: Vokt (axis) vs Plaid (allies) 3.10 AAR

Vokt wrote: British entered Tirana (3rd italian surrender city in allies hands)...
Isn't that is 4 surrender cities in allied hands: Tripoli, Cagliari, Palermo, and Tirana
by petertodd
Fri Aug 15, 2014 10:59 pm
Forum: Commander Europe at War : AAR's
Topic: BattlevonWar (Axis) vs Vokt (Allies)
Replies: 134
Views: 40733

Re: BattlevonWar (Axis) vs Vokt (Allies)

If the allies successfully invade Norway they can strat-bomb Berlin, not to mention interdicting the Swedish iron ore in winter. This is a major problem for the Axis. Invasion of Iberia gives the Axis significant extra resources, and it's a long tough slog for the Allies thought all that terrain. Do...
by petertodd
Sat Aug 02, 2014 12:35 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: German Commanders
Replies: 3
Views: 1103

Re: German Commanders

Deciding where to spend your limited resources is certainly one of the things that makes this game interesting and challenging. Having sufficient commanders is very important, or in the long run you will take much greater losses in PPs and manpower due to lower effectiveness. I would always want to ...

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