Search found 9 matches

by GladiusFan
Fri Nov 08, 2019 5:16 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: Access Violation during AI Turn
Replies: 4
Views: 77

Re: Access Violation during AI Turn

no matter what I try, forum keeps dropping the savegame attachments. Annoying.
by GladiusFan
Fri Nov 08, 2019 5:11 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: Access Violation during AI Turn
Replies: 4
Views: 77

Re: Access Violation during AI Turn

Save game attachments did not show up on first post, trying again

Edit for some reason .rar attachments are being dropped. Used WinRar to split the 5mb save game into 3 parts, then zipped each one.
by GladiusFan
Fri Nov 08, 2019 5:10 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: Access Violation during AI Turn
Replies: 4
Views: 77

Access Violation during AI Turn

Save game in .rar archive split into 3 parts. The save game was played with 2 mods: +2City Radius and Expanded War Parameters. Error seems to be related to some combination of combat interaction which these mods should not affect. Attached the mods. The save game is at Turn start of Space Marine pla...
by GladiusFan
Tue Aug 14, 2018 2:47 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Imperial Bastions - unit does not seem cost effective.
Replies: 4
Views: 1135

Imperial Bastions - unit does not seem cost effective.

It costs 40 ore to build, 2 to upkeep. Same as Scout Sentinel. VS. that same Scout Sentinel it has 4 extra armor (32% extra damage mitigation, situational assuming enemy doesn't have Armor Penetration) and 2 extra armor penetration (this adds 2.8 dmg to 18 dmg base attack). Sentinel though can move ...
by GladiusFan
Thu Jul 26, 2018 1:34 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Dreadnoughts need more armor
Replies: 31
Views: 2722

Re: Dreadnoughts need more armor

re: back armor comments

wait does it matter which side of the unit you are shooting at in this game?
by GladiusFan
Wed Jul 25, 2018 5:49 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Necrons too powerful
Replies: 13
Views: 1474

Re: Necrons too powerful

because I do never cheat reload a game even I came losing many units. want to try playing like that when I get to the Orks or Necrons. Am a bit too attached to the soldiers to allow them to get killed often. Can't quite prove it, but it seems like AI cheats with information - it always seem to know...
by GladiusFan
Wed Jul 25, 2018 12:48 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Necrons too powerful
Replies: 13
Views: 1474

Re: Necrons too powerful

here is my experience vs. Necrons: i am playing on very hard, max world size, 8 opponents. Playing as Imperial Guard. I knew little of game mechanics when it came to economy, so it developed very sub-omptimal. I am in Tier 5 research, but have built no Knowledge granting buildings except the one doi...
by GladiusFan
Thu Feb 01, 2018 2:55 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Warhammer 40,000: Gladius - Relics of War Announced!!
Replies: 18
Views: 4424

Re: Warhammer 40,000: Gladius - Relics of War Announced!!

Just watched the 1 hour gameplay video on youtube Game Videos channel.

Really looking forward to this game. More videos would also be greatly appreciated to tide me over until whenever release is.

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